
SVG Sit-Down: Vizrt's Nicholas Jameson on AI in Workflows, Pushing Boundaries With XR/AR Virtual assets may someday soon be changed by voice command By Ken Kerschbaumer
Thursday, May 8, 2025 - 7:00 am
Print This Story | Subscribe
Story Highlights
There was a time when Vizrt had to do a lot of evangelizing around the role of extended reality and augmented reality in live sports or studio programming. That is no longer the case: XR and AR were two of the buzziest topics at NAB 2025. Couple that with the growth of AI in data visualization, another core aspect of Vizrt systems, and Vizrt Senior Customer Success Manager Nicholas Jameson had plenty to discuss at the show.
What were some of the key messages for Vizrt at NAB 2025?
Obviously, a lot of the news this year is around the investment in AI and focusing on AI functionality, AI features, and AI models that can help end users with their workload as opposed to just creating crazy graphics. One of the results of that is using AI with Reality Connect and Virtual Studio to allow [for example] talent to interact with AR objects and move around them or even do object tracking or telestration by just moving their arm or hand.
At NAB 2025, Vizrt's Nicholas Jameson noted a focus on AI that can help end users with their workload as opposed to just creating crazy graphics.
For workflow purposes, we want to use AI to make things like Libero and Arena and making them a bit faster and more intuitive and bringing them to the masses. Libero Go, for example, has object tracking and detection using AI, thanks to Nvidia cards that are smaller, denser, and can speed up what were previously longer processes. Viz Arena 5.5 has downstream cut detection, which smooths wipes and dissolves in camera feeds. And there are things like making virtual ads easier and cleaner.
What are some of the trends you are hearing from customers?
The consistent theme, especially from some of those core users, is more people are getting involved with AR. If you had asked me five years ago how many sports teams were doing AR graphics on a regular basis, it would be less than 10. Now there is a market of 120 teams in the U.S. alone that are ready to do AR, and they have the budget and appetite as well.
The networks - Fox, ESPN, NBC, CBS - are pushing the boundaries and chasing after AR. All of them are increasing investments, looking to make AR repeatable and available to all their productions.
Now they are looking at virtual-set extensions and doing keying without the need for a green screen, even taking those workflows to remote locations and quickly spinning up a virtual and an AR studio with keyable assets.
Where do you see generative AI helping take that to the next level?
A lot of people are trying to figure out the best way to use AI, and customers are deciding what they want to do with it. We recently put together a data center that is kind of a backbone data distribution inside the Viz Engine and can do things like creating an AI data connection in Libero that can use tracking and stats data to do things like social-media crops and push out player-specific highlights much more quickly than in the past.
Obviously, at NAB 2025, you continue to highlight virtual sets and volumetric capture, and you've been a leader in those spaces. How are those operations improving?
The new Render Pipeline we introduced in Viz Engine 5 gives more photorealism and realistic graphics with things like casting shadows and reflections. Our integration with Unreal opens a huge market for us, as everybody is building in it and playing around with it. We continue to make sure our Viz Engine renderer supports Unreal, but we also support other 3D build and render platforms, like Cinema 4D and Blender.
The name of the game, ultimately, is making sure you're getting the most out of the hardware platform, and it's all about bringing immersion to a new level. We're seeing users move back to using the Viz Engine renderer as the core render platform, and we can use Unreal so our tracking data can create a smooth look for projects in stadiums or volumetric shoots with players and things like that.
It seems like, at some point, we'll be seeing voice commands to create a virtual-studio environment.
I think so. I've seen a couple of CAD design tools that can create a CAD with voice prompts. Right now, we have the ability for on-air talent to interact with a virtual touchscreen in the virtual studio without the need to buy a physical screen. It uses hand gestures, but we're probably closer than we think to being able to use voice commands to change virtual assets.
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
27/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
27/07/2026
Lightware announces SNMPv3-based monitoring support for selected Taurus devices, available from firmware v1.20.0. The update enables IT administrators and AV in...
27/07/2026
Mediagenix, a global leader in smart content solutions to profitably connect the right content to the right audience, will showcase its vision for the Real-Time...
27/07/2026
Apple today announced AppleCare One - a new way for customers to protect multipl...
27/07/2026
Yesterday witnessed truly memorable scenes in Croke Park, bringing the curtain d...
27/07/2026
Luxembourg, July 27, 2026 - SES, a leading space solutions company, issued the following statement following the U.S. Federal Communications Commission approval...
27/07/2026
Open source software is a critical pillar of the global economy. It underpins cloud computing, financial services, manufacturing, telecommunications, government...
26/07/2026
What is Audio Vivid? A New Destination for Immersive Audio Over the past several years, immersive audio has evolved from a niche production consideration into a...
26/07/2026
The complexity of modern chip design continues to grow as engineering teams work to develop increasingly sophisticated CPUs, GPUs and AI systems. To help meet t...
25/07/2026
New app turns vocal percussion into polished loops
Vochlea, the company behind the voice-to-MIDI instrument Dubler 2, have just announced the launch of a ne...
25/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
25/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
25/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
25/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
25/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
25/07/2026
Export FCP7 to XML Without Needing FCP7 Installed
Dave Rice July 24, 2026
0 Comments
I've created an open source tool that allows you to export FC...
25/07/2026
Documentary Sell Your House Edited with DaVinci Resolve Studio
Brie Clayton July 24, 2026
0 Comments
Filmmakers post feature documentary from opposite...
25/07/2026
Time to Act: Bringing a New Opera to Life Boston Conservatory at Berklee vocal arts students played a vital role in shaping the opera's creative developme...
25/07/2026
Beyond the Score For Dean of Music Kevin Haden, the boundless possibilities of classical music begin with process.
July 24, 2026
By
Kevin Haden
Michelle ...
25/07/2026
Reading the Room As music director of two major orchestras, conductor Jonathon Heyward aims to make the concert hall a space for everyone.
July 24, 2026
By
...
25/07/2026
Saturday 25 July 2026
First look revealed for YAGA, a seductive mystery thrille...
24/07/2026
Referee hat cameras, player/coach mics, and virtual graphics will be deployed at the three-day event for the first time
The NFL FLAG Championships return to ES...
24/07/2026
Qvest, Ateme, and Scaleway have partnered to offer broadcasters, media organizat...
24/07/2026
LTN has completed satellite-to-IP migrations for more than 3,000 broadcaster, MVPD (Multi-Channel Video Programming Distributor), head-end, and content owner si...
24/07/2026
Chyron has released Virtual Placement 8.1, an update to its live sports virtual graphics platform. The release adds workflow and graphics changes across chroma ...
24/07/2026
Riedel's RefCam Live was used for the first time at an international soccer match during a friendly between the German men's national team and Ghana in ...
24/07/2026
USSI Global said it is prepared to help broadcasters, satellite network operators, and media organizations manage the next phase of C-band spectrum clearing, fo...
24/07/2026
FuboTV and The Athletic have launched The Athletic Video Hub on Fubo, bringing The Athletic's sports video content to connected TV (CTV) for the first time....
24/07/2026
Tagboard and Momento have partnered to bring Momento's fan reaction photos to venue videoboards in real time following big plays. The Seattle Mariners will ...
24/07/2026
Stephen Arnold Music (SAM) created an anthem called The World Is Here for Fox ...
24/07/2026
Caz TV has acquired Brazilian broadcast rights to the entire WTA Tour driven by Mercedes-Benz, covering all WTA 250, WTA 500, and WTA 1000 tournaments. The agre...
24/07/2026
SiriusXM and WWE have launched WWE Radio on SiriusXM channel 156, beginning Monday, July 27. The channel will carry live audio of WWE Premium Live Events, audio...
24/07/2026
Harvard Athletics produces more than 325 live NCAA Division 1 sports events and 500 edited videos per year. To manage video capture, streaming, recording, and s...
24/07/2026
Chyron's PRIME 5 graphics platform supported live graphics workflows for NBCUniversal Telemundo's FIFA World Cup 2026 coverage across Telemundo, Univers...
24/07/2026
Wearable tech returns to the coverage, and a brand-new mobile unit is rolled out for the 2026 edition
The 21-stage Tour de France is nearing its conclusion. Th...
24/07/2026
More than 20 cameras, extensive player and coach audio, and a REMCO production model will power coverage of the league's showcase
For an event designed to ...
24/07/2026
New broadcast tool uses live timing, telemetry, and predictive analysis to decode real-time team decision-making for fans at home...
24/07/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
24/07/2026
First string library captured at Studio Richter Mahr
The latest sample library to be created at Max Richter's Studio Richter Mahr facility captures the ...
24/07/2026
Official emulation of Blackbird Studios reverb chamber
In their latest collaboration with Blackbird Studios, KIT Plugins have captured the sound of the Stud...
24/07/2026
Sohonet's partners at BIND Studio have published a great case study on the V...
24/07/2026
Angela Gomez brings over 14 years of experience in broadcast communications and audio engineering, specialising in live outside broadcasts, live sports and larg...
24/07/2026
Between the maturation of IP and remote production workflows, collegiate sports production is advancing rapidly. For an Ivy League institution like Harvard, kee...
24/07/2026
iWedia, a global provider of software solutions for connected TV devices, today announces the launch of Teatro Factory, a new operator-facing software factory o...