
During the last decades, the entertainment world behaved like the universe: it has not stopped its expansion. Inside the growth of this cosmos, there is a planet attracting more users, enterprises and headlines than anyone due to its volcanic activity. We are talking about the gaming industry and all its environment.
Since the arrival of the first videogame consoles at the end of the '80s, their growth has been solid and unstoppable. Users did not need to play in the amusement arcades as they had the machines in their own houses or even in their own hands. In the beginning, this change did not entail any alteration in the game's narrative, as lineal stories continued to be the most common ones without multiplayer choices. We usually had a history, a hero, some missions and a final reward for the winner.
However, open-world videogames like Grand Theft Auto or Massive Multiplayer Online games (MMO) like World of Warcraft changed the industry and boosted a continuous increase in interaction options. Users did not just play the programmed missions of the videogame; now, they could enter a parallel dimension with other people from all over the world to compete, collaborate, or simply have fun in their own terms.
A video-parallel world
Thanks to this videogame boom and the online possibilities to connect users, a new entertainment world started its development in parallel: videogame leagues, e-sports teams, competitions, etc. The same companies from the industry, like Blizzard or Riot Games, pushed for this evolution, aware of the interest and the increasing demand, and the results are the current massive competitions. At the same time, the best players started to create their own social media profiles with their games, tricks and contests with other key players. They began to upload their videos and content to platforms like YouTube and, lately, they started with live streaming on Twitch. This platform succeeded in adapting its content environment to gaming.
Along with them, a world of game commentators, fans and speakers sprouted and began to create their content based on video games. All this with a consumer profile based on young, loyal and demanding people that are always open to consuming more and more content and with a steady and continuous growth in terms of numbers. We refer to YouTube channels with 17 million followers like Ninja's one or AuronPlay's channel with 11 million subscribers. In the field of live streaming, we have the 2.5 million watchers world record achieved by TheGrefg.
However, these content creators soon started to fly alone and created their universe apart from video games. Nowadays, most of them have their trademark with advertising contracts and different products. For example, the streamer Ibai Llanos created a Balloon World Cup with the footballer Gerard Piqu , achieving a 455,000 users average audience. Another example is ElRubius, which developed its own TV Series with Movistar. But the origin and the content to which they always return is the same: the gaming world.
How to solve problems managing unlimited content
Most of the current successful games are open-world video games with endless collaboration possibilities with other players. You can play for hours and hours along with your friends or people from the other side of the world trying to achieve an undefined mission or just having fun. We have construction games like Minecraft or others like Fortnite in which we simply have to survive and avoid getting killed.
Therefore, games become endless unless we limit the time as some competitions do, with limits established around four hours. In any case, when a streamer wants to comment on any contest or is streaming its own playthrough, they may end the session with an enormous quantity of raw audiovisual material. And this has been the case practically every day for several years.
This is not a problem for traditional media, as they count on professionals and infrastructure to manage their content. Nevertheless, in this case, we are talking about young people who started their careers creating content with a PC and user-level archiving tools.
Furthermore, most streamers have to fight their own platforms for video archiving. For example, the leading streaming platform, Twitch, erases the videos after two months to avoid a collapse of its servers. If a professional streamer does not archive its video, it simply disappears.
Little by little, and as their business grows, the key profiles of this industry started to hire professional editors, graphic designers and a full-blown digital team around them in order to avoid distractions and focus on their main activity: content creation. It only seems logical that the next step is to get a professional media asset management and start to use a deep archive MAM system like VSNExplorer MAM's.
Therefore, a gaming streamer could download the video from their latest Among Us session and add it to a deep archive with others from this game, which they could organize in the most convenient way for them. With this, we could quickly recover the content in the future. Imagine we want to create a Call of Duty Headshot compilation. We just need to introduce this word in our searcher and our MAM selects the clips and moments with this action to show them on the same interface.
This is possible thanks to the content catalog available with a MAM System. Each video has associated metadata with information for the searching. This catalog process can even be automatic thanks to Artificial Intelligence engines, which create the tags using, for example, voice and facial recognition. After this, the user only needs to validate and check the results.
All these functionalities can be combined with the main editing programs like Adobe Premiere. Thanks to VSNExplorer Adobe Panel, a streamer can edit its vi
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
09/10/2026
September 10 2026, 06:00 (PDT) Dolby Expands Dolby OptiView Platform with New Capabilities at IBC 2026
New Sports Intelligence helps providers better unders...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
16/09/2026
Grass Valley has been recognized with a 2026 Technology & Engineering Emmy Award...
16/09/2026
Sports-media leaders explore how cloud, AI, and virtualization are transforming ...
16/09/2026
With a full crew on site in Springfield, deep access to players, and a growing d...
16/09/2026
John Wilson attends The History of Concrete premiere during the 2026 Sundance Film Festival at The Yarrow Theatre on January 22, 2026, in Park City, Utah. (Ph...
16/09/2026
Powerful soft synth receives free update
Wavea have just launched a new and improved version of their feature-packed soft synth, kitting it out with over 20...
16/09/2026
Physical modelling experts launch pipe-based instrument
Modartt are well known for their impressive Pianoteq and Organteq offerings, and now, they've pu...
16/09/2026
Popular DAW gains free pitch-correction tool
Image-Line have teamed up with Antares to kit their popular DAW software out with a built-in pitch-correction p...
16/09/2026
Microwave Factory and Rohde & Schwarz enable automated SAR measurements with CMX...
16/09/2026
Rohde & Schwarz launches new security scanner for large events at Security Expo ...
16/09/2026
The National Film and Video Foundation (NFVF) invites eligible South African pro...
16/09/2026
Grass Valley honored alongside industry leaders for the development of web-based, frame-accurate remote monitoring systems for distributed broadcast production ...
16/09/2026
Blackmagic Design Cameras Capture Harvard Law School Alumni Event
Brie Clayton September 16, 2026
0 Comments
URSA Broadcast G2 and Pocket Cinema Camer...
16/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/09/2026
Screen Australia funds games projects in every state and territory as Screen Cur...
16/09/2026
September 16th, 2026 (Participant Head Shots Here & Video Here and YouTube HERE...
16/09/2026
Original article publish in Broadcast Magazine NL
Over the past few years, our relationship with Grass Valley has continued to develop, and our move to AMPP in...
16/09/2026
Red Seat Ventures Announces Exclusive Partnership with Caleb Hammer's Financ...
16/09/2026
System performance, efficient infrastructure scaling and continuous software opt...
16/09/2026
Garda whistleblowers come forward to
RT Investigates from inside the
Garda Pr...
16/09/2026
AI factories are the infrastructure of the intelligence era. Scaling them respon...
15/09/2026
At IBC2026, Pixitmedia by DataCore will showcase its latest capabilities designe...
15/09/2026
Quantum Corp. today announced the release of Quantum Autonomous Data Management ...
15/09/2026
Former Wyndham Hotels & Resorts technology executive will focus on fan engagemen...
15/09/2026
Creator Sports Network (CSN) and FAN.live have announced a partnership giving CSN's network of more than 2,000 vetted creators access to live 3D NFL broadca...
15/09/2026
SVG and SVG Europewere all over the IBC 2026 show floor out in Amsterdam, bringi...
15/09/2026
Rise WIB has announced the shortlist for the Rise Awards 2026, returning to Troxy in London on Tuesday, November 17. The awards recognize outstanding women, adv...
15/09/2026
Major League Table Tennis (MLTT) has announced its media distribution lineup for the 2026-27 season, beginning September 11. Every match will stream live on the...
15/09/2026
Willow Sports has announced it will serve as the exclusive U.S. and Canadian hom...
15/09/2026
Gravity Media has announced it will provide outside broadcast production and technical services for the MXGP of Australia, the finale of the 2026 FIM World Moto...
15/09/2026
Co-founders Scott Coker and Peter Y. Levin have unveiled Ki MMA, a new global mixed martial arts promotion launching in the first quarter of 2027. The announcem...
15/09/2026
Sony Electronics has announced two new G Master super-telephoto prime lenses for...
15/09/2026
GlobeCast provides facility for AI-power automated production core...
15/09/2026
Gravity Media, a leading global provider of production and content, and media services and facilities, is empowering Tourism and Events Northern Territory (NT) ...
15/09/2026
New Thunderbolt audio interfaces aimed at pro studios
Audient's latest announcement sees the company introduce three new high-end audio interfaces desig...
15/09/2026
Completes core wireless system line-up
The latest addition to Sennheiser's Spectera range is now shipping, completing the core elements of the company...
15/09/2026
High-frequency dynamics plug-in upgraded
Schwabe Digital have just released a major free update for their acclaimed high-frequency dynamics processing plug-...
15/09/2026
DAW update launched alongside all-in-one subscription bundle
The latest version of Universal Audio's DAW software has just arrived, and has been release...
15/09/2026
Three popular hardware units go virtual
Rupert Neve Designs are entering the software market in style, with not one, but three of their sought-after hardwar...
15/09/2026
When longstanding OB specialist Cloudbass made the decision to expand its fleet to accommodate remote production facilities for a leading UK sports broadcaster&...
15/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/09/2026
Six Berklee Alumni Win at 2026 Emmy Awards The recipients were recognized for their contributions to Widow's Bay, Beef, South Park, and Bad Bunny's Su...
15/09/2026
OWC Announces Acquisition of OpenDrives, Expanding Software-Defined Video and Ri...
15/09/2026
Podcast The Vertical Buzz Shot with Blackmagic Pocket Cinema Camera 6K Pro
Brie Clayton September 14, 2026
0 Comments
Production team builds premium p...