
On Christmas day in the UK, BBC One delighted children nationwide with an animated adaptation of the much-loved picture book Stick Man, the tale of a happy-go-lucky father's epic journey to make it home in time for Christmas.
Martin Freeman, Hugh Bonneville and Jennifer Saunders lent their voices to the half-hour animated show produced by Magic Light Pictures. The show is available in the US to Amazon Prime members via SOVD. See the trailer here.
When they made the decision to produce the show, their fourth adaptation of a Julia Donaldson-written/Axel Scheffler-illustrated story, Magic Light opted to produce Stick Man entirely in CG, which presented some challenges in maintaining the tactile look of stop-motion models and real sets from the previous films. They turned to South African Animation Studio Triggerfish as their creative partner. We grabbed a few minutes with Triggerfish Producer Mike Buckland to learn how they went about it, specifically in terms of their approach to rendering.
What was the focus of your work on Stick Man?
Triggerfishs role on the project started with working with the Director Jeroen Jaspaert and Co-Director Daniel Snaddon to develop storyboards from the script. We then handled all the production design and art direction, the asset creation, character animation, lighting, rendering and compositing. Magic Light also managed the all the voice recording, postproduction, cusic and sound mix.
Why did Magic Pictures decide to do Stick Man in all CG?
The film is the fourth in a series, and distinctive style had been developed in the previous films based on Axels drawings and inspired by the tactile look of stop-motion models and sets. The films had actually utilized real sets over which they composited the CG character animation. The scope of Stick Man made it too expensive to build so many real model sets and characters, so the big challenge for us was to try an emulate this handmade approach to the whole film, but to do it all in CG. This meant we had to do a lot of work in sculpting, texturing, shading and lighting to achieve the look of physical models and lighting.
How did you approach rendering on this project?
We were using Softimage with the Arnold renderer and the StoA plug-in (Softimage to Arnold), and the ease of use and simplicity of Arnold render settings when trying to complete shots under production pressures was extremely helpful. We could achieve very good-looking results with a minimal amount of lights. We really love the way lights react in Arnold, and even with minimal light setups, we could produce beautiful results that feel natural. Although our look wasnt exactly physically accurate, all our lighting starts with a natural lighting approach. Arnold delivers that very quickly and beautifully, but it also allows you to make creative adjustments to achieve a specific look.
The lighters also appreciated the iterative progressive rendering that helped to speed up the lighting on a per-shot basis. Arnolds .tx converted texture files helped reduce render times considerably. We were able to render sets that were quite extensive and which incorporated a lot of assets with displacements to create the handmade' look, as well as many densely covered grassy surfaces thath required the rendering of many millions of strands. Despite extensive use of SSS shaders on our snowy scenes, we found that we could get noiseless renders comparatively quickly. We also made extensive use of the AOVs during the compositing process, which allowed us more flexibility in optimizing our render process and achieving the Directors specific vision for each shot.
What shaders did you use?
We used mostly the Arnold Standard shader. Skin_SSS was great for creating a snow shader, Sky Shader for reflection/refraction information, Hair Shader for strand rendering. Store in channel for custom aovs - that was particularly useful for the ocean foam, which relied on quite a lot work in the Comp suite to get the right look.
Any other notes on the production you'd like to share?
Triggerfish has a relationship with Magic Light that stretches back several years. (Their co-founder and producer) Michael Rose was kind enough to give us notes and advice on our script when we were in development on our first feature film, Adventures in Zambezia. So when they decided to produce Stick Man as a fully CG film and asked us to bid on it, we were very excited. We were already big admirers of their previous animated films in this series, The Gruffalo, The Gruffalos Child and Room on the Broom, which are beautifully crafted pieces of storytelling.
Images courtesy of Magic Light Pictures.
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
03/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/09/2026
The EZDRM approach to Revenue Security on streaming video can be visualized as a multi-dimensional set of solutions. A growing dimension of that approach is the...
03/09/2026
From field capture to management, control and production, Kiloview will demonstrate one connected Hybrid AV-over-IP workflow including a complete 4RU producti...
03/09/2026
Mediagenix, a global leader in smart content solutions to profitably connect the right content to the right audience, today announced Mediagenix Curation, a new...
03/09/2026
LucidLink, the Emmy-winning cloud-native file streaming platform for instant, secure access to large files, today announced the next step in its vision to make ...
03/09/2026
Fraudulent communications purportedly from Screen Australia 3 September 2026
Screen Australia is aware of scam attempts involving fake emails and promotional m...
03/09/2026
AJA Introduces FS8, Next-Gen 12G-SDI/SMPTE ST 2110 Media Processor
Brie Clayton September 2, 2026
0 Comments
AJA Video Systems unveiled FS8, a video a...
03/09/2026
Shooting Deadheading with Blackmagic URSA Cine 12K LF
Brie Clayton September 2, 2026
0 Comments
Bringing a small story to the big screen with dark com...
03/09/2026
OOONA Launches OOONA Go: Professional Localization Management for Small Companie...
03/09/2026
DURHAM, N.C. - East of Texas Durham has officially opened its doors at American ...
02/09/2026
Professional and collegiate clubs, leading vendors discuss current trends in stadium production
On. Aug. 12, the 2026 SVG Venues & Teams Summit explored the ev...
02/09/2026
SoFi Stadium, YouTube Theater, and Hollywood Park have completed an infrastructure upgrade expanding game presentation and broadcast production capabilities acr...
02/09/2026
Comcast Technology Solutions (CTS) has announced a suite of AI-powered workflow applications for broadcasters, content owners, and operators, built on its Video...
02/09/2026
The North American Broadcasters Association (NABA) and the Association of Professional Wireless Production Technologies (APWPT) have announced a partnership to ...
02/09/2026
Carolina Hurricanes, Anaheim Ducks, Columbus Blue Jackets, Dallas Stars, Minneso...
02/09/2026
New LED provides enhanced quality control, quicker show prep, detailed productio...
02/09/2026
Combines the Phat Drive with high-voltage valve circuit
The latest pedal from Keeley Electronics combines their popular Phat Mode drive pedal with an all-ne...
02/09/2026
Free version of virtual mixing room plug-in introduced
Lewitt's Space Replicator plug-in provides users with a virtual monitoring environment that aims ...
02/09/2026
Two new mixing & mastering plug-ins revealed
AIR Music Tech have just introduced the Stereophonic Bundle, a pair of processing plug-ins designed to provide ...
02/09/2026
Rohde & Schwarz has achieved initial verification of 3GPP Rel. 17 power-saving f...
02/09/2026
Bilbao - 3rd September 2026 -AgileTV, a leading provider of end-to-end TV and vi...
02/09/2026
Why agentic media supply chains need experience design built around visibility, reversibility and human authority
When AI can generate a functional interface ...
02/09/2026
Six-country survey finds 26% of sports fans frequently unable to determine where...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
KOKKEDAL, DENMARK, SEPTEMBER 1, 2026 DPA Microphones announces its new 6388 CORE Headset Microphone, a high-performance directional headset designed for dema...
02/09/2026
Pliant Technologies will highlight its CrewCom CXD 32CF 32x32 Dante /AES67 Digital Audio Network Interface, a powerful connectivity solution designed to expand ...
02/09/2026
iWedia, a leading provider of software solutions for connected TV devices, today announced two enhancements to Teatro Pulse, its end-to-end TV service operation...
02/09/2026
Signiant, trusted by the media industry for accelerated content movement for more than 20 years, will showcase the latest evolution of the Signiant Platform at ...
02/09/2026
With a contractual agreement to supply a leading UK sports broadcaster with outside broadcast services for 104 football matches per season over the next four ye...
02/09/2026
IBC2026 will put sport firmly at the centre of the global media and entertainment technology conversation with the strongest sports showing in the event's h...
02/09/2026
PTZOptics will bring a hands-on showcase of intelligent video production to IBC2026 (11-14 September, RAI Amsterdam), with demonstrations spanning new camera te...
02/09/2026
OOONA, a global provider of professional management and production tools for the media localization industry, today announced the launch of OOONA Go, a ready-to...
02/09/2026
EON Media will make its European debut at IBC2026 (September 11-14, RAI Amsterdam) in the show's Future Tech Zone (Hall 14.FT5). The company is launching it...
02/09/2026
Frequency, the engine behind many of the worlds leading streaming television channels, will demonstrate at IBC2026 how integrating intelligence throughout chann...
02/09/2026
On-device AI platform gives broadcasters and content creators purpose-built tools for real-time vertical video production and AI-enhanced sports coverage...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
02/09/2026
Next-Generation Freeform Control Surfaces Lay the Foundation for AI-Enabled Media Operations
At IBC2026 (Sept. 11 14, RAI Amsterdam, Stand #1.B73), Imagine Com...