
Hardcores and Casuals: Limelight Looks at the State of Esports Study reveals fans like watching as much as playing videogames online By Troy Dreier, Contributor, Streaming & Digital
Tuesday, April 3, 2018 - 10:23 am
Print This Story
Story Highlights
Playing games is serious work, as the newly released Limelight report The State of Online Gaming 2018 points out. People who play videogames play them a lot, averaging almost 6 hours per week. For 18- to 25-year-olds, the average is more than 7 hours. Plus, the average playing session is 1 hour and 20 minutes.
Fans aren't just playing games online; they're watching them, too - so much so that traditional sports leagues have a reason to be worried. Adults 18 to 25 years old spend an hour more each week watching online gaming than they spend watching broadcast sports. In Japan and South Korea, adults of any age spend more time watching online gaming than broadcast sports.
Limelight's Mike Milligan: Online gaming is becoming a true sport to [fans], and they are devoting a lot more time to watching people do that.
For Mike Milligan, a senior director at Limelight, this points to a fundamental change in what is considered sports. The definition of sports is blurred quite a bit for many younger people, so, to them, it's not just watching players out in a physical field competing against each other head to- head. Online gaming is becoming a true sport to them, and they are devoting a lot more time to watching people do that.
Subculture is becoming culture, and it's all happening much faster than Milligan would have imagined. Sports figures, such as Dallas Cowboys owner Jerry Jones, are keeping ahead of the trend by acquiring their own esports leagues (in November, Jones became part owner of compLexity Gaming). Considering how smart the sports professionals are who are getting involved - and how well they can market sports and build interest - Milligan sees a day coming when a top esports competition attracts more interest than the Super Bowl.
For some fans, going pro is the real dream. Limelight surveyed 3,000 people in six countries - the U.S., UK, France, Germany, Japan, and South Korea - and considered anyone who played more than once per week a gamer. It asked how many would like to quit their jobs and go pro if it would support them, and about one-third of respondents would like to go pro, with the highest rates in the U.K. (41.8%) and the U.S. (35.4%).
The term gamer suggests a hardcore fan playing on a gaming computer, but Limelight defines it more broadly. Anyone playing on a mobile phone is a gamer, which is why the report divides players into casuals and hardcores. Casual games are huge business, and the report points out that they're played more often than other types. More than 20% of gamers play less than an hour each week, and casuals prefer phone gaming. The hardcore segment is growing, though, and men especially like first-person shooters. Limelight considers people who play online games more than 7 hours a week as hardcore.
Among the questions the Limelight survey asked: Would you quit your job if you could support yourself as a videogame player?
The report points out differences in how men and women game. Men play for longer periods of time and choose consoles or dedicated gaming computers more often. Women are more likely to be casual phone gamers.
Limelight also found differences in how countries game. In South Korea, for example, a large percent of the population games every week but not for that long, averaging 4.42 hours per week. The country with the highest average time spent gaming was the UK: 7.15 hours per week.
People in the U.S., Japan, and South Korea game most often on their phones. People in the UK, France, and Germany were more likely to choose a computer. South Korea had the highest rate of people downloading games, with 93% downloading games each year. For some countries, Milligan notes, gaming is a bigger part of the culture and is more of a social online activity.
Hardcore young gamers are more willing to pay to download games, the report points out, a situation that can help companies creating a monetization strategy. Ad strategies work best for casual gamers, who are often unwilling to pay for games.
One of our recommendations was to make it easy for people to try your content to understand if they really want to make the financial investment in your content before they pay, Milligan says. Because, certainly, creating games is great, but we know that the game manufacturers want to be able to try to monetize that as much as we can.
Although not every player is a hardcore gamer, the interest in esports is picking up fast. Leagues looking to capitalize on the momentum should start by taking a look at Limelight's report.
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
09/10/2026
September 10 2026, 06:00 (PDT) Dolby Expands Dolby OptiView Platform with New Capabilities at IBC 2026
New Sports Intelligence helps providers better unders...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Version 1.8 will bring advanced routing control, new workflow tools, boosted control panel flexibility and ease of integration into IP networks...
11/09/2026
Ikegami announces four additions its UNICAM XE range of 4K-UHD cameras with the introduction of the UHK-X700VN, UHK-X750VN, UHK-X600VN and UHK-X650VN. Developed...
11/09/2026
DHD.audio has chosen IBC2026 as the launch venue for a major new addition to its broadcast sound production platform: the MX3 console range. MX3 retains the mod...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
New standalone solution gives production teams everything they need to create, produce and deliver live content from one flexible system.
Grass Valley today an...
11/09/2026
Recognition honors the development of FPV drone camera systems for live sports broadcast coverage
Wave Central, a Domo Broadcast Company that develops advanced...
11/09/2026
Teradek, the industry leader in zero-delay wireless video solutions, announced the launch of Bolt 7, which now includes a unified wireless video and data system...
11/09/2026
The ACT Entertainment tvONE and Green Hippo Pixel Academy has released its autumn course schedule, with hands-on training dates in September, October and Novemb...
11/09/2026
LA JOLLA, CA-Transthyretin amyloid disease (ATTR) is a progressive, life-threatening condition caused when the protein transthyretin (TTR) breaks apart and aggr...
11/09/2026
Major Update to Blackmagic Cloud
Brie Clayton September 10, 2026
0 Comments
Blackmagic Design has announced a major update to Blackmagic Cloud which a...
11/09/2026
Dalet Helps Media Organizations Navigate the Rise of Synthetic Content with NVID...
11/09/2026
RT has today announced Benetti Menswear as the sponsor of its 2026 Amgen Irish Open coverage for a sixth consecutive year, further strengthening the heritage c...
10/09/2026
Duff Foreman is an AI-generated announcer who will add color to this month's New Mexico Open...
10/09/2026
Bitmovin is rolling out Encoder Version 3, the next major release of the technology behind its VOD and Live Encoders. Version 3 is built on a premise every stre...
10/09/2026
At IBC2026, on booth 1.B47, Net Insight will showcase Open Live Media, its architecture for delivering resilient live media services across networks, partners, ...
10/09/2026
The Professional Women's Hockey League (PWHL) and Scripps Sports have announced a national broadcast rights agreement for the 2026-27 season, a landmark par...
10/09/2026
The Trusted Partner Network (TPN), the global content security initiative powere...
10/09/2026
The NFL is launching its most expansive creator programming yet, bringing togeth...
10/09/2026
Sportsnet is set to deliver its biggest hockey season ever with a national sched...
10/09/2026
LiveU is now a Clarus Integrated Reseller, bringing Starlink's fast, reliabl...
10/09/2026
Mimir is the cloud-native media production platform built for teams that need to move media fast across live, archive, web, social, and broadcast workflows. At ...
10/09/2026
ATSC is being honored with a 2026 Technology & Engineering Emmy Award by the Nat...
10/09/2026
Audio-Technica has introduced the BP880R Contact Transducer, a specialized micro...
10/09/2026
TMRW Sports in partnership with the LPGA, today announced multiyear U.S. media rights agreements with ESPN and Scripps Sports/ION to bring WTGL, the new women...
10/09/2026
SportsNet Pittsburgh (SNP) in partnership with Major League Baseball and the Pit...
10/09/2026
Tennis Channel announced today its launch as a Premium Subscription on The Roku Channel.
Tennis Channel offers viewers a single home for Tennis Channel and Ten...
10/09/2026
Dolby has announced major updates to Dolby OptiView, its live sports platform, ahead of IBC 2026. The updates include new AI-powered intelligence to better unde...
10/09/2026
Dalet has appointed Brian Doheny as CEO. Doheny joined Dalet as President and Chief Revenue Officer in April 2026. Since joining Dalet, Doheny has led the compa...
10/09/2026
Sony, as well as its partner company Nevion, is starting IBC 2026 with a handful of announcements for attendees to see on the show floor.
Sony Announces the 4t...
10/09/2026
The six-year-old venue is expanding capabilities for NFL action, Super Bowl LXI, 2028 Summer Olympics
SoFi Stadium, as well as the surrounding area known as Ho...
10/09/2026
Editing, restoration & mastering suite upgraded Acon Digital Acoustica 8 audio editing restoration mastering software.
Acon Digital have just launched the la...
10/09/2026
Classic synths & drum machines available to play
Based in Reading, UK, Readipop are a music and arts charity with a long track record of innovative, partici...
10/09/2026
Popular model updated & new addition introduced
With many of the models in Neumann's KH family now boasting onboard DSP and support for the company'...
10/09/2026
Improved desktop interface announced
The latest iteration of Arturia's flagship desktop audio interface has just arrived, introducing improved preamps, ...
10/09/2026
Progress needs proof: Rohde & Schwarz showcases its trailblazing test solutions ...
10/09/2026
France launch follows UK and Germany as Nielsen expands product across EMEA
Paris, France, September 10, 2026 - Nielsen, a global leader in audience measuremen...
10/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
10/09/2026
Leading professional audio manufacturers NUGEN Audio, RTW, Steinberg and Telos Alliance have joined forces with Fraunhofer IDMT to establish a common approach t...
10/09/2026
Built Into Setplex's Zapflex Platform, AI Insider Turns Video Service Data Into Actionable Insights
Setplex today introduced AI Insider, a breakthrough new...