
TVBEurope catches up with ACCESS:VFXs founder Simon Devereux and new European chapter lead Chris Kiser to talk about the need for a European-wide organisation aiming to promote diversity and mentoring within the visual effects industry
By Jenny Priestley
Published: January 26, 2023
TVBEurope catches up with ACCESS:VFX's founder Simon Devereux and new European chapter lead Chris Kiser to talk about the need for a European-wide organisation aiming to promote diversity and mentoring within the visual effects industry
target=_blank title=Share on LinkedIn class=share-linkedin>
In late 2022, non-profit visual effects coalition ACCESS:VFX announced plans to launch a new European chapter that will build on its mission to promote diversity within the VFX industry.
The new chapter is led by Glassworks' chief operating officer, Chris Kiser, with the support of ACCESS:VFX founder and director, Simon Devereux,
TVBEurope caught up with them both to talk about their plans for the European chapter, the need for mentoring in the visual effects industry, and how Netflix came on board to sponsor the new chapter.
Access:VFX originally launched in 2017. How has it been going? Simon Deveraux: I always say we started by accident. It was never the plan to launch a global movement. It started as an event in London off the back of the work that I'd done at The Mill, London, where we did a National Inclusion Week 2016, and we created this conversation that had never happened before about inclusion. After we delivered that event, the following year in 2017, UK Screen did a diversity survey, and we got into this whole conversation around inclusion and diversity. I just said, look, we could do this as an industry, let's do an industry inclusion week and that's what we did. We got a small group of studios together, planned an event and long story short we delivered the event.
Since then, we've been running loads of events. Not long after we launched Access:VFX UK, New York got interested, and then the West Coast came along and Chicago got involved. Now we have chapters in the USA, Canada, Australia and New Zealand. Chris and I have been talking about Europe for a long time. It's taken a while for it to get off the ground. It just felt like a natural move to do some good in Europe.
Chris, you were obviously already aware of Access:VFX, and now you're getting very much involved in launching it into Europe. Why do you think Access:VFX needs a European chapter? Chris Kiser: It was a logical next step in many ways. I suppose you can't go without acknowledging a Brexit factor in terms of suddenly the UK having more of a separation from mainland Europe as it relates to organisations and some of the logistics around what happens with what Access:VFX does in terms of activities and outreach and support. Glassworks joined as a member company as our headquarters is based in the UK, but since we have offices both in Amsterdam and Barcelona I started speaking to Simon pretty early on about what else we could do and what would we need to do to make it official and to plant the Access:VFX flag on the European side of things.
We kind of understood that there were legal requirements particular to the mentorship platform that meant we needed to spend some resources on laying the groundwork to make the platform available in what we identified as eight specific countries: the Netherlands, Germany, Spain, France, Italy, Belgium, Denmark and Sweden. With those eight countries, we can officially accept mentees from 18 and up and the platform can support them and do the identity verification and things required for this mentor-and-mentee relationship to begin. There's an amazing community of VFX artists and creators in Europe that branches across various countries, and so we want to make both studios and individuals that are in the industry aware of Access:VFX as a group and organisation looking to support and grow diversity in the next generation of people entering the industry.
What are your aims for Access:VFX Europe, and how might they differ from the other chapters that we've already talked about?
Simon: Chris touched on community earlier. I've worked for a number of creative sectors over the years. I'm always so taken by the community that exists within visual effects, animation and games. I would challenge any other industry to set up an organisation like Access:VFX. Try and do it in advertising and it just wouldn't happen because it's so adversarial. Look at any big TV show, or a piece of episodic content, and there's always so many different studios working on the same show on different shots. So that's the nature of the beast, we're all working towards the same goal.
With Access:VFX Europe, the mentees won't just get connected to European mentors from European studios. They can get connected to anybody from any of the chapters, because it's e-mentoring. So the way we designed the programme back in the day was you don't necessarily have to actually speak to your mentor. You share your work and you respond to it in your own time and whatever time zone you're in. I don't think the aims differ globally. It's just another addition to what is a really rich, creative community.
Chris: I agree. The only additional thing that I think is sort of unique now and differs from existing chapters is the language barrier and removing that and giving people who may not speak English or have limited abilities to speak English access to industry veterans that speak their native tongue. That is such a unique situation that I'm really excited about. There could be a mentor or a mentee out there somewhere that has been waiting to have that level of connection with someone and suddenly this creates that opportunity.
There's an
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
01/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/07/2026
PlayBox Technology has published State of Broadcast Infrastructure 2026, an in-depth industry research report examining the technologies, operational challenges...
01/07/2026
LONDON, UK, 1 JULY Jigsaw24 has appointed Alan Henry as Head of Sales for Media and Entertainment, reinforcing its continued investment in helping broadcaster...
01/07/2026
Content Vault, the patent-pending secure content distribution platform protecting high-value media from disclosures, theft and unauthorised access, today announ...
01/07/2026
Bitcentral, Inc. a leading provider of enterprise software and digital media solutions for news, sports and entertainment broadcasters, as well as streaming pla...
01/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/07/2026
Groundbreaking First Nations Screen Business Accelerator launched through nation...
01/07/2026
Chyron Launches the All-New Chyron Academy: A Reimagined, Hands-On Learning Expe...
01/07/2026
Amplium Captures Kawasaki Brave Thunders Game with Blackmagic URSA Cine Immersiv...
01/07/2026
Boris FX Optics Expands Plugin Support to Apple Photos, Capture One, and Affinit...
01/07/2026
9.2 million streams on RT Player between 11 and 28 June
Reach of 2.9 million viewers during Group stages of FIFA World Cup on RT 2
23 million video views acr...
30/06/2026
Could your journalism reach an international stage?
Entries are now open for the Thomson Foundation's Young Journalist Award 2026, one of the most prestigi...
30/06/2026
As Brazil's only way for fans to see all 104 matches, YouTube channel proves the power of digital...
30/06/2026
Brings together saturation & lo-fi effects
Following on from the release of their Voxcraft vocal-processing plug-in, UJAM have announced the launch of Retro...
30/06/2026
New IR reverb engine, Juno-inspired chorus & more
The latest version of Rapid Flow's hardware-emulation synth plug-in expands on its predecessor with a ...
30/06/2026
Excels at heavy-handed VCA compression
For their latest release, Shy Audio have recreated the crunchy' sound of a rackmount compressor that found its w...
30/06/2026
Component scarcity drives cost increases
Shortly after Apple's CEO Tim Cook acknowledged that cost increases would soon be inevitable , the company hav...
30/06/2026
Statement regarding GetUp Save Our SBS' campaign
30 June, 2026
Media releases
The GetUp Save Our SBS' campaign is an independent initiative. SBS ...
30/06/2026
Hitachi and Bank Pekao S.A. have completed the installation of the first Hitachi...
30/06/2026
eds3_5_jq(document).ready(function($) { $(#eds_sliderM519).chameleonSlider_2_1({ content_source:......
30/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/06/2026
MainStreaming, the award-winning and innovative Edge Video Delivery Network, today announced that it has been selected by ITV to support the delivery of ITVX, I...
30/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/06/2026
When Wheel of Fortune and Jeopardy! needed to upgrade their wireless communications system, they turned to Clear-Com FreeSpeak wireless for their iconic televi...
30/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/06/2026
Other World Computing Launches New Atlas Core Line with 256GB CFExpress 4.0 Type...
30/06/2026
DaVinci Resolve Studio Used for Taketoshi Sado's Perfume Cold Sleep -25 year...
30/06/2026
Life sciences has entered an era of computational scale, and for more than a dec...
30/06/2026
Fernando Cruz and Jaz Wray Join as Regional Sales Managers; Bringing Extensive S...
30/06/2026
As organizations move from AI pilots to production AI factories, infrastructure decisions have shifted from peak chip specifications to cost per token: how many...
30/06/2026
Editor's note: This post is part of Into the Omniverse, a series focused on ...
30/06/2026
Scripps Research scientists demonstrate a faster, cheaper route to making critical drugs using common table sugar New method illustrates how to build a tough ch...
29/06/2026
By Andy Rayner, CTO, Appear
The 2026 FIFA World Cup is the largest football tou...
29/06/2026
A new multi-country study from ESL FACEIT Group, Hero Esports, and Niko Partners estimates that 400 million Gen Z consumers regularly engage with esports, under...
29/06/2026
ESPN will mark America's 250th anniversary with a series of content initiatives across its linear, digital, and streaming platforms, including a special edi...
29/06/2026
The Esports Foundation has named OBSBOT the Official Camera and Webcam Partner for the Esports World Cup 2026, bringing the company's AI-powered imaging tec...
29/06/2026
Insight Productions has launched Insight Storm, a 53-foot mobile broadcast unit designed specifically for esports production, live entertainment, and digital-fi...