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Traditional broadcast gear helps esports hit the right note with fans

20/02/2020

By Chris Merrill, director of product marketing, Grass Valley

Contributor 2 hours ago

By Chris Merrill, director of product marketing, Grass Valley

target=_blank title=Share on LinkedIn class=share-linkedin> By Chris Merrill, director of product marketing, Grass Valley

https://www.tvbeurope.com/features/traditional-broadcast-gear-helps-esports-hit-the-right-note-with-fans title=Share via Email class=share-email>

How do you take a gaming experience, share it with a 10,000 attendee audience and another 20 million online viewers yet still make it feel personal? Esports is unique in that the majority of viewers are also players themselves and are accustomed to following many different points of view. They watch esports not only to follow a favourite team or connect with a community but also to pick up tips and tricks to improve their own gaming skills.

This makes them a demanding audience; fans are not shy about telling you what they like. When they play or watch another player at home, the live chat window is always open. Feedback about what they are watching is instantaneous. And the feedback isn't just about what's happening in the game or interacting with other viewers. In a live event, that feedback is also directed to the production team. Over the course of an event, the weight of audience comments can completely transform how the event is being produced.

How esports audiences want the story told is different from a traditional sports broadcast and the production team has to be responsive to this live audience interaction to keep viewers engaged. Each game has a way of viewing that is preferred by the majority of the audience. Quickly responding to these viewing preferences is key to production success. Even in esports events that have a traditional sport analogue, such as EA Sports FIFA or Madden NFL, audience numbers can fall off if a game is produced following the patterns of a traditional football broadcast. And there is no barrier to exit for an esports viewer. It takes a lot less effort for a fan to click to another stream than it does to leave the seat and walk to the parking lot.

To enable the flexibility that is needed for esports productions, production companies have begun to adopt traditional live broadcast equipment. This gear is designed to tell stories in a live environment while maintaining high production quality and easily growing to meet expanding production requirements.

Like traditional sports, esports audiences are immensely loyal to their favourite game(s) - whether that's PUBG, Fortnite or League of Legends - and as the games get bigger and better with each release, the fans demand more immersive viewing experiences and richer storytelling. As a result, the average live Overwatch or CS: GO production has become much larger and more complex than in the past. The lightning-paced gameplay and many potential storylines means fast response times are essential.

One size doesn't fit all

Today's esports production teams are made up of technical crew, replay operators and camera operators with skillsets that wouldn't be out of place at an NFL game or Premier League match. Producers are also recruiting gaming enthusiasts with broadcast know-how or those from gaming backgrounds that are willing to learn new skills in the broadcast industry.

While broadcast skills are becoming increasingly important to esports productions, flexibility and a willingness to learn new skills are also important. Engaging audiences is all about telling a strong story and to do this, a knowledge of the game is critical. There is no such thing as a standard esports producer, it takes the right mix of enthusiasm and knowledge of the game and the skills needed to be fast and responsive in a live production environment.

Further complicating the production requirement is the fact that games like Overwatch, League of Legends and Fortnite are very dynamic; how the game is played can change from one season to the next as new versions are released. Producers tend to specialise in specific game formats, aligning tightly to gaming companies rather than building more generalised esports experience.

To keep up with the changing stories, today's esports productions demand workflows that are highly adaptable- yet simple to use. While the set-up may look very much the same as a traditional live sports production environment, esports producers use their workflows very differently. Production tools must be accessible by observers in-game, by in-arena content production teams as well as the team working on the broadcast. Sharing resources - such as equipment - is central to a smooth production; different teams need fast and easy access to production switchers and control surfaces for different purposes.

Adapting to scale

As games grow in popularity, their global followings and tournaments become larger. Scalability is absolutely critical. Production environments must be able to handle the sheer size of events like The International, Dota 2 championship supporting feeds from various locations as well as the potentially hundreds of signals a major championship event generates. Workflows must support multi-platform acquisition and distribution, and the hours and hours of content that fans and players crave. Seven hours is not unheard of for a tournament final, compared to an average three hours and 45 minutes for an NFL game. Today's professional broadcast equipment is built to handle rapid turnaround productions and large numbers of feeds, which also makes it ideal for esports events.

Adopting traditional broadcast gear and borrowing from sports broadcast workflows, which are designed to handle multiple feeds and large volumes of content, makes it easier to deliver strong storytelling that brings fans closer to the live gameplay action - both in the broad
LINK: https://www.tvbeurope.com/features/traditional-broadcast-gear-helps-es...
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