
Hardcores and Casuals: Limelight Looks at the State of Esports Study reveals fans like watching as much as playing videogames online By Troy Dreier, Contributor, Streaming & Digital
Tuesday, April 3, 2018 - 10:23 am
Print This Story
Story Highlights
Playing games is serious work, as the newly released Limelight report The State of Online Gaming 2018 points out. People who play videogames play them a lot, averaging almost 6 hours per week. For 18- to 25-year-olds, the average is more than 7 hours. Plus, the average playing session is 1 hour and 20 minutes.
Fans aren't just playing games online; they're watching them, too - so much so that traditional sports leagues have a reason to be worried. Adults 18 to 25 years old spend an hour more each week watching online gaming than they spend watching broadcast sports. In Japan and South Korea, adults of any age spend more time watching online gaming than broadcast sports.
Limelight's Mike Milligan: Online gaming is becoming a true sport to [fans], and they are devoting a lot more time to watching people do that.
For Mike Milligan, a senior director at Limelight, this points to a fundamental change in what is considered sports. The definition of sports is blurred quite a bit for many younger people, so, to them, it's not just watching players out in a physical field competing against each other head to- head. Online gaming is becoming a true sport to them, and they are devoting a lot more time to watching people do that.
Subculture is becoming culture, and it's all happening much faster than Milligan would have imagined. Sports figures, such as Dallas Cowboys owner Jerry Jones, are keeping ahead of the trend by acquiring their own esports leagues (in November, Jones became part owner of compLexity Gaming). Considering how smart the sports professionals are who are getting involved - and how well they can market sports and build interest - Milligan sees a day coming when a top esports competition attracts more interest than the Super Bowl.
For some fans, going pro is the real dream. Limelight surveyed 3,000 people in six countries - the U.S., UK, France, Germany, Japan, and South Korea - and considered anyone who played more than once per week a gamer. It asked how many would like to quit their jobs and go pro if it would support them, and about one-third of respondents would like to go pro, with the highest rates in the U.K. (41.8%) and the U.S. (35.4%).
The term gamer suggests a hardcore fan playing on a gaming computer, but Limelight defines it more broadly. Anyone playing on a mobile phone is a gamer, which is why the report divides players into casuals and hardcores. Casual games are huge business, and the report points out that they're played more often than other types. More than 20% of gamers play less than an hour each week, and casuals prefer phone gaming. The hardcore segment is growing, though, and men especially like first-person shooters. Limelight considers people who play online games more than 7 hours a week as hardcore.
Among the questions the Limelight survey asked: Would you quit your job if you could support yourself as a videogame player?
The report points out differences in how men and women game. Men play for longer periods of time and choose consoles or dedicated gaming computers more often. Women are more likely to be casual phone gamers.
Limelight also found differences in how countries game. In South Korea, for example, a large percent of the population games every week but not for that long, averaging 4.42 hours per week. The country with the highest average time spent gaming was the UK: 7.15 hours per week.
People in the U.S., Japan, and South Korea game most often on their phones. People in the UK, France, and Germany were more likely to choose a computer. South Korea had the highest rate of people downloading games, with 93% downloading games each year. For some countries, Milligan notes, gaming is a bigger part of the culture and is more of a social online activity.
Hardcore young gamers are more willing to pay to download games, the report points out, a situation that can help companies creating a monetization strategy. Ad strategies work best for casual gamers, who are often unwilling to pay for games.
One of our recommendations was to make it easy for people to try your content to understand if they really want to make the financial investment in your content before they pay, Milligan says. Because, certainly, creating games is great, but we know that the game manufacturers want to be able to try to monetize that as much as we can.
Although not every player is a hardcore gamer, the interest in esports is picking up fast. Leagues looking to capitalize on the momentum should start by taking a look at Limelight's report.
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
02/05/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
01/05/2026
January 5 2026, 18:30 (PST) NBCUniversal's Peacock to Be First Streamer to ...
14/04/2026
ToolsOnAir and Omnistream Bring Mobile SRT Contribution into Professional 24/7 P...
14/04/2026
Haivision has announced the Falkon X4, a 5G mobile video transmitter for live broadcast and remote production. The device will be showcased at NAB Show 2026.
...
14/04/2026
Founded by veterans of the production-truck world, Stripe TV was born out of a d...
14/04/2026
Grass Valley has expanded its partnership with Studio Berlin, supplying 12 LDX 135 UHD/HDR camera systems and 12 LDX 180 Super 35mm cinematic cameras, including...
14/04/2026
LTN has announced two senior appointments ahead of NAB Show 2026: Mark Romano as Vice President, Multichannel Platforms, and Edward Cox as Vice President, Sales...
14/04/2026
Sennheiser and Italian rental company Agor have begun preparations for their Eu...
14/04/2026
DAZN and ADI Predictstreet have announced a partnership to integrate ADI Predict...
14/04/2026
Deltatre has announced the completion of a direct-to-fan website and app for Leg...
14/04/2026
Daktronics, will exhibit at NAB Show 2026 in partnership with Grass Valley at Booth C2408, Las Vegas Convention Center, April 19-22.
Daktronics will showcase a...
14/04/2026
Backblaze will host a series of partner presentations at NAB Show 2026 (Booth N1259, North Hall), open to all exhibition hall badge holders. Showcase partners i...
14/04/2026
BRAHMA AI will exhibit at NAB Show 2026 (Booth W2415, West Hall), demonstrating its Enterprise AI Content Platform for media, entertainment, sports, and technol...
14/04/2026
Bridge Technologies has announced that its VB440 production probe has been integrated into NEP Platform, NEP Group's software orchestration system. The inte...
14/04/2026
Clear-Com will introduce new products and demonstrate its communications ecosystem for broadcast and live production at NAB Show 2026 (Booth C5807, April 19-22)...
14/04/2026
EZDRM will use NAB Show 2026 (Booth W2260) to introduce the Revenue Security Prism, a framework for combining multiple security technologies to protect streamin...
14/04/2026
Telos Alliance will introduce the following products at NAB Show 2026:
TV and Media
Telos Infinity MK2 Panels: A new generation of hardware control panels for...
14/04/2026
Panasonic Video and Audio Systems North America will exhibit at NAB Show 2026 (Booth C3509), demonstrating IP- and IT-based production solutions for sports, bro...
14/04/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, includ...
14/04/2026
Blackmagic Design will exhibit at NAB Show 2026 (Booth N2502). CEO Grant Petty s product announcement livestream is available at youtube.com. The company announ...
14/04/2026
The deal establishes a close strategic alignment' between the iconic cinema...
14/04/2026
BIGSHOT Media, with support from Teradek, produced untamed African mountain-bike race' with daily coverage and highlights show
The 2026 Absa Cape EPIC, an...
14/04/2026
The Sports Video Group (SVG) today announced the launch of the SVG AI Innovation...
14/04/2026
Captures a trio of renowned polysynths
The latest software to join AIR Music Tech's extensive catalogue captures the sound of three sought-after polysyn...
14/04/2026
Free offering includes 10 powerful plug-ins
United Plugins have announced the launch of a new bundle that brings together 10 of their pro-audio plug-ins, an...
14/04/2026
Julian Coryell joins virtual session player line-up
Announced at NAMM 2026, Celemony's Tonalic kits DAW users out with real performances by world-class ...
14/04/2026
WESCAM MX -Series EO/IR Systems Provide Critical Visibility During NASA Re-Entry Operations....
14/04/2026
DiSCO reduces uncertainty during the fog of war in modern threat environments an...
14/04/2026
GOES-19 imagery captured by L3Harris-built Advanced Baseline Imager technology helps forecasters issue life-saving weather warnings. Credit: NOAA/NASA...
14/04/2026
For decades, understanding the physical world from space has required a trade-of...
14/04/2026
Ruiz has helped fuel growth for both client-side and media companies, including, most recently, TelevisaUnivision.
He will spearhead transformation, innovatio...
14/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/04/2026
Shotoku Introduces the World to Aura P2 PTZ Prompter Panner at NAB 2026
New system removes PTZ pan restrictions for teleprompter-based productions
Shotoku US...
14/04/2026
Integration of Vantage, Pulse, and Telestream UP with Grass Valley AMPP Ecosystem enables scalable, interoperable workflows spanning live production and file-ba...
14/04/2026
Enterprise growth leader to scale Dalet's next phase of innovation and global expansion
New York, NY April 14, 2026 Dalet, a leading technology and ser...
14/04/2026
Berklee Celebrates Prince's Legacy in Two-Night Signature Series Event Directed by Tia Fuller, the Prince Project (April 16-17) brings together more than ...
14/04/2026
Arooj Aftab Is Anything but Predictable The singular artist explores the juxtaposition of grief and joy, dark and light, in her distinctive sound.
April 14, ...
14/04/2026
Appear launches include XM estate management and new X Platform processing enhancements to add density for next-generation hybrid & IP workflows, X5 is also now...
14/04/2026
Addressing the needs of a new generation's viewing habits, Synamedia launches GO Shorts. The AI-powered module turns existing catalogues into TikTok-style ...
14/04/2026
Vubiquity, an Amdocs company and global leader in technology-led media services, will be showcasing a new end-to-end streaming solution in collaboration with El...
14/04/2026
LiveU today announced a significant expansion of its collaboration with Sony Corporation, introducing integrated support for Sony's file-based workflow solu...
14/04/2026
Open Broadcast Systems (https://www.obe.tv/) has announced that BBC World Service has selected its decoders for IP Television distribution. The high-quality, lo...
14/04/2026
Blackmagic Design Announces DaVinci Resolve 21
Brie Clayton April 14, 2026
0 Comments
Major update adds new Photo page bringing Hollywood's most a...