
Live From Tokyo Olympics: Karl Malone on the Move to Immersive Audio and Keeping Remote Commentators Connected By Ken Kerschbaumer, Editorial Director
Sunday, August 1, 2021 - 6:38 pm
Print This Story
Karl Malone, NBC Sports and NBC Olympics, director, sound design, says the 2020 Olympics is truly the audio Olympics. He jokes that he says that every Olympics, but it's hard to argue with that this time around: next-generation immersive audio, with 5.1.4 (think regular surround sound with four additional channels overhead to give height to the audio), is the norm at every venue. And remote commentary is more important than ever. Simply put, the efforts are impressive. He spoke with SVG in the NBC Olympics listening room at the Tokyo IBC.
I wanted to start with your sense of the sonic landscape of these Games. Does anything stand out to you?
Going into this, the focus was a lack of crowd and how things would sound, as well as coming in with the newer technologies of immersive audio, along with OBS providing 5.1.4 audio and a paintbrush to do all our venues in immersive audio. But the lack of crowd has tended not to be an issue because we've had quite a lot of crowds, especially in swimming and gymnastics, where the other teams come in, and that has been great. That's not to say that there are no empty-sounding venues, like badminton or weightlifting, but, certainly for the primary venues, it. has become sort of a non-issue.
Michael DiCrescenzo in the Olympics audio-control room at the IBC. Notice the trusses installed to fly the four speakers.
Michael DiCrescenzo, NBC senior A1 and audio design engineer, has been mixing the NBC Primetime show in Dolby Atmos and creating the immersive mixes to ensure consistency from sport to sport. Peter Puglisi has been mixing NBC golf coverage in Dolby Atmos but out of a truck in Stamford, CT. The technical complexity of this Games has been dizzying.
Sonically, it has been kind of the best of both worlds, where you have crowd and you can pick out the detail of the sport. This was always going to be the Games that was an audio Games, and you're going to hear these Games like you've never heard before. We can hear footfalls in athletics, and that's not in a silent stadium: there is the PA, and there are people cheering. Everything takes a day or two to tweak, but you're hearing things that you've never heard before, and that has been fantastic.
Athletics, golf, gymnastics, basketball, volleyball mixed from Sky in London and swimming and beach volleyball have all sounded fantastic. The specialty cameras have helped a lot. There's a cable cam that goes over the swimming, and that really helps to pick up the sound, the wet sound of swimming.
Micheal DiCrescenzo (background) and NBC Olympics A1 Fred Hedemark at the IBC
I loved the skateboarding where you could hear the board riding down the rail.
Yeah, skateboard is good, but we're sort of challenged a little bit by a couple of sports like BMX. The ramps are soft, and the rubber wheels are soft, so you're trying to reach for those sorts of sounds. In 3 3 basketball, the court is different from regular basketball courts, where you hear squeaks and ball bounces, so you need to try to pull those [sounds] out as well. With those new sports, you want to promote that sport to people audibly as well as visually.
It has been challenging, but that's the fun part: how can we get more out of this sport and bring it home to tell the story?
Any tips for someone who has not worked in immersive audio about what to expect and how to do it?
We've always talked about having a base layer of ambience for the heights. I think that has always been very successful with us, and that's what OBS has provided us with: a nice base layer to build on.
We've gone 16 channels wide with our edits and audio coming from the truck, and we came into this knowing that's our plan. Sixteen channels of audio gave us the first eight channels for our standard 5.1, plus we do dummy headsets and clean announcer tracks to help edits. The last eight channels are fully immersive: we take the four height channels, and we have a stereo mix for the last two pairs, which we've been able to place into certain areas of the stadiums to add to that base.
For example, we would use those pairs to isolate a certain section of fans in the crowd and put that into the heights with the base. That hasn't been borne out at these Olympics, but, technically and engineering-wise, we're getting that through the edits, and that has been very successful. Making that 16-channel workflow work and getting editors to edit across 16 channels is something we've never done before. And that has been very helpful to us.
That may be how everybody else will do it, but, for us, it is having the base layer and then building on that base layer by being able to add certain things to bring your ear up.
When someone is editing with 16 channels, are they hearing the height signals?
No, they are not hearing them in an immersive overhead configuration but rather as isolated tracks, which they can solo and QC. Ultimately, they're passing them through from the trucks or the venues. The editors are doing their normal 5.1, and everything's mixed live in the audio-control room for the final mix.
Final question on the immersive land. What does it mean to see spatial audio getting its due, even seeing commercials on TV from Apple about it?
I think anything that can add to the experiences is going to be worthwhile. I know I say this all the time, but immersive audio does make the picture look better. If you add spatial audio and the immersive audio to our production, it makes the production overall a much better and more enjoyable production. And it's not that the pictures don't look grea
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
09/10/2026
September 10 2026, 06:00 (PDT) Dolby Expands Dolby OptiView Platform with New Capabilities at IBC 2026
New Sports Intelligence helps providers better unders...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
16/09/2026
Grass Valley has been recognized with a 2026 Technology & Engineering Emmy Award...
16/09/2026
Sports-media leaders explore how cloud, AI, and virtualization are transforming ...
16/09/2026
With a full crew on site in Springfield, deep access to players, and a growing d...
16/09/2026
John Wilson attends The History of Concrete premiere during the 2026 Sundance Film Festival at The Yarrow Theatre on January 22, 2026, in Park City, Utah. (Ph...
16/09/2026
Powerful soft synth receives free update
Wavea have just launched a new and improved version of their feature-packed soft synth, kitting it out with over 20...
16/09/2026
Physical modelling experts launch pipe-based instrument
Modartt are well known for their impressive Pianoteq and Organteq offerings, and now, they've pu...
16/09/2026
Popular DAW gains free pitch-correction tool
Image-Line have teamed up with Antares to kit their popular DAW software out with a built-in pitch-correction p...
16/09/2026
Microwave Factory and Rohde & Schwarz enable automated SAR measurements with CMX...
16/09/2026
Rohde & Schwarz launches new security scanner for large events at Security Expo ...
16/09/2026
The National Film and Video Foundation (NFVF) invites eligible South African pro...
16/09/2026
Grass Valley honored alongside industry leaders for the development of web-based, frame-accurate remote monitoring systems for distributed broadcast production ...
16/09/2026
Blackmagic Design Cameras Capture Harvard Law School Alumni Event
Brie Clayton September 16, 2026
0 Comments
URSA Broadcast G2 and Pocket Cinema Camer...
16/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/09/2026
Screen Australia funds games projects in every state and territory as Screen Cur...
16/09/2026
September 16th, 2026 (Participant Head Shots Here & Video Here and YouTube HERE...
16/09/2026
Original article publish in Broadcast Magazine NL
Over the past few years, our relationship with Grass Valley has continued to develop, and our move to AMPP in...
16/09/2026
Red Seat Ventures Announces Exclusive Partnership with Caleb Hammer's Financ...
16/09/2026
System performance, efficient infrastructure scaling and continuous software opt...
16/09/2026
Garda whistleblowers come forward to
RT Investigates from inside the
Garda Pr...
16/09/2026
AI factories are the infrastructure of the intelligence era. Scaling them respon...
15/09/2026
At IBC2026, Pixitmedia by DataCore will showcase its latest capabilities designe...
15/09/2026
Quantum Corp. today announced the release of Quantum Autonomous Data Management ...
15/09/2026
Former Wyndham Hotels & Resorts technology executive will focus on fan engagemen...
15/09/2026
Creator Sports Network (CSN) and FAN.live have announced a partnership giving CSN's network of more than 2,000 vetted creators access to live 3D NFL broadca...
15/09/2026
SVG and SVG Europewere all over the IBC 2026 show floor out in Amsterdam, bringi...
15/09/2026
Rise WIB has announced the shortlist for the Rise Awards 2026, returning to Troxy in London on Tuesday, November 17. The awards recognize outstanding women, adv...
15/09/2026
Major League Table Tennis (MLTT) has announced its media distribution lineup for the 2026-27 season, beginning September 11. Every match will stream live on the...
15/09/2026
Willow Sports has announced it will serve as the exclusive U.S. and Canadian hom...
15/09/2026
Gravity Media has announced it will provide outside broadcast production and technical services for the MXGP of Australia, the finale of the 2026 FIM World Moto...
15/09/2026
Co-founders Scott Coker and Peter Y. Levin have unveiled Ki MMA, a new global mixed martial arts promotion launching in the first quarter of 2027. The announcem...
15/09/2026
Sony Electronics has announced two new G Master super-telephoto prime lenses for...
15/09/2026
GlobeCast provides facility for AI-power automated production core...
15/09/2026
Gravity Media, a leading global provider of production and content, and media services and facilities, is empowering Tourism and Events Northern Territory (NT) ...
15/09/2026
New Thunderbolt audio interfaces aimed at pro studios
Audient's latest announcement sees the company introduce three new high-end audio interfaces desig...
15/09/2026
Completes core wireless system line-up
The latest addition to Sennheiser's Spectera range is now shipping, completing the core elements of the company...
15/09/2026
High-frequency dynamics plug-in upgraded
Schwabe Digital have just released a major free update for their acclaimed high-frequency dynamics processing plug-...
15/09/2026
DAW update launched alongside all-in-one subscription bundle
The latest version of Universal Audio's DAW software has just arrived, and has been release...
15/09/2026
Three popular hardware units go virtual
Rupert Neve Designs are entering the software market in style, with not one, but three of their sought-after hardwar...
15/09/2026
When longstanding OB specialist Cloudbass made the decision to expand its fleet to accommodate remote production facilities for a leading UK sports broadcaster&...
15/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/09/2026
Six Berklee Alumni Win at 2026 Emmy Awards The recipients were recognized for their contributions to Widow's Bay, Beef, South Park, and Bad Bunny's Su...
15/09/2026
OWC Announces Acquisition of OpenDrives, Expanding Software-Defined Video and Ri...
15/09/2026
Podcast The Vertical Buzz Shot with Blackmagic Pocket Cinema Camera 6K Pro
Brie Clayton September 14, 2026
0 Comments
Production team builds premium p...