Sony Pixel Power calrec Sony

Modus FX Puts the Fright into F..A.R.

06/03/2013

June 21st, 2011

Crafting Cinematics for Third Instalment of Popular Gaming Franchise

The Cinematics Division at Modus FX teamed up with Digital Dimension recently to create 20 minutes of spine-tingling cinematics for F.3.A.R. - the third instalment of the popular game from Warner Bros. Interactive, which was released today. Developed by Day 1 Studios, the game was directed by Rocky Newton with the participation of acclaimed horror filmmaker John Carpenter. Working closely together with Digital Dimension, the primary vendor on the project, Modus created the looks and delivered evocative filmic imagery for 20 story segments, comprising a total of 189 shots.

F.3.A.R. is a first-person shooter set in a very creepy environment. It's like playing a game within a horror movie, explained Martin Pelletier, VFX supervisor at Modus. We were given a lot of freedom on this project to create the mood for the cinematics, as well as adding gory detail!

Work on F.3.A.R. involved a pipeline spanning two facilities and paired Modus' Pelletier with Jean-Franois Ferland, Artistic Director at Digital Dimension. Along with look development, Modus provided lighting, simulations, and compositing. Digital Dimension created the layout, matte painting, camera work and character animation. The project lasted 6 months and involved 49 Modus FX artists and technicians.

The Look of F.3.A.R

Cinematics for the game began as basic storyboards, which Digital Dimension used to plan out each scene. Modus was then given low-resolution graphics derived from the game for each segment. Look development artists at Modus selected representative shots. They were then asked to explore ideas with those images to see how they might be evolved for the more detailed, narrative-driven graphics needed for cinematic sequences.

Cinematics give the games their narrative drive and enrich the overall experience, explained Pelletier. If you can make that imagery really compelling, you add a lot of depth to the game, especially for a more story-driven one like F.3.A.R. We asked ourselves how we could bring these scenes to life visually, what effects we could add that enhance the spooky and gory atmosphere. It became a very creative and collaborative process with Digital Dimension.

Once the look development team had ideas they liked, Modus assembled master shots and presented them to the client for approval. They loved what we brought them and those shots became our references for the rest of the project, said Pelletier.

For much of the work, Modus applied shading and lighting to existing models, but the primary characters in the game, Fettel and Pointman, needed to be enhanced in order to provide the necessary detail for close-up shots. Along with the game's characters, Modus enriched the environments and added effects, including explosions, fire, smoke, fog and, of course, lots of blood.

One of our favourite segments is the scene at Port Authority one of the levels in the game, laughed Pelletier. In this scene, a character becomes possessed. We can't give the story away, but let's just say there is a lot of splatter! We had fun designing those shots.

From the Cinema to Game Cinematics

There is a big difference between first-person shooter video game imagery and the composition of cinematics. In the game, the environment is like a playground the imagery is focused on the interactive experience of the gamers as they pursue their objectives. Cinematics introduce narrative and dramatic elements here the creepy environment has a different function: storytelling.

In support of this, Modus made extensive use of filmmaking techniques, such as rack focusing and de-focusing. Playing with the depth of field in this way enhances the eeriness of the shots and draws the viewer's attention to different story elements. The facility used a range of effects, such as rolling fog, both to accentuate the three-dimensional feel of the space and to highlight or obscure different parts of the canvas.

Our core expertise in film was a big help on this project, said Yanick Wilisky, VP of production and co-founder of Modus FX. Much of our feature film work is on invisible' VFX, so we have a lot of experience applying digital enhancements to live-action photography. Our cinematics team put that to full use on F.3.A.R.

You make discoveries when you move across genres like this, added Pelletier. Video games have a more immediate, in-your-face' visual style. I think we can learn from that in film. At the same time, we have developed very refined approaches to CG environments and effects elements, which can serve the gaming world very well.

We learned a few technical things, too reflected Pelletier. You don't need to push the geometry as far as we thought. You can get excellent results from lower resolution models, even for the big screen. We're constantly enhancing our efficiency at Modus and what we learned on F.3.A.R. will directly benefit our other clients and our ability to deliver high quality results quickly.

F.3.A.R. is the second project for which Modus and Digital Dimension have teamed up. Recently the two facilities collaborated on the cinematics for Lord of the Rings: Aragorn's Quest. Cinematics for F.3.A.R. were scripted by Steve Niles and directed by Rocky Newton, with John Carpenter as consultant. F.3.A.R. was released by Warner Bros. Interactive on June 21. For more information on this project or other work completed by Modus FX, visit www.modusfx.com.
LINK: http://modusfx.com/news-press/modus-fx-puts-the-fright-into-f-3-a-r/...
See more stories from modus

More from Modus FX

01/08/2013

Interview with Maieu Bertrand, lead look dev It s Art Magazine

Read this interview with Mathieu Bertrand, lead look development at Modus FX. http://www.itsartmag.com...

21/06/2013

Monsters and Mayhem for is Is the End

Modus FX Provides Visual Effects for Apocalyptic Comedy Modus FX completed 240 visual effects shots for This Is The End, the apocalyptic comedy directed by Set...

31/05/2013

Modus Makes Magic for Now You See Me

Montreal Facility Delivers 227 VFX Shots for Magician Heist Film Modus FX completed many of the key visual effects shots on Now You See Me, which was released ...

06/03/2013

Les corbeaux

February 2009 Among Modus' key accomplishments for 2008 was Les Corbeaux (The Crows), which aired recently on TF1 in France. In all, Modus delivered 349 VF...

06/03/2013

Modus FX creates captivating worlds for Mr. Nobody

September 2009 MODUS FX announces having delivered 121 digital visual effects shots for the feature film Mr. Nobody, recipient of the Golden Osella for Best Te...

06/03/2013

Modus FX in Shanghai

February 9th, 2010 Modus FX announces its role in Shanghai's 2010 World Expo as the main visual effects provider on the stereoscopic project Oil Extending...

06/03/2013

The American teams up with Modus FX

February 19th, 2010 Modus FX is proud to announce having been retained as the sole visual effects company working on the movie The American, an action drama pr...

06/03/2013

Modus FX working on Barney s Version

March 5th, 2010 Modus FX confirms having been retained as the sole visual effects provider for the movie Barneys Version, a feature film produced by Serendipit...

06/03/2013

Atlas 4D on Discovery Channel

March 17th, 2010 Discovery Channel's Emmy award-winning Atlas was in 2006 the most ambitious HD television project ever to go into production. After the un...

06/03/2013

Modus FX brings in a Aimilate Scratch workstation

March 25th, 2010 Modus FX is proud to announce having acquired an Assimilate Scratch workstation, consolidating its position as a leader in the visual effects ...

06/03/2013

Modus FX and Super pair up

April 15th, 2010 Modus FX is teaming up with James Gunn, writer ofScooby-Doo 1 and 2,Dawn of the Dead and director ofSlither, as the main visual effects provid...

06/03/2013

Modus FX tells the story of the United States

April 9th, 2010 Modus FX has teamed up with Jellyfish Pictures, a visual effects company based in Great Britain, to complete development of digital effects for...

06/03/2013

Shanghai 00 world exhibition to start soon

April 20th, 2010 A few days before the opening of the 2010 Shanghai World Expo, Modus FX has now officially completed visual effects for the stereoscopic produ...

06/03/2013

Modus FX completes travels rough time and continents

April 27th, 2010 After more than 10 months of hard work producing visual effects for Atlas 4D - and surfing on the success of the first series which garnered a...

06/03/2013

Modus FX receives MercadOr Award

May 21st, 2010 The annual MercadOr Awards event offers recognition to export companies operating in the Laurentians area. At the 12th edition of the event, hel...

06/03/2013

Centre NAD honors Marc Bourbonnais

June 14th, 2010 The Centre NAD annually presents a Career Achievement Award to a NAD alumni who has an outstanding career and who inspires young artists throug...

06/03/2013

It s a wrap for Barney s Version

June 21st, 2010 Serendipity Point Films teamed up with Modus FX to work on the adaptation of Montreal author Mordecai Richler's award-winning novelBarney&#...

06/03/2013

Modus FX delivers the American

July 13th, 2010 Modus FX has recently completed and delivered visual effects shots for the movieThe American, based on the Martin Booth novel,A Very Private Ge...

06/03/2013

Modus celebrates rd anniversary with a slate of new releases

July 27th, 2010 Montreal Facility Delivers Visual Effects forThe American andSUPER Montreals Modus FX is celebrating its third anniversary this summer with a ...

06/03/2013

ree World Premieres in September

August 20th, 2010 Modus is proud to announce that three of its projects will premiere in September 2010. First of all, Barneys Version, the Richard J. Lewis-d...

06/03/2013

MODUS FX Helps the Scene for the American Crafting the Italian Landscape in New George Clooney riller

September 1st, 2010 Montreals Modus FX recently delivered all of the visual eff...

06/03/2013

Modus delivers Source Code

October 8th, 2010 Modus FX confirms having been retained as the main visual effects provider for the movieSource Code, a feature film produced by The Mark Gord...

06/03/2013

MODUS FX is Honored!

November 18th, 2010 Modus FX has had great success at the prestigious gala organized by the Local Economic Development Corporation of Thrse-De Blainville (CLD)...

06/03/2013

Modus FX Delivers Visual Effects for Source Code

January 11th, 2011 Montreal Studio Serves as Lead Facility for Next Duncan Jones Thriller Montreal-based visual effects studio Modus FX served as the lead fac...

06/03/2013

Louis Morin, Source Code, and Modus FX Building a riller with Invisible VFX

April 1st, 2011 Visual effects supervisor Louis Morin's latest project, SourceCode, comes to the big screen across North America today. Modus FX, who colla...

06/03/2013

Modus Ds SUPER Work on New James Gunn Comedy

April 22nd, 2011 Montreals Modus FX recently completed visual effects for James Gunn's SUPER, an eccentric superhero-comedy film starring Rainn Wilson as ...

06/03/2013

Modus FX Journeys into the Far Nor with Sarila

May 31st, 2011 Montreal Facility Creating Canadas First Stereoscopic Animated Feature Modus FX has embarked on an ambitious new stereoscopic 3D journey an ...

06/03/2013

Modus FX Puts the Fright into F..A.R.

June 21st, 2011 Crafting Cinematics for Third Instalment of Popular Gaming Franchise The Cinematics Division at Modus FX teamed up with Digital Dimension rece...

06/03/2013

Modus FX Signs with International Creative Management

October 14th, 2011 Visual Effects Facility Credits Include The Twilight Saga: Breaking Dawn Part I, Immortals, Jane Eyre, and Source Code Los Angeles: Oct 12...

06/03/2013

Modus FX Crafts Subtle CGI for Latest Twilight Film

October 20th, 2011 Facility Delivers Organic Effects for The Twilight Saga: Breaking Dawn - Part I Montreal, Que: Oct 20, 2011... Montreal-based studio Modus ...

06/03/2013

Modus FX Creates Surreal Combat Scene for Immortals

November 17, 2011 Dream Sequence Conjures Imagery of Greek Mythology Montreal, Que: Nov. 17, 2011... Montreal-based visual effects studio Modus FX delivered a...

06/03/2013

HOW TO SUCCEED IN the VISUAL EFFECTS BUSINE

January, 9th 2012 by Marc Bourbonnais When we founded Modus FX in 2007, we knew that to succeed as an industry leader, we would have to extend our reach beyon...

06/03/2013

Modus FX Brings the Winter to Mirror Mirror

Montreal Facility Delivers 194 Shots in Eight Weeks Modus FX completed 194 shots in a remarkable eight weeks for Mirror Mirror, Tarsem Singh's whimsical ad...

06/03/2013

Modus FX Opens Previs Division

Modus FX Opens Previs Division Building the Bridge from Planning to Post Modus FX has opened a new previs division at its production facility north of Montr...

06/03/2013

Modus FX Turns Five

Modus FX Turns Five Montreal Facility Raising the Bar for Visual Effects and Animation Modus FX is cruising with successes on major film and TV productions, ...

06/03/2013

The Importance of the Human Connection in the Digital Workflow

Wayne Brinton, VFX Supervisor at Modus FX The Importance of the Human Connection in the Digital Workflow For visual effects supervisor Wayne Brinton, the secr...