
Reflections have never looked so good.
Artists are using NVIDIA RTX GPUs to take real-time graphics to the next level, creating visuals with rendered surfaces and light reflections to produce incredible photorealistic details.
The Marbles RTX technology demo, first previewed at GTC in March, ran on a single NVIDIA RTX 8000 GPU. It showcased how complex physics can be simulated in a real-time, ray-traced world.
During the GeForce RTX 30 Series launch event in September, NVIDIA CEO Jensen Huang unveiled a more challenging take on the NVIDIA Marbles RTX project: staging the scene to take place at night and illustrate the effect of hundreds of dynamic, animated lights.
Marbles at Night is a physics-based demo created with dynamic, ray-traced lights and over 100 million polygons. Built in NVIDIA Omniverse and running on a single GeForce RTX 3090 GPU, the final result showed hundreds of different light sources at night, with each marble reflecting lights differently and all happening in real time.
Beyond demonstrating the latest technologies for content creation, Marbles at Night showed how creative professionals can now seamlessly collaborate and design simulations with incredible lighting, accurate reflections and real-time ray tracing with path tracing.
Pushing the Limits of Creativity
A team of artists from NVIDIA collaborated and built the project in NVIDIA Omniverse, the real-time graphics and simulation platform based on NVIDIA RTX GPUs and Pixar's Universal Scene Description.
Working in Omniverse, the artists were able to upload, store and access all the assets in the cloud, allowing them to easily share files across teams. They could send a link, open the file and work on the assets at the same time.
Every single asset in Marbles at Night was hand-made, modeled and textured from scratch. Marbles RTX Creative Director Gavriil Klimov bought over 200 art supplies and took reference photos of each to capture realistic details, from paint splatter to wear and tear. Texturing - a process that allows artists to transfer details from one model to another - was done entirely in Substance Painter, with multiple variations for each asset.
In Omniverse, the artists manually crafted everything in the Marbles project using RTX Renderer and a variety of creative applications like 3ds Max, Maya, Cinema 4D, ZBrush and Blender. The simulation platform enabled the creative team to view all content at the highest possible quality in real time, resulting in shorter cycles and more iterations.
Nearly a dozen people were working on the project remotely from locations as far afield as California, New York, Australia and Russia. Although the team members were located around the world, Omniverse allowed them to work on scenes simultaneously thanks to Omniverse Nucleus. Running on premises or in the cloud, the module enabled the teams to collaborate in real time across vast distances.
The collaboration-based workflow, combined with the fact the project's assets were stored in the cloud, made it easier for everyone to access the files and edit in real time.
The final technology demo completed in Omniverse resulted in over 500GB worth of texture data, over 100 unique objects, more than 5,000 meshes and about 100 million polygons.
The Research Behind the Project
NVIDIA Research recently released a paper on the reservoir-based spatiotemporal importance resampling (ReSTIR) technique, which details how to render dynamic direct lighting and shadows from millions of area lights in real time. Inspired by this technique, the NVIDIA rendering team, led by distinguished engineer Ignacio Llamas, implemented an algorithm that allowed Klimov and team to place as many lights as they wanted for the Marbles demo, without being constrained by lighting limits.
Before, we were limited to using less than 10 lights. But today with Omniverse capabilities using RTX, we were able to place as many lights as we wanted, said Klimov. That's the beauty of it - you can creatively decide what the limit is that works for you.
Traditionally, artists and developers achieved complex lighting using baked solutions. NVIDIA Research, in collaboration with the Visual Computing Lab at Dartmouth College, produced the research paper that dives into how artists can enable direct lighting from millions of moving lights.
The approach requires no complex light structure, no baking and no global scene parameterization. All the lights can cast shadows, everything can move arbitrarily and new emitters can be added dynamically. This technique is implemented using DirectX Ray Tracing accelerated by NVIDIA RTX and NVIDIA RT Cores.
Get more insights into the NVIDIA Research that's helping professionals simplify complex design workflows, and learn about the latest announcement of Omniverse, now in open beta.
Additional Resources:
Register for the Omniverse open beta
Learn about Universal Scene Description at NVIDIA
Get the latest news on NVIDIA Omniverse
Dive deeper into Pixar USD
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
03/09/2026
Yospace will be at IBC from 11th - 14th September (booth 5.C78). For more inform...
03/09/2026
NEP Group has announced leadership changes at Creative Technology Group. Founder and CEO Graham Andrews will step away from day-to-day leadership at the end of ...
03/09/2026
The NFL and TikTok have announced a multi-year partnership renewal expanding the league's presence on the platform. NFL posts on TikTok increased more than ...
03/09/2026
Grass Valley has appointed Ronny Van Geel as Vice President, Cameras. Van Geel began his career in 1999 at Philips DVS and moved into product management in 2005...
03/09/2026
Telestream has announced Vantage Super Resolution, an AI-powered upscaling capability for the Vantage media workflow platform, developed in collaboration with N...
03/09/2026
Solid State Logic (SSL) will debut the TCA Tour at IBC2026 (Hall 8, Stand 8.B45), a portable production system built from System T components in a desktop frame...
03/09/2026
DPA Microphones has announced the 6388 CORE Headset Microphone, making its debut at IBC2026 (Hall 8, Stand D60). The supercardioid headset features a physicall...
03/09/2026
Qvest will present a multi-vendor Dynamic Media Facility (DMF) showcase at IBC2026 (Booth 10.C24), demonstrating how the EBU's DMF architecture can be imple...
03/09/2026
Imagine Communications will showcase the Magellan PanelFlex control surface and other control portfolio updates at IBC2026 (Stand 1.B73, RAI Amsterdam, Septembe...
03/09/2026
Bridge Technologies will announce at IBC2026 (Booth 1.A71) that its VB440 production probe is now available as a software-based solution, deployable on commerci...
03/09/2026
Audio-Technica has unveiled the BP350ST MS (mid-side) microphone in two versions: the camera-mount BP350ST-UL and the boundary or gooseneck-mountable BP350ST-UB...
03/09/2026
Telos Alliance will introduce updates to the J nger Audio flexAI audio processin...
03/09/2026
DUNKMAN, the professional dunk league founded by Shaquille O'Neal in partner...
03/09/2026
Orlando's WRDQ TV 27, WFTV Channel 9 previously named over-the-air broadcast...
03/09/2026
EverPass Media has announced a multi-year commercial distribution agreement with Netflix, expanding on an existing partnership that has delivered NFL Christmas ...
03/09/2026
Yahoo Sports and Apple TV have announced a partnership to deliver alternate broadcasts of select Friday Night Baseball and MLS games on the Yahoo Sports website...
03/09/2026
With another academic year underway, college athletic departments across the cou...
03/09/2026
Facility becomes permanent home of NFL Live on Sept. 9; centerpiece studio for c...
03/09/2026
Create musical synth bass sounds from scratch
Anthony Marinelli Music have recently announced the launch of Bass DNA, a new online course that teaches music...
03/09/2026
Most powerful Tonex hardware to date
IK Multimedia's latest release introduces their most advanced Tonex hardware unit to date, combining their AI Machi...
03/09/2026
Upmix & downmix software upgraded
Penteo Audio Plugins have announced that the latest version of their powerful upmix and downmix software is now available....
03/09/2026
With the start of the new apprenticeship year, young talent has once again begun their professional careers at SGL Carbon's sites in Germany. Recently, the ...
03/09/2026
With the industry increasingly embracing hybrid, software-defined production models, Calrec will preview a series of Argo and ImPulseV software enhancements at ...
03/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/09/2026
Recognizing the ever-increasing demands for media throughput in challenging environments like post-production, two leaders in network technology have worked tog...
03/09/2026
EVS, a leader in live video technology and production infrastructure solutions, and Matrox Video, a leader in software-defined media technology and IP-based vid...
03/09/2026
AJA Debuts OG-FiDO-4 openGear Four-Channel SDI/Fiber Conversion Cards
Brie Clayton September 3, 2026
0 Comments
New product family expands 12G-SDI and...
03/09/2026
Nice Touch launches V2 of its AI edit assistant for professional editors
Brie Clayton September 3, 2026
0 Comments
Built by two editors with twelve ye...
03/09/2026
Accedo, a global provider of video streaming software and services, and MediaKind, a world-leading video technology company and the number one independent provi...
03/09/2026
International research from Big Blue Marble puts a consumer churn number against a technical failure, and sets out what streaming providers must fix before 2030...
03/09/2026
High-performance points of presence power video streaming delivery to large audiences across Latin America with guaranteed quality of experience
Broadpeak , a ...
03/09/2026
Dalet, a leading technology and service provider for media-rich organizations, will unveil the next evolution of Dalia at IBC2026 (7.A43), its media-aware agent...
03/09/2026
CGI (TSX: GIB.A) (NYSE: GIB), one of the world's largest independent IT and business consulting services firms, will showcase CGI OpenMedia Evolve and CGI d...
03/09/2026
LiveU is participating in the IBC Accelerator Incubator 2026: Smart Stories The New Knowledge Architecture for Content Production, an industry-wide initiative...
03/09/2026
Broadcast Solutions, a leading systems integrator and provider of innovative solutions for the broadcast and media industry, has taken another major step in its...
03/09/2026
Quortex today announced that it will showcase how it is accelerating innovation and the transition to IP at IBC 2026. The company will debut its newest intellig...
03/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/09/2026
The EZDRM approach to Revenue Security on streaming video can be visualized as a multi-dimensional set of solutions. A growing dimension of that approach is the...
03/09/2026
From field capture to management, control and production, Kiloview will demonstrate one connected Hybrid AV-over-IP workflow including a complete 4RU producti...
03/09/2026
Mediagenix, a global leader in smart content solutions to profitably connect the right content to the right audience, today announced Mediagenix Curation, a new...
03/09/2026
LucidLink, the Emmy-winning cloud-native file streaming platform for instant, secure access to large files, today announced the next step in its vision to make ...
03/09/2026
Fraudulent communications purportedly from Screen Australia 3 September 2026
Screen Australia is aware of scam attempts involving fake emails and promotional m...