
Photo: Matthias Baumgartner
Hi,
mein Name ist Ari Ahrendt und ich bin der Macher der Pure Synthetic Drums. Bei PreSonus tagsu ber als Quality Specialist, ku mmere ich mich um die Qualita t der Softwareprodukte. Und wenn ich in meiner Freizeit nicht im Wald und in der Natur unterwegs bin, drau en u ber Feuer koche oder ein Anderthalbh nder schwinge, bescha ftige ich mich sehr viel und intensiv mit Tontechnik allgemein, Musikproduktion und synthetischer Klangerzeugung. Alles erga nzt sich wunderbar und ha lt die Balance.
Als percussion-orientiertes Soundset unterstu tzt und erweitert die PSD-Collection fu r Impact XT perfekt die beiden vorherigen Instrumenten-Soundsets Analog Model Machine und EDM Synth Classics fu r den Mai Tai Synthesizer. Mich interessiert schon viele Jahre Sounddesign und die Erforschung von Kla ngen, um ihre Struktur und Beschaffenheit zu ergru nden. Es ist faszinierend, einen Klang in seine Bestandteile zu zerlegen, um ihn dann wieder neu zusammensetzen zu ko nnen. Das war auch einer der Grundideen der PSD-Collection.
Mit diesem Soundset gebe ich den Musikern und Sounddesignern die Mo glichkeit, aus Einzelkomponenten Drumsounds vo llig neu zu kreieren und zu kombinieren. Die Grundphilosophie bleibt dabei immer die Gleiche: Alle Sounds haben ihren klanglichen Ursprung in reinen Synthesizerwellenformen. Daher das Pure im Produktnamen. Die Idee entstand bei eigenem Sounddesign am Modularsystem. Um zb. eine artverwandte Kick der legenda ren 808-Bassdrum zu erschaffen, beno tigt man knackige Hu llkurven und hauptsa chlich ein Filter mit hoher Eigenresonanz. Ist dieser Klang erst einmal gepatched und alle Kno pfe eingestellt, ist der Sound komplett und bleibt auch solange bestehen, bis man die Kno pfe wieder verstellt. Um jedoch einen neuen Klang zu erstellen, muss man zwangsla ufig den bestehenden Sound wieder zersto ren. Also war die grundlegende Idee, diese fertigen Sounds in Studio One aufzunehmen und eine eigene Library anzufertigen, um die Kla nge immer wieder sofort abrufbar zu haben.
Photo: Matthias Baumgartner
Ich bin dabei aber noch einen Schritt weiter gegangen und habe nicht nur komplett fertige Sounds aufgenommen, sondern deren einzelne Bestandteile separat in die Library zusa tzlich mit aufgenommen. So kann man beispielsweise eine Attackphase Click von einem Bassdrumsound mit einem Ausklang Boom einer anderen kombinieren. Ebenso kann man das Anschlaggera usch einer Snare mit einem gefilterten Rauschen eines anderen Analogsynthesizers versehen. Und das mit einem viel la ngeren und epischen Ausklang, als es normalerweise analoge Drummachines hergeben. Die Kombinationsmo glichkeiten sind gigantisch. Der User wird damit in die Lage versetzt, Drumsounds oder deren Einzelkomponenten so zu benutzen, als wu rde er all die Synthesizer und Modularsysteme selbst besitzen. Alle aufgenommen Kla nge des Soundsets sind reine Synthesizeroutputs ohne weitere klangliche Nachbearbeitung au erhalb der Synthesizer. Ohne EQing, ohne Kompression eben pure .
In zweieinhalben Jahren Entwicklungszeit, Konzeptausarbeitung und reinem Sounddesign, habe ich mich immer wieder von Drummachines, meinen Synthesizern und sogar Gera uschen aus der Natur inspirieren lassen. Man glaubt gar nicht, wie a hnlich das Holzknacken eines Lagerfeuers an die gefilterte Attackphase einer 808 Bassdrum erinnert. Essenziell dabei ist die richtige Parameterstellung der Filter. Also bin ich immer schnell zwischen Feuerplatz und Modularkeller gewechselt und habe die feinen klanglichen Nuancen umgesetzt. Aber keine Angst, das Feuer war nie unbeaufsichtigt! Feuerwehrman Sam hatte stehts ein wachsames Auge darauf.
Herausgekommen ist ein modulares Produkt, hergestellt aus modularen Synthesizerkomponenten zur kreativen Benutzung fu r Musiker und Sounddesigner. Und wer gar nicht viel selbst schrauben mo chte, bekommt u ber 30 vollsta ndig fertig zusammengestellte Impact-Drumkits zum sofortigen Einsatz, welche die klangliche Vielfalt der Soundlibrary wiederspiegeln. Als E-Drummer habe ich darauf geachtet, dem GM-Drum-Standard zu folgen. Somit kann ich jedes Set sofort mit meinen E-Drums spielen. Die Nachbarn wollten sich bestimmt schon einige Male beschweren. Aber aufgrund der massiven Analog-Kicks im Soundset, habe ich sie einfach nicht klingeln ho ren. Wenn einem abends dann die Arme lahm werden vom trommeln, kann man auch gut auf die mitgelieferte Musicloop-Library zuru ckgreifen. Dort habe ich jedes Drumkit-Kit einzeln pra sentiert und daru ber hinaus noch freestyle etliche Groove-Ideen festgehalten.
Photo: Matthias Baumgartner
Die musikalische Abdeckung des Soundsets ist vielfa ltig und deckt etliche Styles ab, wie: Electro House, Minimal, Hiphop, R&B, Trap, EDM, PsyTrance, Synth Pop, Chillout, Electronica. Dabei wird auch erstmalig in einem Soundset der Studio One eigene Stepsequencer benutzt. Alles in Allem kann man sich so ganz entspannt einen Analog-Drum-Track zusammenklicken, ein Pad-Sound darunter legen, und die Basis fu r den na chsten Track ist damit schon geschaffen.
Pure Synthetic Drums is available now from shop.presonus.com.
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