
SVG Sit-Down: ESPN Director Jeff Nelson on Calling the (Animated) Action on Monsters Funday Football'The altcast vet shares what sitting in the chair is like for the unique live productionBy Brandon Costa, Director of Digital
Monday, December 8, 2025 - 1:56 pm
Print This Story | Subscribe
Story Highlights
As ESPN continues to expand its portfolio of real-time animated altcasts, Monsters Funday Football represents the broadcaster's most ambitious undertaking yet. Tonight's show reimagines the Eagles-Chargers matchup on the Monsters, Inc. Cheer Floor, complete with 360 camera freedom, real-time optical and tracking data, and a world built to react to every snap.
For director Jeff Nelson, the project stretches the boundaries of live sports coverage in ways few productions can. The man his colleagues call Nelly needs to piece together a show happening in a virtual environment, with talent sporting virtual-reality headsets, all without a traditional multiview in front of him. So, how the heck does he do it?
SVG spoke with Nelson prior to tonight's show to detail how he prepares to direct an animated football game, what has changed over the years since the Toy Story and The Simpsons iterations, and how the creative team finds the balance between NFL authenticity and Pixar storytelling.
Jeff Nelson, a director at ESPN since 2006, will call the shots from the front bench during tonight's production of Monsters Funday Football.
Let's say I'm a live-sports director who has only ever directed games featuring real-life humans and not cartoon monsters. How does directing an animated football game compare with anything else you've ever done before?
It is similar and very different at the same time. You're still covering a game, but the technology lets you think in a completely new way. We work with the Beyond Sports team to pick all our camera positions, and I've probably got about 50 options I can put into the broadcast at any time. There's no such thing as a seat kill. I can put a camera under a player, inside the huddle, give a third-person angle behind a receiver, or even a POV from inside a helmet. You simply can't do that with real-world cameras.
At the same time, you're also telling these mini stories on the side. There's Ubi out there mopping up messes in the end zone. Doors are flying by. There's a dance party happening inside the Canister Club. You're cutting a football game, but you're also managing a whole world happening around it.
MORE: Monsters Funday Football,' ESPN's Latest Live Animation Effort, Advances the Altcast Art Form Again
With so many camera possibilities, how do you manage your shot selections without a standard multiview?
That's the tricky part. I can't see the cameras in a traditional multiview, so I don't know what I'm going to get until I take the shot. To deal with that, once we select all our cameras, we run a rehearsal game. Afterward, I take a still image from every camera and print it out. That becomes my own kind of storyboard wall. I can look over and know that Camera 20 is a wide shot at the 20-yard line or another camera sits deep in the crowd.
It's not perfect, but it gives me just enough to make confident choices. Honestly, it's fun. It feels a little like directing out of a giant graphic novel.
Nelson will pick from more than 40 cameras strategically positioned throughout a completely virtual 3D environment. The unique challenge? He has no live multiview to pick shots from.
This production also runs slightly behind the live MNF broadcast. How does that delay shape your decision-making?
It's a huge advantage. I keep the live game feed on a monitor near me, and it's 15-20 seconds ahead of our cut. That means I know when a deep ball is coming or a touchdown is about to happen. I can figure out the best angle to match that moment inside Monstropolis. Maybe it's a third-person shot following the receiver. Maybe it's a camera right at the goal line.
It also helps with the storytelling side. We can use that delay to drop Sully or Mike Wazowski into the play. If we see a big catch or a goal-line push coming, we can make that creative call right before the snap.
Speaking of Mike and Sully, incorporating characters into the action was a big part of last year's Simpsons broadcast. How do you approach that here?
In Toy Story, Pixar didn't want Woody or Buzz getting tackled or piled on. They were very protective of movement early on, which made sense. The Simpsons were different: the comedy allowed those characters to be part of the play.
With Monsters, Inc., Pixar is much more comfortable with Mike and Sully mixing into the game. They can get knocked over or tripped without its feeling too graphic. We're only putting those two characters into the action, but we'll use them the same way: reactively, based on big moments. The delay helps us decide when a Sully catch or a Mike scramble makes sense.
A significant upgrade to this year's Funday Football operation is a more engaged and animated crowd. Unlike previous iterations, the fans in Monstropolis will react to plays on the field, especially scoring plays and turnovers.
How early does your preparation begin, and what does that workflow look like for a show this complex?
I've known about this one for about six months. Spike [Michael Szykowny, VP, edit, animation, graphics innovation, and creative production, ESPN] and Sparky [David Sparrgrove, senior director, creative animation, ESPN] start the creative meetings even earlier, and I join those calls weekly. Early on, I'm mostly listening and offering ideas when they make sense. We watch the movie together. We talk about which elements of the film's world can translate to football.
It becomes re
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
02/05/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
01/05/2026
January 5 2026, 18:30 (PST) NBCUniversal's Peacock to Be First Streamer to ...
01/04/2026
January 4 2026, 18:00 (PST) DOLBY AND DOUYIN EMPOWER THE NEXT GENERATON OF CREATORS WITH DOLBY VISION
Douyin Users Can Now Create And Share Videos With Stun...
29/03/2026
Cloud-based production, real-time engagement, and creator-driven storytelling ai...
28/03/2026
Now features DiGiCo console integration
Harrison's live recording and virtual soundcheck software has just reached its third major version, which among ...
28/03/2026
MPE-capable chamber strings library announced
Alongside their collection of Kontakt instruments, Sonora Cinematic have been steadily introducing a series of...
28/03/2026
Globecast, the leading provider of broadcast, media and entertainment managed services, will showcase its reimagined approach to media operations at the 2026 NA...
28/03/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/03/2026
In-venue and creative video staffers at the professional and collegiate level ha...
27/03/2026
Comcast Business deployed network infrastructure for the 2026 PLAYERS Championsh...
27/03/2026
Czech production company CS live has equipped its newest outside broadcast van w...
27/03/2026
Edith Cowan University (ECU) in Perth, Western Australia has developed new broad...
27/03/2026
Deltatre has announced that CEO Andrea Marini will step down after five years in...
27/03/2026
DAZN has announced plans to launch DAZN Inflight, a live sports service for airline and maritime passengers, slated for 2027. Aviv Giladi, President of DAZN Par...
27/03/2026
Grass Valley has announced the completion of a live production deployment with NVP, a European media company specializing in live sports production, for LALIGA ...
27/03/2026
The Masters and Prime Video will debut Inside Amen Corner, a dedicated feed that...
27/03/2026
ESPN and the World Series of Poker (WSOP) have reached a multi-year agreement to bring the WSOP Main Event back to ESPN platforms. Coverage will include a three...
27/03/2026
USSI Global has opened its Media Transport Solutions Lab on its Melbourne campus. The engineering center provides a platform-agnostic environment for testing al...
27/03/2026
From 14-camera coverage to official review from Variant Systems Group, Sellitto ...
27/03/2026
The United Football League (UFL) has named Sportable its Official Connected Ball and Player Tracking Partner. Sportable's connected football and wearable pl...
27/03/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
27/03/2026
The Atlanta Braves and FuboTV have announced a multiyear distribution agreement to carry BravesVision on Fubo's live TV streaming platform beginning Opening...
27/03/2026
Besides restructuring for Season 3, the league worked with FOX and ESPN over the...
27/03/2026
The Atlanta Braves open their 2026 MLB season tonight against the Kansas City Ro...
27/03/2026
With new teams and new venues to adapt to, the spring-football league's part...
27/03/2026
By Lucy Spicer
One of the most exciting things about the Sundance Film Festival...
27/03/2026
New Classic, Amplitude & FlexRange units introduced
GIK Acoustics have just introduced a trio of new bass trap designs that bring improved low-end absorptio...
27/03/2026
Offers personalised Dolby Atmos headphone monitoring
Sonarworks have put their calibration expertise to work on a new mobile app that allows users to create...
27/03/2026
NITV to broadcast farewell to Rhoda Roberts AO with special coverage and week-lo...
27/03/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/03/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/03/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/03/2026
Marshall Electronics Showcases New Feature-Rich CV320 and CV520 IP and 3G-SDI PO...
27/03/2026
Sony Electronics Inc. Elevates Professional Video Workflows with Powerful Update...
27/03/2026
GatesAir Extends AirWatch365 Managed Service with Edge Gateway Site Appliance
Brie Clayton March 27, 2026
0 Comments
NAB marks global launch of servic...
27/03/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/03/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/03/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/03/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/03/2026
At NAB Show 2026, Net Insight will showcase the next evolution of Nimbra Edge, its orchestration and control layer designed to manage live media services across...
27/03/2026
Harmonic (NASDAQ: HLIT) today announced powerful new innovations that further elevate the company's sports streaming solution. The advanced capabilities enh...
27/03/2026
Bitmovin, the leading provider of video streaming solutions, today announced significant new capabilities for Player Web X, its next-generation web video player...
27/03/2026
Riedel Communications today announced that Czech-based production company CS live has equipped its newest outside broadcast (OB) van with an integrated Riedel i...
27/03/2026
130 Industry Experts Confirmed as Show Celebrates its 10th Anniversary
MPTS, the UK's largest and most influential event for the media, production and tech...
27/03/2026
Grass Valley today announced the successful completion of a major live production deployment with NVP, a leading European media company specializing in live spo...
27/03/2026
Showcases resilient solutions for satellite-to-IP migration, REMI and hybrid live production
Appear ASA (Appear, OSE:APR), a global leader in live production t...
27/03/2026
San Francisco, California, March 2026 - Microsoft Ignite, a major annual conference hosted by Microsoft for developers, IT professionals, partners and business ...
27/03/2026
Clear-Com is proud to highlight its support for worship teams through professional communication solutions, with the deployment of its EQUIP wireless system a...