
ESL UK converges physical sports and eSports for broadcast at the VR League finals By Heather McLean, Editor
Monday, June 17, 2019 - 14:25
Print This Story
At the Haymarket Theatre in Leicester, UK, virtual reality (VR) gaming has taken eSports broadcasting to a new level as ESL UK and Facebook-owned VR company, Oculus, took the top two VR League Echo Arena teams from Europe and North America to compete live for a $38,700 prize pool and the championship title.
Leaping and ducking is all part of VR eSports
It has been two years since Oculus launched the VR League and in that time VR eSports has continued to grow immensely. Season 3 saw 451 unique players and 146 teams across the four games featured this season: Onward, Echo Arena, Echo Combat, and Space Junkies.
Chicken and egg situation
The final in Leicester, available to viewers live on Twitch, Facebook and YouTube, posed challenges for ESL UK. VR eSports is a subset of the overall genre. It is an early stage sport at this point, but is growing, comments James Dean, CEO of ESL UK. This was a bit of a giant project, through our relationship with Facebook and Oculus. VR is an advancement in the immersive game experience. Gaming is one of the prevalent activities in VR; it's something that is driving the technology.
However, he adds VR is still a nascent gaming technology: It's a bit of a chicken or the egg situation. VR at this time is quite an expensive tech, but you need enough people with the hardware to consume the software, and people won't buy the hardware unless there's enough software to consume.
On the big stage at Haymarket, Leicester, UK, for the VR League finals with ESL and Oculus
Getting VR eSports onto a screen that viewers in-stadium or on social media can appreciate is no simple task; it is necessary to capture not only the gameplay and the reaction of the player as required in traditional' eSport broadcasting, but also the player ducking, jumping, rolling, mimicking reloading, firing and more in order to play.
Pushing broadcasting boundaries
Viewers want to see the correlation of how the physical movements of the players affect the gameplay, notes Dean: What's exciting about this [VR gaming] is it really pushes the broadcast element; it's like normal eSports, but VR isn't just about the gameplay. If you compare VR game Onward [one of the VR League games] to Counterstrike, both are first-person shooters, but Onward is relatively slow paced. But as soon as you see people are rolling around on the floor [playing Onward], grabbing grenades' and throwing them, carrying out actual physical movements, dodging and crouching, it all becomes very, very physical, and super interesting because it's not just the gameplay that you have to capture, it's what's happening in the physical space as well.
In traditional eSports, what we're looking for currently is player reaction, looking shocked as they do something. What we're doing at this point on a broadcast level is putting a picture on picture of the gameplay and the player themselves. But VR completely transposes that in a physical way, said Dean. For the first time we're seeing the narrative in the physical realm and capturing that; it's just as important as what [the player] is doing in the game. For instance, how quickly did they react and crouch? Physically this all matters, massively; did they duck quick enough? It's about the convergence between physical sports and eSports.
Bang, bang, you're dead!
This added requirement to cover the physicality of VR eSports puts pressure on the broadcast element, says Dean, to the point where the level of equipment needed is something that a major broadcaster of a global event would need. We're in a situation where we're having to handle a crazy number of inputs and settings. The traditional [eSports] broadcast set up can't handle that; well, it can, but it's very expensive, requiring top end stacks of equipment which just becomes silly. If we could afford all that it would be the same as saying let's do an Olympic broadcast.
Added Rob Stevens, ESL UK CTO: In competitive gaming when using VR, letting the spectators see what the player is doing on stage is just as important as seeing the footage from in the game. Traditional eSports use cameras in-game to see player reactions, while in VR eSports they want to see realistic movements, such as crouching, jumping or even lying down.
Upping the workflow game
Stevens noted: Our old workflow wouldn't come close to being able to handle the number of cameras we used for this show. The task in front of us was huge.
Gamers get ready for action at the VR League finals
ESL UK delivered the production relying on a Black Magic Design workflow that featured the ATEM Constellation 8K, a product that enabled the gaming company to bring all the elements of play to viewers. The new ATEM Constellation 8K is an ultra HD live production switcher with 4 M/Es, 40 12G SDI inputs, 24 12G SDI aux outputs, four DVEs, 16 keyers, four media players, four multi viewers, two SuperSource and standards conversion on every SDI input. When switched to 8K, all these features combine to make a powerful 8K switcher.
Stevens said: The sheer size of the VR League show means that we needed a mixer bigger than our traditional Blackmagic ATEM 4M/E. Luckily Blackmagic has recently revealed their new ATEM 8K Constellation, and even though it was not shipping they sent us a model for us to get the show going with.
Why? Because our standard mixer allows for 20 inputs, while the VR League required 23 for cameras alone, noted Stevens on the scale of what ESL UK was trying to achieve.
The production included: 10 player cameras for constant access to see what position or actions the players were using in
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
02/05/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
01/05/2026
January 5 2026, 18:30 (PST) NBCUniversal's Peacock to Be First Streamer to ...
01/04/2026
January 4 2026, 18:00 (PST) DOLBY AND DOUYIN EMPOWER THE NEXT GENERATON OF CREATORS WITH DOLBY VISION
Douyin Users Can Now Create And Share Videos With Stun...
07/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
07/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
07/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
06/02/2026
Appear, which specializes in live production technology, announces the appointme...
06/02/2026
Baller League US announces CBS Sports and its 24/7 soccer streaming channel CBS Sports Golazo Network will air the league's programming in the United States...
06/02/2026
Gravity Media, which concentrates in production, content, media services, and fa...
06/02/2026
The Alliance for IP Media Solutions (AIMS), together with the Video Services Forum (VSF), the Advanced Media Workflow Association (AMWA), and the European Broad...
06/02/2026
Bitmovin, a provider of video streaming solutions, announces that 1001, an OTT service in Iraq, has chosen the Bitmovin Player to improve its video streaming pe...
06/02/2026
Combate Global and content creator Shane Fazen announce a licensing agreement to distribute the Hispanic-focused franchise's first three live MMA events in ...
06/02/2026
Cisco is powering the invisible backbone of Super Bowl LX at Levi's Stadium as the technology giant delivers secure, high-capacity connectivity for over 70,...
06/02/2026
Over the past decade, the NFL and Amazon Web Services have changed how football analytics are analyzed and presented through Next Gen Stats. There's real-ti...
06/02/2026
In-venue and creative video staffers at the professional and collegiate level ha...
06/02/2026
In-venue and creative video staffers at the professional and collegiate level ha...
06/02/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
06/02/2026
How the podcast-turned-studio-show Boston Has Entered The Chat became an anchor ...
06/02/2026
ORF, the public service broadcaster for Austria, is in Italy for Milano Cortina 2026, ready to bring the country's most popular winter sports direct to view...
06/02/2026
Milano Cortina 2026 is now underway and Austrian public service broadcaster, ORF...
06/02/2026
Warner Bros. Discovery (WBD) has lifted the curtain on its studios in Italy that...
06/02/2026
Milano Cortina marks the first time since London 2012 that NRK has had the full ...
06/02/2026
Winter sports are wildly popular in Norway, with cross-country skiing and biathl...
06/02/2026
Norwegian broadcaster NRK has the free-to-air rights to the Olympics back for th...
06/02/2026
The production of the mega-esports event also leverages facilities at EA headqua...
06/02/2026
Here's a preview of NBC's massive game and pregame production operation as Super Bowl Sunday approaches....
06/02/2026
Music fans know the feeling: A song stops you in your tracks, and you immediately want to know more. What inspired it, and what's the meaning behind it? We ...
06/02/2026
The National Film and Video Foundation (NFVF), an agency of the Department of Sp...
06/02/2026
Calrec Wins Best of Show at ISE 2026 for Orchestrating Distributed IP Production
Calrec is delighted to announce that its IP Ecosystem Powered by True Control...
06/02/2026
Despite most never having strapped on skis or skates, Aussies are keen for some ...
06/02/2026
MNC Software, a global leader in network management and operational support systems tailored to the broadcast and media industry, today announced the launch of ...
06/02/2026
The annual Junior Eurovision Song Contest arrived at Tbilisi's Gymnastic Hall in Olympic City, presenting an international stage for young talent with rich,...
06/02/2026
NAB Show 2026 | April 19 22 | Booth # N2471
At this year s NAB Show, Sonnet will showcase new Thunderbolt 5 products, including desktop and rackmount PCIe card...
06/02/2026
The Alliance for IP Media Solutions (AIMS), together with the Video Services Forum (VSF), the Advanced Media Workflow Association (AMWA), and the European Broad...
06/02/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced a major update to Dalet Flex. Building on the workflow packages a...
06/02/2026
Getting closer to the business through highly respected technology partner
Stand 4P880, ISE 2026, Fira de Barcelona, 3 6 February 2026
Bitfocus is acceleratin...
06/02/2026
Bitmovin, a leading provider of video streaming solutions, has announced that 1001, a premier OTT service in Iraq, has chosen the Bitmovin Player to improve its...
06/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
06/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
06/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
06/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
06/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
06/02/2026
TV Highlights: Saturday February 7th - Friday February 13th
What can I watch on TV in the UK this week? What can I watch on U&GOLD? What can I stream on U thi...
06/02/2026
Back to All News
Next on Netflix Thailand 2026: The Widest Variety of Thai Stor...
06/02/2026
The Winter Olympics 2026 in Milano Cortina officially get underway this evening (Friday 6 February) with the Opening Ceremony live on RT Player and RT News ch...
06/02/2026
How invisible vaccine scaffolding boosts HIV immune response Scripps Research scientists designed a DNA scaffold that carries HIV vaccine proteins into the bo...
05/02/2026
Three examples of how wireless microphones are deployed to bring fans in deep an...
05/02/2026
Broadcast coverage will include 25 cameras distributed around the venues, including to some athletes; Galaxy AI Interpreter will also be deployed
The Opening C...