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Vizrt to Premiere a New Control Room System and Studio Multiscreen Tool at IBC04

01/09/2014

(01/09/2014) Vizrt, a leading provider of content production tools for the digital media industry, will premiere a new control room tool that combines Vizrt's graphics, video and studio automation capabilities.

The next step in studio automation

Vizrt will show the latest version of the powerful Viz Mosart studio automation system. Viz Mosart includes tools for directors to instantly access content from any source and output to any location, making easy on-the-fly decisions in an automated control room. The latest version includes a new GUI that is touch friendly, while a new rundown view shows all items as buttons and can be sent to preview, on air or to a video wall. A new interface to organize active rundowns has been added as well as a new audio file player.

copyrighted by liveProduction.tv Do more with studio monitors and video walls

Vizrt will also premiere Viz Multiplay, a new system that gives broadcasters an easy way of controlling studio screens and video walls. Viz Multiplay is capable of controlling many Viz Engines at once, giving broadcasters unlimited flexibility for studio screen configurations.

4K, IP, virtual graphics and cloud rendering

Vizrt will display the real-time 4K and Ultra High Definition (UHD) rendering capability of the new 64-bit Viz Engine, Vizrt's real-time 3D compositing engine, which uses the Matrox DSXLE3/04/4K for both 4K and UHD SDI output. In addition, Vizrt will show its IP-streaming capability, allowing broadcasters to stream multiple formats and resolutions simultaneously, speeding the creation of online and mobile graphic and video content.

Viz Engine now supports up to 16 layers of scenes that are controlled separately. The user organizes scenes in different layers for up to eight live inputs, 16 clip channels, four stream in and 16 graphics channels.

Integration with NVIDIA's GRID VCA enables up to eight concurrent users to share the same application with workstation performance and Quadro compatibility, removing the need for a high-capacity local workstation and making it possible for a design department to have Viz Artist on every desktop.

Viz Engine will run in the IBM cloud, enabling editors using Vizrt's graphics plug-in in their native non-linear editor (NLE) to access graphics without the need for Viz Engine hardware.

Vizrt will display a groundbreaking real-time 4K immersive graphics system, showing Viz Engine and Viz Virtual Studio integrated with Red Digital Cinema and Ncam in their booth. The Red Digital Cinema presentation in the RAI Auditorium on 13th September 10:00-11:30 will also feature virtual 4k graphics with Viz Virtual Studio and Ncam during a live broadcast.

Vizrt will demonstrate the advanced capabilities of Viz Engine and Viz Virtual Studio, including rendering 12 clips simultaneously in multiple virtual environments. The virtual set will include interactive immersive graphics that are fully integrated with Vizrt's video, broadcast graphics, social TV, and sports analysis systems.

Greater design flexibility

Viz Artist and Viz Engine, include a new integration to MAXON CINEMA 4D and CINEWARE that allows designers to make changes to a scene in CINEMA 4D and see the update in real-time on connected Viz Engines. Vizrt will also demonstrate how Adobe After Effects projects are used in Viz Artist.

copyrighted by liveProduction.tv Sports production and analysis

Vizrt has provided the graphics, video, and analysis for every major sports event this year, including the Super Bowl, Sochi Winter Games and World Cup in Brazil.

At IBC 2014, Vizrt will show the newest features of Viz Arena, Vizrt's image-based (trackerless) live sports enhancement solution. Viz Arena can be used downstream in the studio using the clean feed of the game. Viz Arena has been extended for more sports including football/soccer, American football, tennis and rugby. Powerful live player graphics can be inserted using Viz Arena's integration with live player tracking and statistics providers.

copyrighted by liveProduction.tv Also at the show, Viz Libero, Vizrt's sports analysis system, will introduce a unique feature that will change the way sports analysis clips can be produced. In addition, Viz Libero's plugin interface for external data providers will be on display after its successful premiere during the World Cup in Brazil. It allows broadcasters to visualize statistics data, player tracks or heat-maps.

Harvester, a Vizrt component that enables studio access to multi-angle footage of a live production, will be officially released during IBC and is seamlessly integrated with Viz Libero, Viz Engine, and Viz One in the broadcast center.

Live graphics for news and sports

Viz Trio 3.0, Vizrt's character generator (CG), will be premiered at IBC 2014. A faster page list for rapid playlist import, access to Viz One asset metadata, and improved handling of large show import and export, all give Viz Trio greater speed and flexibility when preparing for a live show.

copyrighted by liveProduction.tv Vizrt will also preview Viz Pilot 6.0, the latest version of the newsroom and control room content management platform. Viz Pilot 6.0 will include the Order Management system, allowing journalists to have a direct line of communication for requesting assets from designers. The Meta-Graphics workflow will be integrated in the newsroom control system (NRCS), and journalists will be able to find content quickly with the new metadata viewer in the Media Search frame.

The NLE plugin list of supported editing systems is being expanded with new integration to Final Cut Pro X.

Viz One for smarter media asset management (MAM) & clip store

Vizrt will showcase the new integration between Viz One file-based media asset management (MAM) system and Adobe After Effects , and Adobe Anywhere. The result is a faster, mor
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