
Meet Webster Colcord, the animator and motion-capture artist who relied on a battle-scarred Boxx workstation to bring Ted to life.
A native of Eugene, Oregon, animator Webster Colcord went to work for Vinton Studios right out of high school, cutting his teeth on projects like the Emmy Award-winning A Claymation Christmas Celebration and Michael Jackson's Moonwalker. This was followed by years of freelance and studio work that includes countless commercials and Hollywood productions like James and the Giant Peach, Antz , and X-Men: Day of Future Past. Most recently, Webster has earned raves for his outstanding motion-capture work Seth MacFarlane's Ted films. Currently animation supervisor at Atomic Fiction ( Star Trek: Into Darkness, Flight, Cosmos) in Oakland, California, Webster agreed to share his time by taking a few questions.
Growing up in Eugene watching King Kong, The Seventh Voyage of Sinbad, Bakshi's Lord of the Rings (perhaps American Pop as well?) , did you have any aspiration to become a filmmaker, or was it always the quality and creativity of the animation itself that inspired you? As a side note, did you ever see Watership Down? Like Bakshi's rotoscope stuff, the overall look of that animation really blew me away as a kid. A few years back, I found the DVD for my own kids and it scared the hell out of them at first, but they love it now.
I have seen American Pop, but not as a kid. That one wasn't in theaters very long, as I recall. Watership Down scared the hell out of me as well! I wanted to be a cartoonist, comic book artist, and at one time a makeup FX artist. I think it was more the desire to make monsters than to be a total filmmaker, but as I got older, I started understanding the visual storytelling techniques of film and I wanted to try my hand in it.
You were fresh out of high school when you created the audition sculptures for Vinton Studios. Had you been creating sculptures throughout childhood , and had you ever attempted to shoot any stop motion with them?
In my teens I shot a lot of experiments both on film and video. For animation, you really had to use film back in those days. The single-frame recording capabilities of videotape were never very good. So I started with Regular 8mm, then Super 8mm, then 16mm. I tried all kinds of techniques in those early experiments: double-exposure, split-screen with live action, space shots, a little bit of rear projection, replacement animation, foreground miniatures, glass shots...none of it was very good. But yes, a lot of sculptures and little animation puppets - and a lot of pyrotechnics!
Yours is an impressive resume. Was the transition from clay to digital animation difficult, or did it seem like more of a natural progression for you?
It was difficult! I did have some prior experience getting slightly familiar with digital animation. My buddies at Hash Animation in Vancouver, Washington, had given me a copy of their software (Animation Master) to learn on, and I had fooled around a little. At the time I made the transition in 1997, I had my own small animation studio in Portland, Oregon, and I was producing and directing commercials and interstitials. I had worked on a couple of feature projects, but it was quite a shock to suddenly be neck-deep in a big initial CG feature within a large-ish studio. That was Antz, at PDI (newly a part of DreamWorks at the time) and there were all manner of difficulties.
What I discovered was that Hash Animation Master was sort of advanced! At the time, most of our animation at PDI had to be done using a spreadsheet. There wasn't really a graphical manipulator, or poser, until later on. We were using the new SGI 02 machines, which were new and hot at the time, and I was learning Unix. It was really diving into the deep end of the pool!
For about a year, I struggled and then suddenly had an epiphany. It was that even though it was dimensional animation, I was hurting myself animating sorta' straight-ahead like you would do in stop motion. The former cel animators seemed to make the transition easier, and that was because they were working pose-to-pose and locking those key poses down across the animation controls. I was also learning that in CG, your brain is pretty much the only muscle you're using, and you have to be very disciplined in organizing your work to be edited and iterated on later. Before that, I had worked fairly intuitively and loosely in stop motion, where you actually get to use your body in your work. The whole exercise of learning CG made me more disciplined in stop motion as well-more cerebral.
In addition, starting in a very structured studio where everyone was a specialist in their specific departments, where animators only do animation, was sort of coming into CG backwards from how artists learn CG today. Instead of learning CG from the ground up, I learned from a specific discipline and have been working backwards over the years to become a generalist. That has been a really interesting learning process, and I'm still just a remedial modeler!
Image Source: http://www.strangekidsclub.com/2012/06/25/interview-with-webster-colcord/
You had mentioned at one time that after owning your own shop you were tired of working alone in your studio and that you wanted to learn new things and be part of a bigger team. Please explain that need or desire as I think some creators, in regard to the bigger team aspect, might want to go in the opposite direction.
Well, it's a tricky thing. If you tend to be your harshest critic, which many artists are, then you start to become paranoid about being in a vacuum and you doubt the accuracy of your own judgment. And by-and-large, it's easier to learn from others around you than from written documentation-more so because an animator sitting next to you has searched out the
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
09/10/2026
September 10 2026, 06:00 (PDT) Dolby Expands Dolby OptiView Platform with New Capabilities at IBC 2026
New Sports Intelligence helps providers better unders...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
22/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
21/09/2026
Manifold Technologies, developer of software-defined, FPGA-accelerated infrastructure for live production, has named Ryhaan Williams as Chief Commercial Officer...
21/09/2026
Studio Network Solutions (SNS) has won Best Journal Article at the 2026 IAMT Impact Awards for What Video Editors Need When Everything Is Changing Around Them,...
21/09/2026
Major League Wrestling (MLW) has announced a streaming distribution agreement with Tubi for its weekly series MLW FUSION. Beginning September 17, new episodes w...
21/09/2026
Disney Entertainment has announced that Adam Smith has been named Chairman, Direct-to-Consumer, with responsibility for Disney and Hulu including product, engi...
21/09/2026
United Airlines and DISH have announced an agreement to bring live professional ...
21/09/2026
SES and JioStar have announced a multi-year agreement under which SES will provide satellite distribution services for JioStar's television channel portfoli...
21/09/2026
The Detroit Red Wings have announced details for their inaugural season on Detro...
21/09/2026
Manifold Technologies has appointed Ryhaan Williams as Chief Commercial Officer for North America, effective October 1, 2026. Based in Jacksonville, Florida, Wi...
21/09/2026
Angels Broadcast Television (ABTV), the local television home of the Los Angeles...
21/09/2026
The 2026 US Open Tennis Championships marked a year of change with respect to TV...
21/09/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, includ...
21/09/2026
Drum-tuning app now available on Android
RT60 describe their iDrumTune app as the world's most advanced, accurate and intelligent system for assisting ...
21/09/2026
Innovative multiband auto-panner introduced
SoundGhost's latest plug-in takes an innovative approach to auto-panning, and divides incoming signals into ...
21/09/2026
We check out the M5 Max-equipped model The same, but different. The new Mac Studio models feature M5 Max and M5 Ultra silicon, dramatically improving the perf...
21/09/2026
From Graphic Novel to 30-Minute Animated Film: What I Learned Building an AI-Ass...
21/09/2026
Liam Hopkins Builds Recording Studio with Blackmagic Design
Brie Clayton September 20, 2026
0 Comments
Video complements audio production with music v...
21/09/2026
Indigenous screen organisations from Canada, Aotearoa New Zealand and Australia ...
21/09/2026
Physical AI is moving rapidly from research to large-scale deployment. By 2035, ABI Research projects an installed base of 49 million level 3-5 autonomous vehic...
21/09/2026
Today, Egypt's AI builders gathered in the Grand Egyptian Museum for a reception that highlighted the nation's rapidly growing AI ecosystem - spanning A...
21/09/2026
Every AI factory needs power and cooling that fit its computing architecture. As AI infrastructure expands, power, cooling, water, site and grid constraints are...
21/09/2026
RT celebrates Irish Sign Language Awareness Week 2026
Special programmes across RT television, radio and online, plus special initiatives
#ISL #IDSL #IWDP26...
21/09/2026
AI security is an engineering problem. That means defined security requirements,...
21/09/2026
Clean energy isn't hard to come by, but the pace of large-scale adoption has historically been slow due to bottlenecks - including out-of-date infrastructur...
20/09/2026
Piano-playing singer-songwriter competition returns for fourth year
Casio have officially revealed the list of 16 finalists who have earned their place in t...
20/09/2026
COW Jobs: Video Editor, Motion Designer - Remote, PT, 6 Months
Brie Clayton September 20, 2026
0 Comments
Video Editor + Motion Designer (Remote | PT ...
19/09/2026
Three new rackmount power conditioners introduced
Yorkville Sound have announce the upcoming launch of three new RPC rackmount power conditioners from ART P...
19/09/2026
September 15, 2026
AMSTERDAM, SEPTEMBER 2026 - Colorfront (colorfront.com), the Academy and Emmy Award-winning developer of high-performance cinema mastering, ...
19/09/2026
Two High-Profile Professional Sports Franchises Renew creative.space Contracts with DigitalGlue
NFL team and Major League Soccer Club cite ease of use, secure ...
19/09/2026
Limited Edition Audio releases VoxSplit Pro for overlapping dialogue separation ...
18/09/2026
IBC 2026 Tech Moves Beyond the Gloss and Into the Rack If you spent any time in the halls of the RAI this year, you noticed a clear shift in conversation. The c...
18/09/2026
In-venue and creative video staffers at the professional and collegiate level ha...
18/09/2026
Qvest has appointed Jens Miedek as Senior Vice President Sales, Media and Entertainment. Before joining Qvest, Miedek spent 16 years at Riedel Communications an...
18/09/2026
Fonn Group has acquired full ownership of everviz, a cloud-native platform for interactive charts, maps, and data-driven graphics, and will rebrand it as Teikna...
18/09/2026
Other World Computing (OWC) has announced the acquisition of OpenDrives, a provider of software-defined video and rich media storage management solutions. The a...
18/09/2026
Kaltura and Verimatrix have announced a partnership integrating Verimatrix's Digital Rights Management and security capabilities into Kaltura's Cloud TV...
18/09/2026
The sixth edition of the World Nomad Games combined traditional sports, large-scale cultural performances, and some decidedly modern broadcast technology. Held ...
18/09/2026
DAZN and Super League Basketball (SLB) have extended their partnership for the 2026-27 season. Every Championship, Cup, and Play-Off fixture will be available l...