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MAXON, the industry-leading developer of professional 3D modeling, painting, animation and rendering solutions, is pleased to announce exhibitor participation at the 2018 NAB Show , the worlds largest convention encompassing the convergence of media, entertainment and technology. The NAB Show is held April 7-12 at the Las Vegas Convention Center, with Maxon showcasing in Booth SL #5627.
MAXON Exhibitor Booth Highlights
Visitors to the MAXON booth will see dedicated demonstrations showcasing the new tools and enhancements in Cinema 4D Release 19 (R19), the latest version of the 3D software. Cinema 4D is renown for its legendary stability, ease of use and is used extensively by worldwide content creation professionals in broadcast, film and video, games, visualization, interactive media, virtual reality, and more.
Throughout NAB 2018, top 3D guest artists will appear daily at the exhibit booth main stage to present real-world tips and capabilities in Cinema 4D that have inspired the creation of some of today's most eye-catching motion graphics and visual effects projects. As part of a Women in Motion Graphics initiative, MAXON has invited a number of successful female content creators who are generating tremendous work that is often under-represented in the motion graphics industry.
Among this year's guest artist presenters include:
Robyn Haddow - freelance Fictional User Interface (FUI) designer, will show creative solutions in the Cinema 4D MoGraph toolset for the creation of film and television screen graphics.
Julia Siem n - School of Visual Arts instructor and director, will break down the Cinema 4D workflow for three Yahoo Fantasy Football spots that show rigging, compositing, and helpful tips for completing complex scenes on time.
EJ Hassenfratz - Emmy-Award-winning creative director at Eyedesyn, will demonstrate how to speed up production workflows utilizing the time saving tools in Cinema 4D including XRefs, MoGraph module and Deformers on a motion graphics campaign for a top brand.
Caitlin Cadieux - designer, illustrator, and animator, will show how Cinema 4D was used from start to finish on a recent project to add depth and complexity to editorial animations on tight deadlines and give tips on how to start incorporating 3D into your workflow.
Barton Damer - artist/creative director at Already Been Chewed, will demonstrate how Cinema 4D is used in the studio's 3D pipeline for creating stunning footwear campaigns. He will highlight texturing practices in Redshift for those who are intimidated by nodes and lighting techniques by using basic deformers for creating complex scenes and animations.
Nick Campbell - president/chief creative officer at greyscalegorilla, will show how to render, light and work faster with the OpenGL and Viewport enhancements in Cinema 4D R19 to streamline workflow and make beautiful test and demo renders in seconds instead of hours.
Nate E. Rodriguez-Vera - 3D digital artist, will demonstrate how the artist-friendly workflow in Cinema 4D such as MoGraph, Boolean operations, Dynamics and camera perspective cheats, helped him as a non-technical artist launch his career in 3D using recent commercial projects for Trident, Camper, and other brands, as examples.
Devon Ko, founder of 3D for Designers, will show just how approachable 3D can be for artists and designers who use existing knowledge of shape, form, and color using several techniques in Cinema 4D to achieve quick results in style and animation.
Dan Pierse - motion designer and director, will show time saving tips for tackling broadcast network graphics production requests using toolsets in Cinema 4D such as Dynamics, MoGraph, modeling, lighting and texturing, to create powerful motion design pieces.
Sarah Wickliffe - motion designer, character animator and fine artist, will demonstrate simple technics in Cinema 4D such as text extrusion, cloner objects, sweep nurbs and AE compositing as she breaks down the branding and animated show open for late night comedy show, The Rundown with Robin Thede .
Andy Needham - freelance motion designer, editor and compositor, will break down a recent project to demonstrate the versatility of Cinema 4D as a motion design tool showcasing the pose morph, deformers, dynamics, Sketch and Toon and X-Particles toolsets as well as touch on how scripting with Python helps to automate repetitive tasks.
Zachary Corzine - freelance visual/motion designer shows the value of experimentation on a few personal projects and process in Cinema 4D from initial concepting to final product process behind a few commercial projects for Odwalla, Audi, Del Taco, and Blank Repository. Topics include look development, nesting cloners for kaleidoscopic explosions, creating topographic maps, camera-mapping for rapid compositing, art-directable landscapes/environment creation, and techniques for efficiently addressing client feedback.
Sabour Amirazodi - will demonstrate a number of video scenes designed for Pioneer DJ in support of their major trade show booth that involved using the Cinema 4D Take System and dynamics tools, Octane render engine and texturing in conjunction with CAD files.
Penelope Nederlander - two time Emmy-nominated art director, motion graphics animator, and digital artist walks through her Cinema 4D animation and modeling process on the main title for Mike Judge's new Showtime show, Tales from the Tour Bus.
Phil Roberts - will outline his journey from novice to freelancer in just one year as he demonstrates using natural camera moves in Cinema 4D with just a few clicks to create seemingly complex scenes and physically based materials to achieve great looking renders. In a second presentation, Roberts will show the workflow on three projects from pitch to final delivery using Cinema 4D to cover 2D and 3D compositing and creating a rea
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