
The NCAA Division I Wrestling Championships is one of the most unusual projects that ESPN works on all year. That alone makes what the network is accomplishing this weekend at Madison Square Garden all the more impressive.
For the third consecutive year, ESPN is offering coverage of every match of the NCAA Division I Wrestling Championships, running through Saturday at Madison Square Garden.
We have no regular season in wrestling, and we come to this event every year for three days and try to be at our best right out of the gate, says John Vassallo, senior coordinating producer, ESPN. Working with this crew, we have to get everything ready to be at that high level - production, programming, and operation.
Beginning Thursday and continuing through the finals on Saturday night, ESPN will televise and stream every session, every mat, and every match of the NCAA Wrestling Championships across ESPN, ESPNU, and ESPN3.
It's wrestling nirvana for hardcore fans of the college game, but providing a complete set of viewing options is not as elementary as it sounds.
Taming the Mania of Multiscreen
The NCAA Wrestling Championships, especially the first couple of days, are an absolute frenzy. If you think basketball has a lot going on, as many as eight mats (in the first, second, and quarterfinal rounds) run simultaneously, with matches rotating in and out constantly.
These matches last, at the most, eight to 10 minutes, says Stos Hall, senior coordinating producer for the ESPN3 side of the production. How am I as a fan going to know where my guy is wrestling? I've got to find him and get to that feed quickly. My concern coming in was that it was going to be more frustrating for people to offer all of these matches and not be able to get to where they want to go.
Stos Hall (left), senior coordinating producer for the ESPN3 production, oversees production of nine channel offerings on the digital side.
As a result, both the linear and digital crews onsite have placed special attention on creating a truly integrated multiscreen experience through the use of sleek and intelligent graphics. In addition to the obvious scorebug providing live match stats on-screen, a scroll bar (at the top of the screen on linear and at the bottom on all eight ESPN3 channels) offers an updating ticker of matches currently happening on all of the mats and what's coming up next on each mat. Additionally, ESPN3 is offering a ninth channel feed that is a fullscreen graphic providing a view of all the matches in progress and where viewers can find them.
It's great that we can offer every mat all of the time, says Vassallo, but, if I'm an Iowa fan following my bracket and I want to see a specific wrestler, how do I know when he's going to wrestle? This graphic can show you what's going on now and what's coming up next on each of the mats. It allows people to use the TV show and the computer together.
Inside the truck, ESPN3 Technical Director Monty Poling has made more-robust multi-mat coverage possible by splitting the 4 M/Es in the Grass Valley Kayenne switcher to give the crew eight outputs. That was, the production crew can individually control each mat program feed, including custom graphics and logo flies, and switch to a beauty shot of the arena when there's no wrestling on a given mat.
Scoring and Data Integration Play Massive Role
A central part of making all those graphics and viewing options a positive experience for viewers is a robust and accurate data and statistical network.
Brian Frattini (left) and Jeff Holdsworth played critical roles in designing the data and statistical tracking system that fed all of the graphics engines across the various platforms.
Brian Frattini, a production analyst for ESPN, has led the build and deployment of a scoring and data-integration system developed from scratch that plugs into the in-house official scoring system and feeds into the event's primary on-screen graphics engine, the Camino by AJT Systems, with an assist from Vizrt and the Duet from ChyronHego.
Normally, at an event like, say, football, you are used to getting a pulse of data from the clock and official statistician, says Frattini, a former wrestler himself. Here, it's more a bunch of XML strings hitting us constantly throughout.
A ticker informs fans who is wrestling where at any given time.
The system allows a team of loggers to manually input data and update graphics packages on-screen across all the various viewing platforms on linear and digital, as well as social media.
We rely on [our operators' experience] for a lot of their skills and their knowledge of the event, says Frattini. You can try and keep your eyes on everything, but it eventually comes down to trusting people to get it done. We appreciate what they do for us.
Audio and Comms Receive Major Upgrades
The engineering and operations side brought two big changes to the compound this year, which is housed inside two of Lyon Video's newest trucks, Lyon-11 (home to the linear production) and Lyon-14 (home to ESPN3's multi-mat coverage, replay, audio, and the scoring and graphics team).
Stars of the operations crew outside of the linear-production truck, Lyon 11: (from left) ops producer Bruce Shapiro, ops manager Erin Orr, ops producer Dave Campolongo, associate director Larry Wilson, associate ops producer Jarrett Baker, resource specialist Sean Lynch, and Ops Producer Stellios Maroulis.
First, on the audio end, the crew onsite was able to network both audio consoles - Calrec Apollos - using Calrec's Hydra2 solution. According to Jarrett Baker, acting technical manager at this event, Hydra eliminated between 10 and 15 DT12s.
Being able to take the two trucks and tie those two audio consoles together over a piece of fiber instead of the DT12s has been huge
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