
ESports are emerging as a new demand for ad spend La inversi n publicitaria en eSports ha pasado, en escasos diez a os, de 70 millones a 1.000 millones de euros, con previsi n de seguir aumentando.
Si el sector del videojuego va a la alza, lo mismo ocurre con su inversi n publicitaria que ha pasado, en escasos diez a os, de 70 millones a 1.000 millones de euros, con previsi n de seguir aumentando. Todo ello se debe a las numerosas ventajas que ofrecen los videojuegos frente a cualquier otro soporte tradicional de publicidad. En concreto, los eSports que se ha convertido en la gallina de los huevos de oro para la publicidad.
Desde onlinechampion.com, plataforma que permite la competici n a cualquier nivel y divisi n, explican por qu muchas marcas deciden apostar por publicitarse en los eSports debido a la posibilidad de llegar a un p blico muy segmentado. Cada videojuego tiene un perfil de p blico muy definido y concreto, lo que se convierte en una gran ventaja para las marcas puesto que tienen segmentado el tipo de p blico que quieren para cada producto.
Otra de las ventajas que ofrecen los videojuegos como soporte publicitario es que, seg n afirman varios estudios, la publicidad en este tipo de plataformas aumenta un 64% la familiaridad con la marca. Gracias a la combinaci n de Internet con los videojuegos han surgido nuevas formas de juego online que permiten a las marca publicitarse de distintas formas las plataformas de videojuegos permiten a las marcas elegir qu tipo de publicidad prefieren seg n el producto que desean dar a conocer; desde el t pico banner est tico hasta v deos que pueden visualizarse en toda la comunidad de usuarios o la inserci n de la publicidad en multitud de videojuegos disponibles , explican desde onlinechampion.com.
Por otro lado, el momento de jugar a los videojuegos suele ser de concentraci n, ocio y sin distracci n, por ello, publicit ndose en este tipo de soporte las marcas se aseguran que sus mensajes van directamente a este p blico. A diferencia de otros m todos de publicidad (marquesinas, pancartas, prensa, televisi n) en este caso, la comunicaci n directa est garantizada a un p blico muy concreto y de dif cil acceso , asegura lex Mallart, cofundador de onlinechampion.com
Por ltimo, los videojuegos representan un momento de ocio y emoci n, por ello se convierte en un momento ideal con el que asociar la marca. Este tipo de marketing busca la asociaci n de un momento de distensi n, disfrute y pasarlo bien, con un producto. De manera que si te gusta jugar, te gusta el producto , finaliza Mallart.
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