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New Cloud Applications, SimReady Assets, and Tools for Omniverse Developers Announced at GTC

21/09/2022

New Cloud Applications, SimReady Assets, and Tools for Omniverse Developers Announced at GTC

Brie Clayton September 20, 2022

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Developers, creators, and enterprises around the world are using NVIDIA Omniverse to build virtual worlds and push the boundaries of the metaverse. Based on Universal Scene Description (USD), an extensible, common language for virtual worlds, Omniverse is a scalable computing platform for full-design-fidelity 3D simulation workflows that developers across global industries are using to build out the 3D internet.

During the latest GTC keynote, NVIDIA announced the largest release of new features for Omniverse to date, with Omniverse Cloud managed services and container deployments, new developer toolkits, and an open publishing portal for developers.

With these latest releases and capabilities, developers can build, extend, and connect 3D tools and platforms to the Omniverse ecosystem with greater ease than ever.

Cloud services for building and operating metaverse applications NVIDIA's first SaaS offering, Omniverse Cloud is an infrastructure-as-a-service that connects Omniverse applications running in the cloud, on premises, or on edge devices. Users can create and collaborate on any device with the Omniverse App Streaming feature, access and edit shared virtual worlds with Omniverse Nucleus Cloud, and scale 3D workloads across the cloud with Omniverse Farm.

Omniverse Cloud runs on the planetary-scale Omniverse Cloud Computer. It is powered by NVIDIA OVX for graphics-rich virtual world simulation, NVIDIA HGX for advanced AI workloads, and NVIDIA Graphics Delivery Network to enable low-latency delivery of interactive 3D experiences to edge devices.

Applications for industry workflows - like DRIVE Sim for testing and validating autonomous vehicles and Isaac Sim for training and testing robots - both are packaged as containers for simple deployment. For synthetic data for industry use cases, Omniverse Replicator in the cloud enables synthetic 3D data generation for perception networks.

Ready to experience Omniverse in the cloud? Access cloud containers and deploy, or apply for early access to managed services.

First-class developer experience with Omniverse Kit Omniverse Kit is a powerful toolkit for building native Omniverse applications and microservices. It is designed to be the premiere foundation for new Omniverse-connected tools and microservices.

All the building blocks developers need to build applications, extensions, and connectors for Omniverse are available in Omniverse Kit. Its modularity allows developers to assemble tools in a variety of ways, depending on your unique needs. The Kit team is continuously improving the toolkit with new tools and improved user experience.

Key updates Viewport 2.0 is now the default, along with many improvements to omni.ui.scene and general availability of the new Viewport Menu, enabling you to create your own workflow with Viewport and build your own menu for tools.

Kit Core now supports third-party extensions in C and has a number of new features, including Kit Actions for easier scripting and hotkeys, and Kit Activity Monitor for a full timeline of load activity. This means you can easily bring your own C library into Kit and build performance-critical code.

Kit Runtime introduces many RTX performance and quality improvements. Action Graph has UI/UX improvements across the board, including specific nodes for creating UI.

To get started building quickly, you can take advantage of many documentation improvements, including interactive documentation building and new samples for omni.ui, Scene, and Viewport.

Viewport 2.0 on Omniverse Kit with new menu showing manipulators

Publishing portal on Omniverse Exchange With the upcoming release of a self-publishing experience for Omniverse Exchange, you as a developer will have a powerful channel to expand the user audience for your connectors, extensions, and asset libraries. The publishing portal will provide a workflow for partners and community members to publish applications, connectors, and extensions to be featured in the Exchange.

Through Omniverse Exchange, Omniverse customers can seamlessly access industry and purpose-built third-party solutions that will accelerate and optimize their workflows. All content undergoes security vetting and quality assurance before being published.

Developers can be among the first to upload extensions or connectors to the NVIDIA Omniverse Exchange Publishing Portal through its early-access program, available by application. Community members are already taking advantage of these developer tools.

Advances to USD NVIDIA believes that USD is the best candidate to serve as the HTML of the metaverse. USD, an open and extensible ecosystem for describing, composing, simulating, and collaborating within 3D worlds, is now being used in a wide range of industries.

To accelerate the evolution of USD to meet the needs of the metaverse and become the standard language of virtual worlds, NVIDIA is continuing to contribute to the USD ecosystem in all areas, from education to building custom schemas for specific industry use cases, and providing free USD assets and resources to all audiences.

Key updates for NVIDIA's work in USD Asset Revolver (Ar) 2.0 support, enabling Omniverse Connector interoperability with any build of USD

New and improved USD code snippets with documentation for common workflows

USD C extension examples for Omniverse Kit, including open-source USD schema examples and tutorials (coming soon)

Support for UTF-8 identifiers for full interchange of content encoded with international character sets (coming soon)

An open-source text render delegate enabling human-readable debugging and more efficient unit and A/B testing of scene delegate implementations (coming soon)
LINK: https://creativecow.net/new-cloud-applications-simready-assets-and-too...
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