
In the video game Jurassic World: VR Expedition, there are about five minutes of audio that were designed and mixed by Richard Ludlow B.M. '14 and his team at Hexany Audio. Five minutes-enough time to order and receive a coffee during the morning rush. For Ludlow and his team, however, creating those five minutes took a solid month, and that was on a rush schedule.
Every project for Hexany Audio requires its own cocktail of services. Our company is made up of 11 people and it's split between sound design and [original] music, Ludlow says. Our projects are sometimes us doing both, sometimes just music, sometimes just sound design.
In the case of Jurassic World, the focus was on sound design and mixing, as most of the music used in the game was licensed from the film franchise. And while Hexany Audio-which employs many Berklee alumni-cut its teeth in the video game audio world, its also found success in the virtual reality (VR) industry.
In talking about what goes into a creating audio for VR, Ludlow peeled back the layers of the Jurassic World project-along with how it differs from other projects the company takes on, such as Blade Runner: Revelations. What follows are some key behind-the-screen moments in the lifecycle of a Hexany Audio project.
The Beginning: What Makes the Project Different Jurassic World is not played on a classic console or VR headset. It was ultimately created to be a VR experience, but also to be a simulator/ride that is in every Dave & Busters [arcade], Ludlow says. The sound design, referred to as spatialized audio, or audio that surrounds the player as opposed to a more two-dimensional audio experience, needs to work in a VR setting: providing ambient background sound, playing musical clips from the Jurassic Park/World films, and highlighting narrative audio attached to the specific characters in the game. In addition, the audio needs to perform well on the machine itself to help dissolve the lines between a game and theme park ride.
Watch a trailer for Jurassic World: VR Expedition
By contrast, Blade Runner: Revelations was designed for a mobile VR platform (Googles Daydream), and the audio operates in a more limited fashion since it has to be playable on a phone-too many sound files and the game simply wont load.
The Middle: Being a Technician and an Artist After the sound assets have been gathered and created, much of the work comes in the form of mixing. When working with the kinds of spatialized audio needed in a VR environment, the sound designer has to be both technically proficient and artistic. If designers do their job well, the whole experience feels seamless.
Go Deeper
Read more about Ludlows approach to game audio on Berklee Blogs. Ludlow points out that working in VR is a lot more technical and takes a lot longer than does working in two-dimensional visual media. For example, picture yourself playing a traditional video game on a television or computer screen, and a cannon shoots from the left. The sound is spatialized over there and the player knows it's coming from the left. That's pretty much it. But in VR, there's also these spatial audio plug-ins that simulate sounds that are behind you, above you, or below you-they simulate the head, basically.
The End: There Is No End After countless audio iterations and mix adjustments, and testing in both 2D and VR settings as well as in the game itself, the audio is shared with the client. For Jurassic World, it was very helpful to go and experience it with the client, Ludlow says. It was great to get all of their feedback right then, after I'd experienced the game with them for the first time.
Youd think this is where the process would start to wrap up, but VR audio projects are always evolving. An interesting thing about our projects is that games are often updated, Ludlow explains. We're often still working on projects after they're released or future updates will be planned or changes based on user experience.
Want to Work in Video Game Audio?
Berklees film scoring program trains you to work in film, TV, and video games.
In a way, the industry and the technology are both moving in a spatialized direction. Hexany Audios employees contract with many media companies, allowing them to keep trying new things. Working at a media companys in-house audio department, a specialist might get to work on one project for a couple of years, but at Hexany, Ludlow says, We get to touch a number of different projects, and thats really my favorite part.
Related categories:
News
Related Reading
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
15/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
South end zone videoboard, cloud-based control system will be ready for 2026 football season...
14/07/2026
Redesigned website, enhanced mobile app unify content, ticketing, and personalized fan engagement...
14/07/2026
Agreement spans sponsorship sales, digital monetization, radio production, and new practice facility naming rights...
14/07/2026
Independent league adds 14 regional sports network affiliates, growing distribut...
14/07/2026
New strategy aims to unify competitions, content, fan engagement, and commercial...
14/07/2026
ESPN and Disney+ become exclusive home of PFL events in key international MMA market...
14/07/2026
Gill will oversee engineering, technology, and sports operations across the company's 64 local television stations...
14/07/2026
Submitted by North American Broadcasters Association (NABA)
As broadcasters con...
14/07/2026
Modernized mobile unit combines HOME Apps, mc 56 console, and IP infrastructure ...
14/07/2026
Every match of the 32-team tournament will air across ION and Scripps Sports platforms in English and Spanish...
14/07/2026
FloHockey to stream every game of the annual international tournament under four...
14/07/2026
Victory+ telecasts to be simulcast on TEGNA-owned station, expanding free local distribution...
14/07/2026
Plug-ins for heavy music
Avalanche Tones is the brainchild of Ava Toton, a 17-year-old musician and developer who says her goal is to make the lives of gui...
14/07/2026
Launched alongside new Singer Showcase purchase model
IK Multimedia's innovative vocal-synthesis software has just gained its latest voice add-on, the R...
14/07/2026
Registration open until 1 September 2026
The MIDI Association have revealed that the registration deadline for this year's MIDI Innovation Awards has no...
14/07/2026
88-note model completes MK4 range
Novation have just introduced the final model in their flagship MIDI controller keyboard range, the Launchkey MK4 88. Roun...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
IBC2026 has unveiled a powerful Conference programme bringing together global media leaders, technology innovators, creators, sports organisations, broadcasters...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Broadcast Solutions, a leading systems integrator and provider of innovative solutions for the broadcast media industry, has delivered two highly capable outsid...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Editor's note: This post is part of the Nemotron Labs blog series, which exp...
14/07/2026
Techtel Successfully Relocates AICD Broadcast Studio to New Sydney Headquarters
BroadcastBroadcast EquipmentLive StreamingBroadcast Studio2026
14 July Writ...
14/07/2026
Tuesday 14 July 2026
First look revealed for Friday the 13th prequel, Crystal ...
14/07/2026
When immersive audio dominates industry headlines, it's easy to assume that every broadcaster is preparing for an Atmos future. The reality is quite differ...
14/07/2026
Emma and Sophie from ICG's marketing team joined thousands of fellow marketers, brands and agencies at MAD//Fest London 2026, one of the UK's biggest ma...
14/07/2026
Why Trusted and Secure Media Operations Matter In this series, we explore the technologies, architectures and operational realities shaping modern media operati...
14/07/2026
Pilot Project Shows How Retailers Are Prepared for the Next Step in the Evolution of Digital Commerce
Arvato Systems Drives Agentic Commerce Forward
G terslo...
14/07/2026
As part of this commitment, weve joined the SME Climate Hub, publicly pledging to:
measure our greenhouse gas emissions
reduce them in line with a net zero p...
14/07/2026
Power is AI infrastructure's inescapable constraint. How many tokens an AI factory can generate within a fixed power budget determines its revenue and profi...
13/07/2026
The Braves opted to keep production in-house rather than hand it off to MLB...
13/07/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, including new deals, departures, and assignments compiled from press releases and repo...
13/07/2026
Eurovision Sport is making live athletics more accessible to fans than ever befo...
13/07/2026
The Milwaukee Bucks will return to full-season over-the-air television for the 2...
13/07/2026
SMPTE has announced an expanded education pathway for media technology professio...
13/07/2026
Vizrt has announced that its graphics technology was used by broadcast design agency Girraphic for Netflix's debut MVP MMA event, broadcast live from the In...
13/07/2026
ARRI has announced an agreement to sell its global rental activities in Europe, the United Kingdom, and North America to H2 Equity Partners through a management...
13/07/2026
DAZN has announced a partnership with Premier Boxing Champions (PBC) to bring PBC fight nights to DAZN subscribers globally. The partnership begins Saturday, Ju...
13/07/2026
TikTok and WSC Sports have announced a strategic partnership that gives sports r...