
Reflections have never looked so good.
Artists are using NVIDIA RTX GPUs to take real-time graphics to the next level, creating visuals with rendered surfaces and light reflections to produce incredible photorealistic details.
The Marbles RTX technology demo, first previewed at GTC in March, ran on a single NVIDIA RTX 8000 GPU. It showcased how complex physics can be simulated in a real-time, ray-traced world.
During the GeForce RTX 30 Series launch event in September, NVIDIA CEO Jensen Huang unveiled a more challenging take on the NVIDIA Marbles RTX project: staging the scene to take place at night and illustrate the effect of hundreds of dynamic, animated lights.
Marbles at Night is a physics-based demo created with dynamic, ray-traced lights and over 100 million polygons. Built in NVIDIA Omniverse and running on a single GeForce RTX 3090 GPU, the final result showed hundreds of different light sources at night, with each marble reflecting lights differently and all happening in real time.
Beyond demonstrating the latest technologies for content creation, Marbles at Night showed how creative professionals can now seamlessly collaborate and design simulations with incredible lighting, accurate reflections and real-time ray tracing with path tracing.
Pushing the Limits of Creativity
A team of artists from NVIDIA collaborated and built the project in NVIDIA Omniverse, the real-time graphics and simulation platform based on NVIDIA RTX GPUs and Pixar's Universal Scene Description.
Working in Omniverse, the artists were able to upload, store and access all the assets in the cloud, allowing them to easily share files across teams. They could send a link, open the file and work on the assets at the same time.
Every single asset in Marbles at Night was hand-made, modeled and textured from scratch. Marbles RTX Creative Director Gavriil Klimov bought over 200 art supplies and took reference photos of each to capture realistic details, from paint splatter to wear and tear. Texturing - a process that allows artists to transfer details from one model to another - was done entirely in Substance Painter, with multiple variations for each asset.
In Omniverse, the artists manually crafted everything in the Marbles project using RTX Renderer and a variety of creative applications like 3ds Max, Maya, Cinema 4D, ZBrush and Blender. The simulation platform enabled the creative team to view all content at the highest possible quality in real time, resulting in shorter cycles and more iterations.
Nearly a dozen people were working on the project remotely from locations as far afield as California, New York, Australia and Russia. Although the team members were located around the world, Omniverse allowed them to work on scenes simultaneously thanks to Omniverse Nucleus. Running on premises or in the cloud, the module enabled the teams to collaborate in real time across vast distances.
The collaboration-based workflow, combined with the fact the project's assets were stored in the cloud, made it easier for everyone to access the files and edit in real time.
The final technology demo completed in Omniverse resulted in over 500GB worth of texture data, over 100 unique objects, more than 5,000 meshes and about 100 million polygons.
The Research Behind the Project
NVIDIA Research recently released a paper on the reservoir-based spatiotemporal importance resampling (ReSTIR) technique, which details how to render dynamic direct lighting and shadows from millions of area lights in real time. Inspired by this technique, the NVIDIA rendering team, led by distinguished engineer Ignacio Llamas, implemented an algorithm that allowed Klimov and team to place as many lights as they wanted for the Marbles demo, without being constrained by lighting limits.
Before, we were limited to using less than 10 lights. But today with Omniverse capabilities using RTX, we were able to place as many lights as we wanted, said Klimov. That's the beauty of it - you can creatively decide what the limit is that works for you.
Traditionally, artists and developers achieved complex lighting using baked solutions. NVIDIA Research, in collaboration with the Visual Computing Lab at Dartmouth College, produced the research paper that dives into how artists can enable direct lighting from millions of moving lights.
The approach requires no complex light structure, no baking and no global scene parameterization. All the lights can cast shadows, everything can move arbitrarily and new emitters can be added dynamically. This technique is implemented using DirectX Ray Tracing accelerated by NVIDIA RTX and NVIDIA RT Cores.
Get more insights into the NVIDIA Research that's helping professionals simplify complex design workflows, and learn about the latest announcement of Omniverse, now in open beta.
Additional Resources:
Register for the Omniverse open beta
Learn about Universal Scene Description at NVIDIA
Get the latest news on NVIDIA Omniverse
Dive deeper into Pixar USD
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
01/09/2026
Bridge Technologies will announce at IBC2026 (Booth 1.A71) that its VB440 produc...
01/09/2026
DAZN has announced an agreement to acquire EverPass Media, a commercial sports distribution platform serving bars, restaurants, hotels, and other venues in the ...
01/09/2026
The USTA and Kalshi have announced a multi-year partnership making Kalshi the Official Prediction Market Partner of the US Open, beginning with the 2026 US Open...
01/09/2026
MASV will exhibit at IBC2026 (Booth 5.B40, RAI Amsterdam, September 11-14). CTO Majed Alhajry will appear on a panel session, A Tale of Two Feeds: Automation o...
01/09/2026
FingerWorks Telestrators has announced a partnership with Broadcast Rental to ex...
01/09/2026
FOR-A has announced the expansion of viztrick AiDi into two dedicated products: Go Vertical! AiDi and AiDi Sports Hub. Developed by Nippon TV and delivered glob...
01/09/2026
Sony Pictures Television has launched Live TV on PS5, a free ad-supported streaming experience available to PS5 players in the United States. The service is acc...
01/09/2026
Friedrichstadt-Palast in Berlin has installed a Riedel production infrastructure spanning video, intercom, control, and I/O across the venue, implemented in col...
01/09/2026
Arkona technologies GmbH has announced an OEM partnership with BFE Studio und Medien Systeme GmbH to offer arkona-branded control panels for its SDI-IP routing ...
01/09/2026
Cricket Australia has launched Cricket TV, a direct-to-consumer streaming service built on Eluvio's Content Fabric platform. The service is currently in ear...
01/09/2026
Eluvio has announced it was selected to power Pasifika , a new direct-to-consume...
01/09/2026
Layercake, the company behind the intelligent media workflow platform Streamcake, has appointed Jon Marquard as Director and Chairperson. The appointment marks ...
01/09/2026
Gravity Media has announced a multi-year renewal of its agreement with Stawell Gift Event Management to produce the complete broadcast of the Powercor Stawell G...
01/09/2026
Beam Dynamics will exhibit at IBC2026 for the first time (Stand 14.FT29, Hall 14), introducing License Intelligence, a new module for managing software licenses...
01/09/2026
Interra Systems has announced that ZOO Digital has selected BATON for file-based quality control across its media workflows. ZOO Digital delivers localized ente...
01/09/2026
Bridge Technologies has announced the deployment of its VB330 monitoring probe at Sunrise, supporting the Swiss telecommunications provider's IP-based telev...
01/09/2026
Riedel Communications has announced the continued expansion of its managed coach communications partnership with Scottish Rugby Union, now entering its third se...
01/09/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, includ...
01/09/2026
SMPTE today detailed the centerpiece of its IBC2026 program: the SMPTE Roadshow: Future of Media Infrastructure, a full-day workshop on Monday, 14 September, th...
01/09/2026
Inside the Music and Sound of Michael
Sound Particles have announced an upcoming webinar with John Warhurst, the Academy Award- and BAFTA-winning supervisin...
01/09/2026
Piano offers tutorials, lessons & feedback via app
Roland have just launched a new digital piano that integrates with a mobile app in an effort to encourage...
01/09/2026
Update introduces 7.1.4 support via Dante
Trinnov have just announced a software update that will allow Nova units with eight licensed Optimizer channels to...
01/09/2026
SBS secures exclusive rights to FIFA World Cup 2030
1 September, 2026
Media releases
Major sports rights deal ensures all Australians will be able to view...
01/09/2026
SBS announces the launch of outcomes-based measurement across its network
1 September, 2026
Media releases
New offer sees national broadcaster put outcomes...
01/09/2026
Revealed: The Booster Economy' how $140bn+ in everyday inheritances'...
01/09/2026
SBS census explorer to provide new insights into contemporary Australia
1 September, 2026
Media releases
The 2026 Census Explorer will give marketers new i...
01/09/2026
SBS and oOh!media launch exclusive SBS News content partnership across office, a...
01/09/2026
SBS offers marketers greater reach with extension into outdoor, creator economy ...
01/09/2026
SBS and The Guardian join forces to supersize sustainability challenge for 2027
1 September, 2026
Media releases
SBS Media and Guardian Australia have join...
01/09/2026
SBS goes deeper in 2027 with provocative Australian documentaries, star-studded ...
01/09/2026
Amazon MGM Studios have commissioned a new thrilling 6-part drama, Crouch End, b...
01/09/2026
New York August 31, 2026 Nielsen is announcing four new local methodology enhancements that will be activated into Local TV currency data starting today, Au...
01/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
01/09/2026
Pronology, a developer of cutting-edge broadcast workflow solutions, showcases the newest capabilities for its StreamFile Core platform at the 2026 IBC Show (S...
01/09/2026
PROTON Unveils Next-Generation FLEXY Camera at IBC 2026
Brie Clayton September 1, 2026
0 Comments
10-metre serialised coax unlocks new perspectives an...
01/09/2026
Hulu Drama The Season Graded with DaVinci Resolve Studio
Brie Clayton September 1, 2026
0 Comments
Senior Colorist Mark Kueper of Picture Shop crafts ...
01/09/2026
Pluxbox Launches CoreOC to Transform Mission-Critical Media Operations
Brie Clayton September 1, 2026
0 Comments
A vendor-agnostic operational control l...
01/09/2026
Layercake, the company behind the intelligent media workflow platform Streamcake, today announced the appointment of Jon Marquard as Director and Chairperson. T...
01/09/2026
Actus Digital, a LiveU company, will unveil the next generation of its Actus X platform at IBC2026 on LiveUs Stand 7.C24, demonstrating how broadcasters can sim...
01/09/2026
Broadcast Solutions, a leading systems integrator and provider of innovative solutions for the broadcast media industry, delivered transformational technology a...
01/09/2026
Quortex, the intelligent video technology company carved out from Synamedia by Lumine Group, today announced that Odisha Television Network (OTV), the leading r...