
Esports Production Forum: How Technology Drives the Esports In-Arena Experience Integrated systems serve fans onsite and at home simultaneously By Jason Dachman, Chief Editor
Tuesday, November 20, 2018 - 10:20 am
Print This Story
Story Highlights
Esports arenas, venues designed specifically for esports competitors and thousands of fans, continue to be built around the world. From Blizzard Arena in Burbank, CA, to HyperX Esports Arena in Las Vegas to the upcoming Esports Arena in Arlington, TX - and dozens more across the globe - these esports-specific facilities require a unique approach to serve a growing fanbase. At the inaugural SVG Esports Production Forum on Nov. 6 in Los Angeles, top execs involved with the design and technical integration of recent efforts took the stage to offer a deep dive into control-room, video, and audio capabilities.
For Serving Two Masters, a Unified Control Room Is Key
Perhaps the most important consideration in designing an esports facility and its production workflows is the need to serve both the in-venue experience and the live-broadcast/streaming experience for fans at home.
Creating the Esports Arena Experience panel: (from left) Ross Video's Kevin Cottam, Blizzard Entertainment's Pete Emminger, industry consultant Robert Jordan CVE, Artistic Resources Corp.'s Michael Little, CBT Systems' Darrell Wenhardt, and moderator SVG's Karen Hogan
In traditional sports, you've got the event being produced [in-venue], and that is typically its own separate production. Then you have the broadcaster, which is typically a completely separate production layer on top of that. They don't share the equipment, [with the exception of] some cameras and replay sources, said CBT Systems founding Principal Darrell Wenhardt, who helped lead the technical integration at Allied Esports' HyperX Esports Arena at the Luxor Hotel. What we found out - particularly in Las Vegas - is, we were able to work off a unified platform: same router, comms system, production switcher. That was a big difference.
For Blizzard Arena, producing an integrated show that serves both the in-arena and broadcast experiences was a guiding principle in its design and integration. The facility - like Blizzard's arena in Taipei and MLG Arena in Columbus, OH - houses a central control room that serves both the in-house and distribution outlets. Blizzard is so adamant about using an integrated production model that it often declines to use existing control rooms at traditional venues when it hits the road for major events like the Overwatch Final at Barclays Center in Brooklyn in July.
Barclays has a really great modern control-room facility that controls all the videoboards; we didn't use it, explained Pete Emminger, senior director, global broadcast, Blizzard Entertainment. The reason we didn't use it, we operate as a completely integrated show with one control and [in-venue] screen controls in the back row. We do not operate as a two-control-room show.
I didn't come from network television, he continued, so having two camera systems at a live event that's on television makes no sense to me. So we don't do that. As a result, I think, we get a much better experience. The experience and hearing the commentators are really where esports is different from [traditional] sports. We have found success in having one central unified control room.
Ross Video Director, Sports and Live Events, Kevin Cottam, who played a major role in development of HyperX Esports Arena, compared the integrated-control-room model used in esports with that of the growing number of ESPN3 college-sports shows, which typically produce a single feed for the streaming and in-venue shows.
Being able to unify it all and share resources from the same router, trigger multiple devices, data integration really makes a lot of sense, he said. The shoutcasters are calling the event live, so you need to be able to react and [instantaneously] display the gameplay that they are commenting on. They are using a lot of different graphics and data, so you want to be able to display that right away. [At Esports Arena Las Vegas,] we put a control-system layer over the top that can be operated by people that might not have a lot of experience in a traditional broadcast [environment].
With Shoutcasters Calling Both Feeds, Audio Is More Complex
Audio also plays a major factor in design of an esports-specific venue. Since shoutcasters call the event over both the PA system and the live stream, workflows must deliver the best possible experience to both audiences.
One thing that is very different from traditional sports is, the casters call the game live at the event, so you are hearing them over the PA system, said Wenhardt. One of the things we discovered is, the intelligibility within the venue [is very important] because the people in the venue want to hear this stuff. So you have to start with a good acoustical environment, and then you layer on top of that a very good sound system. It all has to play very well with the broadcast A1 mixer that is also trying to capture this to give the fan at home a very real experience.
Building Your Own Arena vs. Using Existing Venues
Although esports-specific arenas have popped up all over the world, the majority of esports events still take place in traditional sports and entertainment venues. Although erecting an entire arena solely for esports requires extensive investment upfront, the long-term advantages are numerous. Leading sports-facility-design consultant Robert Jordan CVE argues that building an esports arena not only helps amortize capital expenditure by producing more events, thereby driving down operating expenditures, but also allows the operator to gather valuable data about fans attending the events.
You have a
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
27/06/2026
There's no doubt that you've seen the world through Amy Vincent's ey...
27/06/2026
Brings together saturation & lo-fi effects
Following on from the release of their Voxcraft vocal-processing plug-in, UJAM have announced the launch of Retro...
27/06/2026
A record 4.84 million Australians choose SBS as the Socceroos advance at FIFA Wo...
27/06/2026
Why CRAS Upgraded to Symphony I/O MK II When an audio school runs studios all day, every day, gear doesn't just need to sound good , it needs to survive rea...
27/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/06/2026
Krotos Video to Sound Plugin Now Available for Adobe Premiere Pro
Brie Clayton June 26, 2026
0 Comments
Editors can analyze footage, generate synchron...
27/06/2026
Mirai Media Elevates Digital and Broadcast Productions with Blackmagic Design
Brie Clayton June 26, 2026
0 Comments
Studio uses Ultimatte 12 HD and Po...
27/06/2026
DURHAM, N.C. - JUNE 26, 2026 - Lutra Cafe & Bakery has opened its first brick-and-mortar location at American Tobacco Campus after owner Chris McLaurin operated...
26/06/2026
In-venue and creative video staffers at the professional and collegiate level ha...
26/06/2026
Strike Fighter League (SFL), a professional air combat digital sport combining f...
26/06/2026
Wisycom has announced three new additions to its professional wireless ecosystem...
26/06/2026
Eurovision Services inaugurated an expanded Master Control Room (MCR) in Madrid on June 1, 2026, building on a broadcast hub the company has operated in the cit...
26/06/2026
Midco Sports and the University of North Dakota (UND) have announced a two-year ...
26/06/2026
Guntermann and Drunck (G&D) and VuWall, both part of the Panoptec Technologies Group, have appointed Vutec (Pty) Ltd as exclusive distributor for their KVM and ...
26/06/2026
Visit Seattle, the official destination marketing organization for Seattle and King County, has launched what it describes as the world's first drone scoreb...
26/06/2026
CP Communications provided RF video, audio, and crew communications support for ...
26/06/2026
Produced by longtime partner Echo Entertainment, the action-sports property is now a team-based year-round league
The inaugural season of the MoonPay X Games L...
26/06/2026
The deal establishes MultiDyne Robotics and Motion Control, maintaining the well-known MRMC brand.MultiDyne Video & Fiber Optic Systems has acquired the assets ...
26/06/2026
PX1 will debut at Sonoma as TNT leans into super-slo-mo, drones, SMT data integr...
26/06/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
26/06/2026
Virtual session musician plug-in gains new percussion options
Celemony's latest update for their virtual session musician platform complements the exist...
26/06/2026
Half-size model joins Console 1 line-up
Shortly after the release of their new Flow Studio controller, Softube have announced the launch of another new surf...
26/06/2026
ELT Group and Rohde & Schwarz sign a cooperation agreement to explore commercial...
26/06/2026
For Teddy Swims sold-out I've Tried Everything But Therapy tour, event technology specialists, PRG, provided video, automation and lighting across 19 date...
26/06/2026
Modern exhibition and event venues face the challenge of seamlessly integrating traditional conference technology, professional broadcast workflows and IP-based...
26/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
26/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
26/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
26/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
26/06/2026
Neko Oji: The Guy That Got Reincarnated as a Cat Edited with DaVinci Resolve Stu...
26/06/2026
Adobe to Acquire Topaz Labs
Brie Clayton June 25, 2026
0 Comments
Adobe has seen strong demand for its AI products for creatives, including Adobe Fire...
26/06/2026
Berklee Students Earn Dedicated Section at Raindance Film Festival in London Five documentary short films produced in the Africana Studies Department screen a...
26/06/2026
How IMS Productions and FOX Sports scaled coverage of the 109th Indianapolis 500.
The last lap of this year's Indianapolis 500 delivered the kind of ending...
26/06/2026
Flicker Productions to produce five-part docu-reality series following women who have fallen for men in prison and have become TikTok sensations, with brands an...
26/06/2026
Catch up on the latest developments across Baselight and Daylight v7, Nara and F...
26/06/2026
26. June 2026 News
DFT is pleased to announce that a second Polar HQ film s...
26/06/2026
New documentary Freedom Founder: Thomas McKean and the American Revolution airs ...
25/06/2026
Launching a Career in Broadcast Engineering: Academic Paths and Essential Certif...
25/06/2026
This superstar shooter/storyteller from Central Indiana hopes to make his mark in the blossoming sports-documentary and -features space
In the live-sports-vid...
25/06/2026
Presidio and the National Hockey League have announced a multiyear renewal of their North American partnership. Presidio will remain an Official Technology Inno...
25/06/2026
Strike Fighter League (SFL) is the world's first professional air combat digital sport that combines elite human performance and physical immersion with cut...
25/06/2026
Rise, the award-winning advocacy group for gender diversity in the broadcast and media technology sector, is pleased to announce the global mentoring cohort for...
25/06/2026
The 2026 American Association of Professional Baseball (AAPB) All-Star Game will...
25/06/2026
Mediaproxy has named Heartland Video Systems (HVS) as its exclusive partner for US television broadcasting. The Wisconsin-based systems integrator will represen...
25/06/2026
Backblaze has formed an agreement with CoreWeave to create The Essential Cloud for AI.
Under the multi-exabyte, $335 million agreement, Backblaze will provide...