
Fatshark Games recently released Warhammer: End Times - Vermintide, a cooperative first-person shooter, the first to be set in the End Times of the Warhammer Fantasy universe.
Within that universe, players assume the roles of five heroes tasked with the defense of Ubersreik, a town of the Empire, where they take on the Skaven, a race of giant rat-men.
The game - available for the PC, PlayStation 4, and Xbox One platforms - is the first to be powered by Autodesk's new Stingray engine. Throughout the game, players navigate tremendous cityscapes, which illustrate Stingray capabilities, including AI pathfinding, rendering, effects, and more.
Here, CGW Chief Editor Karen Moltenbrey discusses the work on this amazing title with various designers, artists, and leads at Fatshark.
Tell me about your vision for this game.
Anders De Geer, game director: The vision with Vermintide was to create a melee-heavy game where players have to work as a team to make progress and where groups of players challenge themselves to clear levels at harder difficulties.
The visual goal with Vermintide was to bring players into the Warhammer world in a way that no one had seen before. We wanted to make sure that players feel every aspect of the world, from walking down a cobblestone street in Ubersreik, to planting an axe in the head of a Skaven. Everything had to feel true to the lore and be believable.
What kinds of characters and environments are there?
De Geer: In Vermintide, players assume the role of one of five heroes, all with district agendas, personalities, and backgrounds. These include the Witch Hunter (rapier-wielding and chaos-hating old man), the Waywatcher (mysterious and lethal wood elf), the Empire Soldier (powerful and grizzled war veteran), the Dwarf Ranger (loud and social to a flaw), and the Bright Wizard (crazy pyromaniac old lady). Each of these heroes has his or her own distinct arsenals, where some weapons focus on precision while others cause more widespread damage.
Throughout the course of the game, these heroes are taken through 13 missions set in a multitude of locations: the top of the Tower of Magnus, the bowels of the Skaven Under Empire, and the eerie Garden of Morr.
What role do the cities play in the game?
Joakim Setterberg, design manager: Vermintide is played in and near the Empire city of Ubersreik, acting as setting, playground, and backdrop to the events and stories of the game. Being Warhammer enthusiasts ourselves, we did extensive research on the story, architecture, and visual style of the city. With artists and designers working together with Games Workshop experts and writers, we strived to make the city and its surroundings true to both the universe and its many fans - from the large landmarks, map layout, and city environments to the smaller details, like the finer aspects of Empire construction or naming a street after a prominent figure.
How would you describe the gameplay?
Victor Magnuson, game designer: Fast-paced, first-person melee and ranged combat, with a heavy emphasis on gritty melee combat. We put a lot of effort into making each impact feel rewarding and gratifying to ensure that the feedback when hitting an enemy felt right. Combine this with a heavy reliance on teamwork and you have Vermintide.
What about the visual effects?
Isak Berg, VFX artist: The main focus for effects was gameplay feedback : mainly blood, fire impacts , and screen -space effects.
Was Stingray used exclusives on the game?
Mikael Hansson, lead animator/technical artist: We used Stingray exclusively in the production of Vermintide.
Why did you decide to use Stingray?
Hansson: We chose to use Stingray as we are very comfortable working with the engine since our days with it when it was called Bitsquid. We also already had a lot of our systems and workflows tailored for the Stingray engine and workflows. The Stingray engine is data-driven and enables fast iteration .
What advantages did Stingray give you that you couldn't get from another engine?
Hansson: One major advantage is that Stingray is a very flexible engine that allows us to tailor it to our workflows and needs. Stingray also comes with additional first- and third-party integrations that were vital to developing Vermintide. Tools like Autodesk Navigation and Audiokinetic's Wwise have helped us achieve our goals within AI and sound design.
Tell us more about Stingray's rendering capabilities and what they allowed you to achieve on this project.
Hansson: Stingray now features a state-of-the-art physically-based rendering pipeline. We have fully benefited from and used all the new rendering and lighting features added to Stingray since we first started the project. With the very flexible rendering pipeline, we've also been able to add to and modify the rendering pipeline to suit our needs.
With a physically-based rendering pipeline, our artists have adopted a new way of thinking about content production. Artists now have a common framework and guidelines to what the correct' values are to re-create a specific material. This helps all artists stay more in line with the rest of the content produced and with the art style we set out to achieve.
This also helps a lot with our lighting, as balanced content is a big key to allowing the lighting to do its job correctly.
How was your experience with Stingray's UI?
Hansson: We've used the latest rendering and core engine features in Stingray but have not yet used the actual Stingray tool set in the production of Vermintide. We were already in production well before Stingray was released, and the new tools were at a level that could be usable in production, so we chose to keep using the old tool set we were used to working with.
We have, however, kept up-to-date with the new tool set and workflows and are very eager
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
24/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/10/2026
Hit Horror Film Buddy Created with DaVinci Resolve Studio
Brie Clayton October 23, 2026
0 Comments
Colorist Sam Daley created authentic 90s kids'...
23/10/2026
CBS Sports will be the exclusive U.S. Spanish-language rights holder for the Con...
23/10/2026
Fubo has announced new distribution agreements for carriage of seven regional sports networks for the 2026-27 NBA season. Through those agreements, the Fubo str...
23/10/2026
CBC/Radio-Canada has selected Dalet to modernize its news operations across Canada, deploying Dalet Pyramid across the organization. CBC/Radio-Canada operates 2...
23/10/2026
EZDRM has been granted US patent 12,659,532 for a method of delivering DRM-protected content over low-latency WebRTC (Web Real-Time Communication) infrastructur...
23/10/2026
Audio-Technica has acquired a new facility in the Hollywood Media District in Hollywood, California, expanding its U.S. operations. The 8,966-square-foot, two-s...
23/10/2026
Audio-Technica (booth 514) will display its studio and live sound microphones and headphones at AES Show Nashville 2026, taking place Saturday, Oct. 31, and Sun...
23/10/2026
As regional sports networks (RSNs) decline, teams and leagues are producing more...
23/10/2026
Acceleration Community of Companies (ACC) has released The People's Games: W...
23/10/2026
GameTime Productions is using Stripe TV's Lightbox and Telestripe wireless t...
23/10/2026
CLOUDflex Broadcast has announced a direct integration with ZoomISO Cloud, Zoom's remote contribution solution for cloud-based media production systems. Dev...
23/10/2026
TMRW Sports has appointed Chris Zaber senior vice president of ticketing and venue experience as the company continues to build out its portfolio of sports prop...
23/10/2026
The BBQ World Cup & Expo has announced an investment from Wheelhouse, the content, talent and investment company founded by Brent Montgomery, and Omaha Producti...
23/10/2026
BKB Bare Knuckle Boxing and Bally's Corporation have unveiled Bally's Fi...
23/10/2026
Yahoo Sports has launched Perfect 5, a free-to-play fantasy basketball game tied to each week's marquee NBA on Prime matchups. It is designed to run alongsi...
23/10/2026
At the SVG Remote Production Summit at Techwood Studios in Atlanta, Steve Grigel...
23/10/2026
Fox Sports will broadcast game one of the 122nd World Series tonight from Milwaukee as the Milwaukee Brewers and Tampa Bay Rays square off. And with a crew of 4...
23/10/2026
Emmy-winning Culver City studio, bicoastal Game Creek Video mobile units return ...
23/10/2026
A playoff season featuring three series sweeps allows broadcast crews extra time...
23/10/2026
Creative and versatile echo effect
fedDSP have released ECO, a delay plug-in designed to cover everything from straightforward repeats to more experimental ...
23/10/2026
A FREE hypersaw synth in time for Halloween
UJAM have announced Detunicorn, a free collectable synthesizer plug-in designed to produce the thick, detuned hy...
23/10/2026
(4:10 PM) Wiesbaden, October 23, 2026. As part of the restructuring of the forme...
23/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/10/2026
Territory Group Launches Lux Meridian, New AI-Native Film and Television Product...
23/10/2026
SipRadius, widely recognized for making content processing and connectivity secure and seamless, has responded promptly to the global issue of PHP vulnerabiliti...
23/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/10/2026
A Brand New, Ultra-high-performance Remote Followspot Control System
Ayrton has released Falconer, a brand-new, ultra-high-performance remote followspot system...
23/10/2026
LA JOLLA, CA-The newly launched Wertheim Laureate Prize invites Nobel laureates ...
23/10/2026
Vegas Pro Delivers Professional Color Management and Faster Renders
Jessie Electa Petrov October 22, 2026
0 Comments
The 2027 release from Boris FX st...
23/10/2026
Blackmagic Design Announces Price Increases Due to Rising Memory Costs
Brie Clayton October 22, 2026
0 Comments
New prices across a range of products ...
23/10/2026
Berklee Welcomes Marcus Gilmore for Signature Series Performance The two-time Grammy Award-winning drummer, composer, producer, and bandleader will also lead ...
23/10/2026
Season 30 of The Voice Features a Record Number of Berklee Alumni Learn more about Dakota Cohen, Brandon Diaz, Nina Howland, and Zalissa Stewart, plus how the...
23/10/2026
Can Danny and Dani's grand plans save Christmas, or are they heading for a festive fiasco?Friday 23 October 2026
The Dyers' Caravan Park: A Merry Elfin...
23/10/2026
Friday 23 October 2026
Matchday Ready: Ella Toone & Keely Hodgkinson Star in New WSL Series
Sky Sports has launched Minus 1, a new social series that pairs th...
23/10/2026
On Friday, October 23, the highly anticipated iPhone Duo made its debut at Apple...
22/10/2026
Router Control Strategy: UCP Panels, WebPanel, and NBOSS Selecting a broadcast router control system is far more than a panel procurement exercise. The control ...
22/10/2026
BeckTV, Beam Dynamics, and Providius have announced a collaboration linking Beck...
22/10/2026
NETGEAR Enterprise has extended its Professional Services program beyond the network layer to cover AV-over-IP workflows, with NDI as the first ecosystem partne...
22/10/2026
USSI Global has promoted Ted Korte to Chief Technology Officer (CTO). The promotion follows the recent appointment of Ed McGivern as Chief Revenue Officer as th...
22/10/2026
Calrec has appointed Video Progetti, a Rome- and Milan-based broadcast distributor and AV system integrator, as its distribution partner for Italy. Video Proget...