
Sprinkle of gold dust: Behind the scenes at ITV Sport's Euro 2020 virtual studio By Adrian Pennington
Thursday, June 24, 2021 - 16:02
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ITV Sport is covering Euro 2020 with a brand new virtual studio in the UK
When you don't notice that it's not real and the viewer has a really good experience, then we've done our job right, says Paul McNamara, senior director and executive producer for major events at ITV Sport. The trick is to make the set as real as possible and use the tech and the space appropriately.
McNamara is responsible for ITV Sport's UEFA Euro 2020 output, of which the centrepiece is a virtual studio from which the broadcaster presents match coverage, except those it is airing live from Wembley such as England's group stage clashes with Scotland and the Czech Republic.
McNamara, a Bafta and RTS winner, is no stranger to virtual sets nor augmented reality (AR), which reached its last zenith during the 2018 World Cup from Russia where the undoubted star was the dramatic cathedral' studio in Red Square.
When you go to Moscow and you have a studio position right in Red Square you want to see as much as possible, he says, but when we got there we could only see half of St Basil's.
When I wondered if there was a way we could see it all, our team managed to find a way (using camera tracking) to enable what was a small studio space with restricted height to look like a much larger dome and to see the full height of the cathedral.
That was a real achievement and got a lot of publicity and proved that within a small space we could create a unique look.
The pandemic inspired ITV Sport to build its studio in the UK, and in the most flexible manner possible so that it could react quickly to any changes Euro 2020 threw at it
Euros goes through changes
Next up was UEFA Euro 2020, the concept for which went through a few iterations. For a start, the tournament was due to be based in 12 cities (11 in eventuality) which presented an initial conundrum for a presentation that would normally be built around the sights, sounds and cultural flavour of one country.
The original plan was to base our studio in London since Wembley had the most games, including the semis and final, McNamara says. We planned the build in central London with a great view down the Thames.
Then COVID struck, which has becoming a familiar punctuation point for these stories. We didn't know what state the country or indeed any country would be in, so when the tournament was cancelled for a year we opted to take studio space in order to be flexible with any outcome.
In many ways it's more like a light entertainment show than a sports programme
That space, in Maidstone Studios' 6,000 square foot Studio 2, 45 minutes outside London, is a regular host to ITV programmes (shortly to include ITV4's Tour de France live programming made by Vsquared).
Arena Television has supplied and installed a purpose-built gallery from cameras, edit suites and recording equipment all supported by the IP core of Arena's OBY truck parked outside the studio.
Within the year of prep we mapped three to four different types of look and [those] three to four different projects evolved into what we have now, he says. Originally we wanted to be in every country. If a game is in Rome, let's make the set Rome' but the pandemic prevented travel. We couldn't get our team to the cities to film images that I thought would be good enough. I didn't want to use stock shots. A lot of virtual studios look great on a wide angle but on the singles, stock shots can look pretty average.
They then tried to simulate cityscapes virtually by animating them in the Unreal games engine, but these too were not up to scratch. It looked like a video game and not really what I wanted for the background of shots, McNamara says.
So, they reverted back to London. It still held the largest number of matches and McNamara's thought was why hide the fact that ITV Sport was too in town.
Deltatre and White Light's work shone for ITV Sport at the FIFA World Cup
Filming backdrops
He tasked freelance cameraman Rob Whitworth to capture a variety of panoramic shots of the capital in 8K to be used as set backdrops. Whitworth specialises in time-lapse photography (he terms it flow motion) of cities including Singapore, Istanbul, Shanghai and Pyongyang.
Whitworth shot in London over different days, at different times, to reflect the times and weather conditions at which matches would take place.
McNamara explains: He shot when it was hot so we have shots of sunshine across London, at golden hour when the sun is going down and at night for the highlights shows where we needed a darker studio aesthetic.
Designer Paul Sudlow created the physical stage (just as he had done for Russia 2016) at Maidstone. This was Lidar scanned, translated into a digital 3D model and imported into Unreal Engine. In Unreal, virtual stage developers White Light used a disguise server to stitch (merge) the world of the physical set with a virtual world designed in Unreal by freelance creative director Kevin Cooney.
The aim is to move between the real and the unreal worlds, says McNamara. It meant we could use the cityscapes we'd designed in Unreal by displaying them on the virtual video walls.
ITV Sport's commentary team for Euro 2020
Marrying the real and the virtual
Lighting directors Chris Hollier and Andy Cottey have full control over both real and unreal environments. Kevin gave us virtual surfaces that we could light in the Unreal world to match lighting in the studio and, conversely, when we create a sky in Unreal, we can have that seem to reflect on the floor of the studio.
Still concerned with ensuring that the virtual backgrounds to the singles shot of
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