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Fox Sports Tech Q&A: Production Execs Talk 4K, 5G, VR, AR, Virtual Sets and Drones

21/09/2019

Fox Sports Tech Q&A: Production Execs Talk 4K, 5G, VR, AR, Virtual Sets and Drones Fox Sports Michael Davies, Zac Fields, and Brad Cheney on whats now and whats next in sports TV By SVG Staff

Friday, September 20, 2019 - 11:34 am

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FOX Sports continues to set a high bar in introducing and implementing next-generation tools and technology into its coverage of live sports. Beginning Thursday, Fox Sports will also be distributing this season's Thursday Night Football NFL package in 4K UHD and HDR. With the NFL season heating up and MLB Postseason on the horizon, Fox Sports production executives Michael Davies, SVP Field and Technical Operations; Zac Fields, SVP Graphic Tech and Integration; and Brad Cheney, VP Field Operations and Engineering, touch on some of the hot technology topics, talking about what's now and what's next in the world of sports television.

Michael Davies, SVP Field and Technical Operations

The buzz around Virtual Reality (VR) in the sports television world appears to have calmed a little. Where are we in the evolution of VR as a component of sports television and what would it take to re-ignite the energy surrounding the technology just a year or so ago?

Davies: That VR has calmed down is a bit of an understatement. We really enjoyed working in VR and examining different ways we can produce experiences for our fans. Fundamentally, there are issues with Virtual Reality that are somewhat counter to what we believe in broadcasting sports - primarily the tribal nature of sports is somewhat mitigated by being in a first-person device. The other thing was (and is still) that consumer electronics are still not where consumers were expecting them to be - mobile devices were not up to par and quality devices required tethering. How can we re-ignite it? This will happen organically. One of the things of which we were most proud was that I thought we got to produce some quality VR programming and that kind of knowledge will be helpful if and when it comes back.

On the horizon, there is always AR in any one of its manifestations - head-mounted displays are coming out, but they are expensive and cumbersome. Also, 5G will bring fast and robust connectivity to interactive devices like this.

FOX Sports continues to roll out more and more 4K offerings, especially around big events. Why now and what's next?

Davies: Ultra High Definition (UHD) has been feathered in on live events for the past two years, as there has been an inflection point with the types of televisions being sold, where it is virtually impossible to buy a set now that ISN'T high definition. Broadcast equipment is being sold in the same way - most equipment bought these days can do any flavor of UHD. Also, most of this technology can do roughly what its HD counterparts can deliver without a big jump in cost.

What seems to be making the difference now are the distribution methods to actually deliver UHD to the home, through our MVPDs, as well as through connected devices like Apple TV and Roku.

Finally, FOX Sports is concentrating on High Dynamic Range (HDR) more than we are the actual pixels. Even at 1080p (which upconverts nicely to 4K), an HDR picture not only looks great natively, but also can improve the broadcast quality of the Standard Dynamic Range (SDR) picture that most of the audience is still receiving.

Much is being made of 5G and all it offers in the world of television production. How will it impact FOX Sports and sports fans in general in the near and long-term future?

Davies: 5G seems to be the technology that promises to offer a lot to every industry, and sports production is no exception.

On the production side, 5G should offer methods of connectivity which will ease the burdens of connectivity and make fast, wireless and reliable data transfer even more quick and reliable. This will help the production process, as we port over devices like bonded cellular to 5G, enhancing the utility of these transmission schemes.

On the consumer side, the sky is the limit once you put +1 gig data transfer in the hands of fans. Everything from wireless 4K/HDR, wireless delivery, ultra-low latency data (think, sports betting), and AR and VR become much more powerful and useful with 5G as it rolls out.

Zac Fields, SVP Graphic Tech and Integration

FOX Sports unveiled its virtual set earlier this year in Charlotte, using a gaming engine from Epic Games and a great deal of studio/control room customization. What have you learned in the first six months of the NASCAR season, where does the studio have room to evolve and is FOX Sports looking at this technology for other sports properties moving forward?

Fields: It's been a great deal of learning over the last couple years to get to our current position with the virtual set. We knew it was a large undertaking but perhaps underestimated a little bit just how involved every group needed to be. From artists, engineers, software programmers, production, and so on, it's been a complete team effort. Without that buy-in, getting to where we are now would have been difficult. It has also been a great testing ground for us. We've made a conscious effort to continue to improve over time. Throughout the entire year, we've been slowly introducing new enhancements. This will continue since there really is no can't with this technology. It's just a matter of resources and time.

I think over the next five years you'll see this technology be used more and more across FOX Sports properties. It's such a great tool for our production teams to really enhance their storytelling.

Augmented Reality (AR) appears to be evolving quickly and proving useful both as an additive production element, as well as an ad sales opportunity. What's next in the world of AR as it applies to sports
LINK: https://www.sportsvideo.org/2019/09/20/fox-sports-tech-qa-production-e...
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