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The RealTime Conference Brings Together Over 150 Speakers Across 100 Sessions for its Spring Event

23/04/2021

The RealTime Conference Brings Together Over 150 Speakers Across 100 Sessions for its Spring Event

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Brie Clayton April 22, 2021

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Topics in the conference will range from ArchViz to collaborative work across industries, the rise of retaltainment, NFT's, in-camera VFX, pixel streaming, MetaHumans, digital fashion, and more. Registration is free.

Today, the RealTime Conference (RTC) announces the lineup of its Spring event, featuring three 16-hour days packed full of live presentations, discussions, interviews and real-time live demos. Running April 26-28, the virtual event brings together some of the leading voices from a diverse set of industries, all united with a common goal: finding ways to take advantage of real-time technology.

The three-day event contains 100 sessions spread across 19 separate tracks, with each track focusing on a different industry or topic. The event includes more than 150 speakers from some of the world's most innovative companies, such as Epic Games' Unreal Engine, Accenture, Chaos Group, Digital Domain, disguise, NantStudios, DNEG, Facebook Reality Labs, Foundry, Framestore, HP, HTC, Intel Sports, Khronos Group, Lucid Motors, Lux Machina, Meow Wolf, NVIDIA, Pixomondo, Renault-Mitsubishi-Nissan, Soul Machines, The Third Floor, Varjo, Visual Effects Society (VES), Volvo Cars, Volkswagen, Weta Digital and many others who are creating the Metaverse in real-time.

Featured tracks include:

Cloud/Pixel Streaming in Real-Time

Collaborative Design in the Metaverse

Digital Humans/Virtual Agents

Education/Recruiting & Training Challenges

The Impact of Real-Time on Health

Inspiring Architects

Real-Time Technology in Sports

Retail & 3D Commerce

Virtual Production

How Real-Time is Transforming Animation

XR & Live Broadcast Shows

In keeping with the event's theme, The Rise of the Metaverse - Merging Physical and Digital Worlds, sessions will touch on the growth of collective shared spaces, including a look at the tools that are making it possible for people to collaborate on projects virtually, in real-time, from anywhere in the world. Experts will also offer practical advice on how to take advantage of real-time tools, discuss how companies and individuals have adapted to the pandemic and offer a look at the future of multiple industries through live presentations and demos, from the people that are helping to shape it.

Live demos include:

Remote Collaboration with NVIDIA Omniverse and HP ZCentral - Jeff Kember - Global developer relations director for Omniverse platform - Nvidia; Joshua St. John - Head of creators, global product planning and industry strategy - HP

The Impact of MetaHuman Creator on Virtual Production, Storytelling & Prototyping - Mike Seymour - Lecturer, researcher digital humans & writer - MOTUS Lab | Co-founder - fxguide; Panelists: Kim Libreri - CTO - Epic Games; Vladimir Mastilovi - Founder - 3Lateral | VP of digital humans technology - Epic Games; Matt Workman - Game developer - Cine Tracer

Reimagine Storytelling - Ed Plowman - CTO - disguise; Tom Rockhill - Chief commercial officer - disguise

Talking to Douglas - The Challenges in Creating an Autonomous Digital Human - Matthias Wittmann - VFX supervisor - Digital Domain

The New Dimension - Real-Time Volumetric Video - Hayes Mackaman - CEO - 8i

Creating a Custom Retail Virtual Showroom in Under 10 Minutes with Metaverse Engine - Alan Smithson - Co-founder - MetaVRse

Urban Projects Experiences from the Cloud -Te lo Fran ois - Director of innovation, partner - Vectuel; Christophe Robert - Co-founder - Furioos

Value of Values, Transactional Art on the Blockchain Giving Shape to Human Values. Real-Time Short Cut from the Brain to the Blockchain - Prof. Maurice Benayoun - Founder - Neuro design lab, School of Creative Media, City University of Hong Kong

While all speakers will appear virtually from locations around the world, the event will be hosted live from Los Angeles at NantStudios Innovation Campus. Leveraging NantStudios' virtual production workflow, including LED walls and Unreal Engine, RTC's founder Jean-Michel Blotti re will introduce sessions, deliver daily addresses and conduct panels and discussions all from a virtual stage.

Real-time technology has the ability to change the world for the better, but there are still walls dividing many of the industries that could be sharing their experience and techniques to benefit everyone, said Blotti re. RTC was created to break down those walls and bring people together, and give attendees an advantage. And with thousands of people registered from around the world, the community forming around the event will continue to share and interact long after the last session has ended.

Featured Speakers Include:

Kim Baumann Larsen - CEO - Dimension Design

Jeff Burke - Professor and associate dean - UCLA School of Theater, Film and Television

Shaun Carrigan - Director of product & experience - Intel Sports

Lynn Comp - VP, GM of visual infrastructure - Intel

David Conley - Executive VFX producer - Weta Digital

Alex Coulombe - Creative director - Agile Lens

Bill Desowitz - Crafts & animation editor - IndieWire

Phil Eisler - VP/GM, GeForce Now cloud gaming - NVIDIA

Paul Franklin - Co-founder of Double Negative and creative director - DNEG

Evan Goldberg - Manager, technology innovation research -The Walt Disney Studios

Christophe H ry - Research scientist - Facebook Reality Labs

Sallyann Houghton - Innovation lab London, new business, fashion industry | M&E - Epic Games

Vince Kadlubek - Founder & director - Meow Wo
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