Sony Pixel Power calrec Sony

Spotlight on Webster Colcord

09/09/2015

Meet Webster Colcord, the animator and motion-capture artist who relied on a battle-scarred Boxx workstation to bring Ted to life.

A native of Eugene, Oregon, animator Webster Colcord went to work for Vinton Studios right out of high school, cutting his teeth on projects like the Emmy Award-winning A Claymation Christmas Celebration and Michael Jackson's Moonwalker. This was followed by years of freelance and studio work that includes countless commercials and Hollywood productions like James and the Giant Peach, Antz , and X-Men: Day of Future Past. Most recently, Webster has earned raves for his outstanding motion-capture work Seth MacFarlane's Ted films. Currently animation supervisor at Atomic Fiction ( Star Trek: Into Darkness, Flight, Cosmos) in Oakland, California, Webster agreed to share his time by taking a few questions.

Growing up in Eugene watching King Kong, The Seventh Voyage of Sinbad, Bakshi's Lord of the Rings (perhaps American Pop as well?) , did you have any aspiration to become a filmmaker, or was it always the quality and creativity of the animation itself that inspired you? As a side note, did you ever see Watership Down? Like Bakshi's rotoscope stuff, the overall look of that animation really blew me away as a kid. A few years back, I found the DVD for my own kids and it scared the hell out of them at first, but they love it now.

I have seen American Pop, but not as a kid. That one wasn't in theaters very long, as I recall. Watership Down scared the hell out of me as well! I wanted to be a cartoonist, comic book artist, and at one time a makeup FX artist. I think it was more the desire to make monsters than to be a total filmmaker, but as I got older, I started understanding the visual storytelling techniques of film and I wanted to try my hand in it.

You were fresh out of high school when you created the audition sculptures for Vinton Studios. Had you been creating sculptures throughout childhood , and had you ever attempted to shoot any stop motion with them?

In my teens I shot a lot of experiments both on film and video. For animation, you really had to use film back in those days. The single-frame recording capabilities of videotape were never very good. So I started with Regular 8mm, then Super 8mm, then 16mm. I tried all kinds of techniques in those early experiments: double-exposure, split-screen with live action, space shots, a little bit of rear projection, replacement animation, foreground miniatures, glass shots...none of it was very good. But yes, a lot of sculptures and little animation puppets - and a lot of pyrotechnics!

Yours is an impressive resume. Was the transition from clay to digital animation difficult, or did it seem like more of a natural progression for you?

It was difficult! I did have some prior experience getting slightly familiar with digital animation. My buddies at Hash Animation in Vancouver, Washington, had given me a copy of their software (Animation Master) to learn on, and I had fooled around a little. At the time I made the transition in 1997, I had my own small animation studio in Portland, Oregon, and I was producing and directing commercials and interstitials. I had worked on a couple of feature projects, but it was quite a shock to suddenly be neck-deep in a big initial CG feature within a large-ish studio. That was Antz, at PDI (newly a part of DreamWorks at the time) and there were all manner of difficulties.

What I discovered was that Hash Animation Master was sort of advanced! At the time, most of our animation at PDI had to be done using a spreadsheet. There wasn't really a graphical manipulator, or poser, until later on. We were using the new SGI 02 machines, which were new and hot at the time, and I was learning Unix. It was really diving into the deep end of the pool!

For about a year, I struggled and then suddenly had an epiphany. It was that even though it was dimensional animation, I was hurting myself animating sorta' straight-ahead like you would do in stop motion. The former cel animators seemed to make the transition easier, and that was because they were working pose-to-pose and locking those key poses down across the animation controls. I was also learning that in CG, your brain is pretty much the only muscle you're using, and you have to be very disciplined in organizing your work to be edited and iterated on later. Before that, I had worked fairly intuitively and loosely in stop motion, where you actually get to use your body in your work. The whole exercise of learning CG made me more disciplined in stop motion as well-more cerebral.

In addition, starting in a very structured studio where everyone was a specialist in their specific departments, where animators only do animation, was sort of coming into CG backwards from how artists learn CG today. Instead of learning CG from the ground up, I learned from a specific discipline and have been working backwards over the years to become a generalist. That has been a really interesting learning process, and I'm still just a remedial modeler!

Image Source: http://www.strangekidsclub.com/2012/06/25/interview-with-webster-colcord/

You had mentioned at one time that after owning your own shop you were tired of working alone in your studio and that you wanted to learn new things and be part of a bigger team. Please explain that need or desire as I think some creators, in regard to the bigger team aspect, might want to go in the opposite direction.

Well, it's a tricky thing. If you tend to be your harshest critic, which many artists are, then you start to become paranoid about being in a vacuum and you doubt the accuracy of your own judgment. And by-and-large, it's easier to learn from others around you than from written documentation-more so because an animator sitting next to you has searched out the
LINK: http://www.cgw.com/Press-Center/In-Focus/2015/Spotlight-on-Webster-Col...
See more stories from cwg

Most recent headlines

05/01/2027

Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be demoed at CES 2026

Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...

06/09/2026

Dolby and MagentaTV Bring Fans Closer to the FIFA World Cup 2026 in Germany with Dolby Vision and Dolby Atmos

June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...

04/08/2026

Dalet Announces Commercial Availability of Dalia, Bringing Media-Aware Agentic AI to Enterprise Productions

Dalet, a leading technology and service provider for media-rich organizations, t...

04/07/2026

Detective Conan: Fallen Angel of the Highway Opens in Dolby Cinemas Across Japan, Presented in Dolby Atmos and Dolby ...

April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...

20/06/2026

IK Multimedia introduce ReSing Doubling

New add-on creates doubles & vocal stacks IK Multimedia's latest ReSing add-on kits the innovative software out with the ability to automatically genera...

20/06/2026

What's Next for Apogee? Start Here.

What exactly is Apogee Control V3? Control V3 is a new mixer application that controls Apogee interfaces. The new hit feature is that V3 finally allows for...

19/06/2026

NBC Sports U.S. Open Coverage Fires Up 92 Cameras, Bunker cams

Split compound eases operational challenges at Shinnecock Hills Golf Club...

19/06/2026

ESPN's Men's College World Series Production Adds Onsite Studio, POVORA CapCams, Expanded Drone Coverage for Finale in Omaha

North Carolina, Oklahoma meet in the best-of-three Finals as ESPN leans into spe...

19/06/2026

Ninja AB from The Him DSP

Company launch comprehensive mix-comparison tool The Him DSP are a plug-in company founded by The Him, an EDM DJ and producer who has amassed over half a bi...

19/06/2026

Bitwig Studio 6.1 enters beta testing

Major Sampler upgrades introduced The latest version of Bitwig's DAW software has just entered public beta testing, and is available now for all users w...

19/06/2026

Akai Pro's MPC One & MPC Key 37 get G2 upgrade

Four times the power of their predecessors Akai Pro have just introduced upgraded versions of two of their popular standalone MPC systems, kitting them out ...

19/06/2026

Eurovision secures top four position as content distributor rankings hold steady in Poland

Data from May shows seasonal outdoor trends triggers lower viewing Warsaw, Pola...

19/06/2026

Bitfocus Buttons wins another top industry award

Buttons is best control system in the rAVe Best of Infocomm Awards 2026...

19/06/2026

Mavis Studio Makes iPad Production More Powerful

Mavis Studio Makes iPad Production More Powerful Brie Clayton June 19, 2026 0 Comments InfoComm update brings new NDI Preview, PTZ control, USB audio ...

19/06/2026

Immersive Studio Metaverse Stage Tackles Post with Blackmagic Design

Immersive Studio Metaverse Stage Tackles Post with Blackmagic Design Brie Clayton June 19, 2026 0 Comments New narrative projects rely on DaVinci Reso...

19/06/2026

How to Run the Original 1993 After Effects

How to Run the Original 1993 After Effects Graham Quince June 19, 2026 0 Comments How to the original After Effects v1 in an emulator, and you don'...

19/06/2026

IBC Show to Increase Focus on Networking, Startups

Share Copy link Facebook X Linkedin Bluesky Email...

19/06/2026

Irdeto Taps Axel Gallant as CEO

Share Copy link Facebook X Linkedin Bluesky Email...

19/06/2026

SMPTE Makes Its Standards Freely Accessible - Opening St...

SMPTE , the home of media professionals, technologists and engineers, has announced that its entire Standards catalog is now freely available to the global medi...

19/06/2026

nsign and BrightSign partner to expand deployment options...

nsign, the digital signage SaaS platform built around its core principle of Simplify Complexity, has announced a partnership with BrightSign , expanding the dep...

19/06/2026

Visual Productions Unveils RdmRelay2 Four-channel Relay...

Visual Productions announces the availability of its new RdmRelay2 at InfoComm 2026 (ACT Entertainment, Booth N6813). A networked, four-channel DMX relay, it is...

19/06/2026

Adobe Unveils Major Expansion of Creative Agent Across Firefly and Creative Cloud Apps Including Photoshop and Premiere

Adobe Unveils Major Expansion of Creative Agent Across Firefly and Creative Clou...

19/06/2026

Immersive Studio Metaverse Stage Innovates Storytelling with URSA Cine Immersive

Immersive Studio Metaverse Stage Innovates Storytelling with URSA Cine Immersive Brie Clayton June 18, 2026 0 Comments Two new narrative short films c...

19/06/2026

How to watch the 2026/27 Premier League season on Sky Sports

Friday 19 June 2026 How to watch the 2026/27 Premier League season on Sky Sports Which matches are Sky Sports showing on the 2026/27 Premier League opening we...

19/06/2026

What's New at FilmLight? New York. 8 July 2026

Catch up on the latest developments across Baselight and Daylight v7, Nara and FilmLight API Wednesday 8 July, 5pm onwards Firehouse: DCTV, 87 Lafayette St, Ne...

19/06/2026

June 18, 2026

Lab studies explain how new cancer drug works as it enters patient testing Immunologists at Scripps Research show how a new, experimental drug revives immune ce...

18/06/2026

Ratings Roundup: Knicks-Spurs NBA Finals Is Most Watched Since Jordan Bulls Era; FIFA World Cup Opens Big

Ratings Roundup is a rundown of recent rating news and is derived from press rel...

18/06/2026

InfoComm 2026: PTZOptics Debuts Healthcare Visual Reasoning Integration with LayerJot

PTZOptics has unveiled new Visual Reasoning demonstrations at InfoComm 2026 (Boo...

18/06/2026

IBC 2026: Announces New Future Tech Ignite Initiative, Expanded Exhibitor Participation

IBC2026 will take place at the RAI Amsterdam from September 11-14, bringing toge...

18/06/2026

InfoComm 2026 Holds Inaugural Media Day with Product Announcements from 19 Exhibitors

InfoComm 2026 held its first-ever Media Day on June 17, providing journalists an...

18/06/2026

Info Comm 2026: FOR-A America Announces TAA-Compliant LED Display Package

FOR-A America has announced a Trade Agreements Act (TAA)-compliant LED display solution combining Alfalite's Litepix LED displays and Brompton Technology...

18/06/2026

SVG GameDay, Ep. 20: Cleveland Browns Kyle Millen - Run of Shows & Rock n Roll

In-venue and creative video staffers at the professional and collegiate level have one major thing in common: the intensity and attention to detail ramps up dur...

18/06/2026

International Federation of American Football, TMRW Sports Partner on Global Growth of Flag Football

The International Federation of American Football (IFAF) and TMRW Sports have an...

18/06/2026

AJA Debuts Io Xpand Thunderbolt 5 Expansion Chassis for KONA and Corvid PCIe I/O Cards

AJA Video Systems has unveiled Io Xpand, a Thunderbolt 5-enabled PCIe expansion ...

18/06/2026

ESPN Marks 30th Anniversary of WNBA's Inaugural Game With Liberty-Sparks Broadcast

ESPN has announced its coverage plans for the 30th anniversary of the WNBA's...

18/06/2026

FOX Sports' Big Noon Kickoff Heads to London for Union Jack Classic From Wembley Stadium

FOX Sports' Big Noon Kickoff will broadcast live from Wembley Stadium in Lon...

18/06/2026

InfoComm 2026: Show Opens With Microsoft Keynote, Media Day, and New Industry Initiatives

InfoComm 2026 opened on Wednesday at the Las Vegas Convention Center, bringing t...

18/06/2026

SVG New Sponsor Spotlight: Akta's Matt Smith on Building AI Into the Foundation of the Video Workflow

As media companies look to deliver more live, VOD, and snackable sports content ...

18/06/2026

2026 Sundance Film Festival: Local Lens

Top L-R: Take Me Home, The Lake Bottom L-R: TheyDream, Union County Free Summer Screening Series Announced Screenings for the Local Utah Community at...

18/06/2026

iamReverb gets an update

Improvements & new IR content iamReverb Audio have just launched a free update that kits their convolution reverb plug-in out with some new features and int...

18/06/2026

Two notes unveil Genome 2.0

Modelling suite gains improved captures, iOS support & more Two notes Audio Engineering have just announced the launch of Genome 2.0, a significant update t...

18/06/2026

VSL update Vienna Ensemble Pro 8

New AI assistance feature, video overhaul & more VSL have just announced the launch of Vienna Ensemble Pro 8.1 and 8.1V, a pair of major updates to their ev...

18/06/2026

The Gauge: Poland | May 2026

The average daily TV screen time in May was 3 hours and 36 minutes, marking a clear decrease of 15 minutes compared to April. This trend proved to be much stron...

18/06/2026

Gracenote and PubMatic Bring Curated Live Sports and Content-Level Deals to Programmatic CTV

Integration embeds Gracenote content intelligence, including contextual segments...

18/06/2026

AJA Debuts Io Xpand Thunderbolt 5 Expansion Chassis for...

AJA Video Systems unveiled Io Xpand, a high-performance Thunderbolt 5-enabled PCIe expansion chassis for AJA KONA and Corvid video and audio I/O cards. As dema...

18/06/2026

Providius Announces Providius Direct for Faster AV-over-I...

New NVRT-driven workflow enables on-demand traffic mirroring and guided troubleshooting for AV teams, integrators, and support organizations ahead of InfoComm 2...

18/06/2026

Mavis Studio Brings New Muscle to Mobile Production on iP...

At InfoComm 2026, Mavis announced a major update to Mavis Studio, its live production app for the iPad, with new features designed to make professional AV produ...

18/06/2026

Harmonic Completes Divestiture of Video Business to Media...

Transaction Positions Harmonic as a Pure-Play Broadband Company Harmonic Inc. (NASDAQ: HLIT), the worldwide leader in virtualized broadband solutions, today a...

18/06/2026

ACT Entertainment and NETGEAR Partner to Power the Futur...

ACT Entertainment and NETGEAR have announced a strategic partnership that establishes verified interoperability between NETGEAR Switches and key technologies fr...

18/06/2026

IBC2026 creates new pathways from innovation to real-worl...

IBC2026 is set to bring the global media, entertainment and technology community together at the RAI Amsterdam from 11 14 September, enabling industry players f...