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Immersive technologies are reshaping sports broadcasting with solutions that enable more dynamic and engaging productions. From AR graphics to live virtual production studios, advancements in these technologies are driving efficiency and enhancing storytelling.
Broadcasters are increasingly leaning into immersive sports experiences to capture the attention of digital-first audiences, says Yavuz Bahadiroglu, head of sales (EMEA) for Zero Density. This demand is growing across top-tier and regional broadcasters who see the potential of virtual and AR production.
The reason for the growth is because viewers want to be informed and entertained , says David Jorba, VP of business development, broadcast at Disguise. Younger audiences want to watch a gamified virtual experience because that is how they like to interact with the information they consume. However, older audiences might still want to see more traditional brick and mortar' spaces. What works best is to have hybrid spaces where you can mix traditional production with virtual storytelling. Fans are looking for deep information with enlightening data visualisation and analytics. This is only possible through virtual technology and immersion.
Disguise has seen a lot of deployment of its technology in sports, says Jorba, including XR productions using an LED volume, as seen in ESPN Studio C and DAZN in Italy. These are full virtual environments where the presenters and guests are immersed in the content and can interact with it to deepen the storytelling, he adds.
Fans are looking for deep information with enlightening data visualisation and analytics. This is only possible through virtual technology and immersion
Broadcasters constantly need to produce more and more content; they need to do more with less but with the best quality possible. LED XR environments bring the quality virtual production you see in film into highly dynamic multipurpose production spaces. A second factor is powerful data visualisation. You need the capability to build strong storytelling graphics that feel realistic and bring a new perspective to the presentation. And lastly, you need realism. The virtual environments that fly you over to the events or allow you to analyse the game from the inside with a unique virtual perspective need to be highly realistic to eliminate the barrier between reality and virtual immersion.
Sports broadcasters worldwide are integrating virtual production to transform their coverage by enhancing storytelling, increasing fan engagement, offering eye-catching sponsored content and optimising production workflows, agrees Bahadiroglu. Viaplay Group has used Zero Density's Reality to build sophisticated virtual studios that seamlessly blend real and virtual elements. This approach allows broadcasters to present pre-game analysis, halftime discussions, and post-match breakdowns with unparalleled visual depth, making complex game strategies easier for audiences to understand.
Then there's the virtual window' studio, a hybrid space that combines physical sets with immersive LED walls and floors. Jorba says ESPN Sports Center and ESPN NFL Studio exemplify this approach, where the camera can shift between a virtual set and a traditional video wall effect.
In my opinion, it's an adoption process that will not stop, he adds. Eventually, all green screen environments will end up being LED XR volumes. All traditional video walls will transform into virtual window spaces with high-resolution video playback and Unreal Engine graphics. If anything, the holdback has been waiting for the right occasion. Most broadcasters started looking at LED XR two years ago. They spent time understanding the technology, the efficiency it provided, and the costs associated with it. Today, as they build a new studio or replace an old one, they are moving into this technology.
A third application is augmented reality graphics, which are increasingly being integrated into live sports broadcasts. For example, the Portland Trailblazers have used AR graphics to enhance fan engagement, providing real-time data visualisation directly on the broadcast feed, says Jorba.
Alex Roriz, vice president, global partner business strategy & growth, wTVision, agrees that AR graphics make sports broadcasts more immersive, informative, accessible, and exciting.
wTVision is integrating applications such as real-time player tracking and other statistics into AR. We have two kinds of augmented reality, one is tied to the field, so might be, for example, the distance to the goal in a free kick, or the team logos on the pitch, or a virtual advertisement, says Roriz. We are using that in the Portuguese league, in the Belgian league, in the Spanish league and other major events. It's trackless and so can be used in any arena; we use video recognition and the lines of the field to generate the tracking.
The company's R Space Engine can power everything from simple statistical displays to complex, three-dimensional representations of sporting data, and Unreal Engine is also used for photorealistic productions.
Sports broadcasters worldwide are integrating virtual production to transform their coverage by enhancing storytelling, increasing fan engagement, offering eye-catching sponsored content and optimising production workflows
For data-driven AR applications in sports, our render engine provides real-time connectivity, says Roriz. We have integrations with data sets and scoreboards from at least 32 different sports, and integration with many data sources from different countries.
The technology is certified for FIBA'