
Hercules is legenary for his power and strength. But, when it came time to face Rhesus in battle, even the mighty Hercules needed the help from a team of digital artists at Cinesite, who helped set the scene with CG horses, soldiers, and more in the MGM/Paramount Pictures release.
The film, starring Dwayne Johnson in the title role, is directed by Brett Ratner, with VFX supervision by John Bruno and Dean Wright. Cinesite's Visual Effects Supervisor was Simon Stanley-Clamp.
Having completed his legendary 12 labors, Hercules (Johnson), the Greek demigod, has his life as a sword-for-hire tested when the King of Thrace and his daughter seek his aid in defeating a tyrannical warlord. In Cinesite's 180 shot sequence, Hercules and his mercenaries have been hired by Cotys to help defeat Rhesus. The two armies meet in battle.
In one early shot, as the camera flies over the empty battlefield, we see Mount Asticus (a matte painting) rearing up in the background, before a massive army of charging marauders emerge over the brow of the hill. Led by soldiers on horseback, the soldiers kick up layers of dust, which rise up into the air. This challenging shot was entirely computer-generated.
The battle takes place in a region surrounded by forest, mountains, and cliffs on all sides, which were added by Cinesite's environment team. The forest was created using the Speedtree system, and in-house techniques were used to project digital matte paintings onto geometry to create environments that gave realistic parallax during camera movement.
According to Stanley-Clamp, all the environments were created based on supplied art department reference. VFX Supervisor John Bruno wanted apparent depth but also wanted the environments to remain sharp and not look painted. We needed to make sure the environments worked from multiple angles; the sun direction changed on a per-shot basis, usually between east and west, he says. This meant that two versions of each matte painting needed to be worked up, lit from each angle. Production decided we should light for the shot, not the scene, [therefore] there was no necessity to maintain continuity in the sun direction.
A traditional matte painting approach was used to create the northern environment. For the east, however, Speedtree was used to generate a small forest for one principle shot, and assets from that forest were used in about 15 other shots. For the south, the group projected matte paintings onto geometry to give multi-layered depth and parallax. For the west, Cinesite inherited a model of the cliff, which the artists remodeled and reworked, retextured, and added their own Speedtree models.
As Stanley-Clamp points out, the only way to really achieve a forest such as the one depicted is to use Speedtree. In total, the artists incorporated approximately 25 types/species of trees, which created more diversity within the digital forest.
In order to achieve the appropriate atmosphere, we had to create the right look for each direction: north, south, east and west. Therefore, we had a key shot for each look, no matter which direction the camera was facing, says Stanley-Clamp.
Versions of the artists' cliff were used in multiple shots from multiple angles. Massively oversized (scanned) sky plates were also used for the range of shots needed.
Various effects were then added, including flames, smoke, dust, straw, and grit, mainly using Autodesk's Maya and Maya Fluids. We had to create more layers of dust that were kicked up by the footfalls of the armies and horses on the dusty floor. Straw was also added to the ground, kicked up by horses' hooves, to add dynamism and impact to their movement, Stanley-Clamp says.
One hundred extras were digitally expanded to create up to 10,000 CG soldiers. Motion-capture footage of a variety of soldier actions was captured by Centroid, whose data was attached to the Cinesite rigs. A combination of stand-alone and crowd animation techniques were used to create the final, epic shots. Digital horses were also added, as well as weapons and VFX elements, including the dust and flames.
The horses were hand animated in Maya.
Over the course of the 180-shot battle, hundreds of soldiers are killed, and for continuity purposes , it became necessary to create a dead-body pass. So, one of the final shots in the sequence was created first - the one that had the widest spread of bodies on the ground. We marked their position and worked backward to introduce the bodies in the appropriate shots, Stanley-Clamp says. The same system was used with the arrows, which needed to be seen to land and remain in the correct places in subsequent shots.
A certain amount of shot sculpting was also required to relax bodies, cloth, hair, limbs, and so forth for the dead bodies on the ground, on a per-shot basis.
The continuity of battle was the most technically challenging of the work, notes Stanley-Clamp. We had to make sure the dead bodies, arrows, and so forth were in the same place in every shot and every angle to further increase the realism. Complicating this was the fact that there were very few greenscreens on set, he says.
With so much CG in the scene, the artists had to maintain a level of realism to the sequence. As Stanley-Clamp explains, this was done by matching live action with what the group was trying to create through good, consistent lighting and HDRI in each shot. Also, the use of good textures helped further increase the sense of realism through the battle.
In all, nearly 80 people at Cinesite worked on the sequence over a four-month period.
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
14/10/2026
Staines-upon-Thames, UK, 13, October, 2026 - Yospace, the trusted leader in Dynamic Ad Insertion (DAI), has been selected by Court TV to monetize its ad-suppor...
14/10/2026
The Silicon Valley Video Summit (SVVS), the premier gathering for the region'...
14/10/2026
Hosted at Warner Bros. Discovery's Techwood Studios, the event explored the ...
14/10/2026
Tape simulator plug-in gains native version
Universal Audio's recreation of the Empirical Labs FATSO has just become the latest of the company's plu...
14/10/2026
Bitwig Studio now integrates with Rekordbox
Bitwig have joined forces with AlphaTheta to bring together two different areas of modern music creation: DJing ...
14/10/2026
New granular synthesis plug-in revealed
Delta Sound Labs have just launched a new granular synthesis plug-in that allows composers, producers and sound desi...
14/10/2026
Double the Eurovision!
14 October, 2026
Media releases
SBS turns up the volume as the official Australian broadcaster for Eurovision Asia
Also, the searc...
14/10/2026
Mastering complex signal environments: Rohde & Schwarz launches new R&S ADD607 c...
14/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/10/2026
SMPTE, the home for media professionals, technologists and engineers, is expanding its presence in Africa through a series of industry events in South Africa th...
14/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/10/2026
HuskerVision, the video production and multimedia operation for University of Nebraska Athletics, has deployed Grass Valley K-Frame production switchers and LDX...
14/10/2026
Eden Project, the UK-based visitor attraction, social enterprise and educational charity, is using the LiveU EcoSystem to produce and deliver its new Eden Proje...
14/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/10/2026
IPC Announces Plans to Showcase its One Connect Intercom Platform at
NAB New York 2026
Visit IPC as a Featured Vendor in the Dale Pro Audio Booth
IPC, a le...
14/10/2026
Dr Trauma selected for Dynamic Television Scripted Initiative 14 October 2026
L-R: Sarah Bailey, Troy Lum.
Screen Australia and Dynamic Television today annou...
14/10/2026
3D Artists Design Cars for GTA VI in a No-AI Rendering Challenge
Brie Clayton October 13, 2026
0 Comments
3DModels.org has opened its annual Car Rende...
14/10/2026
RE:Vision Effects Announces ARRI Film Lab 1.5 Release
Brie Clayton October 13, 2026
0 Comments
ARRI Film Lab 1.5 adds many user requested features inc...
14/10/2026
MTI FILM DRS Nova V7.0 Major Release Now Available
Brie Clayton October 13, 2026
0 Comments
A step forward in digital film restoration
DRS Nova V7.0 ...
14/10/2026
As our world becomes increasingly digital, demand for electricity is surging while the transition to cleaner energy systems is creating new challenges. Yet desp...
13/10/2026
#GALSNGEAR has released Season 3 of its Tequity Talk podcast, with new episodes dropping every Tuesday through December 15. Hosted and executive produced by #GA...
13/10/2026
Most Valuable Promotions (MVP) has appointed Joe Setley as Senior Vice President...
13/10/2026
Zixi and TAG Video Systems have announced an extended integration enabling the Z...
13/10/2026
LTN has announced an integration between LTN Schedule Playout and Sony's Ci Media Cloud platform, connecting cloud-based media management with linear playou...
13/10/2026
Infront has established a new management structure for Infront Productions. Amikam Kranz, Senior Vice President Media, Betting, Technology and Production, assum...
13/10/2026
Just Women's Sports (JWS) has announced three developments: the acquisition ...
13/10/2026
Cinematographer Philip Lozano AFC used the Sony Rialto Mini (VENICE Extension Sy...
13/10/2026
In a fundamental change, one expensive act of content creation could become many...
13/10/2026
The annual event will explore streaming, personalization, partnering with indepe...
13/10/2026
Freestyle Chess has announced a partnership with Game+, bringing coverage to 3.5 million households across Canada and the United States. The partnership launche...
13/10/2026
The St. Louis Blues and Gray Media have announced a multi-year partnership to si...
13/10/2026
Spalk has announced expanded multilingual commentary partnerships with the NBA and NFL. For the NBA, Spalk will provide remote broadcasts in Greek, Portuguese, ...
13/10/2026
Every NHL team. Five hours of nonstop hockey. ESPN's Frozen Frenzy is back
The busiest night of the NHL season returns tonight with ESPN's NHL Frozen F...
13/10/2026
The longtime production-facilities provider also continues to roll out new mobil...
13/10/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, includ...
13/10/2026
StreamU, the college athletics livestreaming network from TheLinkU and Twitch, has opened its first on-campus content studio at UC Berkeley. Cal student-athlete...
13/10/2026
By Ramona Flume
One of the most exciting things about the Sundance Film Festiva...
13/10/2026
Two new MPE-capable libraries announced
Sonora Cinematic's The Founders Locker line-up has just gained two new additions: Penombra Celli and Penombra Vi...
13/10/2026
Debut offering in new oneTHNG plug-in series
Modular synth experts Modbap have just announced the launch of Fidelity Theory, a new creative effect that mark...
13/10/2026
Last week, SGL Carbon celebrated the expansion of its production capacity at its St. Marys site (USA). SGL Carbon has invested around USD 100 million in the exp...
13/10/2026
Rohde & Schwarz presents unique R&S NTS transfer standards for RF power traceabi...
13/10/2026
The Minister of Sport, Arts and Culture, Mr Gayton McKenzie, invites suitably qu...