
Registration is now open for SIGGRAPH 2016, the world's leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. With the tagline Render the Possibilities, SIGGRAPH 2016 will be held at theAnaheim Convention Center, 24-28 July 2016.
SIGGRAPH has announced a number of first-time exhibitors for the 2016 event. U.S.-based companies that will be exhibiting at the conference for the first time this year include Intervoke Technologies, Pixel Plow, Puget Systems, and Yost Labs, Inc. They join eight other tech companies from around the world as first-time exhibitors: Binary Alchemy/Germany; ftrack/Sweden; HoloDigilog Human Media Research Center/Korea; Live2D Inc./Japan; Presence Pictures/Singapore; Simlens/China; Skolkovo Foundation/Russia; and, Umbra/Finland.
In related SIGGRAPH news, organizers of the 2016 conference have announced the launch of a character design contest. Entitled the Spirit of SIGGRAPH, the contest seeks to challenge artists and designers to create an original character design that embodies the excitement and energy of the annual conference. The new character design should also reflect the creative and inventive spirit present in the fields of computer graphics and interactive techniques. SIGGRAPH consciously chose to crowd-source the winning design given the design would be most meaningful if it was created by a member of the international SIGGRAPH community. The creator of the winning design will be awarded a complimentary, full-conference registration to SIGGRAPH 2016, as well as social media exposure. Entries are being accepted through 15 April 2016.
SIGGRAPH 2016 Conference Chair Mona Kasra, said, We are designing this year's event for those who are truly passionate about the interconnection and collaboration between graphics, interactivity, enhanced and virtual realities, games, mobile, robotics, digital art and visualization. For more than 40 years, SIGGRAPH's goal has been to inspire, educate, and exemplify innovative approaches to the various global communities that co-exist within the arenas of computer graphics and interactive technologies. In 2016, our slogan is to Render the Possibilities' - so this year, we will celebrate the transformational capabilities that arise when systems, unprecedented ideas and revolutionary techniques intermingle. These possibilities are limitless, and can give birth to inspiring creativity, breathtaking new art forms and never-before-seen uses of technology.
For a taste of this greatness,
for a preview of the famed history of the SIGGRAPH Computer Animation Festival (CAF). Since 1999, several festival selections
have gone on to be nominated for - and awarded - the Oscar for Best Animated Short. Most recently, the 2016 Academy Award winner Bear Story was presented during the 2015 CAF.
Notable stats from the 2015 conference include:
Over 15,000 attendees from the United States and over 70 other countries, including Canada,Japan, and the United Kingdom
Nearly 900 pieces of progressive content
More than 1,500 speakers, contributors, and exhibitors
To register for SIGGRAPH 2016, visit s2016.siggraph.org.
About SIGGRAPH 2016
The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the worlds most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, games, real-time graphics, virtual reality, and narrative shorts. SIGGRAPH 2016 will take place from 24-28 July 2016 in Anaheim, California. Visit the SIGGRAPH 2016 website or follow SIGGRAPH on Facebook, Twitter, YouTube, or Instagram for more detailed information.
About ACM SIGGRAPH
The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.
About ACM
ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.
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