
Maxon Brings Exclusive Preview of Fall Innovations to IBC2026
Brie Clayton September 10, 2026
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IBC attendees will get the first look at new creative capabilities and workflow advancements coming to Cinema 4D, ZBrush, Autograph, Redshift and Red Giant
Maxon, maker of powerful, approachable software solutions for creators working in 2D and 3D design, motion graphics, visual effects and visualization, is heading to IBC2026 with a first look at new features coming to Maxon One this fall, alongside some of the biggest product advances Maxon has delivered over the past year.
From September 11-14 at RAI Amsterdam, visitors to the Maxon booth 7.B24 in Hall 7 can get a sneak peek at upcoming capabilities across Cinema 4D, ZBrush, Autograph, Redshift and Red Giant and catch up on recent advances across the Maxon ecosystem. Maxon will showcase the latest advances already delivered across the toolset, alongside artist presentations, workflow demonstrations, and opportunities to meet directly with the teams building the tools. Happy hours at the Maxon booth and a community event after hours offer the perfect opportunity for artists to connect over their beverage of choice.
We're constantly listening to artists and building on the technology underneath our products so that each release opens up more creative possibilities, said David McGavran, CEO of Maxon. A lot happens between the big momentous releases; we're building a technology stack that will continuously enable more creativity, so artists can do something today that they couldn't do a year ago. IBC is a chance to come see what we've been building, experience the latest updates, and get a show-only preview of what's coming next.
Maxon at IBC2026: What's New and What's Next Throughout the year, teams across Cinema 4D, ZBrush, Redshift, Red Giant and Autograph continue shipping new capabilities, performance improvements, and workflow enhancements, so users never have to wait for one major yearly release to get the latest updates. At IBC2026, attendees can catch up on those new features and get an exclusive first look at what's coming in one of Maxon's most exciting ecosystem releases to date.
Cinema 4D: More Ways to Build, Simulate and Create Cinema 4D's recent developments have expanded both creative capability and day-to-day workflow, from simulation and modeling to UVs and production tools. At IBC, Maxon will show how that progress continues this fall with major new capabilities designed to have a significant impact on how artists work and what they can achieve.
A completely modernized UV workflow: Cinema 4D's redesigned UV Editor brought professional unwrapping, packing, seam editing, texel density tools and UDIM support directly into the application, keeping the production workflow in one place.
More precise MoGraph workflows: New Cloner distribution options, including Edge, Rivet and UV Projection modes, give artists more direct control over how objects are placed and animated without complex workarounds.
More intuitive simulation-powered modeling: Fabric Brush uses Cinema 4D's simulation system to let artists shape soft materials directly in the viewport, creating folds, draping and deformation without complex rigs.
Coming next: At IBC, Maxon will preview the next major evolution of Cinema 4D, with substantial new capabilities that continue expanding how artists build, populate and simulate complex 3D worlds.
ZBrush: Create Anywhere With Smoother Sculpting Workflows ZBrush continues expanding professional sculpting workflows across desktop and iPad, giving artists more flexibility in how and where they work, while reducing friction across the entire production pipeline.
More places to create: Native Windows on Arm support expands where artists can sculpt.
Stronger pipeline connections: Direct Substance Painter integration streamlines texturing workflows.
Continued workflow refinement: ZModeler and pipeline improvements keep everyday work moving faster.
Coming next: At IBC, Maxon will preview how ZBrush is becoming a more complete end-to-end sculpting workflow across desktop and iPad, with improvements designed to minimize app-switching and keep artists in the creative flow.
Redshift: See Changes Faster, Stay in the Creative Flow Redshift continues to improve the speed and responsiveness of the rendering experience, with the latest improvements focused on helping artists visualize changes faster, work more fluidly, and get more from the hardware they already use.
Faster interactivity: Redshift responds more quickly as artists adjust lights and materials.
Smarter memory use: A new memory architecture improves efficiency across a wider range of hardware.
Tighter Cinema 4D integration: Streamlined material workflows reduce steps and keep artists in the flow.
Coming next: At IBC, Maxon will preview major Redshift improvements in performance and interactivity, plus new creative capabilities including procedural fur and more cinematic color workflows.
Red Giant: More Creative Power, Better Performance Red Giant continues to expand what motion designers and VFX artists can create while improving the speed, responsiveness, and capability of the tools across Maxon workflows.
Faster Universe effects: Core tools like Glow, Chromatic Aberration and RGB Separation are being modernized for major performance gains.
More Maxon inside Red Giant: Maxon Noise brings Cinema 4D's versatile procedural noises into Universe.
Deeper integration in Autograph: More Red Giant tools and capabilities are being incorporated into Autograph workflows.
Coming next: At IBC, Maxon will preview new creative tools including AI-powered relighting with Scene Light, designed to make complex lighting changes faster while keeping artists in control.
Autograph: A Modern 2D/3D Motion G
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