
Esports Production Summit: How Observers' and REMI' Define the Breakout Era of Live Esports Production Experts from Riot Games, ESL Gaming, Twitch, and more share experiences in high-end esports production By Brandon Costa, Director of Digital
Friday, December 6, 2019 - 2:52 pm
Print This Story
Story Highlights
As esports rises in prominence as a live-sports property, the most common question from broadcasters - especially those accustomed to a traditional sports environment - is what are the differences between broadcasting a virtual sports event and a physical one?
Sure, an esports event feels more like a rock concert than, say, a baseball game, but the differences actually aren't all that many. As was evident at SVG's recent Esports Production Summit in Los Angeles, it all comes down to a common foundation that any broadcaster or content creator can agree on: storytelling.
At SVG's Esports Production Summit, experts in of live esports production shared their opinions on the current state of the industry: (from left) Riot Games' Matt Donovan, ESL Gaming's Simon Eicher, FACEIT's Andrew Lane, Twitch's Mitch Rosenthal, Do Not Peek Entertainment's Scott Smith, Next Generation Esports' Andrew Wagnitz, and SVG's Jason Dachman.
We don't have just a hardcore audience anymore, noted Simon Eicher, executive producer/director of broadcast, esports services, ESL Gaming, which produces major global esports competitions like the ESL One series, which spotlights games like Dota 2 and Counter-Strike: Global Offensive. [Esports is] becoming more and more casual entertainment, so replay features and different angles help break up the game and [make it] more explanatory and educational. [That] becomes more and more important.
The Observer Function
Besides some core technological tenants of broadcast -camera angles, replay, graphics - a high-end esports show features a significant position known as observer. The role of the observer is basically to drive the views of the action from inside the game itself, choosing the shots that will ultimately tell the story of the action within the game, a camera operator inside the videogame. In the early days of esports, it was a task reserved for the on-air talent on a show, but, as productions grew larger and more complex, the role carved out its own valued place in the crew list.
Determining the number of observers on a production and what their assignments are is an ever-moving target. Like the number of camera operators on a traditional show, it largely depends on the game itself.
We almost always approach it from the ground up, said Andrew Lane, director, broadcast, FACEIT, an esports-production house whose biggest projects include this year's PUBG Global Summit in April. We take the game and, looking at what are the core philosophies of the game, work it backwards. We need to know what we want to show and what our core aims are to build storylines throughout the game. Then we'll work that back to work out a process that will work, which isn't always having a lot of people but sometimes is.
The role of the observer has further evolved as a newer genre of esports has gained favor with both players and viewers: the battle royale game. Games like the super-popular Fortnite fall into this category, and what makes them challenging to broadcast is that many solo characters are competing across a vast map: ultimately, countless scrums occur in different places simultaneously.
Telling a story [in battle royale] is more like golf, says Andrew Wagnitz, director, broadcast and technology, Next Generation Esports, a Burbank, CA-based white-label production company that helped produce the big Fortnite World Cup held in New York this year. You're covering Hole 17. Then you're covering Hole 14. And you're trying to build a story around the whole day. We're telling a story around specific players or really good kills.'
From a storytelling perspective, he continued, the big hurdle right now is educating people who are watching this story. How can we simplify some of the information that's being passed?
In addition, the battle royale format and its scoring also offer difficult wrinkles to the storytelling process.
There's, oftentimes, no perfect winning moment, said esports-business veteran Scott Smith, co-founder/managing director, Do Not Peek Entertainment, a new esports-focused production company located within the Scottsdale, AZ facilities of video-production service Sneaky Big Studios. They have to go back and add up scores because they played for eight or nine rounds. So part of the challenge in that genre is how you tell an exciting story of the winner. We've had some big battle royale events where the desk has had to say, We'll be right back. We have to go tabulate the scores to tell you who won.' You lose that trophy moment. They're getting better at it. It's such a new genre.
Storytelling in esports has been evolving into new stratospheres, thanks to the growing relationship between game publishers and esports broadcasters.
A game like Counter-Strike actually has really good spectator tools built into it, said Lane. It has fantastic camera planning. You can map a jib movement and bind that to one of the keys on the keyboard. But that's something that has just been released. The developers often don't think about these things until a few years afterwards when they realize [their game is] actually going to be an esport. So we have to adapt and sometimes build a custom solution from scratch.
Added Wagnitz, What we pride ourselves in is partnering with the publishers and asking them for specific tools or adjustments in the UI. That's where a lot of the success is. As the broadcast experts, we can share
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
01/06/2026
In its sixth year, the broadcaster's coverage has become a global brand and ...
01/06/2026
Designed to solve a common problem in broadcasting, the automated workflow detects, identifies, removes, and documents copyrighted music
AudioShake has introdu...
01/06/2026
The sports-analytics company combines its data with proprietary AI to help leagu...
01/06/2026
Category line-up & sponsors announced
Photo: Paul Clarke
The Production Music Awards (PMA) have announced that submissions are now officially open ahead of...
01/06/2026
New hybrid sample/synthesis instrument revealed
Excite Audio have just released the latest instalment in their Evolve series, which has been developed in co...
01/06/2026
Latest TONEX expansion captures three rare vintage amps
The newest addition to IK Multimedia's ever-growing TONEX line-up introduces a set of three incr...
01/06/2026
Musically intelligent soft synth gets upgraded
Scaler Music will be probably be best known to many for their music theory tools, but their product range al...
01/06/2026
SBS confirms its broadcast sponsors for FIFA World Cup 2026
1 June, 2026
Media releases
SBS has secured Hyundai, Hisense, Macca's, Rexona, bet365, Com...
01/06/2026
Rohde & Schwarz Satellite Industry Days 2026 guided by the motto From Earth to ...
01/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/06/2026
Marshall Electronics is showcasing a comprehensive lineup of next-generation POV cameras, purpose-built to power today's connected AV environments, at InfoC...
01/06/2026
Adobe Announces Concept to Vector
Deepa Subramaniam June 1, 2026
0 Comments
One of the biggest frustrations we hear from designers is how difficult it...
01/06/2026
Vampire Feature Night Patrol Graded with DaVinci Resolve Studio
Brie Clayton June 1, 2026
0 Comments
Colorist shapes dark, gritty tone for horror thri...
01/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/06/2026
Mardi 2 juin 14h00
FilmLight (ARRI), 10 rue Ren Boulanger, 75010 Paris
Rejoignez-nous pour d couvrir comment FLAPI (l'API FilmLight) peut transformer e...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
31/05/2026
Olivia P rez-Collellmir to Premiere Original Work at Gaud Centennial in Barcelona The Berklee graduate and faculty member will debut her choral symphony with...
31/05/2026
Back to All News
Netflix Wins 15 Awards at the Canadian Screen Awards - See Pho...
31/05/2026
Taiwan is home to more than 500 NVIDIA ecosystem partners. More than 1 million N...
31/05/2026
As factories move from isolated automation to plant-wide intelligence, manufacturers need AI systems that can connect live machine signals, quality systems, wor...
31/05/2026
The NVIDIA AI Cloud ecosystem is accelerating the global buildout of AI factory infrastructure. Partners are expanding capacity to meet growing demand from ente...
30/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/05/2026
Zero in on one that says yes (and no)
Andy Marken May 29, 2026
0 Comments
Hero image courtesy of Deposit Photos
For content creators the most difficu...
29/05/2026
With InfoComm 2026 just weeks away, NDI is giving attendees plenty of reasons to...
29/05/2026
Reaffirming a partnership that has defined Canadian sports broadcasting since 19...
29/05/2026
Mobile/tablet is No. 2 device for watching TV, suggesting that the sports-production industry needs to take another look at the format
Ring Digital's Sprin...
29/05/2026
Berliner Ensemble, one of Berlin's five major theater companies, has expande...
29/05/2026
Solid State Logic will showcase its new compact, fly-away TCA Tour audio product...
29/05/2026
Gerald (Jerry) Pierce, a pioneering technologist who helped shape the digital transformation of the motion picture industry, passed away last month on April 12 ...
29/05/2026
Paramount+ will be the English-language U.S. home for Barclays Women's Super...
29/05/2026
Further strengthening its virtualisation strategy to fully support broadcasters ...
29/05/2026
Swiss broadcaster Canal Alpha has deployed Harmonic's award-winning, software-based XOS Advanced Media Processor to modernize playout operations across cant...
29/05/2026
PTZOptics will showcase a new generation of intelligent video workflows at InfoComm 2026, June 17-19, Las Vegas. Visitors to booth N8227 will see how PTZOptics ...
29/05/2026
Arizona's Family has launched the Arizona's Family Sports (AZFS) streaming app, a new direct-to-consumer destination for live, local sports. The app is ...
29/05/2026
Starting in 2027, DAZN will be the exclusive home of The Canadian Football Leagu...
29/05/2026
Comcast Business has detailed the advanced network infrastructure it has deploye...
29/05/2026
In two-day event, leaders from academia and industry explored solutions to chall...
29/05/2026
The Basketball Tournament (TBT), now entering their 13th year of competition, ha...
29/05/2026
Roku has launched FOX One as a Premium Subscription on The Roku Channel in the U.S. Roku customers can now subscribe to FOX One using their Roku account for liv...