Sony Pixel Power calrec Sony

SVG Sit-Down: ESL's Simon Eicher on the Inner Workings of Live Esports Productions

20/08/2019

SVG Sit-Down: ESL's Simon Eicher on the Inner Workings of Live Esports Productions An immersive experience, festival feel' are primary goals By Jason Dachman, Chief Editor

Tuesday, August 20, 2019 - 9:27 am

Print This Story

Story Highlights

ESL is among the early esports pioneers, having launched nearly two decades ago and now ranked as the largest esports company in the world. After a brand refresh this year, the organization has seen significant growth across multiple metrics for major ESL tournaments. In the first seven months of this year, average minute audience (+90%), hours watched (+190%), and video views (+55%) increased significantly as a result of fans' tuning into ESL One, Intel Extreme Masters, and ESL Pro League tournaments, shattering the numbers recorded in 2018.

ESL's Simon Eicher: Competition within the esports landscape has reached a very high level. Impressing the fans and being innovative is the key to deliver outstanding experiences.

SVG sat down with ESL Director, Broadcast Esports Services/Executive Producer Simon Eicher to discuss how the sold-out ESL One Cologne CS:GO tournament went, how the esports-production landscape has changed over the years, the biggest differences in producing esports and traditional sports, what to expect from ESL in the future, and much more.

How did the ESL One Cologne production go, and what were some of the highlights?

ESL One Cologne was a huge success in many ways. While it is not a CS:GO Major, [the event] has sold out now four years in a row and had great viewership numbers across all our fans around the globe, which is very satisfying.

We added plenty of minor new features during in-game and experts segments. We are heavily working in the background to standardize and industrialize our workflows, which is not something that can be seen during the broadcast but helps us a lot moving forward.

How have you seen the esports-production landscape evolve over the past 10 years? What have been the biggest advances, and what are the biggest hurdles you're facing today?

I think this has many layers. Besides the events getting bigger and bigger, competition within the esports landscape has also reached a very high level these days. Impressing the fans and being innovative is the key here to deliver outstanding experiences.

What are the biggest differences in producing an esports event and a traditional sports event (observers, same feed for in-venue and streaming, etc.)?

I have been following traditional sports broadcasts since the beginning, and we have applied a lot of [broadcast] workflows. Esports is using classic tools, just [using them] differently in the mix, and I'd say we tend to tinker around a lot more and bring those features on-air rather soon. The biggest difference is the entertainment aspect and the show around our matches. Esports is creating Super Bowl[-like] halftime segments at every event, and this aspect continues to get bigger and bigger.

How do production styles/operations vary according to game type: for example, 1v1 vs MOBA vs. battle royale vs. mobile games?

Mobile games especially have changed production a lot and have a great influence on the set design and production design. Every sport has its features, so every game adds its individual flavor and taste to it, too.

How are the in-arena and live-streaming productions more integrated in esports than in traditional sports? Do you factor in the fact that you're serving both the streaming audience and the in-venue audience when you're producing an event?

Our onsite fan experience is very important to us for all our public events. We add a lot of great features in scenic - lights, media queues, etc. - to create a unique experience. We also have a huge amount of side activities for our fans and are transitioning our events more and more to a festival feel rather than just a tournament.

Our audiences are second-screen natives. We always were close with them historically, from social media via Reddit or tools we have developed, like our event app or onsite games [they] can play against each other. We also interact a lot during the show with our fans.

How can traditional sports venues position themselves to host an esports event? What elements/infrastructure make it easier or more difficult to produce an esports event?

Esports need plenty of space, and especially U.S. facilities don't have that. We have warmup rooms, teams for social media; production-space needs are quite high, and such. Some classic sports venues lack that variety of space.

What is your view on the proliferation of esports-specific venues? Do you believe there is a need for such facilities? How do you approach producing an event at an esports-specific venue vs. a traditional one?

I think many venues can turn into an esports venue. With unique design and an always changing setup and demand for entertainment, it's hard to predict the needs. I do not think the perfect standardized footprint exists yet. Just the fact of a stage being in front of audience or 360-degree audience around the setup show how different things can be - and actually should be in my point of view.

How important is creating an immersive experience beyond just butt in the seat and watch the game from the minute you walk in the door?

Very important. Our fans are super-interactive and have multiple sites/streams to watch and enjoy our shows. This needs to be part of the onsite experience beyond the actual tournament as esports days are long days.

What upcoming events will ESL be producing, and what can we expect from ESL in the next year?

ESL will continue developing our shows for broadcast and onsite audiences. We have come a long way here since 2013, when we entered the first stadium, and will push where we can to innovate and trail new elements.
LINK: https://www.sportsvideo.org/2019/08/20/svg-sit-down-esls-simon-eicher-...
See more stories from svg

Most recent headlines

05/01/2027

Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be demoed at CES 2026

Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...

06/09/2026

Dolby and MagentaTV Bring Fans Closer to the FIFA World Cup 2026 in Germany with Dolby Vision and Dolby Atmos

June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...

04/08/2026

Dalet Announces Commercial Availability of Dalia, Bringing Media-Aware Agentic AI to Enterprise Productions

Dalet, a leading technology and service provider for media-rich organizations, t...

04/07/2026

Inside OneSoccers FIFA World Cup Ops: Canadas Soccer Network Goes Behind the Scenes for CanMNTs Historic Moment

When Canada qualified for the FIFA World Cup 2026, OneSoccer knew this wasn'...

04/07/2026

Rhodes to launch the MK8/80AE

Celebrates company's 80th anniversary Rhodes have recently revealed that they will be producing a limited run of electric pianos in celebration of their...

04/07/2026

Blackmagic Design Cameras Empower Youth Broadcasting Program

Blackmagic Design Cameras Empower Youth Broadcasting Program Brie Clayton July 3, 2026 0 Comments Blackmagic Pocket Cinema Camera 6K Pro and Blackmagi...

04/07/2026

iZotope Joins Boris FX

iZotope Joins Boris FX Boris Yamnitsky July 3, 2026 0 Comments iZotope, the team behind RX and Ozone, is joining Boris FX. A letter from founder Boris...

04/07/2026

Detective Conan: Fallen Angel of the Highway Opens in Dolby Cinemas Across Japan, Presented in Dolby Atmos and Dolby ...

April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...

03/07/2026

VSL reveal Synchron Brass (muted)

New bundle & three Single Packs Continuing to expand their already sizeable orchestral collection, VSL's latest release introduces three new Single Pack...

03/07/2026

London Symphony Orchestra upgrade LSO St Luke's

Venue installs new ATC-equipped control room LSO St Luke's, a unique music venue that also serves as the home of the London Symphony Orchestra, have rec...

03/07/2026

Caden Pearson appointed new Commissioning Editor for NITV

Caden Pearson appointed new Commissioning Editor for NITV 3 July, 2026 Media releases National Indigenous Television (NITV) has strengthened its commitment...

03/07/2026

2023

1 February 2023 SHARE Facebook Twitter Linkedin Email Munich, Germany, 1st February 2023: Cinegy GmbH, the premier provider of software technology for digit...

03/07/2026

Broadcast Solutions Acquires BFE

Share Copy link Facebook X Linkedin Bluesky Email...

03/07/2026

AdClarity Expands CTV Offering to 20 Countries

Share Copy link Facebook X Linkedin Bluesky Email...

03/07/2026

Mountain West Conference Launches SVOD Service With New Revenue Model

Share Copy link Facebook X Linkedin Bluesky Email...

03/07/2026

Death Star

Death Star Andy Marken July 2, 2026 0 Comments Look, I can't get involved. I've got work to do. It's not that I like the Empire; I hate i...

03/07/2026

Berklee's New Visual Identity: Honoring Our History, Building for What's Next

Berklee's New Visual Identity: Honoring Our History, Building for What's...

03/07/2026

July 01, 2026

Scripps Research scientists awarded $2M to advance global disease surveillance Two Gates Foundation grants will expand wastewater surveillance and AI-driven dis...

03/07/2026

July 02, 2026

Joan Pulupa joins Scripps Research faculty to study the organization of DNA in brain cells and its links to neurodegeneration Using smell-sensing neurons and ad...

02/07/2026

SVG Students To Watch: Abby Finke, University of Dayton

Entering her senior year, this hometown girl is paving a career in live sports production gaining experience in replay and audio and as a TD In the live-sports...

02/07/2026

SVG GameDay, Ep. 22: Winnipeg Jets Kyle Balharry - Going to Work in the Great White North

In-venue and creative video staffers at the professional and collegiate level ha...

02/07/2026

BLAST Reports $133 Million in 2025 Revenue, Opens New York Headquarters

BLAST, a competitive entertainment company focused on esports, has announced more than $133 million in revenue for 2025, representing more than 40% year-over-ye...

02/07/2026

Riedel and SKAARHOJ Expand Collaboration with SimplyLive Integration

Riedel Communications has announced official SKAARHOJ panel support for SimplyLive production workflows, enabled through the SimplyLive 2.1 release. The integra...

02/07/2026

Czech Fire Rescue Service Deploys LiveU Video Transmission for Emergency Operations

The Fire Rescue Service of the Czech Republic has deployed LiveU video-over-bond...

02/07/2026

Gravity Media USA Appoints Brittney Boston as Head of Business Development

Gravity Media USA has announced the appointment of Brittney Boston as Head of Business Development, effective July 1, 2026. Based in Nashville, Tennessee, Bosto...

02/07/2026

TwelveLabs Raises $100 Million in Series B Funding

TwelveLabs, a video intelligence company, has announced $100 million in Series B funding co-led by NEA and NAVER Ventures, with participation from Amazon, Radic...

02/07/2026

Pro Padel League Announces Broadcast Partnership With USA Sports for 2026 Season

The Pro Padel League (PPL) has announced a broadcast partnership with USA Sports that will air five PPL championship matches on CNBC during the 2026 season, the...

02/07/2026

LiveLike Powers Eight FIFA World Cup 2026 Fan Engagement Activations Across Five Continents

LiveLike, a digital fan engagement platform, has announced eight confirmed FIFA ...

02/07/2026

InfoComm 2026: Cobalt Digitals blueCORE Wins Futures Best of Show Award

Cobalt Digital has received Future's Best of Show Award, presented by AV Technology at InfoComm 2026, for its blueCORE family of standalone signal processor...

02/07/2026

Synamedia Appoints Dr. Tzvi Gerstl as CEO

Synamedia has announced the appointment of Dr. Tzvi Gerstl as Chief Executive Officer. Paul Segre, who has served as CEO for the past six years, will transition...

02/07/2026

Esports World Cup 2026 Announces Expanded Sony Partnership for Paris Event

The Esports Foundation (EF) and Sony Group Corporation have announced an expanded collaboration for the Esports World Cup 2026 (EWC), taking place in Paris, Fra...

02/07/2026

Zee Entertainment Secures Exclusive Bundesliga Rights in India for Five Years

Zee Entertainment Enterprises Ltd. ( Z') has announced exclusive broadcast and digital rights for the Bundesliga in India for five years, beginning with the...

02/07/2026

All Hands on Deck: NBCU Comes Together to Produce Ultra-Complex Sail4th 250 Broadcast on July 4

An effort uniting News, Sports, Local, and Telemundo, the 50+-camera live produc...

02/07/2026

Release Rundown: What to Watch in July, From Gail Daughtry and the Celebrity Sex Pass to Murder 101

Zoey Deutch, John Slattery, Ken Marino, Miles Gutierrez-Riley, and Ben Wang appe...

02/07/2026

The Crow Hill Company introduce Brackish Pads

Stammering, stuttering, strangulated tones The Crow Hill Company's latest creation promises to be the most original sound set they've produced to d...

02/07/2026

Steinberg SpectraLayers 13 now available

A new era in unmixing and spectral editing The latest version of Steinberg's spectral audio-editing software has just arrived, building on the strength...

02/07/2026

Sine Machine from Melatonin

Aims to simplify additive synthesis Sine Machine is the debut launch from Melatonin, a Vienna-based developer who have spent the past six years creating wha...

02/07/2026

iZotope acquired by Boris FX

Products to remain fully active & supported Following the news of Native Instruments joining the inMusic brand line-up, Academy and Emmy Award-winning visua...

02/07/2026

GearExpo UK 2026

What you missed! Last weekend, Saturday 27 June 2026, saw the debut of Sound On Sounds new GearExpo UK event, the largest dedicated pro-audio event to take ...

02/07/2026

Imagine Communications Acquired by Lumine Group

Share Copy link Facebook X Linkedin Bluesky Email...

02/07/2026

Rise AV APAC Brings Mentoring Conversation to InfoComm As...

Following the successful launch of its inaugural APAC Mentoring Programme last month, the Rise AV APAC Regional Council will bring the conversation around mento...

02/07/2026

Blackmagic PYXIS 6K Used to Shoot Director Takahisa Zeze's Cry Out

Blackmagic PYXIS 6K Used to Shoot Director Takahisa Zeze's Cry Out Brie Clayton July 2, 2026 0 Comments Highly mobile camera supports tense and de...

02/07/2026

Broadcast Solutions acquires BFE, expanding its lead in European broadcast, media and communications infrastructure

Broadcast Solutions acquires BFE, expanding its lead in European broadcast, medi...

02/07/2026

Berklee Alum and Faculty Perform at Boston Public Library's 250th Anniversary Celebration of the Declaration of Independence

Berklee Alum and Faculty Perform at Boston Public Library's 250th Anniversar...

02/07/2026

Broadcast Solutions acquires BFE

Broadcast Solutions GmbH, a leading systems integrator and provider of innovative solutions for the broadcast media industry, is acquiring BFE Studio und Medien...

02/07/2026

LiveMode builds agile content ingest with Cinegy

Cinegy GmbH, the premier provider of software-defined television technology, has extended the ingest facility at leading Brazilian sports company LiveMode, work...

02/07/2026

Synamedia Appoints Dr Tzvi Gerstl CEO

Share Copy link Facebook X Linkedin Bluesky Email...

02/07/2026

Cobalt Digitals blueCORE Wins Futures Best of Show Award...

Standalone processors acknowledged for the innovation and value they bring to Pro AV Cobalt Digital, a leading designer and manufacturer of signal processing ...

02/07/2026

Synamedia Appoints Dr Tzvi Gerstl as CEO as Company Enter...

Synamedia announced today the appointment of Dr Tzvi Gerstl as Chief Executive Officer. Paul Segre, who has served as CEO for the past six years, will transitio...