Hi-Rez Studios Raises Its Game with Clear-Com data-src=https://creativecow.net/wp-content/uploads/avatars/263018/5fa08c562aaf4-bpthumb.jpg data-srcset=https://creativecow.net/wp-content/uploads/avatars/263018/5fa08c561c0e7-bpfull.jpg 2x class=lazyload avatar avatar-80 photo height=80 width=80 />
Brie Clayton January 29, 2021
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Esports producer relies on mix of HelixNet System, LQ Interfaces and Agent-IC Mobile app to keep pace with expanding event requirements.
Esports has grown from a niche pastime to a billion-dollar industry, drawing more attention from broadcasters, advertisers and fans and raising the stakes for the entire gaming experience. According to Hi-Rez Studios Lead Broadcast Engineer, Dylen Roberts, Having the right communications system is a big part of that. Hi-Rez, a leading Atlanta based game developer and esports event production company, is relying on Clear-Com 's HelixNet Digital Network Partyline, LQ Series of IP Interfaces and the Agent-IC Mobile App to facilitate efficient, higher-quality communications among its teams and technical crews.
data-src=https://gcs.creativecow.net/wp-content/uploads/2021/01/29001006/Hi_Rez_Studios2_1200-1024x576.jpg alt= class=lazyload wp-image-2402260 data-srcset=https://gcs.creativecow.net/wp-content/uploads/2021/01/29001006/Hi_Rez_Studios2_1200-1024x576.jpg 1024w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001006/Hi_Rez_Studios2_1200-300x169.jpg 300w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001006/Hi_Rez_Studios2_1200-768x432.jpg 768w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001006/Hi_Rez_Studios2_1200-624x351.jpg 624w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001006/Hi_Rez_Studios2_1200.jpg 1200w data-sizes=(max-width: 1024px) 100vw, 1024px />The company hosts multi-player gaming tournaments enabling the events to be broadcast on gaming and online platforms such as Twitch, Steam, Facebook and YouTube. They have a robust and demanding schedule with an average of up to six league tournaments per week all varying in size, scope, and communications needs. We're on anywhere from five to six days a week, with broadcasts lasting up to eight hours at a time, and we're only continuing to grow, said Roberts. We definitely needed to get a handle on our comms capabilities.
data-src=https://gcs.creativecow.net/wp-content/uploads/2021/01/29001021/Hi_Rez_Studios3_1200-1024x768.jpg alt= class=lazyload wp-image-2402261 data-srcset=https://gcs.creativecow.net/wp-content/uploads/2021/01/29001021/Hi_Rez_Studios3_1200-1024x768.jpg 1024w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001021/Hi_Rez_Studios3_1200-300x225.jpg 300w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001021/Hi_Rez_Studios3_1200-768x576.jpg 768w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001021/Hi_Rez_Studios3_1200-624x468.jpg 624w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001021/Hi_Rez_Studios3_1200.jpg 1200w data-sizes=(max-width: 1024px) 100vw, 1024px />A typical production crew for a Hi-Rez gaming event may include several producers, a director, a technical director, playback and graphics operators, stage screen operators, lighting and administrative teams. With HelixNet, all parties can talk and listen to other channels as needed, as well as converse point-to-point with team members, with the option to turn different audio streams on and off as needed throughout the event production.
data-src=https://gcs.creativecow.net/wp-content/uploads/2021/01/29001103/Hi_Rez_Studios4_1200-1024x485.jpg alt= class=lazyload wp-image-2402262 data-srcset=https://gcs.creativecow.net/wp-content/uploads/2021/01/29001103/Hi_Rez_Studios4_1200-1024x485.jpg 1024w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001103/Hi_Rez_Studios4_1200-300x142.jpg 300w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001103/Hi_Rez_Studios4_1200-768x364.jpg 768w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001103/Hi_Rez_Studios4_1200-624x295.jpg 624w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001103/Hi_Rez_Studios4_1200.jpg 1200w data-sizes=(max-width: 1024px) 100vw, 1024px /> It's one-stop shopping, he said. It's great not having to route 15 different things through multiple sources. For example, our audio operator can mix audio through the program feed without having to change headsets. Our production crews can talk to the talent without having to run a different IP system. All the different functions are easy to use and everything coming through the systems is clean and has almost no latency.
data-src=https://gcs.creativecow.net/wp-content/uploads/2021/01/29001124/Hi_Rez_Studios5_1200-1024x768.jpg alt= class=lazyload wp-image-2402263 data-srcset=https://gcs.creativecow.net/wp-content/uploads/2021/01/29001124/Hi_Rez_Studios5_1200-1024x768.jpg 1024w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001124/Hi_Rez_Studios5_1200-300x225.jpg 300w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001124/Hi_Rez_Studios5_1200-768x576.jpg 768w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001124/Hi_Rez_Studios5_1200-624x468.jpg 624w, https://gcs.creativecow.net/wp-content/uploads/2021/01/29001124/Hi_Rez_Studios5_1200.jpg 1200w data-sizes=(max-width: 1024px) 100vw, 1024px />With the onset of COVID, Hi-Rez was required to move all their operations online, creating a need for remote production capabilities in addition to their wireless HelixNet matrix. Roberts has continued to add to the HelixNet system as different needs arise. That's where the modular design of these systems really comes into play, he said. As we grow and face unanticipated hurdles, the system is scalable and easy to change and expand.
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