
TVBEurope catches up with ACCESS:VFXs founder Simon Devereux and new European chapter lead Chris Kiser to talk about the need for a European-wide organisation aiming to promote diversity and mentoring within the visual effects industry
By Jenny Priestley
Published: January 26, 2023
TVBEurope catches up with ACCESS:VFX's founder Simon Devereux and new European chapter lead Chris Kiser to talk about the need for a European-wide organisation aiming to promote diversity and mentoring within the visual effects industry
target=_blank title=Share on LinkedIn class=share-linkedin>
In late 2022, non-profit visual effects coalition ACCESS:VFX announced plans to launch a new European chapter that will build on its mission to promote diversity within the VFX industry.
The new chapter is led by Glassworks' chief operating officer, Chris Kiser, with the support of ACCESS:VFX founder and director, Simon Devereux,
TVBEurope caught up with them both to talk about their plans for the European chapter, the need for mentoring in the visual effects industry, and how Netflix came on board to sponsor the new chapter.
Access:VFX originally launched in 2017. How has it been going? Simon Deveraux: I always say we started by accident. It was never the plan to launch a global movement. It started as an event in London off the back of the work that I'd done at The Mill, London, where we did a National Inclusion Week 2016, and we created this conversation that had never happened before about inclusion. After we delivered that event, the following year in 2017, UK Screen did a diversity survey, and we got into this whole conversation around inclusion and diversity. I just said, look, we could do this as an industry, let's do an industry inclusion week and that's what we did. We got a small group of studios together, planned an event and long story short we delivered the event.
Since then, we've been running loads of events. Not long after we launched Access:VFX UK, New York got interested, and then the West Coast came along and Chicago got involved. Now we have chapters in the USA, Canada, Australia and New Zealand. Chris and I have been talking about Europe for a long time. It's taken a while for it to get off the ground. It just felt like a natural move to do some good in Europe.
Chris, you were obviously already aware of Access:VFX, and now you're getting very much involved in launching it into Europe. Why do you think Access:VFX needs a European chapter? Chris Kiser: It was a logical next step in many ways. I suppose you can't go without acknowledging a Brexit factor in terms of suddenly the UK having more of a separation from mainland Europe as it relates to organisations and some of the logistics around what happens with what Access:VFX does in terms of activities and outreach and support. Glassworks joined as a member company as our headquarters is based in the UK, but since we have offices both in Amsterdam and Barcelona I started speaking to Simon pretty early on about what else we could do and what would we need to do to make it official and to plant the Access:VFX flag on the European side of things.
We kind of understood that there were legal requirements particular to the mentorship platform that meant we needed to spend some resources on laying the groundwork to make the platform available in what we identified as eight specific countries: the Netherlands, Germany, Spain, France, Italy, Belgium, Denmark and Sweden. With those eight countries, we can officially accept mentees from 18 and up and the platform can support them and do the identity verification and things required for this mentor-and-mentee relationship to begin. There's an amazing community of VFX artists and creators in Europe that branches across various countries, and so we want to make both studios and individuals that are in the industry aware of Access:VFX as a group and organisation looking to support and grow diversity in the next generation of people entering the industry.
What are your aims for Access:VFX Europe, and how might they differ from the other chapters that we've already talked about?
Simon: Chris touched on community earlier. I've worked for a number of creative sectors over the years. I'm always so taken by the community that exists within visual effects, animation and games. I would challenge any other industry to set up an organisation like Access:VFX. Try and do it in advertising and it just wouldn't happen because it's so adversarial. Look at any big TV show, or a piece of episodic content, and there's always so many different studios working on the same show on different shots. So that's the nature of the beast, we're all working towards the same goal.
With Access:VFX Europe, the mentees won't just get connected to European mentors from European studios. They can get connected to anybody from any of the chapters, because it's e-mentoring. So the way we designed the programme back in the day was you don't necessarily have to actually speak to your mentor. You share your work and you respond to it in your own time and whatever time zone you're in. I don't think the aims differ globally. It's just another addition to what is a really rich, creative community.
Chris: I agree. The only additional thing that I think is sort of unique now and differs from existing chapters is the language barrier and removing that and giving people who may not speak English or have limited abilities to speak English access to industry veterans that speak their native tongue. That is such a unique situation that I'm really excited about. There could be a mentor or a mentee out there somewhere that has been waiting to have that level of connection with someone and suddenly this creates that opportunity.
There's an
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
PlayBox Neo has taken 24/7 playout for the news outlet Cheddar to the cloud. Powered by PlayBox Neo's own CDN and the full PlayBox Neo Suite media platform,...
03/11/2026
Blendkit for Unreal
Brie Clayton November 3, 2026
0 Comments
Blendkit expands ecosystem with new Unreal Engine integration alongside 8th anniversary l...
03/11/2026
Blackmagic Design Announces New UltraStudio Express HD
Brie Clayton November 3, 2026
0 Comments
New capture and playback solution with 3G-SDI, HDMI an...
03/11/2026
Berklee Artists Return for Performances at Bostons Snowport Holiday Market Presented through a partnership between Snowport, Mohegan Sun, and Berklee, the wee...
03/11/2026
Grass Valley announced that France T l visions has completed the first phase of its Genesys production infrastructure renewal program for Franceinfo, moving the...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
SmallHD announced the launch of the new Focus 504 Monitor, featuring a low-profile form factor, die-cast aluminum construction, professional-grade I/O, and the ...
03/11/2026
Gaffer Webb helped light the pivotal Kill Room scene with Astera QuikSpot...
03/11/2026
IllusionFX 1.1 is Out!
Alex Perea November 2, 2026
0 Comments
More tools, more creative freedom.
Graph editor. Shape your animation curves with preci...
03/11/2026
Rowan University Explores Virtual Production Workflows
Brie Clayton November 2, 2026
0 Comments
Students work across camera tracking, compositing and ...
03/11/2026
How to Hand Over an After Effects Project So the Next Person Can Open It
Ozgur Gorgun November 2, 2026
0 Comments
Most After Effects projects get open...
03/11/2026
Demand for advanced chips is rising. The processes to build them are getting mor...
02/11/2026
The founder/CEO says new app combines JWS content and scoreboard with real-time ...
02/11/2026
The men's and women's Villanova and Notre Dame basketball teams will get...
02/11/2026
CONMEBOL has renewed its trust in GRUP MEDIAPRO, which will continue at the helm of the CONMEBOL Hub's end-to-end operation through 2030, producing and dist...
02/11/2026
Building on the growth in women's sports, the dedicated sports-content initiative aims to enhance fan engagement and content creation
The WTA (Women's ...
02/11/2026
UNA Sports Group has led an eight-figure investment round in The Curling Group (TCG), with participation from Relay Ventures. TCG is the company behind the Gran...
02/11/2026
Sony Electronics will launch the RIALTO 65 Camera Extension System (CBK-6510XS) for the VENICE 2 CineAlta camera. It is expected to be available in the first ha...
02/11/2026
ESL FACEIT Group (EFG) has announced that ESL One, its Dota 2 tournament series, is coming to Munich, Germany, from April 4-11, 2027. ESL One Munich 2027 will b...
02/11/2026
X Games has appointed Paul Asencio Chief Revenue Officer, effective Nov. 9. He will lead global partnerships, sponsorship sales and commercial revenue strategy ...
02/11/2026
UK outside broadcast specialist Cloudbass has completed a proof of concept for s...
02/11/2026
Tubi and Major League Soccer will stream two Decision Day matches live and free on Saturday, Nov. 7, in the U.S. The games are Inter Miami CF vs. Charlotte FC a...
02/11/2026
The Grand Slam of Curling (GSOC) has signed a multi-year media agreement with DAZN. DAZN will carry live and on-demand GSOC and Rock League action free outside ...
02/11/2026
The WTA and TikTok announced a global content partnership to expand how fans discover and follow women's tennis through player-led storytelling, creator con...
02/11/2026
RTL News has rebuilt Audio Control Room TR 1 at its Cologne headquarters around ...
02/11/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, includ...
02/11/2026
VP, Global Sales, Gary Rosen describes an expanded product line that enhances the company's sports focus
The pain of parting is nothing to the joy of meet...
02/11/2026
Latest virtual session musician announced
The latest expansion for Celemony's Tonalic library centres around Arianna Powell, a session guitarist whose p...
02/11/2026
7-14 November 2026
VEMIA's latest vintage gear auction is set to take place between 7-14 November 2026, and will be followed by their Second Chance Sund...
02/11/2026
Combines six processors with LFOs, envelope follower & macros
Pine DSP's latest offering brings together a set of six virtual processors, houses them in...
02/11/2026
Rohde & Schwarz presents a new generation of DC power supplies with five interco...
02/11/2026
Rohde & Schwarz at Euronaval 2026: Turning platforms into tomorrow's network...
02/11/2026
Rohde & Schwarz welcomes the publication of the ITUs Spectrum Monitoring Handboo...
02/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...