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No Faults in Communication - Australian software cineSync and the recent Fox hit the Fault In Our Stars.

20/06/2014

The Fault In Our Stars, a relatively low budget romantic drama from director Josh Boone has had spectacular recent success, opening to a $48 million first weekend in the US and sweeping all before it.

VFX Supervisor Jake Braver explains that the key to the success of the movie was the filmmakers attention to detail - ensuring that it stayed true to the popular book on which it is based, but also that it remained grounded and true to life.

A movie like Fault doesn't look like a big visual effects movie - in fact it's not a visual effects movie - but it still has 350 VFX shots. That meant the tone was important - the VFX had to be completely seamless, invisible and naturalistic.

Fault was shot on location in Pittsburgh and Amsterdam. During post, Braver was based in New York, while director Boone was in LA for the edit, so they relied on cineSync for communication.

I think cineSync is a great tool for empowering a director - For this film, Josh had his office right next to editorial, so he could always pop in and jump on cineSync [with us in New York] and sometimes we'd cineSync 2 or 3 times a day, just because it's so easy and convenient. During big reviews, we also had skype open, so we could look each other in the eye while we were talking, while also seeing the shots we're discussing in cineSync.

The VFX vendors on the film were New Yorks Phosphene, Spontaneous, Look FX, and Scoundrel, as well as Pittsburghs Savage Visual Effects.

I cineSync'd with every vendor apart from Phosphene who were literally around the corner from my office, but every other vendor - and editorial - we'd cineSync all the time.

Overall the work was split into a couple of categories. The first category was the work carried out by Spontaneous, which revolved around the onscreen display of text messages Hazel and Gus, the two main characters send to each other.

We decided really early on, during prep, that we can't have people staring at phones for an entire movie. So we came up with a design for the text messages that have an aesthetic that fits the world of the movie. When they text each other, there's these animated text bubbles which we actually cel animated. Spontaneous hand drew them on vellum, scanned them and then animated them and composited them - to really get a handmade feel. Because again this movie is so naturalistic, everything had to be grounded.

The other work that was done was more traditional VFX. In the movie, Gus has lost his leg to cancer and Phosphene did these fantastic shots where they replaced the actor's leg with a prosthetic, mostly using 2D and 2.5D approaches. Then in one scene, after a love scene, we do this shot where we track up the bed and you see three legs - and then as we track up further we finally reveal his stump. That was one of the more complex shots, because we wanted the actor to be able to move naturally, so that effect ended up being a 2.5d projection with proxy geometry put on top, to accommodate dynamic camera moves.

The other VFX were more supporting FX. There's a ton of things in the movie that are completely invisible. There are scenes on airplanes that are green screen comps, there's obviously a ton of phone comps, but all those FX are really about helping the story.

Durning post, the film-makers felt that being immersed in cineSync sessions really helped concentrate on specific aspects of the movie.

cineSync really works in terms of really being able to focus in on certain aspects of shots and to follow the progression of a shot from the first work in progress all the way through to final - and I always have those versions loaded in a session. I find it's really helpful with directors, because when something's not working in a version, you can very easily step back a version and see if it was working there. That's a really powerful weapon in terms of being able to get a shot looking good and finalled in the most expedient manner.

In the end, cineSync simply ended up being a natural fit for review and approval, despite other tools being available.

We have review tools available to us in other applications, but they're not that useful in terms of what we needed on this show. Other tools are just one person viewing shots and making notes - and with certain directors, that's just not that helpful - you need the communication and interaction cineSync offers.

I've been using cineSync as a tool for many years now, but it was really this movie when I said I really couldn't picture getting this movie done on time without it!.

About cineSync:

cineSync is a remote review and approval tool developed by South Australian company Cospective. Widely adopted throughout the film industry for realtime, interactive reviews, cineSync has been awarded a Technical Achievement Award by the Academy of Motion Pictures Arts and Sciences. http://www.cinesync.com

About Cospective, maker of cineSync and Frankie:

Cospective is the creator of innovative software solutions to visual communication challenges. Cospective is a privately held company based in Adelaide, Australia. For more information about cineSync and Frankie, visit http://www.cospective.com.

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LINK: http://news.creativecow.net/story/876128...
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