
Virtual Production Event to Showcase Technology for New York Filmmakers
Brie Clayton January 12, 2023
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The Post New York Alliance (PNYA), the Hollywood Professional Association (HPA), and Fuse Technical Group are hosting an event on January 26th to showcase virtual production technology for New York filmmakers in Fuse 42, a full LED Volume in Times Square. The presentation, led by Virtual Production Line Producers MESH, will focus on how virtual production assets and projects are built in Unreal Engine and how filmmakers can incorporate this technology into their projects.
Featuring the virtual production project FATHEAD, produced by the ETC@USC, with presentations by Executive Producer Ben Baker (MESH), Director c Craig Patterson, and Narwhal CEO Felix Jorge. The event will showcase the benefits of virtual production for projects of all budgets and will demonstrate different workflows and levels of asset creation.
There will also be a Q&A session where attendees can ask questions and learn more about this exciting technology. Epic Games will be in attendance and will present on their education initiatives and next steps for filmmakers interested in this growing field.
This event is open to the New York filmmaking community and is an excellent opportunity to learn more about virtual production and how it can enhance their projects. The event will be held at Fuse 42, located at New 42 Studios, 229 W 42nd Street, New York, NY 10036, with two presentation times at 3pm and 6pm.
Date: Thursday, January 26
Venue: Fuse 42 LED Volume Times Square.
Duration: 1 hour with drinks.
Start: Two Sessions- 3pm and 6pm. Capacity of 60 people max per session.
RSVP at https://bit.ly/VPforNY
Speakers
Ben Baker
Virtual Production Line Producer & Consultant
Ben Baker has had a 22 year career supporting filmmakers on 3 different continents. He has been a Vice President of Studio Services for HBO, Vice President of Post Production at Vice Media and a head of department at Framestore VFX in the UK. He first started in Virtual Production after talking his way into the Epic Games Fellowship, and has consulted in Virtual Production for Amazon Studios, Disney TV and East End Studios. After producing the Virtual Production project FATHEAD for the ETC@USC, he established MESH (MeshVP.com) to build the Virtual Production Department for Francis Ford Coppola's Megalopolis. Mesh is now producing Virtual Production projects for clients worldwide. He lives in Asbury Park, New Jersey.
Craig Patterson, left, and Ben Baker, right
c. Craig Patterson
Director
c. Craig is a filmmaker from New Orleans' 7th Ward neighborhood. His work has received distinctions from The Blacklist, Sundance Screenwriters Lab, Sundance Episodic Lab, Hillman Grad's Rising Voices, the Nicholl Fellowship, in addition to the Award in Screenwriting from Columbia University. His latest film, FATHEAD, shot on an LED Volume stage was made with the help of Warner Bros. Discovery, EPIC Games, Universal, Sony, and Amazon Studios as the recipient of the Innovation in Technology grant from USC. While there, c. Craig was also a recipient of the George Lucas Family Scholarship and the Edward Small Award for writing and directing at USC. c. Craig has also produced projects for Carnegie Hall and directed the critically acclaimed one-hour comedy special for Roy Wood Jr, Imperfect Messenger.
Felix Jorge
Chief Executive Officer + Creative Director
A vibrant creative with a genuine passion for creating story-driven, interactive content through real time workflows, Felix Jorge serves as the CEO, Head of Virtual Production, and Co-Founder of Narwhal Studios. His extensive career leading Visual Art Department teams has given him a deep understanding of the creative pipeline in all phases (Pre-Production, Production, and Post). Along with his experience on-and-off set, Felix's dedication to innovation, enthusiasm for storytelling, and Filmmaker First mentality has helped shape Narwhal Studios into the revolutionary studio it is today.
Julie Lottering, left, and Felix Jorge, right
Julie Lottering
Director, Unreal Engine Education at Epic Games
At Epic Games Julie is building the talent pool of real-time artists that will redefine production techniques in the Games and Film industry. Julie has more than10 year's experience in visualization with a background that combines global education systems, neuroaesthetics and content creation tools such as Unreal Engine, Metahumans, Twinmotion and Houdini. At Epic she sets the vision and global strategy for education, including secondary, post-secondary and upskilling industry professionals across M&E and Games.
Shelly Sabel
Creative Director, Fuse
Shelly Sabel is a NYC-based designer and creative director, proud to be a part of the team at Fuse. Her 25-year design career spans art, fashion, theater, dance, live events, immersive experiences, and virtual production. Favorite projects involve storytelling through content and experiences that showcase emergent technologies as well as then getting those technologies into the hands of a broader spectrum of artists. As a creative producer, she communicates clients' visions with technology teams to create strong communities and push the boundaries of what can be accomplished. Shelly holds an MFA from NYU's Tisch School of the Arts, where she is an adjunct faculty member.
Isabel Sadurni, left, and Shelly Sabel, right
Moderator
Isabel Sadurni
Virtual Production Producer, MESH
Isabel Sadurni works as a producer, editor and writer includes collaborating on scripted and non-fiction projects across multiple platforms in partnership with PBS, Amazon Studios, Disney Television, HBO, Discovery, and the Academy of Motion Picture Arts and Sciences. Recent credits include serving as Virtual Production Producer for Francis For
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