
Blender Apple Motion: Spaceship Tutorial Project
Simon Ubsdell January 3, 2023
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Part One of this (seven part) introductory course for Apple Motion users who are new to Blender, in which we'll create 3D scene elements in Blender and bring them into Motion for the rest of the 3D build and animation. Although it's not a very plausible spaceship, this tutorial project will provide a very useful tour of a range of key concepts and workflows.
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Blender Apple Motion: Spaceship Tutorial part 1
Download Apple's Reality Converter here (and make sure you have the latest version!): https://developer.apple.com/news/?id=
Blender viewport navigation tutorial (and other application overview tutorials): https://youtu.be/ILqOWe3zAbk
Assets: https://drive.google.com/file/d/10JGA
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Blender Apple Motion: Spaceship Tutorial part2
Part Two of this introductory course for Apple Motion users who are new to Blender, in which we'll create 3D scene elements in Blender and bring them into Motion for the rest of the 3D build and animation. In this part we'll learn some new modelling techniques, discover more about materials and take a quick dive into UV editing.
Assets: https://drive.google.com/file/d/10S5Y
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Blender Apple Motion: Spaceship Tutorial part 3
Part Three of this introductory course for Apple Motion users who are new to Blender, in which we'll be spending our time in Blender getting into some juicy modelling techniques that build on everything we've learned so far.
Assets: https://drive.google.com/file/d/10S5Y
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Blender Apple Motion: Spaceship Tutorial part 4
The fourth and final part of this introductory course for Apple Motion users who are new to Blender, and in this final part we'll bring our spaceship build into Motion and light and animate the final scene, bringing to an end our epic journey. But wait there's more three more parts, in fact, so stay tuned!
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Blender Apple Motion: Spaceship Tutorial part 5
In this fifth installment of this introductory course for Apple Motion users who are new to Blender we'll be looking at using Blender's powerful texture paint to give our spaceship a worn and battered look.
Please note that my suggested method for creating the Normal Map using Normal Map Online is probably not the best way to go, as I will demonstrate in the next part.
Normal Map Online: http://cpetry.github.io/NormalMap-Onl
Assets: https://drive.google.com/file/d/10Z_V
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