
Hardcores and Casuals: Limelight Looks at the State of Esports Study reveals fans like watching as much as playing videogames online By Troy Dreier, Contributor, Streaming & Digital
Tuesday, April 3, 2018 - 10:23 am
Print This Story
Story Highlights
Playing games is serious work, as the newly released Limelight report The State of Online Gaming 2018 points out. People who play videogames play them a lot, averaging almost 6 hours per week. For 18- to 25-year-olds, the average is more than 7 hours. Plus, the average playing session is 1 hour and 20 minutes.
Fans aren't just playing games online; they're watching them, too - so much so that traditional sports leagues have a reason to be worried. Adults 18 to 25 years old spend an hour more each week watching online gaming than they spend watching broadcast sports. In Japan and South Korea, adults of any age spend more time watching online gaming than broadcast sports.
Limelight's Mike Milligan: Online gaming is becoming a true sport to [fans], and they are devoting a lot more time to watching people do that.
For Mike Milligan, a senior director at Limelight, this points to a fundamental change in what is considered sports. The definition of sports is blurred quite a bit for many younger people, so, to them, it's not just watching players out in a physical field competing against each other head to- head. Online gaming is becoming a true sport to them, and they are devoting a lot more time to watching people do that.
Subculture is becoming culture, and it's all happening much faster than Milligan would have imagined. Sports figures, such as Dallas Cowboys owner Jerry Jones, are keeping ahead of the trend by acquiring their own esports leagues (in November, Jones became part owner of compLexity Gaming). Considering how smart the sports professionals are who are getting involved - and how well they can market sports and build interest - Milligan sees a day coming when a top esports competition attracts more interest than the Super Bowl.
For some fans, going pro is the real dream. Limelight surveyed 3,000 people in six countries - the U.S., UK, France, Germany, Japan, and South Korea - and considered anyone who played more than once per week a gamer. It asked how many would like to quit their jobs and go pro if it would support them, and about one-third of respondents would like to go pro, with the highest rates in the U.K. (41.8%) and the U.S. (35.4%).
The term gamer suggests a hardcore fan playing on a gaming computer, but Limelight defines it more broadly. Anyone playing on a mobile phone is a gamer, which is why the report divides players into casuals and hardcores. Casual games are huge business, and the report points out that they're played more often than other types. More than 20% of gamers play less than an hour each week, and casuals prefer phone gaming. The hardcore segment is growing, though, and men especially like first-person shooters. Limelight considers people who play online games more than 7 hours a week as hardcore.
Among the questions the Limelight survey asked: Would you quit your job if you could support yourself as a videogame player?
The report points out differences in how men and women game. Men play for longer periods of time and choose consoles or dedicated gaming computers more often. Women are more likely to be casual phone gamers.
Limelight also found differences in how countries game. In South Korea, for example, a large percent of the population games every week but not for that long, averaging 4.42 hours per week. The country with the highest average time spent gaming was the UK: 7.15 hours per week.
People in the U.S., Japan, and South Korea game most often on their phones. People in the UK, France, and Germany were more likely to choose a computer. South Korea had the highest rate of people downloading games, with 93% downloading games each year. For some countries, Milligan notes, gaming is a bigger part of the culture and is more of a social online activity.
Hardcore young gamers are more willing to pay to download games, the report points out, a situation that can help companies creating a monetization strategy. Ad strategies work best for casual gamers, who are often unwilling to pay for games.
One of our recommendations was to make it easy for people to try your content to understand if they really want to make the financial investment in your content before they pay, Milligan says. Because, certainly, creating games is great, but we know that the game manufacturers want to be able to try to monetize that as much as we can.
Although not every player is a hardcore gamer, the interest in esports is picking up fast. Leagues looking to capitalize on the momentum should start by taking a look at Limelight's report.
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
18/06/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
18/06/2026
PTZOptics has unveiled new Visual Reasoning demonstrations at InfoComm 2026 (Boo...
18/06/2026
IBC2026 will take place at the RAI Amsterdam from September 11-14, bringing toge...
18/06/2026
InfoComm 2026 held its first-ever Media Day on June 17, providing journalists an...
18/06/2026
FOR-A America has announced a Trade Agreements Act (TAA)-compliant LED display solution combining Alfalite's Litepix LED displays and Brompton Technology...
18/06/2026
In-venue and creative video staffers at the professional and collegiate level have one major thing in common: the intensity and attention to detail ramps up dur...
18/06/2026
The International Federation of American Football (IFAF) and TMRW Sports have an...
18/06/2026
AJA Video Systems has unveiled Io Xpand, a Thunderbolt 5-enabled PCIe expansion ...
18/06/2026
ESPN has announced its coverage plans for the 30th anniversary of the WNBA's...
18/06/2026
FOX Sports' Big Noon Kickoff will broadcast live from Wembley Stadium in Lon...
18/06/2026
InfoComm 2026 opened on Wednesday at the Las Vegas Convention Center, bringing t...
18/06/2026
As media companies look to deliver more live, VOD, and snackable sports content ...
18/06/2026
Top L-R: Take Me Home, The Lake
Bottom L-R: TheyDream, Union County
Free Summer Screening Series Announced
Screenings for the Local Utah Community at...
18/06/2026
Improvements & new IR content
iamReverb Audio have just launched a free update that kits their convolution reverb plug-in out with some new features and int...
18/06/2026
Modelling suite gains improved captures, iOS support & more
Two notes Audio Engineering have just announced the launch of Genome 2.0, a significant update t...
18/06/2026
New AI assistance feature, video overhaul & more
VSL have just announced the launch of Vienna Ensemble Pro 8.1 and 8.1V, a pair of major updates to their ev...
18/06/2026
The average daily TV screen time in May was 3 hours and 36 minutes, marking a clear decrease of 15 minutes compared to April. This trend proved to be much stron...
18/06/2026
Integration embeds Gracenote content intelligence, including contextual segments...
18/06/2026
AJA Video Systems unveiled Io Xpand, a high-performance Thunderbolt 5-enabled PCIe expansion chassis for AJA KONA and Corvid video and audio I/O cards. As dema...
18/06/2026
New NVRT-driven workflow enables on-demand traffic mirroring and guided troubleshooting for AV teams, integrators, and support organizations ahead of InfoComm 2...
18/06/2026
At InfoComm 2026, Mavis announced a major update to Mavis Studio, its live production app for the iPad, with new features designed to make professional AV produ...
18/06/2026
Transaction Positions Harmonic as a Pure-Play Broadband Company
Harmonic Inc. (NASDAQ: HLIT), the worldwide leader in virtualized broadband solutions, today a...
18/06/2026
ACT Entertainment and NETGEAR have announced a strategic partnership that establishes verified interoperability between NETGEAR Switches and key technologies fr...
18/06/2026
IBC2026 is set to bring the global media, entertainment and technology community together at the RAI Amsterdam from 11 14 September, enabling industry players f...
18/06/2026
Pliant Technologies is proud to introduce CrewCom Flex , the world's first frameless matrix intercom system and the only complete matrix IP-based intercom s...
18/06/2026
The XR Sports Alliance (XRSA) has announced that a new cohort of members has joined the strategic initiative: ActionStreamer, Antigravity, Creative Artists Agen...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Linda May Han Oh Receives Guggenheim Fellowship The Berklee professor, bassist, and composer will use the fellowship to debut Dreams of Knowing, an interdisci...
18/06/2026
Techtel delivers Haivision live streaming system for TAFE NSW St Leonards, enabl...
18/06/2026
New study reveals 10 hidden data drainers costing Brits hundreds abroad - and the holiday hotspots where you could get rinsed the mostThursday 18 June 2026
The...
18/06/2026
Thursday 18 June 2026
How to watch the 2026/27 Scottish Premiership season on Sky Sports
Which matches are Sky Sports showing on the 2026/27 Scottish Premiers...
18/06/2026
Thursday 18 June 2026
Sky Sale: Latest deals now on, with discounts on iPhone Air & 2.5Gbps speeds
The latest deals have dropped from Sky Mobile, the award-wi...
18/06/2026
FOX Advertising and Toonstar Team to Create New Opportunities for Brands in Digi...
18/06/2026
Arqiva's Crawley Court and Chalfont Grove teleports re-certified at highest World Teleport Association standard
18 June 2026, Winchester, UK - Arqiva, the ...
18/06/2026
Apple today announced changes impacting iOS apps in Brazil that reflect a recent agreement with Brazil's competition regulator, the Conselho Administrativo ...
18/06/2026
Play favorite titles from popular game libraries, keep progress synced and jump ...
18/06/2026
The digital era gave the advertising and marketing industry speed; the AI era is giving it autonomous operations.
For companies building next-generation techn...
17/06/2026
EVS has announced it has received the EcoVadis Gold Medal for sustainability performance, ranking among the top 5% of companies globally in the Technology/Mid-S...
17/06/2026
Chyron has released Weather 2.4, an update to its weather suite for broadcasters and meteorologists. The release focuses on enhancements to the DataFlow module,...
17/06/2026
VSiN, The Sports Betting Network, has announced the launch of Best Bets TV, a free ad-supported streaming TV (FAST) channel. The 24/7 channel is currently avail...
17/06/2026
DAZN's Team Whistle and Snap Inc. have announced a creator program centered ...
17/06/2026
LiveU is providing video transmission technology for broadcasters, production companies, and public safety agencies across North America's busy Summer of So...
17/06/2026
The National Academy of Television Arts and Sciences (NATAS) has announced that Laurens Grant and Jacob Ullman have joined its Board of Directors. Chief of Staf...