
SVG Sit-Down: Misfits Gaming Group's Ella Pravetz on Reaching the Evolving Esports Audience, Staying Authentic Esports' scrappiness' and informality offer lessons for traditional sports media By Jason Dachman, Chief Editor
Wednesday, April 7, 2021 - 4:02 pm
Print This Story | Subscribe
Story Highlights
As a tier one esports organization with teams competing in League of Legends European Championship (LEC), Overwatch League (OWL), Call of Duty League (CDL), and others, Misfits Gaming Group's media-production team is constantly churning out fresh content to serve the fans.
Last year, Misfits Gaming announced the opening of its new 18.000-sq.-ft. corporate headquarters in Boca Raton, FL. Although the pandemic has forced many on the Misfits media-production team to continue to work remotely, the Boca Raton office is equipped with a brand-new fully equipped production studio complete with Blackmagic Ursa Mini 4.6K and Sony A7iii cameras, as well as a Maverick 2 Pro drone.
With the LEC and CDL season in full swing and OWL set to kick off next week, Misfits continues to ramp up its production operation to serve its hundreds of thousands of fans and subscribers across YouTube, Twitch, and social platforms.
SVG sat down with Misfits Gaming Group President, Media and Branding, Ella Pravetz, who oversees a team of 15+ creatives from production to social media and design across three brands: Misfits Gaming (LEC), Florida Mutineers (CDL), and Florida Mayhem (OWL). Pravetz discussed the Misfits content-creation ecosystem, how her content strategy varies from one social/digital platform to another, her belief in the YouTube trickle-down theory, how to engage with players and tell their stories authentically, and what the mainstream media-production industry can learn from the esports sector.
Misfits Gaming Group's Ella Pravetz: If you create really strong long-form content and different series on YouTube, that can fuel a lot of the social [platforms].
Tell us a bit about your production operation and how it has evolved since your arrival.
Misfits was founded in 2016 with the [League of Legends EUW Challenger Series] team, and I joined in 2017. Back then, I was one of the first creative people hired on the European side, and we didn't have a studio; we just stayed in the gaming house and covered the team. We've grown a lot in just the last four years.
[Previously], half of us were in Berlin covering League of Legends, and half of us were in L.A. covering Overwatch League. I eventually took over the role of overseeing all the different brands and creative teams and was [tasked with] how to create the infrastructure for that. Since then, within my department, we've created a design team, a social-media team, a production team, and a postproduction team.
[In 2020], we created our headquarters in [Boca Raton], which is where we are based now. Things have been in flux a bit with COVID, as our needs have changed and most of my team is now working remotely. I'm one of the only people [onsite] in Florida for any needs we have. But our new office is starting to open up, and we're moving in more equipment and furniture. We have a new studio space that I'm currently working out of and putting together the equipment room. It's still in the really early stages, but we're already seeing a lot more efficiency compared with the past.
How do you create and distribute content differently for the various social and streaming platforms?
I personally believe in the YouTube trickle-down theory: if you create really strong long-form content and a variety of different series on YouTube, that can fuel a lot of the social [platforms] and other areas. YouTube is one of the best tools we have in terms of searchability and engaging new audiences.
If you do a great long-form series, the memes and segments that we make in those series will often become the content you see on social. So those long-form series can give you micro-content for everything else.
Misfits Gaming Group has a brand-new production studio in Boca Raton, FL.
But getting to the point where you can fully do that is very hard, because each YouTube channel should probably have five to seven 10-minute pieces come out every week on top of smaller features. Multiply that by our different channels [for Misfits Gaming, Mayhem, and Mutineers], and that starts to add up fast. That takes a lot of time and investment.
How can you maximize your time and investment to get the most eyeballs possible without breaking the budget?
I believe, if you really want to be successful on YouTube, you have to categorize your content by how people engage with it.
First, there are people who engage by browsing. That translates to [creating] click-worthy titles or thumbnails that show this is a compelling story or segment so you want to click on it.
Second, there is the searchable [audience]: people [who] are literally searching for something specific. We have to think about what people are searching for within esports, and often that is [educational] content that show you how to improve gameplay, teaches really good lessons, and shows trends that are happening today.
And the last [category] is content for fans and subscribers. What do people who already know [esports] care about? That might be recapping the LEC [match] or focusing on what players they already love are doing. It's more celebrity-type content [serving] people who are already emotionally attached.
Our team comes up with different concepts based on those different audience categories. What are the click-worthy topics or searchable terms for each audience? And we come up with concepts for different series and either develop them ourselves or work with our partnerships' teams to try to get them branded and paid for.
How do you engage play
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
14/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/08/2026
amaran, pioneer of lighting tools for creators, today announced the amaran Mic, a 99 wireless desktop microphone that brings the brand into audio for creators ...
14/08/2026
Creative COW Roundtable: Introduction to the New After Effects Assistant - AEAI
Brie Clayton August 13, 2026
0 Comments
On August 23, 2026 at 9am PDT/...
14/08/2026
Life on Waves Posted with DaVinci Resolve Studio
Brie Clayton August 13, 2026
0 Comments
Collaborative editing and color grading workflow supported by...
14/08/2026
Why Bulletproof Video Project Archiving Is Non-Negotiable
John Carboni August 13, 2026
0 Comments
In video production, the work is far from over when ...
14/08/2026
Stacked with Boston Conservatory Talent, Shakespeare on the Common Celebrates It...
13/08/2026
LaLiga has renewed broadcast agreements with ESPN and DSports covering Spanish-l...
13/08/2026
Three days of skateboarding competitions, live music, and other programming will...
13/08/2026
Matrox Video will showcase its portfolio of IP and software-defined technologies at IBC2026 (Booth 7.B15, RAI Amsterdam, September 11-14).
The portfolio includ...
13/08/2026
SMPTE will present expert-led sessions, professional workshops, and networking events at IBC2026. The organization will be located in the IBC2026 Owner Pavilion...
13/08/2026
Clear-Com will exhibit at IBC2026 (Stand 10.D29, September 11-14, Amsterdam), showcasing FreeSpeak Cell, Avalon IP Station, updates to Arcadia Central Station, ...
13/08/2026
Advanced Systems Group (ASG) has appointed Eran Binyamin Zeitoun as Senior Techn...
13/08/2026
Miami HEAT, Florida Panthers, Orlando Magic, University of Miami join leading vendors for a day of gameday-production talk in South Florida
The 2026 SVG Venues...
13/08/2026
NBC Sports is producing the Twins-Phillies game alongside the streamer, which is...
13/08/2026
Oracle Cloud Infrastructure (OCI) will exhibit at IBC2026 (Hall 5, Booth 5.A21, September 11-14, Amsterdam), demonstrating cloud-based workflows across low-late...
13/08/2026
Dalet will participate in the IBC2026 Accelerator Media Innovation Programme, co...
13/08/2026
Cox Media Group (CMG) has announced multi-year local broadcast rights agreements...
13/08/2026
J nger Audio will join Fraunhofer IIS and industry partners to showcase a cloud-based, DTV+-compliant workflow at SET Expo 2026 in S o Paulo, August 17-20. DTV+...
13/08/2026
IBC has announced that Olympic Broadcasting Services (OBS) will receive the Inte...
13/08/2026
NESN has partnered with WSBK-TV38 to broadcast Boston Red Sox games on August 17 and 18 over the air, extending the reach of the 24th annual WEEI/NESN Jimmy Fun...
13/08/2026
LiveU and Panasonic LUMIX have announced the Live Anywhere workflow, demonstrated at NAB 2026 and InfoComm 2026 in collaboration with Social180Group. The work...
13/08/2026
Chyron will demonstrate its sports analysis, graphics, remote production, virtual production, and venue control solutions at IBC2026 (Booth 7.A23). This year...
13/08/2026
Ratings Roundup is a rundown of recent ratings news and is derived from press re...
13/08/2026
Season tips off Oct. 20 and runs through April 11; Christmas Day, NBA Cup, All-S...
13/08/2026
Company preview bio-interactive' synthesizer
VAEMI have announced the upcoming launch of a new standalone bio-interactive' generative synthesizer....
13/08/2026
Plug-in host gains new Slot Scenes feature
Ravine DSP have recently updated their innovative plug-in host, kitting it out with a new feature that brings yet...
13/08/2026
New Agreement Aims to Leverage Gracenote Infrastructure to Create More Relevant ...
13/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/08/2026
IBC today announced that its most prestigious honour, the International Honour for Excellence (IHFE), will be presented to Olympic Broadcasting Services (OBS), ...
13/08/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced its participation in the IBC2026 Accelerator Media Innovation Pro...
13/08/2026
dzjinius, the all-in-one production management platform for the media and entertainment industry, will showcase its new application, dzjinius on-set , at IBC20...
13/08/2026
Broadcasting Center Europe (BCE), a leading European provider of media services, system integration and product development, will demonstrate an end-to-end sove...
13/08/2026
Clear-Com is returning to IBC 2026, taking place September 11-14 in Amsterdam, Netherlands. At Stand 10.D29, Clear-Com will spotlight the award-winning FreeSpe...
13/08/2026
Test & measurement innovator, Leader Electronics of Europe, will showcase its comprehensive portfolio of Leader, PHABRIX and LeaderPhabrix test and measurement ...
13/08/2026
KRK Brings Advanced Wireless Control to Professional Monitoring With New V Serie...
13/08/2026
Anthony Noack Captures Artist's Journey in Estonia with Blackmagic Design
Brie Clayton August 12, 2026
0 Comments
Solo filmmaker documents concept...
13/08/2026
ARRI Image Science makes its mobile debut in the HONOR Robot Phone
Brie Clayton August 12, 2026
0 Comments
Hero image displays the HONOR Robot Phone, ...
13/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/08/2026
Suitest's Test Automation Platform Simplifies Video Quality Assurance, Monitoring, and Device Certification Across the OTT Ecosystem
At IBC2026, Suitest, a...