
SANTA BARBARA, CA - WorldViz (www.worldviz.com), a provider of VR solutions, including its Precision Position Tracking (PPT) system, is integrating its technology into the Unreal Engine 4 and Unity 5. This will now bring that same wide-area tracking capability to any VR headset supported by Oculus Rift, HTC Vive, PlayStation VR, Samsung Gear VR and Google's Daydream VR.
The WorldViz PPT system tracks up to 10 people or objects simultaneously across spaces measuring more than 50 x 50 meters, with realtime, sub-millimeter accuracy. The hybrid optical-inertial system includes high-precision cameras that capture position data at 240Hz; lightweight sensors that can be affixed to headsets such as the Oculus Rift, HTC Vive, Samsung Gear VR, Daydream VR, or objects such as robots; a sensor wand for tracking hands; and the standalone PPT Studio software. As of June, it will bring all of that tracking power to users of the Unreal Engine 4 and Unity 5.
With the launch of Gear VR, Oculus Rift and HTC Vive, and the imminent launch of PS VR and Google?s Daydream VR, the VR headset market is heating up, says Andrew Beall, CEO of WorldViz. The beauty of our PPT system and the new plug-ins is that they take the orientation data from the game engine. So as long as the engine supports the display, you can track the user.
Peter Schlueer, president and co-founder of WorldViz, adds: These new plug-ins are easy for any developer to set up and use, and will open up a whole new world to content creators who want to use the best wide-area motion tracking and the best game engines with the best VR headsets on the market.
The PPT system works with projection-based systems and VR-headset-based systems alike and is ideal for applications that require high degrees of precision and accuracy, movement, collaboration and co-presence, such as research, architectural and real-estate walk-throughs, large-scale product and construction design reviews and training applications. The PPT system is available today starting at $15,000, depending on the number of cameras, sensors, and installation support needed. Unreal and Unity connectivity will be included by the end of June.
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