
SVG Sit-Down: ESL's Simon Eicher on the Inner Workings of Live Esports Productions An immersive experience, festival feel' are primary goals By Jason Dachman, Chief Editor
Tuesday, August 20, 2019 - 9:27 am
Print This Story
Story Highlights
ESL is among the early esports pioneers, having launched nearly two decades ago and now ranked as the largest esports company in the world. After a brand refresh this year, the organization has seen significant growth across multiple metrics for major ESL tournaments. In the first seven months of this year, average minute audience (+90%), hours watched (+190%), and video views (+55%) increased significantly as a result of fans' tuning into ESL One, Intel Extreme Masters, and ESL Pro League tournaments, shattering the numbers recorded in 2018.
ESL's Simon Eicher: Competition within the esports landscape has reached a very high level. Impressing the fans and being innovative is the key to deliver outstanding experiences.
SVG sat down with ESL Director, Broadcast Esports Services/Executive Producer Simon Eicher to discuss how the sold-out ESL One Cologne CS:GO tournament went, how the esports-production landscape has changed over the years, the biggest differences in producing esports and traditional sports, what to expect from ESL in the future, and much more.
How did the ESL One Cologne production go, and what were some of the highlights?
ESL One Cologne was a huge success in many ways. While it is not a CS:GO Major, [the event] has sold out now four years in a row and had great viewership numbers across all our fans around the globe, which is very satisfying.
We added plenty of minor new features during in-game and experts segments. We are heavily working in the background to standardize and industrialize our workflows, which is not something that can be seen during the broadcast but helps us a lot moving forward.
How have you seen the esports-production landscape evolve over the past 10 years? What have been the biggest advances, and what are the biggest hurdles you're facing today?
I think this has many layers. Besides the events getting bigger and bigger, competition within the esports landscape has also reached a very high level these days. Impressing the fans and being innovative is the key here to deliver outstanding experiences.
What are the biggest differences in producing an esports event and a traditional sports event (observers, same feed for in-venue and streaming, etc.)?
I have been following traditional sports broadcasts since the beginning, and we have applied a lot of [broadcast] workflows. Esports is using classic tools, just [using them] differently in the mix, and I'd say we tend to tinker around a lot more and bring those features on-air rather soon. The biggest difference is the entertainment aspect and the show around our matches. Esports is creating Super Bowl[-like] halftime segments at every event, and this aspect continues to get bigger and bigger.
How do production styles/operations vary according to game type: for example, 1v1 vs MOBA vs. battle royale vs. mobile games?
Mobile games especially have changed production a lot and have a great influence on the set design and production design. Every sport has its features, so every game adds its individual flavor and taste to it, too.
How are the in-arena and live-streaming productions more integrated in esports than in traditional sports? Do you factor in the fact that you're serving both the streaming audience and the in-venue audience when you're producing an event?
Our onsite fan experience is very important to us for all our public events. We add a lot of great features in scenic - lights, media queues, etc. - to create a unique experience. We also have a huge amount of side activities for our fans and are transitioning our events more and more to a festival feel rather than just a tournament.
Our audiences are second-screen natives. We always were close with them historically, from social media via Reddit or tools we have developed, like our event app or onsite games [they] can play against each other. We also interact a lot during the show with our fans.
How can traditional sports venues position themselves to host an esports event? What elements/infrastructure make it easier or more difficult to produce an esports event?
Esports need plenty of space, and especially U.S. facilities don't have that. We have warmup rooms, teams for social media; production-space needs are quite high, and such. Some classic sports venues lack that variety of space.
What is your view on the proliferation of esports-specific venues? Do you believe there is a need for such facilities? How do you approach producing an event at an esports-specific venue vs. a traditional one?
I think many venues can turn into an esports venue. With unique design and an always changing setup and demand for entertainment, it's hard to predict the needs. I do not think the perfect standardized footprint exists yet. Just the fact of a stage being in front of audience or 360-degree audience around the setup show how different things can be - and actually should be in my point of view.
How important is creating an immersive experience beyond just butt in the seat and watch the game from the minute you walk in the door?
Very important. Our fans are super-interactive and have multiple sites/streams to watch and enjoy our shows. This needs to be part of the onsite experience beyond the actual tournament as esports days are long days.
What upcoming events will ESL be producing, and what can we expect from ESL in the next year?
ESL will continue developing our shows for broadcast and onsite audiences. We have come a long way here since 2013, when we entered the first stadium, and will push where we can to innovate and trail new elements.
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
19/08/2026
As the cost of IP nears price parity with traditional SDI, Reynolds argues that ...
19/08/2026
A private 5G bubble was chosen instead of traditional broadcast RF for the race ...
19/08/2026
(L-R) Rafael Manuel and Isabel Sicat attend the Filipi ana premiere during the 2026 Sundance Film Festival at The Ray Theatre on January 23, 2026, in Park Cit...
19/08/2026
Studio owners invited to have their say on rates cuts
The Music Producers Guild (MPG) are inviting UK-based studios to take part in an in-depth survey that ...
19/08/2026
Vintage-inspired desktop interface revealed
Harrison's latest hardware offering sees them head into the world of audio interfaces, delivering a 10-in/12...
19/08/2026
Granular effect remains locked to scale and tempo
Described as your dream granular effect , Minimal Audio's latest creation is capable of turning any s...
19/08/2026
First polyphonic SWAM instrument incoming
Audio Modeling's latest physical-modelling orchestral instrument is just around the corner, and is now availab...
19/08/2026
World Cup Games Generate 84 Billion Minutes Across FOX, Fox Sports 1 and NBCU...
19/08/2026
July brought typical peak-holiday drops in viewership, driven primarily by viewers stepping away from screens and a visible decline in reach across both traditi...
19/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
19/08/2026
Henry joins BCE as the company accelerates its commercial strategy and expands its international presence across the media, broadcast and technology markets. He...
19/08/2026
iWedia, a leading provider of software solutions for connected TV devices, today announced a major milestone in Android platform optimization with the successfu...
19/08/2026
NTP Technology announces that ST 2110-30 audio-over-IP connectivity with AES67 and RAVENNA capabilities is now available for the brand's world-class audio i...
19/08/2026
Net Insight has been selected to provide its Nimbra platform by the service provider Big Blue Marble, formerly ORS Group, as the core media transport solution f...
19/08/2026
LiveU has supported Coventry City FC and several other top-flight UK football clubs through one of their most demanding live production challenges of the year, ...
19/08/2026
Nature Seekers Documentary Shot with Blackmagic URSA Cine 12K LF
Brie Clayton August 18, 2026
0 Comments
Filming endangered turtles required camera...
19/08/2026
Neyrinck Brings D-Control Consoles Back to Life on Apple Silicon with D-Control ...
19/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
19/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
19/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
19/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
19/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
19/08/2026
Riedel Communications today announced that Edith Cowan University (ECU) in Perth, Australia, implemented a comprehensive communications infrastructure that brin...
19/08/2026
QuickLink, a leading provider of award-winning video production and remote guest contribution solutions, will spotlight a major leap forward in remote guest con...
19/08/2026
Integrated platform melds media asset management, playout automation and newsroom workflows
EMAM, PlayBox Neo and SNEWS have officially launched Nuvex, a conne...
19/08/2026
Screen Australia releases the Private Investment Toolkit to strengthen screen in...
19/08/2026
Do Aussies truly value local content? Unpacking Screen Currency 2026 with Deirdr...
19/08/2026
There's an early Christmas gift for Bookish fans, as UKTV confirms the re-commission of the hit U&alibi drama, created by and starring Mark Gatiss. Viewers ...
19/08/2026
Wednesday 19 August 2026
Sky gives sports fans the chance to watch multiple liv...
19/08/2026
On Saturday September 5 Katie Taylor will step into the ring for the fight of her life against Flora Pili in front of 80,000 fans in Croke Park. A legendary fig...
18/08/2026
SportStream 2026, a free three-day virtual event, will take place September 15-17. One registration provides access to all three days of live programming and on...
18/08/2026
BeckTV will introduce BeckFlow to the European market at IBC2026, demonstrated on the Providius stand (10.F53).
BeckFlow is a web-based schematic documentation...
18/08/2026
Boland Communications will introduce a SMPTE ST 2110 input option for its 4K monitors at IBC2026, along with a new 55-inch super-narrow bezel display for video ...
18/08/2026
Dolby Laboratories and the Seattle Seahawks have announced a partnership integrating Dolby OptiView into the Seahawks' live streaming coverage, making the S...
18/08/2026
For BMG Executive Producer of Sports Production, Graham Taylor, producing live s...
18/08/2026
TMRW Sports has appointed Rufus Hack as President of Golf, a newly created role in which he will lead the company's golf businesses including TGL presented ...
18/08/2026
SMT will provide race technology for FOX Sports' coverage of the Freedom 250 Grand Prix of Washington, D.C. on August 23, when the NTT INDYCAR SERIES races ...
18/08/2026
The live, YouTube-native roundtables combine fan voices, credentialed reporters,...
18/08/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, includ...
18/08/2026
The industry legend sounds off on replacing the Heat's iconic Medusa score...
18/08/2026
William F. Rasmussen, the sports fan-turned broadcaster and entrepreneur whose out-of-the-box idea of a 24-hour cable sports network, ESPN, changed forever the ...
18/08/2026
DAZN Group has completed its acquisition of ViewLift, a provider of streaming and digital solutions for sports content owners. The acquisition was first announc...
18/08/2026
The American Association of Professional Baseball (AAPB) has added SI TV, Sports Illustrated's 24/7 streaming channel, as a broadcast partner for the remain...
18/08/2026
The Esports Foundation has announced that the inaugural Esports Nations Cup (ENC), originally scheduled for November 2026 in Riyadh, will be postponed to Novemb...
18/08/2026
Diversified has announced a new Global Managed Services Practice, consolidating the company's managed services capabilities into one organization. Rob Mello...
18/08/2026
Appear has completed a proof of concept with Thoroughbred Racing Productions (TRP), demonstrating multi-camera remote live production over bonded 5G cellular an...