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These are all the research projects selected by Audiovisual I+D+BIT

03/05/2018

These are all the research projects selected by Audiovisual I D BITProfessional Hall of Audiovisual technology gives the projects of research and development, both of the University level as a business, selected by the initiative I D BIT that develop technologies with high potential and added value of applied to the sector growth.

With the objective to promote research and development, both of the University level as business, projects that develop technologies, with high growth potential and added value applied to the audiovisual industry, the next edition of Audiovisual BITProfessional exhibition of Audiovisual technology, organized by IFEMA between days 8 to 10 may, presented the second edition of Audiovisual I D BIT.

A selection Committee, chaired by Pere Vila, director of technology, innovation and systems of the Corporation RTVE, It has valued these research projects presented both by universities, institutions and enterprises under its contribution in terms of the chance of the research carried out; their ability to influence the future development of the audiovisual industry; its potential application; the originality of their approach, method or object; and the ability to gather and build collaboration among different stakeholders.

The Miguel de Cervantes European University He has presented the Voxel3d project aimed to lay the groundwork for an interactive narrative based on the generation of three-dimensional images with movement. The purpose of this project is based on the experience of giants such as Intel and Microsoft develop systems to mend any situation with recordings and items, whether rolling production ingredients for, Subsequently, integrate the scene in a virtual environment.

The project would have its application in audio-visual productions and digital content, especially for film, television, Internet and video games.

On the other hand, three Spanish companies)Brainstorm, MR Factory and SDI) have joined forces to investigate about the hyper-realistic Preview in real time environments broadcast and film.

The first applications of this project saw them for the first time in the stand of Brainstorm at NAB 2018 (Las Vegas) and now, on the occasion of Audiovisual BIT, SDI will appear at its stand.

The project is based on the ability to generate ultra-realistic scenes in real time as a preview at Cinema 4K and 8K and as a final result for HDTV and 4K in broadcast. Although the chroma key technology and virtual studies have long been among us, the latter have sometimes been criticized the relative lack of realism compared to other non real-time applications, such as technologies for composition and VFX. However, virtual studios demand real-time technology, so the demands of computing power are important if we want to increase the realism of scenes and the complexity of its rendering.

NAB 2017 Brainstorm presented his proposal for a Combined Render Engine, a new technology that allows you to combine study, the reference to broadcast and virtual studies, realtime 3D graphics, the rendering engine and Unreal Engine from Epic Games, an advanced engine of rendering for games that allows excellent hyper-realistic picture quality.

MR Factory ha desarrollado un workflow para previsualizaci n de tomas de VFX para cine, que utiliza el Combined Render Engine de Brainstorm para garantizar la calidad de las tomas antes de entrar en postproducci n. La posibilidad de utilizar InfinitySet como hub de previsualizaci n en HDTV o incluso en 4K, gracias al Combined Render Engine, permite utilizar esta tecnolog a para obtener un ahorro sustancial de costes de rodaje y postproducci n, al garantizar el ajuste de las diferentes tomas (chroma, movimientos de c mara, ajuste de tracking sobre el background ). Una vez ajustado todo en previsualizaci n, InfinitySet es capaz de exportar los datos de c mara, tracking y movimientos del set para entrar en postproducci n en resoluci n 8K con todas las garant as de calidad.

Nokia Espa a concurre a este I D BIT con un proyecto que pretende la optimizaci n de la codificaci n de v deo para su distribuci n por Internet, especialmente para dispositivos m viles. Sus investigaciones buscan reducir el ancho de banda usado en la distribuci n de v deo, ayudando en la rentabilidad de este negocio. Los estudios se apoyan en un an lisis del impacto de la resoluci n y la calidad de v deo en dispositivos m viles que ha sido realizado en colaboraci n con la Universidad Polit cnica de Madrid.

La Universidad Polit cnica de Catalu a (UPC) and the school of engineering of telecommunication and aerospace of Castelldefels (EETAC) working on an interesting project to develop a prototype of a driver (Software Defined Networking) SDN network TSN (Time Sensitive Networking) in open regime software and give it to the developer community to improve it and expand in the future. This will allow TV operators (and other industries) to leverage the code, and will promote the innovation and development of free software related to the audiovisual industry, such as further EBU on its Open Source Community initiative.

The SDI technology used in television production (video signal uncompressed transported on a digital circuit - coaxial cable or fiber-) will be soon replaced by Ethernet/IP (packet switching) technology, and specifically by the protocols AVB/TSN (Audio/Video Bridging, Time Sensitive Networking) the IEEE is standardizing on the Working Group 802.1. It is basically an Ethernet based on temporary slots and PTP/IEEE 1588 clock synchronous. This will allow significant savings in the cost of installation and operation of equipment of TV production, as well as an increase in the flexibility of operations. Other groups such as the Joint Team on Networked Media (JT-NM) EBU, SMPTE and VSF-led are developing architectures All - Ethernet & IP on the same line, and even provide f
LINK: https://www.panoramaaudiovisual.com/en/2018/04/27/proyectos-investigac...
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