GANTheftAuto: Harrison Kinsley on AI-Generated Gaming Environments
08/09/2021
Programming enthusiast and social media influencer Harrison Kinsley spoke with NVIDIA AI Podcast host Noah Kravitz about creating GANTheftAuto, an AI-based neural network that generates a playable chunk of the classic video game Grand Theft Auto V.
The AI Podcast GANTheftAuto: Harrison Kinsley on AI-Generated Gaming Environments
Inspired by NVIDIA GameGAN's recreation of PAC-MAN, Kinsley and his collaborator Daniel Kukie a decided to test how far they could take the idea of training an AI model to create its own gaming environment.
Key Points From This Episode:
GANTheftAuto is an AI model that generates features of the Grand Theft Auto gaming environment - from its overall landscape to details like the sunlight reflecting off a car - in real time, as a person plays the game. The model is based on a chunk of training data, not the actual code from the game.
Kinsley and Kukie a had to overcome challenges such as gathering enough data to train the model, training it in a reasonable amount of time and getting it to simulate real-life physics.
Aside from his own work, Kinsley helps people all over the world with their AI-based projects by posting programming tutorials and explainer videos to his YouTube channel, which is hosted under the name sentdex and has over a million subscribers.
Tweetables:
It's one of those things that gives you goosebumps when you see it there's something really cool about an AI-generated environment. - Harrison Kinsley [5:46]
I think AI-based software is the future. - Harrison Kinsley [26:37]
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