
Reflections have never looked so good.
Artists are using NVIDIA RTX GPUs to take real-time graphics to the next level, creating visuals with rendered surfaces and light reflections to produce incredible photorealistic details.
The Marbles RTX technology demo, first previewed at GTC in March, ran on a single NVIDIA RTX 8000 GPU. It showcased how complex physics can be simulated in a real-time, ray-traced world.
During the GeForce RTX 30 Series launch event in September, NVIDIA CEO Jensen Huang unveiled a more challenging take on the NVIDIA Marbles RTX project: staging the scene to take place at night and illustrate the effect of hundreds of dynamic, animated lights.
Marbles at Night is a physics-based demo created with dynamic, ray-traced lights and over 100 million polygons. Built in NVIDIA Omniverse and running on a single GeForce RTX 3090 GPU, the final result showed hundreds of different light sources at night, with each marble reflecting lights differently and all happening in real time.
Beyond demonstrating the latest technologies for content creation, Marbles at Night showed how creative professionals can now seamlessly collaborate and design simulations with incredible lighting, accurate reflections and real-time ray tracing with path tracing.
Pushing the Limits of Creativity
A team of artists from NVIDIA collaborated and built the project in NVIDIA Omniverse, the real-time graphics and simulation platform based on NVIDIA RTX GPUs and Pixar's Universal Scene Description.
Working in Omniverse, the artists were able to upload, store and access all the assets in the cloud, allowing them to easily share files across teams. They could send a link, open the file and work on the assets at the same time.
Every single asset in Marbles at Night was hand-made, modeled and textured from scratch. Marbles RTX Creative Director Gavriil Klimov bought over 200 art supplies and took reference photos of each to capture realistic details, from paint splatter to wear and tear. Texturing - a process that allows artists to transfer details from one model to another - was done entirely in Substance Painter, with multiple variations for each asset.
In Omniverse, the artists manually crafted everything in the Marbles project using RTX Renderer and a variety of creative applications like 3ds Max, Maya, Cinema 4D, ZBrush and Blender. The simulation platform enabled the creative team to view all content at the highest possible quality in real time, resulting in shorter cycles and more iterations.
Nearly a dozen people were working on the project remotely from locations as far afield as California, New York, Australia and Russia. Although the team members were located around the world, Omniverse allowed them to work on scenes simultaneously thanks to Omniverse Nucleus. Running on premises or in the cloud, the module enabled the teams to collaborate in real time across vast distances.
The collaboration-based workflow, combined with the fact the project's assets were stored in the cloud, made it easier for everyone to access the files and edit in real time.
The final technology demo completed in Omniverse resulted in over 500GB worth of texture data, over 100 unique objects, more than 5,000 meshes and about 100 million polygons.
The Research Behind the Project
NVIDIA Research recently released a paper on the reservoir-based spatiotemporal importance resampling (ReSTIR) technique, which details how to render dynamic direct lighting and shadows from millions of area lights in real time. Inspired by this technique, the NVIDIA rendering team, led by distinguished engineer Ignacio Llamas, implemented an algorithm that allowed Klimov and team to place as many lights as they wanted for the Marbles demo, without being constrained by lighting limits.
Before, we were limited to using less than 10 lights. But today with Omniverse capabilities using RTX, we were able to place as many lights as we wanted, said Klimov. That's the beauty of it - you can creatively decide what the limit is that works for you.
Traditionally, artists and developers achieved complex lighting using baked solutions. NVIDIA Research, in collaboration with the Visual Computing Lab at Dartmouth College, produced the research paper that dives into how artists can enable direct lighting from millions of moving lights.
The approach requires no complex light structure, no baking and no global scene parameterization. All the lights can cast shadows, everything can move arbitrarily and new emitters can be added dynamically. This technique is implemented using DirectX Ray Tracing accelerated by NVIDIA RTX and NVIDIA RT Cores.
Get more insights into the NVIDIA Research that's helping professionals simplify complex design workflows, and learn about the latest announcement of Omniverse, now in open beta.
Additional Resources:
Register for the Omniverse open beta
Learn about Universal Scene Description at NVIDIA
Get the latest news on NVIDIA Omniverse
Dive deeper into Pixar USD
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
09/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
09/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
09/09/2026
AI has moved firmly beyond experimentation in UK advertising, with more than eight in ten marketers (83%) now actively using or piloting AI in production, accor...
09/09/2026
IBC2026 - Stand 7.D22
At IBC2026, Pixitmedia by DataCore will showcase its latest capabilities designed to simplify distributed production, accelerate workflow...
09/09/2026
Stockholm, Sweden September 9th, 2026 At IBC2026, on booth 1.B47, Net Insight will showcase Open Live Media, its architecture for delivering resilient live ...
09/09/2026
Net Insight today announced that DMC Production Norway is continuing the use of its Open Live Media technology for premium European football, deploying Nimbra 5...
09/09/2026
Amagi, the media industry cloud platform for unified broadcast, streaming, and monetization, will showcase four new AI-native capabilities at IBC2026, Hall 5, S...
09/09/2026
Limecraft today announces version 2026.6 of its AI-powered production platform, extending capabilities for connected media operations. An AI-assisted approach t...
09/09/2026
Telestream, a global leader in media workflow technologies, today announced the next evolution of its Practical AI strategy, evolving its comprehensive portfoli...
09/09/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the appointment of Brian Doheny as Chief Executive Officer (CEO)....
09/09/2026
LiveU is now a Clarus Integrated Reseller, bringing Starlink's fast, reliable broadband directly into LiveU's cellular bonding EcoSystem through a singl...
09/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
09/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
09/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
09/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
09/09/2026
Wisycom is showcasing the latest additions to its ecosystem of professional RF technologies at IBC 2026 (Stand 8.D60). This includes its new MATF Wideband Anten...
09/09/2026
AMSTERDAM, IBC2026 VisualOn, Inc. and Cires21 today released an updated joint whitepaper at IBC 2026 demonstrating measurable, high-impact improvements in visu...
09/09/2026
Sony Electronics Introduces Its First Fisheye Zoom G Lens
Brie Clayton September 8, 2026
0 Comments
Compact, lightweight SEL814G Full-frame lens deliv...
09/09/2026
Blackmagic Design Announces DaVinci Resolve 21.1
Brie Clayton September 8, 2026
0 Comments
Major update adds AI assistant integration, expanded camera...
09/09/2026
Cuez Integrates AI into a Unified Broadcast Production Workflow
Brie Clayton September 8, 2026
0 Comments
Cuez announces the expansion of its cloud-ba...
09/09/2026
RT brings three packed days of live radio, entertainment, news, weather and fun
Join RT Radio 1: Morning Ireland, Oliver Callan, Today with David McCullagh,...
08/09/2026
Comcast Technology Solutions (CTS) has announced a multi-year agreement with A E...
08/09/2026
Spectra Logic today announced the availability of Media Insight, a new capabilit...
08/09/2026
Rogers Communications and Quebecor have announced a 12-year sublicensing agreement for French-language national NHL games beginning with the 2026-27 season. TVA...
08/09/2026
Skyline Communications and Bridge Technologies will demonstrate two integrations...
08/09/2026
Boland Communications will make the European debut of its 4K55HDR7SNB 55-inch super-narrow-bezel monitor at IBC2026 (Stand 12.C57, RAI Amsterdam, September 11-1...
08/09/2026
Ateme and Comcast Technology Solutions (CTS) have announced a collaboration comb...
08/09/2026
Haivision has joined the IBC Accelerator Media Innovation Programme as part of t...
08/09/2026
Blackmagic Design has announced price reductions on its PYXIS 6K and Cinema Camera 6K models, effective immediately through Blackmagic Design resellers worldwid...
08/09/2026
AI-Media will demonstrate its LEXI Suite at IBC2026 (Booth 5.C34, September 11-1...
08/09/2026
Bitmovin and Ad Insertion Platform (AIP) have announced the first live deploymen...
08/09/2026
Grass Valley will demonstrate story-centric media workflows at IBC2026 (Booth 9.A01, RAI Amsterdam, September 11-14), connecting newsroom production, content ma...
08/09/2026
M2A Media and Ateme have announced a partnership integrating Ateme's video processing solutions into M2A Media's MediaToAnywhere platform for live sport...
08/09/2026
Ikegami will exhibit at IBC2026 (Stand 12.A31, RAI Amsterdam, September 11-14), including a Day 1 introduction of new cameras in the UNICAM XE series. Additiona...
08/09/2026
Broadcast industry analysts will be gathering plenty of insights at the 2026 IBC Show this weekend in Amsterdam, but Caretta Research has offered up some though...
08/09/2026
SENSHI and DAZN have announced a global broadcast partnership that will bring SENSHI's live events free to viewers in more than 200 markets. The partnership...
08/09/2026
New architecture built with Evertz will bring 4K HDR to Monday Night Football, N...
08/09/2026
Built for rap producers, by rap producers
Sauceware Audio, the independent plug-in company founded by Grammy-nominated producer Jacob (Travis Scott, 21 Sava...
08/09/2026
Classic Sound Techniques design revived
Warm Audio's latest release delivers a meticulous recreation of the preamp circuitry employed by the Sound Techn...
08/09/2026
Latest soft synth inspired by the Memorymoog
XILS Lab have just launched a software instrument that draws its inspiration from Moog's iconic Memorymoog,...
08/09/2026
The Airport Chaplain takes off as SBS's biggest launch of 2026
8 September, 2026
Media releases
1.67 million viewers on National Total TV to date
Best...
08/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
08/09/2026
Mo-Sys, the world-leading developer of virtual production, camera robotics and image tracking technology, has completed a business restructuring, which has incl...
08/09/2026
New York, September 8, 2026 The TSAmediaHUB audiovisual contribution and distribution infrastructure developed by Telef nica's Audiovisual Services area re...
08/09/2026
Expanded Riyadh operation brings Asharq and Thmanyah services together on a resilient on-premises Pebble platform.
Pebble, the leading automation, content mana...
08/09/2026
Techex, a pioneering leader in live video workflows, will showcase its broadest software feature set to date at IBC 2026 (Stand 2.B45), extending its lead in so...
08/09/2026
Visitors to Grass Valley's booth at IBC2026 will be introduced to new Framelight X capabilities that connect content acquisition, management, editing and pu...
08/09/2026
BCNEXXT will showcase the latest evolution of Vipe at IBC2026 (Stand 2.B09), introducing a series of innovations designed to deliver higher-quality audience exp...