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Seven Key Takeaways From Hashtag Sports Fest

23/10/2015

This week, Hashtag Sports hosted its inaugural Hashtag Sports Fest, drawing digital leaders from across the country to the new Brooklyn Expo Center in New York City.

Technology leaders and content owners and creators dove deep into topics currently resonating throughout the industry: mobile experiences, social media, virtual reality, and more. There was plenty to learn at this two-day conference, but here are some key takeaways from the show for video-production professionals, in particular, to take note of.

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1. Digital Is All About Mobile First

Recent numbers on mobile usage have been staggering, and some data dropped at Hashtag Sports Fest only raised more eyebrows.

Digital, particularly in sports, has migrated rapidly away from the desktop computer (and even the tablet) to the mobile device. It's a factor that sports leagues and teams have taken note of.

Barclays Center Chief Marketing Officer Elisa Padilla echoed that sentiment, noting that mobile, once the third screen, is now the first. And that's true for more than just in-venue users.

According to Danny Keens, head of sports partnerships at Twitter, 90% of the video posted on the social-media platform is consumed on mobile devices. Bleacher Report GM Dorth Raphaely noted that 80% of his site's traffic comes from mobile and, at peak sports moments (like last Saturday's conclusion to the Michigan-Michigan State game), that number can jump to as high as 90%-95%.

So content creators and digital experience designers need to stop - if they haven't already - building platforms around the desktop experience. Users and consumers are around a television set or desktop/laptop computer for only a finite period, whereas a mobile device rarely leaves their side.

2. SnapChat Is Growing

As image-focused social-media platforms (Instagram, Pinterest, Vine) continue to grow, SnapChat has gained significant momentum, embraced by a generation even younger than millennials.

Media companies lie USA Today and SB Nation have actually made SnapChat a social priority, designing and distributing content that most would find a little too casual, even silly, for their traditional platforms but that are appropriate for the target demographic (ages 18-24) that currently uses the social platform.

Sports leagues, most notably Major League Soccer, see SnapChat as a valuable storytelling tool and a great way to connect with its younger, more digitally savvy fan base. Said MLS VP, Digital, Chris Schlosser, SnapChat does such a nice job of curating not just the official stuff but behind-the-scenes [content] that we are putting out, and it complements the TV broadcast really well.

3. Social = Video and Facebook Is Still King

With all the talk about SnapChat at Hashtag Sports Fest, it made Facebook seem like the graybeard in the social-media room, but some major content creators were quick to jump to its defense.

For obtaining reach and impressions through video, Facebook is currently the best. A recent study by social-analytics firm Locowise shows that video was, by far, the best type of content for extending reach in September, and that has been the trend for the entire year, according to other analysts.

Fox Sports SVP, Content, Mark Pesavento noted that, as a video-production network, Facebook is the top social-media platform of choice when it comes to getting maximum digital exposure for its video content. Mike Allen, SVG , digital products and emerging technology, NBA, agreed, noting that videos blow up for the league on Facebook.

4. The Industry Is Hot on Esports

Many attendees representing startups were bullish on esports, a market segment that has boomed over the past half decade on digital platforms, such as Twitch. Even YouTube made a play at the market when it established YouTube Gaming, its answer to Twitch.

It makes sense for YouTube because gaming is one of the most popular categories on the site. In fact, according to data released by YouTube this year, the 100 most popular gaming channels on YouTube garner around 3.5 billion views. Most of that is on-demand content, so the move to live to match Twitch's huge audience (which broke the 100 million mark for unique monthly viewers in 2014) is a logical one.

When looking for the next great sports stars, talent agencies and sponsors are looking at esports celebrities and their massive social-media followings and their ability to attract viewers for live events.

5. VR Will Change How Teams Tell Their Story

Virtual reality had a strong presence at the show as the market continues to zoom toward an inevitable showdown at January's Consumer Electronics Show.

More than ever before, teams are looking to give fans insider access, and virtual reality offers exciting opportunities to do just that. The sports market has already seen properties create VR content, such as 360-degree social videos to take a viewer into a unique or exciting moment, or headset devices take viewers into the locker room and into the best seat in the house in real time.

It was noted that virtual reality is coming of age but it is still a teenager, and that's important to note. The technology is still young, but it's growing at a blistering pace.

6. In-Arena WiFi Turns Fans Into Brand Ambassadors

Most professional (and some college) stadiums and arenas have made the necessary investment to offer free WiFi to fans attending games.

As any small business will tell you, the best form of advertising is word-of-mouth, and, if your fans in the stands are posting pictures and videos of the great time they are having at your game, they instantly become your best advertising tool (or, as they were referred to throughout the conference, brand ambassadors ).

Padilla acknowledged that, if we didn't have free WiFi at Barclays Center, it would be a
LINK: http://sportsvideo.org/main/blog/2015/10/23/seven-key-takeaways-from-h...
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