
Esports Production Summit: How Observers' and REMI' Define the Breakout Era of Live Esports Production Experts from Riot Games, ESL Gaming, Twitch, and more share experiences in high-end esports production By Brandon Costa, Director of Digital
Friday, December 6, 2019 - 2:52 pm
Print This Story
Story Highlights
As esports rises in prominence as a live-sports property, the most common question from broadcasters - especially those accustomed to a traditional sports environment - is what are the differences between broadcasting a virtual sports event and a physical one?
Sure, an esports event feels more like a rock concert than, say, a baseball game, but the differences actually aren't all that many. As was evident at SVG's recent Esports Production Summit in Los Angeles, it all comes down to a common foundation that any broadcaster or content creator can agree on: storytelling.
At SVG's Esports Production Summit, experts in of live esports production shared their opinions on the current state of the industry: (from left) Riot Games' Matt Donovan, ESL Gaming's Simon Eicher, FACEIT's Andrew Lane, Twitch's Mitch Rosenthal, Do Not Peek Entertainment's Scott Smith, Next Generation Esports' Andrew Wagnitz, and SVG's Jason Dachman.
We don't have just a hardcore audience anymore, noted Simon Eicher, executive producer/director of broadcast, esports services, ESL Gaming, which produces major global esports competitions like the ESL One series, which spotlights games like Dota 2 and Counter-Strike: Global Offensive. [Esports is] becoming more and more casual entertainment, so replay features and different angles help break up the game and [make it] more explanatory and educational. [That] becomes more and more important.
The Observer Function
Besides some core technological tenants of broadcast -camera angles, replay, graphics - a high-end esports show features a significant position known as observer. The role of the observer is basically to drive the views of the action from inside the game itself, choosing the shots that will ultimately tell the story of the action within the game, a camera operator inside the videogame. In the early days of esports, it was a task reserved for the on-air talent on a show, but, as productions grew larger and more complex, the role carved out its own valued place in the crew list.
Determining the number of observers on a production and what their assignments are is an ever-moving target. Like the number of camera operators on a traditional show, it largely depends on the game itself.
We almost always approach it from the ground up, said Andrew Lane, director, broadcast, FACEIT, an esports-production house whose biggest projects include this year's PUBG Global Summit in April. We take the game and, looking at what are the core philosophies of the game, work it backwards. We need to know what we want to show and what our core aims are to build storylines throughout the game. Then we'll work that back to work out a process that will work, which isn't always having a lot of people but sometimes is.
The role of the observer has further evolved as a newer genre of esports has gained favor with both players and viewers: the battle royale game. Games like the super-popular Fortnite fall into this category, and what makes them challenging to broadcast is that many solo characters are competing across a vast map: ultimately, countless scrums occur in different places simultaneously.
Telling a story [in battle royale] is more like golf, says Andrew Wagnitz, director, broadcast and technology, Next Generation Esports, a Burbank, CA-based white-label production company that helped produce the big Fortnite World Cup held in New York this year. You're covering Hole 17. Then you're covering Hole 14. And you're trying to build a story around the whole day. We're telling a story around specific players or really good kills.'
From a storytelling perspective, he continued, the big hurdle right now is educating people who are watching this story. How can we simplify some of the information that's being passed?
In addition, the battle royale format and its scoring also offer difficult wrinkles to the storytelling process.
There's, oftentimes, no perfect winning moment, said esports-business veteran Scott Smith, co-founder/managing director, Do Not Peek Entertainment, a new esports-focused production company located within the Scottsdale, AZ facilities of video-production service Sneaky Big Studios. They have to go back and add up scores because they played for eight or nine rounds. So part of the challenge in that genre is how you tell an exciting story of the winner. We've had some big battle royale events where the desk has had to say, We'll be right back. We have to go tabulate the scores to tell you who won.' You lose that trophy moment. They're getting better at it. It's such a new genre.
Storytelling in esports has been evolving into new stratospheres, thanks to the growing relationship between game publishers and esports broadcasters.
A game like Counter-Strike actually has really good spectator tools built into it, said Lane. It has fantastic camera planning. You can map a jib movement and bind that to one of the keys on the keyboard. But that's something that has just been released. The developers often don't think about these things until a few years afterwards when they realize [their game is] actually going to be an esport. So we have to adapt and sometimes build a custom solution from scratch.
Added Wagnitz, What we pride ourselves in is partnering with the publishers and asking them for specific tools or adjustments in the UI. That's where a lot of the success is. As the broadcast experts, we can share
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
22/07/2026
Among other tweaks to coverage, the broadcaster added announce positions in the ...
22/07/2026
The Australian Sports Technologies Network (ASTN) has reported a sharp acceleration in Australia's sportstech sector, with revenue growth rising from 10% in...
22/07/2026
From a retrofitted broadcast bus to packed Match Day Live! events, Bennett detai...
22/07/2026
TMRW Sports has named Brendan Donohue as President, Flag Football, where he will lead the company's professional flag football business in partnership with ...
22/07/2026
Stephen Arnold Music (SAM) designed and produced soundtracks for nine projection...
22/07/2026
Harmonic has announced a $25,000 donation to Global Empowerment Mission (GEM) fo...
22/07/2026
Telemundo has announced it has acquired from UC3 exclusive U.S. Spanish-language...
22/07/2026
The Rest Is Football, hosted by Gary Lineker, Alan Shearer, and Micah Richards, ...
22/07/2026
Sports Studio has announced a partnership with TheSoul Group to distribute Free ...
22/07/2026
Daktronics has concluded its 2026 High School Video Summit, a two-day hybrid event combining virtual sessions with hands-on host school visits across the countr...
22/07/2026
FOR-A America will exhibit at the MMCA Show in Pensacola, Florida (July 21-24), marking the company's first appearance at the house of worship AV event. FOR...
22/07/2026
The New York Yankees have selected Lumen Technologies (NYSE: LUMN) to connect Ya...
22/07/2026
Calrec will exhibit at IBC 2026 (Stand 8.C47) with demonstrations of its IP-native audio ecosystem built around the Argo console range, and will announce two ne...
22/07/2026
Solid State Logic has announced the appointment of Algam EKO as its distributor for SSL large format consoles in Italy, covering the Live, Broadcast, and Studio...
22/07/2026
FloSports has announced the launch of the FloSports Channel, a free ad-supported streaming channel premiering on Prime Video in the U.S. on July 21. The channel...
22/07/2026
Banana Ball TV (BTV), the broadcast operation of the Savannah Bananas, has insta...
22/07/2026
SiriusXM and Audacy have announced an agreement bringing 42 Audacy sports, news, and talk stations from 29 U.S. markets to SiriusXM. Twenty-three Audacy sports ...
22/07/2026
The collaboration produced more than 500 short-form videos across four cities th...
22/07/2026
At 2,600 sq. ft., the new home of digital content houses a main studio, podcast space, and an auxiliary control room
NFL franchises are accelerating their prod...
22/07/2026
Library now available in Engine Player
Another of Eduardo Tarilonte's popular sample libraries has just been moved over to Engine Audio's Engine Pla...
22/07/2026
All-in-one mic & DSP interface overhauled
Cloudvocal have just refreshed the design of their all-in-one mic, audio interface and DSP processor, introducing ...
22/07/2026
The final boss of the lost dual-op-amp circuit
Electro-Harmonix have just introduced the Deluxe Big Muff Pi 2, which they say offers their latest take on t...
22/07/2026
eds3_5_jq(document).ready(function($) { $(#eds_sliderM519).chameleonSlider_2_1({ content_source:......
22/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/07/2026
Proven managed IP solution helps broadcasters confidently navigate the future of broadcast distribution
LTN announces it has completed successful satellite-to-...
22/07/2026
Today, Chaos announced V-Ray 7, update 4, eliminating the need for asset conversions and tool switching, which slow down media and entertainment pipelines. Arti...
22/07/2026
An AI playground for the Project Indigo camera app
Marc Levoy July 22, 2026
0 Comments
At left is the user interface of our Playground, running on an ...
22/07/2026
Custom Consoles announces the completion of a large technical furniture project for Radio T l vision Suisse (RTS) at the networks recently inaugurated productio...
22/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/07/2026
Culver City, CA, July 21, 2026 3D streaming infrastructure provider Miris today announced glTF intake, including the binary .glb form, to its spatial streamin...
22/07/2026
Documentary Lo Invisible Captured with Blackmagic PYXIS 6K
Brie Clayton July 21, 2026
0 Comments
Camera's versatile design allowed filmmakers to c...
22/07/2026
AAF Bridge converts AAF and XML Timelines to Ableton Live - and back
Jerome Gardier July 21, 2026
0 Comments
A two-way converter for macOS and Windows...
22/07/2026
From Class to Concert: Explore a Student-Led Production of David Bowies Work Thr...
22/07/2026
A poisoned spy, a secret war, and a small English city contaminated by a deadly chemical weapon. Available on Sky Documentaries from 4 AugustWednesday 22 July 2...
22/07/2026
Audio at Parity: Comscore Launches Transcript-Level Targeting and Measurement wi...
22/07/2026
Arvato Systems and Lobster Enter into a Partnership and Combine the Integration Platform and Managed Services
Flexible integration solutions for cloud, hybrid...
22/07/2026
RT REPORTS NET SURPLUS OF 22.5 MILLION IN 2025...
22/07/2026
In the Opinion of the Censor airs Monday 27 July at 9.35pm on RT One and RT Player
In the Opinion of the Censor looks at how films for theatrical release wer...
22/07/2026
Before a healthcare robot can be useful in the real world, it has to learn how the physical world pushes back. Anatomy varies. Instruments bend, press, slip and...
21/07/2026
New research involving a cross-section of Mongolias independent media landscape finds enthusiasm for AI as a tool to improve efficiency, sustainability and resi...
21/07/2026
With winners Spain having already paraded the World Cup trophy through Madrid in front of millions of fans and the dust now settling on an epic tournament of th...