
Park Road Mistika trust again for the third installment of The Hobbit En la postproducci n de El Hobbit: La Batalla de los Cinco Ej rcitos' la tecnolog a de Sgo volvi a jugar un papel clave en el etalonaje y acabado.
El hobbit: la batalla de los Cinco Ej rcitos (The Hobbit: The Battle of the Five Armies), tercera parte de la adaptaci n cinematogr fica de la novela de J. R. R. Tolkien El hobbit, volvi a contar con SGO como aliada para recrear un mundo imaginario.
La postproductora neozelandesa Park Road volvi una vez m s a confiar en el sistema de etalonaje y acabado de Sgo, Mistika, para esta producci n de New Line Cinema y Metro-Goldwyn-Mayer Pictures (MGM), dirigida por Peter Jackson.
Desde el comienzo del rodaje en 2011, la postproductora con sede en Wellington se implic en todo el proceso contando con la tecnolog a de Sgo para todo el proceso de intermediaci n digital en l nea, desarrollo estereosc pico, etalonaje y acabado final.
Park Road cuenta con uno de los sistemas Mistika m s potentes del mundo para trabajos en 4K y 3D. Su gran capacidad en almacenamiento compartido proporciona una eficiencia de alta velocidad entre los editores en l nea, estere grafos y coloristas. La posibilidad de mezcla en Dolby Atmos completa esta instalaci n que dispone de una sala con 176 asientos para la proyecci n del material en los principales formatos film/24/3D y alta velocidad de frame.
Meetal Gokul, a cargo de la estereoscop a de esta producci n destaca la que Mistika permite trabajar en tiempo real acelerando el trabajo de gradaci n y composici n m sical, pudiendo trabajar en cualquier formato 3D o 3D. Mistika sigue ofreciendo exactamente la plataforma adecuada para producciones de cualquier escala, con herramientas excelentes tanto para el desarrollo como para la masterizaci n final de proyectos 3D .
Por otro lado, Park Road est a la vanguardia en el desarrollo de proyectos en altas de velocidad de frame, contando con herramientas para la adquisici n digital en el set, soporte para offline y acabado online en esquemas de trabajo HFR. Es de destacar que Park Road y Sgo llevan a os investigando, desarrollando, probando y refinando un flujo de trabajo nico para las pel culas de The Hobbit.
Anthony Pratt desempe un papel fundamental en el desarrollo y es parte del equipo principal que dise el primer flujo de trabajo HFR-3D del mundo. Un enfoque novedoso y altamente eficiente de los flujos de trabajo de efectos visuales se han desplegado para la ltima entrega de la saga, utilizando ficheros OpenEXR v2, por primera vez en el mundo. El equipo de Sgo realmente nos ayud a probar e integrar este nuevo enfoque, y esperamos poder ver esta actualizaci n en el formato y librer as en c digo abierto. Una vez m s Mistika es la base de nuestro negocio, prestando servicio a todo nuestro equipo y a nuestros clientes con una puntualidad que antes era imposible de lograr , reconoce Pratt.
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