
TVBEurope talks to the team behind a proof of concept looking at a standardised data pipeline allowing content makers to create 3D animated content quickly and collaboratively
By Jenny Priestley
Published: January 26, 2022 Updated: January 27, 2022
TVBEurope talks to the team behind a proof of concept looking at a standardised data pipeline allowing content makers to create 3D animated content quickly and collaboratively
target=_blank title=Share on LinkedIn class=share-linkedin>
During its upcoming Production Technology Seminar, the European Broadcasting Union will be revealing more details of its proof of concept around using remote production for real-time animation.
As part of the IBC Accelerators programme, the proof of concept team developed a solution that explores a standardised pipeline that enables users to employ everyday technology such as smartphones and web cams as well as real-time render engines to create 3D animated content quickly and collaboratively.
The project has been led by the EBU's senior project manager Paola Sunna alongside RT motion graphics designer Ultan Courtney. Early last year they came up with the idea of building and designing a low-cost pipeline for computer generated characters, leveraging game engines, AI tools and off the shelf equipment.
We got in touch with other broadcasters, including RAI, YLE, and VRT and told them about the project and what we wanted to try and test, explains Sunna. They came on board and then we submitted a proposal to the IBC Accelerator programme, it was accepted and so we started working with other champions and participants.
Just before the team submitted their PoC, Nvidia launched Omniverse, a scalable, multi-GPU, real time reference development platform for 3D content creation. So we agreed with the other broadcasters to develop two pipelines, continues Sunna, one based on the beta version of Omniverse, and the other based on Unreal Engine. The team at RAI focused mostly on the Omniverse platform, which includes a solution called Machinima that is for cinematics, so animation, manipulation of the CG characters using high-fidelity renders. They also used Audio2Face, which allows you to generate facial animation from just an audio source. You record the audio clip and it's used to animate the face of the CG characters.
data-src=https://www.tvbeurope.com/wp-content/uploads/2022/01/RADICAL_MOCAP_WEBCAM_IPHONE_v1-726x408.jpg alt= width=445 height=250 data-srcset=https://www.tvbeurope.com/wp-content/uploads/2022/01/RADICAL_MOCAP_WEBCAM_IPHONE_v1-726x408.jpg 726w, https://www.tvbeurope.com/wp-content/uploads/2022/01/RADICAL_MOCAP_WEBCAM_IPHONE_v1-353x199.jpg 353w, https://www.tvbeurope.com/wp-content/uploads/2022/01/RADICAL_MOCAP_WEBCAM_IPHONE_v1-768x432.jpg 768w, https://www.tvbeurope.com/wp-content/uploads/2022/01/RADICAL_MOCAP_WEBCAM_IPHONE_v1-1536x864.jpg 1536w, https://www.tvbeurope.com/wp-content/uploads/2022/01/RADICAL_MOCAP_WEBCAM_IPHONE_v1-241x136.jpg 241w, https://www.tvbeurope.com/wp-content/uploads/2022/01/RADICAL_MOCAP_WEBCAM_IPHONE_v1.jpg 1920w data-sizes=(max-width: 445px) 100vw, 445px />The team wanted to decentralise the production pipeline by relying on what audiences had already in their homes or have access to. A lot of our project, believe it or not, involves saying no to potentially better and more expensive technology, states Courtney. By sort of building on the model of almost having a connected series of home offices, we were able to connect all of the artists who were working internationally on the project. Often you're expected to have a kind of generalist skill set when you work with a broadcaster and some of this required some specialist knowledge. *But at the same time, we also needed almost to have access to a few specialists and when we came together we realised we had everything we needed to form a very well educated team.
The focus on collaboration and remote workflow meant the team was spread right across Europe, with 3D modellers in Belgium, an FX artist and vocal performer in Finland, innovators in Italy, and a sound designer in Ireland. One of the team at the EBU set up a live working mechanism for cloud based workflow through a system called Perforce, adds Courtney, RT were directing and doing performances as well and then RAI were testing tools and refining and cleaning motion capture data.
Even though we all had a generalist skill set, each one was able to kind of push it slightly enough towards a specialisation without it turning into a full Hollywood pipeline. It was essentially trying to find a way to create a usable pipeline within the skill sets of broadcasters and also making it as accessible as possible to talent who would be digitally captured and then perform using their voices.
data-src=https://www.tvbeurope.com/wp-content/uploads/2022/01/AUDIO2FACE__RECORDING_TALENT_v1-726x408.jpg alt= width=461 height=259 data-srcset=https://www.tvbeurope.com/wp-content/uploads/2022/01/AUDIO2FACE__RECORDING_TALENT_v1-726x408.jpg 726w, https://www.tvbeurope.com/wp-content/uploads/2022/01/AUDIO2FACE__RECORDING_TALENT_v1-353x199.jpg 353w, https://www.tvbeurope.com/wp-content/uploads/2022/01/AUDIO2FACE__RECORDING_TALENT_v1-768x432.jpg 768w, https://www.tvbeurope.com/wp-content/uploads/2022/01/AUDIO2FACE__RECORDING_TALENT_v1-1536x864.jpg 1536w, https://www.tvbeurope.com/wp-content/uploads/2022/01/AUDIO2FACE__RECORDING_TALENT_v1-241x136.jpg 241w, https://www.tvbeurope.com/wp-content/uploads/2022/01/AUDIO2FACE__RECORDING_TALENT_v1.jpg 1920w data-sizes=(max-width: 461px) 100vw, 461px />Once recorded, the voices were entered into a solution called Audio2Face which was employed in the Omniverse pipeline. We were able to take in people's voice data, it would animate the face and then we were also able to use a participating company called Resepeec
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
14/07/2026
South end zone videoboard, cloud-based control system will be ready for 2026 football season...
14/07/2026
Redesigned website, enhanced mobile app unify content, ticketing, and personalized fan engagement...
14/07/2026
Agreement spans sponsorship sales, digital monetization, radio production, and new practice facility naming rights...
14/07/2026
Independent league adds 14 regional sports network affiliates, growing distribut...
14/07/2026
New strategy aims to unify competitions, content, fan engagement, and commercial...
14/07/2026
ESPN and Disney+ become exclusive home of PFL events in key international MMA market...
14/07/2026
Gill will oversee engineering, technology, and sports operations across the company's 64 local television stations...
14/07/2026
Submitted by North American Broadcasters Association (NABA)
As broadcasters con...
14/07/2026
Modernized mobile unit combines HOME Apps, mc 56 console, and IP infrastructure ...
14/07/2026
Every match of the 32-team tournament will air across ION and Scripps Sports platforms in English and Spanish...
14/07/2026
FloHockey to stream every game of the annual international tournament under four...
14/07/2026
Victory+ telecasts to be simulcast on TEGNA-owned station, expanding free local distribution...
14/07/2026
Plug-ins for heavy music
Avalanche Tones is the brainchild of Ava Toton, a 17-year-old musician and developer who says her goal is to make the lives of gui...
14/07/2026
Launched alongside new Singer Showcase purchase model
IK Multimedia's innovative vocal-synthesis software has just gained its latest voice add-on, the R...
14/07/2026
Registration open until 1 September 2026
The MIDI Association have revealed that the registration deadline for this year's MIDI Innovation Awards has no...
14/07/2026
88-note model completes MK4 range
Novation have just introduced the final model in their flagship MIDI controller keyboard range, the Launchkey MK4 88. Roun...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
IBC2026 has unveiled a powerful Conference programme bringing together global media leaders, technology innovators, creators, sports organisations, broadcasters...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Broadcast Solutions, a leading systems integrator and provider of innovative solutions for the broadcast media industry, has delivered two highly capable outsid...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Techtel Successfully Relocates AICD Broadcast Studio to New Sydney Headquarters
BroadcastBroadcast EquipmentLive StreamingBroadcast Studio2026
14 July Writ...
14/07/2026
Tuesday 14 July 2026
First look revealed for Friday the 13th prequel, Crystal ...
14/07/2026
When immersive audio dominates industry headlines, it's easy to assume that every broadcaster is preparing for an Atmos future. The reality is quite differ...
14/07/2026
Emma and Sophie from ICG's marketing team joined thousands of fellow marketers, brands and agencies at MAD//Fest London 2026, one of the UK's biggest ma...
14/07/2026
Why Trusted and Secure Media Operations Matter In this series, we explore the technologies, architectures and operational realities shaping modern media operati...
14/07/2026
Pilot Project Shows How Retailers Are Prepared for the Next Step in the Evolution of Digital Commerce
Arvato Systems Drives Agentic Commerce Forward
G terslo...
14/07/2026
As part of this commitment, weve joined the SME Climate Hub, publicly pledging to:
measure our greenhouse gas emissions
reduce them in line with a net zero p...
14/07/2026
Power is AI infrastructure's inescapable constraint. How many tokens an AI factory can generate within a fixed power budget determines its revenue and profi...
13/07/2026
The Braves opted to keep production in-house rather than hand it off to MLB...
13/07/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, including new deals, departures, and assignments compiled from press releases and repo...
13/07/2026
Eurovision Sport is making live athletics more accessible to fans than ever befo...
13/07/2026
The Milwaukee Bucks will return to full-season over-the-air television for the 2...
13/07/2026
SMPTE has announced an expanded education pathway for media technology professio...
13/07/2026
Vizrt has announced that its graphics technology was used by broadcast design agency Girraphic for Netflix's debut MVP MMA event, broadcast live from the In...
13/07/2026
ARRI has announced an agreement to sell its global rental activities in Europe, the United Kingdom, and North America to H2 Equity Partners through a management...
13/07/2026
DAZN has announced a partnership with Premier Boxing Champions (PBC) to bring PBC fight nights to DAZN subscribers globally. The partnership begins Saturday, Ju...
13/07/2026
TikTok and WSC Sports have announced a strategic partnership that gives sports r...
13/07/2026
Two new Ross products -Brushback: Full Count and CapGo - are debuting at Citizens Bank Park All-Star festivities...
13/07/2026
MSG Networks' was given exclusive access during the Knicks' unforgettabl...
13/07/2026
LOS ANGELES, July 13, 2026 - Sundance Institute today announced the 10 producers selected to participate in its annual Producers Labs taking place July 13-18 fo...