
CTO Carl Ludwig of Blue Sky Studios discusses the latest technology used to render Epic's rich environment and magical characters
In February 1986, six people who had worked in Elmsford, New York, at MAGI on Disney's Tron, decided to form a computer animation company. The founders Carl Ludwig, Dr. Eugene Troubetzkoy, Chris Wedge, Alison Brown, David Brown, and Michael Ferraro named it Blue Sky Studios. Ludwig was an electrical engineer who had worked for NASA on tracking systems for the Apollo mission's lunar module. Troubetzkoy had put a PhD in theoretical physics to work creating computer simulations of nuclear particle behavior. Wedge was a classically trained animator with a master's degree in computer graphics from Ohio State University.
Working for months without pay in the early days, Troubetzkoy, Ferraro, and Ludwig developed proprietary physics-based rendering software called CGI Studio. During the next 10 years, the small studio survived as an effects house for commercials and feature films. Then, Wedge persuaded the Blue Sky team to work on a short animated film.
That film, Bunny, won an Oscar in 1998, and caused ripples in CG circles: Ludwig and Troubetzkoy's software had made possible the first use of radiosity throughout an animated film. The physically based rendering gave the film a unique, natural look. And that film transformed Blue Sky Studios, soon after acquired by Twentieth Century Fox, into a feature animation studio now known, especially, for its Ice Age films. The studio's most recent animated feature, Epic, sends the CG camera from the human world into a backyard as seen from the tiny characters who live there. (Read a Q&A with Chris Wedge in the May/June 2013 issue of CGW.)
CGW Contributing Editor Barbara Robertson spoke with Carl Ludwig, vice president and chief technology officer at Blue Sky Studios, about the innovative studio's latest film, Epic.
Did you develop new technology specifically for this film? We're in constant development; we develop things all along, but this is the first film where we've really pulled out all the stops and could show what we do. The human animation is extraordinary. The lighting is incredible. We have extensive use of subsurface diffusion that allowed us to do forest scenes with glowing leaves and appropriate shadows. The leaves glow when sunlight hits them.
Chris [Wedge] was very clear about what he wanted. It was a challenge, but he had faith that we could to it, and we did. And, it wasn't just people in research, it was rigging, it was every department. Everyone stepped up to the plate. Chris wanted to take advantage of our strength, and we certainly did in this movie. It's beautiful. Gorgeous. The amount of detail is amazing.
Is the extensive use of subsurface diffusion due to faster hardware? In general, it's just that we've moved on with our development. We started with raytracing in 1987, from our inception, because it simulates the way light behaves, and that allows you to simulate the physical reality in nature: the subsurface diffusion, the way the shadows play, radiosity. We have all that, and have been doing it for years. Everyone said we were crazy. Now, everyone is jumping on the bandwagon, but we have a big lead.
Each film brings us another notch up, and for this film, we really pushed it. We can do almost real-time lighting now we can change one light at a time and recalculate shadows and that helps with production speed.
Didn't the amazing amount of detail affect rendering speed, though? Yes. But, there is a reason we can do a tremendous amount of detail. Most people raytrace the polygons. We don't do that. We don't subdivide into polygons. We track directly to bicubic patches; we solve the intersections directly and quickly, and that makes a huge difference. It saves a lot of memory. It took years and years to develop this capability; it didn't come easy. But we've been doing it for years, and we're cashing in on it now.
We also have a power voxel capability that allows us to render fine detail at huge distances. Saving memory is extraordinarily important, and we do that very well. It allows us to render a complex scene and still contain it within the allotted memory.
And, the raytracer is built with intelligence in mind. It's not a simple path tracer that starts a ray and lets it go. At every intersection, we make decisions about what to do next, how many rays should be fired next, and where they should be fired.
How is the raytracer making decisions? You could consider it an information-gathering exercise. The ray reaches an intersection and asks, What do I do now? What information do I need? What don't I need?' It makes decisions based on what it knows so far and what it needs to know, and decides what to do. Maybe the ray reaches a surface and there are a number of lights on that surface. It asks which lights contribute more and which contribute less. That's a very simple decision to make.
We spent years trying to get something to look right, and then we figured out how to make it faster. When CPUs were slow and memory was sparse, we had to really concentrate on those things. We laid that groundwork at a time when there was no other way to do it, and it serves us well now. And, all that background of making the renderer faster led to this way of making decisions properly.
Tell us about your interactive lighting. A number of years ago, we threaded all the code, and now machines have multiple cores. So, now we can bring in a scene, and once we have it, we can move one light at a time and re-render it. Of course, the first render takes longer, and if you change more than one light at a time, it slows down, but you usually change only one at a time. I have a frame in front o
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
04/06/2026
Sony Electronics is introducing the SRG-AS10, a 4K 60p-compatible PTZ auto-frami...
04/06/2026
This recent grad from Spring, TX, led creative-video output for the Aggies' men's basketball team last season and has been producing video and creating ...
04/06/2026
For the first time at a women's golf major, every player in the field will r...
04/06/2026
Three Panasonic PT-RQ45 40,000-lumen 3-Chip DLP projectors made their first live...
04/06/2026
Bitmovin and Akamai have announced a collaboration with NRJ Group, a French mult...
04/06/2026
Telestream will exhibit at InfoComm 2026 (Booth N7952), demonstrating media work...
04/06/2026
Sony has announced the development of RIALTO 65, a 65mm format image sensor block for the VENICE 2 digital cinema camera, targeting release in the first half of...
04/06/2026
KOKUSAI DENKI Electric America will exhibit at InfoComm 2026 (Booth N8025, June ...
04/06/2026
Bell Media's TSN and RDS are the exclusive Canadian broadcasters of FIFA Wor...
04/06/2026
The Challenge: Receiving Heavy Media Files From Road Games Quickly and ReliablyT...
04/06/2026
MASV, a managed file transfer platform used in broadcast and live sports product...
04/06/2026
NESN has announced the appointment of Fahad Haider as Vice President of Operations and Engineering. Haider returns to NESN, where he previously served as Vice P...
04/06/2026
David J. Halberstam, who spent almost 50 years in sports as a broadcaster and an executive, died June 2 after a years-long battle with brain cancer.
Over his l...
04/06/2026
Although collegiate production programs are tasked with delivering high-quality ...
04/06/2026
California studio, two production trucks, global distribution system are combine...
04/06/2026
New global program empowers and supports storytellers through scriptwriting course and access to industry experts
TikTok and Sundance Institute today announce...
04/06/2026
Steinberg DAWs now boast in-depth Tonalic integration
Celemony's innovative virtual session musician plug-in has just received an update that brings ARA...
04/06/2026
Get Hands-On With Over 20 Mic Brands
GearExpo UK is fast approaching, and if you've been looking for a chance to check out some new mics, then you'r...
04/06/2026
Combos feature new Amplifier Intelligence engine
Positive Grid's latest release sees the company introduce two new combo amplifiers that promise to offe...
04/06/2026
Is Your Job Making You Work this June?
4 June, 2026
Media releases
SBS Launches the World Cup Watchers' Rights Association to Stand Up For Australians&...
04/06/2026
Statement regarding unauthorised use of SBS logos on third party social content
4 June, 2026
Media releases
SBS has become aware of social media posts in c...
04/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/06/2026
Bitmovin, a leading provider of video streaming infrastructure, and Akamai, the cybersecurity and cloud computing company that powers and protects business onli...
04/06/2026
American Underground (AU), the Startup Hub of the South and a community of mor...
04/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/06/2026
NVIDIA and Microsoft Reinvent Windows PCs for the Age of Personal AI
Brie Clayton June 3, 2026
0 Comments
RTX Spark - a 1-Petaflop Superchip, the Full...
04/06/2026
Inside the Peaky Blinders: The Immortal Man Grade
Brie Clayton June 3, 2026
0 Comments
Simone Grattarola discusses shaping the look in DaVinci Resolve...
04/06/2026
Cine Gear Expo Announces 2026 Awards of Excellence Recipients
Brie Clayton June 3, 2026
0 Comments
Ed Lachman ASC, Caleb Deschanel ASC, and M. David M...
04/06/2026
St. Vincents Live with Orchestra Tour to Feature Berklee Alum Ruby Plume Berklee alumni St. Vincent and Ruby Plume will appear on the same bill across seven d...
04/06/2026
Back to All News
All the Truth in My Lies Coming to Netflix on August 28
Entertainment
04 June 2026
GlobalSpain
Link copied to clipboard
Download the imag...
04/06/2026
Back to All News
Larry Tanz, VP of Content, EMEA, Delivers a Keynote Speech at ...
04/06/2026
Back to All News
Turn Your Living Room into a Stadium With the New FIFA World ...
04/06/2026
Keeping conversations real on LinkedIn Published on Jun 4, 2026 Categories: Product News
LinkedIn Corporate Communications
Share
LinkedIn
Facebook ...
04/06/2026
BackStory follows four Irish young people as they travel back to their parents' homelands
Modern Irish identity is enriched by cultures and influences from...
04/06/2026
June's forecast with GeForce NOW: 100% chance of gaming.
GeForce NOW is lining up new adventures for the month, from big-name blockbusters to quirky indies...
03/06/2026
SES and Viva, Mexico's ultra low-cost airline, have launched multi-orbit satellite inflight connectivity on Viva's Airbus aircraft. A total of 60 A320s ...
03/06/2026
The College Football Playoff, ESPN, and TNT Sports have announced kick times and...
03/06/2026
RED Digital Cinema will exhibit at Cine Gear Expo 2026 (Booth 33, June 5-6, Universal Studios Lot), hosting three panels and hands-on product demonstrations.
P...
03/06/2026
Roku has announced the Soccer Zone, a dedicated hub for FIFA World Cup 2026 content available across the United States, Canada, Mexico, Brazil, Colombia, Argent...