Sony Pixel Power calrec Sony

Hardcores and Casuals: Limelight Looks at the State of Esports

03/04/2018

Hardcores and Casuals: Limelight Looks at the State of Esports Study reveals fans like watching as much as playing videogames online By Troy Dreier, Contributor, Streaming & Digital

Tuesday, April 3, 2018 - 10:23 am

Print This Story

Story Highlights

Playing games is serious work, as the newly released Limelight report The State of Online Gaming 2018 points out. People who play videogames play them a lot, averaging almost 6 hours per week. For 18- to 25-year-olds, the average is more than 7 hours. Plus, the average playing session is 1 hour and 20 minutes.

Fans aren't just playing games online; they're watching them, too - so much so that traditional sports leagues have a reason to be worried. Adults 18 to 25 years old spend an hour more each week watching online gaming than they spend watching broadcast sports. In Japan and South Korea, adults of any age spend more time watching online gaming than broadcast sports.

Limelight's Mike Milligan: Online gaming is becoming a true sport to [fans], and they are devoting a lot more time to watching people do that.

For Mike Milligan, a senior director at Limelight, this points to a fundamental change in what is considered sports. The definition of sports is blurred quite a bit for many younger people, so, to them, it's not just watching players out in a physical field competing against each other head to- head. Online gaming is becoming a true sport to them, and they are devoting a lot more time to watching people do that.

Subculture is becoming culture, and it's all happening much faster than Milligan would have imagined. Sports figures, such as Dallas Cowboys owner Jerry Jones, are keeping ahead of the trend by acquiring their own esports leagues (in November, Jones became part owner of compLexity Gaming). Considering how smart the sports professionals are who are getting involved - and how well they can market sports and build interest - Milligan sees a day coming when a top esports competition attracts more interest than the Super Bowl.

For some fans, going pro is the real dream. Limelight surveyed 3,000 people in six countries - the U.S., UK, France, Germany, Japan, and South Korea - and considered anyone who played more than once per week a gamer. It asked how many would like to quit their jobs and go pro if it would support them, and about one-third of respondents would like to go pro, with the highest rates in the U.K. (41.8%) and the U.S. (35.4%).

The term gamer suggests a hardcore fan playing on a gaming computer, but Limelight defines it more broadly. Anyone playing on a mobile phone is a gamer, which is why the report divides players into casuals and hardcores. Casual games are huge business, and the report points out that they're played more often than other types. More than 20% of gamers play less than an hour each week, and casuals prefer phone gaming. The hardcore segment is growing, though, and men especially like first-person shooters. Limelight considers people who play online games more than 7 hours a week as hardcore.

Among the questions the Limelight survey asked: Would you quit your job if you could support yourself as a videogame player?

The report points out differences in how men and women game. Men play for longer periods of time and choose consoles or dedicated gaming computers more often. Women are more likely to be casual phone gamers.

Limelight also found differences in how countries game. In South Korea, for example, a large percent of the population games every week but not for that long, averaging 4.42 hours per week. The country with the highest average time spent gaming was the UK: 7.15 hours per week.

People in the U.S., Japan, and South Korea game most often on their phones. People in the UK, France, and Germany were more likely to choose a computer. South Korea had the highest rate of people downloading games, with 93% downloading games each year. For some countries, Milligan notes, gaming is a bigger part of the culture and is more of a social online activity.

Hardcore young gamers are more willing to pay to download games, the report points out, a situation that can help companies creating a monetization strategy. Ad strategies work best for casual gamers, who are often unwilling to pay for games.

One of our recommendations was to make it easy for people to try your content to understand if they really want to make the financial investment in your content before they pay, Milligan says. Because, certainly, creating games is great, but we know that the game manufacturers want to be able to try to monetize that as much as we can.

Although not every player is a hardcore gamer, the interest in esports is picking up fast. Leagues looking to capitalize on the momentum should start by taking a look at Limelight's report.
LINK: https://www.sportsvideo.org/2018/04/03/hardcores-and-casuals-limelight...
See more stories from svg

Most recent headlines

05/01/2027

Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be demoed at CES 2026

Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...

04/08/2026

Dalet Announces Commercial Availability of Dalia, Bringing Media-Aware Agentic AI to Enterprise Productions

Dalet, a leading technology and service provider for media-rich organizations, t...

04/07/2026

Detective Conan: Fallen Angel of the Highway Opens in Dolby Cinemas Across Japan, Presented in Dolby Atmos and Dolby ...

April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...

01/06/2026

Dolby Sets the New Standard for Premium Entertainment at CES 2026

January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026 Throughout the week, Dolby brings to life the latest innovatio...

30/05/2026

NAB Asks FCC to Shift Regulatory Fee Burden to Big Tech, Broadband

Share Copy link Facebook X Linkedin Bluesky Email...

30/05/2026

NAB Announces 2026 Board Election Results

Share Copy link Facebook X Linkedin Bluesky Email...

30/05/2026

IAB Tech Lab Releases Guidance for Managing AI Crawlers and Bots

Share Copy link Facebook X Linkedin Bluesky Email...

30/05/2026

Zero in on one that says yes (and no)

Zero in on one that says yes (and no) Andy Marken May 29, 2026 0 Comments Hero image courtesy of Deposit Photos For content creators the most difficu...

29/05/2026

InfoComm 2026: NDI Demos NDI 6.3, Hands-On Presentation About Educational Integrations

With InfoComm 2026 just weeks away, NDI is giving attendees plenty of reasons to...

29/05/2026

Bell Media Inks New Long-Term Media Rights Deal for Broadcast, Streaming of the Canadian Football League

Reaffirming a partnership that has defined Canadian sports broadcasting since 19...

29/05/2026

Spring 2026 TV Survey: Vertical Live Matters. The Bigger Story Is Context

Mobile/tablet is No. 2 device for watching TV, suggesting that the sports-production industry needs to take another look at the format Ring Digital's Sprin...

29/05/2026

Germanys Berliner Ensemble Bolsters Backstage Infrastructure With Riedel Stage Systems

Berliner Ensemble, one of Berlin's five major theater companies, has expande...

29/05/2026

InfoComm 2026: Solid State Logic Spotlights TCA Tour, Live V6.2 Software, New SSL Live Trade-in Program

Solid State Logic will showcase its new compact, fly-away TCA Tour audio product...

29/05/2026

Gerald Jerry Pierce, Architect of Modern Digital Cinema, Passes Away at Age 73

Gerald (Jerry) Pierce, a pioneering technologist who helped shape the digital transformation of the motion picture industry, passed away last month on April 12 ...

29/05/2026

CBS Sports Becomes New Home of Barclays Women's Super League Thorough 2029-2030

Paramount+ will be the English-language U.S. home for Barclays Women's Super...

29/05/2026

Calrec Scales ImPulseV to Empower Broadcasters With Greater Choice in Virtualized Workflows

Further strengthening its virtualisation strategy to fully support broadcasters ...

29/05/2026

Switzerlands Canal Alpha Streamlines Playout to Delivery With Harmonic

Swiss broadcaster Canal Alpha has deployed Harmonic's award-winning, software-based XOS Advanced Media Processor to modernize playout operations across cant...

29/05/2026

InfoComm 2026: PTZOptics Showcases Intelligent Video Ecosystem

PTZOptics will showcase a new generation of intelligent video workflows at InfoComm 2026, June 17-19, Las Vegas. Visitors to booth N8227 will see how PTZOptics ...

29/05/2026

Arizona's Family Sports Debuts Direct-to-Consumer Streaming App

Arizona's Family has launched the Arizona's Family Sports (AZFS) streaming app, a new direct-to-consumer destination for live, local sports. The app is ...

29/05/2026

DAZN Brings The Canadian Football Leagues Saturday Night Football to the Masses in New Media Rights Deal

Starting in 2027, DAZN will be the exclusive home of The Canadian Football Leagu...

29/05/2026

Comcast Business Supports Advanced Technology Infrastructure at Levi's Stadium for Fan Experience, Venue Operations

Comcast Business has detailed the advanced network infrastructure it has deploye...

29/05/2026

College Sports-Production Community Gathers in Atlanta for 2026 SVG College Summit

In two-day event, leaders from academia and industry explored solutions to chall...

29/05/2026

TBT Reaches Two-Year Extension With FOX Sports for New-Look $2 Million Tournament

The Basketball Tournament (TBT), now entering their 13th year of competition, ha...

29/05/2026

Roku Expands Premium Subscriptions Experience with FOX One

Roku has launched FOX One as a Premium Subscription on The Roku Channel in the U.S. Roku customers can now subscribe to FOX One using their Roku account for liv...

29/05/2026

CBS Sports UEFA Champions League Today Studio Show Heads Budapest for Final as Transcontinental Popularity Grows

In its sixth year, the broadcaster's coverage has become a global brand and ...

29/05/2026

Ratings Roundup: NBA, NHL Playoffs and Indy 500 Photo Finish Power a Record-Setting Week

Ratings Roundup is a rundown of recent ratings news and is derived from press re...

29/05/2026

Your Summer 2026 Soundtrack? Spotify's Predictions Are In

The days are getting longer, the temperatures are rising, and playlists are filling up for the season. With summer around the corner, Spotify's global edito...

29/05/2026

Akai Pro unveil the MPC Live III Retro

New retro-inspired MPC announced There are few devices that have gained the status held by Akai Pro's MPC range, and in recent years, the company have s...

29/05/2026

Bjooks Beat Gems Kickstarter continues

Save up to 30 on acclaimed titles Following a successful launch at Superbooth 2026, Bjooks have revealed that they will be continuing the Kickstarter campa...

29/05/2026

Genelec update Aural ID

Binaural monitoring application improved Genelec have just released an update that brings some powerful new features to their HRTF-based binaural headphone ...

29/05/2026

IMSTA FESTA 2026

6 June 2026 at SAE Institute, London, UK IMSTA FESTA 2026 is almost upon us, with some of the biggest names in pro-audio set to descend upon SAE Institute i...

29/05/2026

Remembering Gerald Jerry Pierce, Architect of Modern Digital Cinema

Gerald (Jerry) Pierce, a pioneering technologist who helped shape the digital transformation of the motion picture industry, died April 12, 2026, at his home in...

29/05/2026

Roku Unveils Redesigned TV Home Screen

Share Copy link Facebook X Linkedin Bluesky Email...

29/05/2026

Sinclair and AMP Sports to Launch Style of Play' Podcast

Share Copy link Facebook X Linkedin Bluesky Email...

29/05/2026

TV Pharma Ads Are Getting Longer, VAB Says

Share Copy link Facebook X Linkedin Bluesky Email...

29/05/2026

Comparing 5 AI Video Enhancers for Restoring Old Video Quality

Comparing 5 AI Video Enhancers for Restoring Old Video Quality Kate Luvis May 29, 2026 0 Comments Digitizing VHS, MiniDV, and other legacy formats doe...

29/05/2026

Studio Hamburg Builds New Post Pipeline with DaVinci Resolve Studio

Studio Hamburg Builds New Post Pipeline with DaVinci Resolve Studio Brie Clayton May 29, 2026 0 Comments Workflow replaces a patchwork of legacy tools...

29/05/2026

FCC Reminds Broadcasters of Their Public Interest Obligations

Share Copy link Facebook X Linkedin Bluesky Email...

29/05/2026

Roku Unveils New TV Home Screen

Share Copy link Facebook X Linkedin Bluesky Email...

29/05/2026

Sinclair and AMP Sports Announce New 'Style of Play' Podcast

Share Copy link Facebook X Linkedin Bluesky Email...

29/05/2026

Study: YouTube Leads Global Streaming Ad Growth

Share Copy link Facebook X Linkedin Bluesky Email...

29/05/2026

TV Pharma Ads Are Getting Longer, According to VAB

Share Copy link Facebook X Linkedin Bluesky Email...

29/05/2026

At the Intersection of Music and Dance, an Epic Collaboration

At the Intersection of Music and Dance, an Epic Collaboration Boston Conservatory musicians and dancers found creative parallels in their recent performance o...

29/05/2026

Glookast Launches Cinnafilm Tachyon Plugin for Media Producer and Media Services

GLOOKAST LAUNCHES CINNAFILM TACHYON PLUGIN FOR MEDIA PRODUCER AND MEDIA SERVICES This release first appeared here. Visit our Tachyon product page or contact...

29/05/2026

Dolby and rednote Bring More Immersive Storytelling to Video Content with Dolby Atmos

May 29 2026, 09:00 (PDT) Dolby and rednote Bring More Immersive Storytelling to...

29/05/2026

Audiences Are Everywhere. Your Ad Strategy Should Be Too.

Something fundamental has shifted in how people consume media. Audiences aren't abandoning television or radio content; they're just expanding how, wher...

29/05/2026

Rosie Jones's Disability Comedy Extravaganza returns with another new lineup of eight comics

Youtube exclusive special drops today Watch now UKTV today announces another e...

29/05/2026

The Official Trailer of 'Physical 100' Italy, on Netflix From September 11

Back to All News The Official Trailer of Physical 100 Italy, on Netflix From Se...

29/05/2026

Genelec announces V2.1 for Aural ID binaural headphone monitoring application

Genelec announces V2.1 for Aural ID binaural headphone monitoring application posted: 29/05/2026 Aural ID 2.1 enhances binaural monitoring for stereo and ...