
Esports Production Forum: At-Home Workflow Helps Deal With Explosive Growth Vendor, producer execs explore major issues By Ken Kerschbaumer, Editorial Director
Friday, November 9, 2018 - 1:24 pm
Print This Story
Story Highlights
In esports productions, the sheer scale of events played in far-flung locations poses big challenges for the production teams. The biggest is figuring out whether connectivity will allow an at-home production, whether those circuits are reliable, and whether the scale of the show is suitable for at-home production. That topic was the subject of a panel discussion at SVG's inaugural Esports Production Forum.
Mitch Rosenthal, head of production and operations, Riot Games, said that at-home productions help make the production efforts required around the globe more sustainable. At the recent League of Legends World Championship (commonly referred to as Worlds ) in South Korea, the Riot Games team expanded on an at-home workflow that it had relied on in May during the Mid-Season Invitational in Paris.
We wanted to push the envelope, said Rosenthal. We did a proof of concept from Oakland to Los Angeles before using it for 22 days to do live production in Korea.
Surprisingly, he said, the challenges were not as significant as they had been in Paris because, by Worlds, the talent and production team had more experience. The main challenge was the increased number of checklists the team had to run through.
You have to consistently look at every piece of gear and how it is working over the IP circuit, he explained. But, in terms of workflow efficiency, it was pretty immense. At the last Worlds, we had six different production teams, and the core engineering and production team had to handle the broadcast, the trucks, and five other countries that were producing onsite.
For the most recent edition, the world feed was centralized, and functions like camera shading and audio were handled in Los Angeles.
I can't say enough about the team and the infrastructure, said Rosenthal.
The at-home approach allows staff and crew to work in a production environment that they have called home for the entire season, to sleep in their own beds. It also allows financial resources to be used for more-important production elements, such as augmented reality or moveable stages.
It's all about reinvestment, he said.
Linda Hannan, director, sales, The Switch, cited BlizzCon, which finished up at the Anaheim Convention Center last week and demonstrated how major esports events require large signal-transport pipes. The Switch, for example, provided 800 Mbps of connectivity from the convention center to AWS in supporting Blizzard Entertainment, which had 21 stages running and was pumping out 211 concurrent streams. On top of that, there was ESPN's need for a 50-Mbps link to handle content creation for Twitter out of Bristol, CT, and even Disney XD delivered a 720p version of the action.
Remote Production: Safe at Home panel: (from left) Grass Valley's Robert Erickson, The Switch's Linda Hannan, Riot Games' Ray Panahon, Riot Games' Mitch Rosenthal, and SVG's Jason Dachman
It's a brave new world with all of this, she said. How do we maximize the value of the content and take different competitions from different venues all over the world? There is both a domestic and international audience, and the international audience is huge.
One of the gating factors, however, is reliability and the cost of fiber connectivity. At certain places where the events are held, connectivity options are very expensive and, in the end, make it more cost-effective to be onsite.
Many U.S. arenas and stadiums have connectivity that allows a very sleek at-home model to exist, Hannan noted. Sleek REMI packages are onsite and can be rolled out when you need them. Univision loves the REMI model because they can save so much money, and crews can work out of a centralized facility. The same thing can go for esports, she added, although there are different challenges at international venues.
Robert Erickson, advanced technology director, Grass Valley, pointed out that new workflows are still to be developed for esports and at-home productions.
The embrace of at-home production is occurring as other technologies, such as IP standards and cloud-based tools, continue to evolve. It provides a larger set of tools that can be applied in new ways. Erickson noted that Grass Valley's use of SMPTE 2110 IP-based connections between camera and base stations allowed camera signals, tally, audio, and return video to be sent via IP, solving some major problems.
The new codecs are what we are focused on, he said. For example, something as simple as using a J2K codec for production in a cloud environment requires a lot of computer processing for encoding. Also content can't be distributed on the cloud using J2K.
With respect to codecs, Ray Panahon, technical lead, esports, Riot Games, said that his company has undergone a paradigm shift in the way it does production.
A lot of people have frowned that we moved to MPEG and H.264, a smaller codec, but it fundamentally worked and gave us a workflow that was extensible, he said. That is important because the team produces events from so many countries around the world.
We're trying to open eyes to do things differently, push the craft, and get that skill set out to other regions, added Panahon. When we look at emerging regions like Vietnam, the biggest challenge at a simple level was that we could not find a Ross or Vizrt operator, and that massively impacts the way we tell a story.
SMPTE ST 2110 is also playing a role. According to Panahon, a 4K studio that has been commissioned in South Korea will take advantage of the IP standard and open new bandwidth opportunities. We are excited about the ef
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
27/06/2026
There's no doubt that you've seen the world through Amy Vincent's ey...
27/06/2026
Brings together saturation & lo-fi effects
Following on from the release of their Voxcraft vocal-processing plug-in, UJAM have announced the launch of Retro...
27/06/2026
A record 4.84 million Australians choose SBS as the Socceroos advance at FIFA Wo...
27/06/2026
Why CRAS Upgraded to Symphony I/O MK II When an audio school runs studios all day, every day, gear doesn't just need to sound good , it needs to survive rea...
27/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/06/2026
Krotos Video to Sound Plugin Now Available for Adobe Premiere Pro
Brie Clayton June 26, 2026
0 Comments
Editors can analyze footage, generate synchron...
27/06/2026
Mirai Media Elevates Digital and Broadcast Productions with Blackmagic Design
Brie Clayton June 26, 2026
0 Comments
Studio uses Ultimatte 12 HD and Po...
27/06/2026
DURHAM, N.C. - JUNE 26, 2026 - Lutra Cafe & Bakery has opened its first brick-and-mortar location at American Tobacco Campus after owner Chris McLaurin operated...
26/06/2026
In-venue and creative video staffers at the professional and collegiate level ha...
26/06/2026
Strike Fighter League (SFL), a professional air combat digital sport combining f...
26/06/2026
Wisycom has announced three new additions to its professional wireless ecosystem...
26/06/2026
Eurovision Services inaugurated an expanded Master Control Room (MCR) in Madrid on June 1, 2026, building on a broadcast hub the company has operated in the cit...
26/06/2026
Midco Sports and the University of North Dakota (UND) have announced a two-year ...
26/06/2026
Guntermann and Drunck (G&D) and VuWall, both part of the Panoptec Technologies Group, have appointed Vutec (Pty) Ltd as exclusive distributor for their KVM and ...
26/06/2026
Visit Seattle, the official destination marketing organization for Seattle and King County, has launched what it describes as the world's first drone scoreb...
26/06/2026
CP Communications provided RF video, audio, and crew communications support for ...
26/06/2026
Produced by longtime partner Echo Entertainment, the action-sports property is now a team-based year-round league
The inaugural season of the MoonPay X Games L...
26/06/2026
The deal establishes MultiDyne Robotics and Motion Control, maintaining the well-known MRMC brand.MultiDyne Video & Fiber Optic Systems has acquired the assets ...
26/06/2026
PX1 will debut at Sonoma as TNT leans into super-slo-mo, drones, SMT data integr...
26/06/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
26/06/2026
Virtual session musician plug-in gains new percussion options
Celemony's latest update for their virtual session musician platform complements the exist...
26/06/2026
Half-size model joins Console 1 line-up
Shortly after the release of their new Flow Studio controller, Softube have announced the launch of another new surf...
26/06/2026
ELT Group and Rohde & Schwarz sign a cooperation agreement to explore commercial...
26/06/2026
For Teddy Swims sold-out I've Tried Everything But Therapy tour, event technology specialists, PRG, provided video, automation and lighting across 19 date...
26/06/2026
Modern exhibition and event venues face the challenge of seamlessly integrating traditional conference technology, professional broadcast workflows and IP-based...
26/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
26/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
26/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
26/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
26/06/2026
Neko Oji: The Guy That Got Reincarnated as a Cat Edited with DaVinci Resolve Stu...
26/06/2026
Adobe to Acquire Topaz Labs
Brie Clayton June 25, 2026
0 Comments
Adobe has seen strong demand for its AI products for creatives, including Adobe Fire...
26/06/2026
Berklee Students Earn Dedicated Section at Raindance Film Festival in London Five documentary short films produced in the Africana Studies Department screen a...
26/06/2026
How IMS Productions and FOX Sports scaled coverage of the 109th Indianapolis 500.
The last lap of this year's Indianapolis 500 delivered the kind of ending...
26/06/2026
Flicker Productions to produce five-part docu-reality series following women who have fallen for men in prison and have become TikTok sensations, with brands an...
26/06/2026
Catch up on the latest developments across Baselight and Daylight v7, Nara and F...
26/06/2026
26. June 2026 News
DFT is pleased to announce that a second Polar HQ film s...
26/06/2026
New documentary Freedom Founder: Thomas McKean and the American Revolution airs ...
25/06/2026
Launching a Career in Broadcast Engineering: Academic Paths and Essential Certif...
25/06/2026
This superstar shooter/storyteller from Central Indiana hopes to make his mark in the blossoming sports-documentary and -features space
In the live-sports-vid...
25/06/2026
Presidio and the National Hockey League have announced a multiyear renewal of their North American partnership. Presidio will remain an Official Technology Inno...
25/06/2026
Strike Fighter League (SFL) is the world's first professional air combat digital sport that combines elite human performance and physical immersion with cut...
25/06/2026
Rise, the award-winning advocacy group for gender diversity in the broadcast and media technology sector, is pleased to announce the global mentoring cohort for...
25/06/2026
The 2026 American Association of Professional Baseball (AAPB) All-Star Game will...
25/06/2026
Mediaproxy has named Heartland Video Systems (HVS) as its exclusive partner for US television broadcasting. The Wisconsin-based systems integrator will represen...
25/06/2026
Backblaze has formed an agreement with CoreWeave to create The Essential Cloud for AI.
Under the multi-exabyte, $335 million agreement, Backblaze will provide...