
Blue sky thinking: Sky Sports' Alex Judd on the challenges of using cloud in sports broadcasting audio By Heather McLean, Editor
Monday, July 18, 2022 - 11:55
Print This Story
Alex Judd, technical specialist and A1 at Sky Sports
After gaining a BA in Music Technology from Thames Valley University in 2005, Alex Judd joined Sky a year later as a sound operator. His career at Sky saw him move into a sound supervisor role, a position which included planning all the audio aspects of production for Sky's 3D broadcasts, and then as a team leader.
This means that Judd has been part of broadcast audio's evolution through a series of tumultuous changes, from 5.1 to 3D to immersive audio, and the switch to IP workflows and remote production. All of this means he is ideally qualified to talk about the next paradigm shift in audio production methods - mixing in the cloud. Here we talk to Judd about what cloud means to him.
_______________________________________________________________________
From a broadcast perspective, what does cloud mean to you?
Personally it means re-imagining signal flows within public-based cloud providers' architecture.
We're talking the internet, not dark fibre here. The ability to potentially move production tech costing to an OPEX model allows for a much more appealing start up value investment. By proving the possibility of this we are allowing more flexible entry points and allowing more live content and productions to get to air.
From a tech perspective it is the evolution of Remi production whereby we separate the processing to a virtualised platform sitting in a public cloud provider.
From a broadcast industry perspective, what are the perceptions of working in the cloud? Is it remote control of a physical processor cloud or does it have to be processed on the public internet? Does remote access of on-prem and edge processing from a PC count?
Cloud is a data centre, whether your company owns it and it's on your premises (on prem), or it's in one of the public cloud providers' data centres. I think what we're really interested in is the virtualisation of production elements such as vision mixers, sound mixers, intercom and MCR functionality for X86 architecture which allows the flexibility to process signal flows in all of the realms above.
Cloud is really something that has been coined to mean x86 based in public cloud.
From an audio perspective, what are the challenges of large scale mixing in the cloud?
The challenges are clear; syncing large quantities of feeds accurately and processing delay.
A lot of this is very manual at the moment. We are yet to see tech solutions working on every element of the chain, from commentator's vison monitors to program TX feeds, and obviously in vision lip sync. There's a huge dearth here to be figured out.
The issue is also that we are currently implementing multiple workarounds to accommodate broadcast specific requirements in typical DAW's.
There are also constraints on bandwidth and audio compression at play in certain parts of the chain. That means that you have to be careful in the planning of the audio chain; using multiple compression codecs managed by different manufacturers, or different settings, may result in chunks of lossy compression at work on your audio.
How much of an issue is latency for cloud, and why?
Latency is a concern for any cloud-based virtualised developer as there are multiple places where it can go wrong.
Let's look at a relatively simple example. Say we take two commentators voicing a feed in separate locations; first, you have the latency of the cloud images from the venue to get to the director who is cutting the images. Then you have the latency of the two commentators talking to one another. The images they are watching also need to be in time with one another so the commentators don't trip over each other. On top of this, they also need to be able to communicate in real time, and we also have the latency of the camera return and communications back the venue crew which need to be factored in so as not to impact on whip pans.
This can all be worked around. But as you scale up, so do the workarounds, and that can make it tough.
Are operators comfortable with mixing on a screen UI or will there always be a need for physical hardware?
It's really down to the individual operators. Currently, we've found touchscreens impossible for mixing. It's very difficult to use them in the same way as a tactile surface such as a fader bank.
I think when you're mixing and you start to do the hundreds of micro adjustments you need to do when mixing, currently a physical fader is just better. Where I see potential for innovation is for the individual screens on a console not being needed as they are virtualised; that could work with a touchscreen.
As the tech improves, I stand to be wowed and corrected, although I'm still waiting for my hoverboard like they had in Back To The Future. Let's see!
Broadcast manufacturers are already going down this path, with audio mixers available in the cloud. How practical is this for live broadcast use?
It really depends on the scale of production you are trying to do. A simple balancing of international sound and announcers could be fine. In some instances, we're actually producing a full Remi via public cloud. This requires additional features you would expect of a more traditional broadcast style console.
Where do you see the adoption of cloud going in the next five years for live broadcast mixing?
I see it only growing and creating additional value services and content for an ever-growing marketplace.
We want to produce and consume in a much faster way than we have previously. Virtualisation in conjunction with cloud allows companies to realise their creative idea
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
02/05/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
01/05/2026
January 5 2026, 18:30 (PST) NBCUniversal's Peacock to Be First Streamer to ...
01/04/2026
January 4 2026, 18:00 (PST) DOLBY AND DOUYIN EMPOWER THE NEXT GENERATON OF CREATORS WITH DOLBY VISION
Douyin Users Can Now Create And Share Videos With Stun...
05/03/2026
More than 250 sports-graphics professionals packed into The Cutting Room in New ...
05/03/2026
Cosm announces that it will open its third immersive entertainment venue at downtown Atlanta's Centennial Yards on June 10, 2026. Its first public event wil...
05/03/2026
Following last year's broadcast television debut, The CW Network is growing its partnership with the Savannah Bananas, announcing that it will be the exclus...
05/03/2026
TGL presented by SoFi, the primetime, men's team golf league, announces AT&T...
05/03/2026
Ateme, which specializes in video compression software, announces that it has entered into a multi-year agreement with Netflix for the deployment of its TITAN L...
05/03/2026
As part of its strategy to deliver flexible and scalable media solutions, NEP Europe, part of NEP Group, has redesigned an outside broadcast (OB) unit to help b...
05/03/2026
Net Insight's Nimbra Edge and the Nimbra 400 series are now included in YouTube's Live verified encoders list. This confirms that the solutions have bee...
05/03/2026
Audinate, the creator of the Dante audio networking platform, announces the laun...
05/03/2026
LiveU announces the first large-scale deployment of its AI-driven LiveU IQ (LIQ) technology at a global, multi-venue sporting event, setting a new benchmark for...
05/03/2026
SportsEngine Play, a first-of-its-kind subscription streaming service for captur...
05/03/2026
The senior from small-town Pennsylvania has had a huge impact on the Spartans' B1G Student U program
In the live-sports-video industry, the future is brigh...
05/03/2026
Real-time animated presentation of Capitals-Rangers game blends tracking data, o...
05/03/2026
With Super Bowl LX taking place in Santa Clara, all eyes were not only on the field - but on the future of fandom itself. New technologies are being introduced ...
05/03/2026
The network aims for a uniform production while accommodating tech differences i...
05/03/2026
MLB Network produces the host broadcast, and FOX layers in cameras, studio prese...
05/03/2026
Barbara Hammer appears in Barbara Forever by Brydie O'Connor, an official se...
05/03/2026
A little over a year ago, Spotify introduced the quarterly Creator Milestone Awa...
05/03/2026
SBS and Mint Pictures to chronicle the Bondi terror attack in major feature docu...
05/03/2026
Winter Olympic stars return to the ice for ISU World Figure Skating Championship...
05/03/2026
Rohde & Schwarz enables rapid validation of next-gen Wi-Fi 8 networking platform...
05/03/2026
Rohde & Schwarz acquires Software Radio Systems (SRS), specialists in software d...
05/03/2026
Quality control (QC) has long been a gatekeeper of technical fidelity. Editors and technicians have adhered to a simple, disciplined checklist: bitrate, resolut...
05/03/2026
Leading video software provider Synamedia today announced it has partnered with Swiss sports technology specialist, Asport to deliver global live streaming for ...
05/03/2026
Advanced Systems Group, LLC (ASG), a technology and services provider for media creatives and content owners, announced the promotion of Gretchen Taipale to Vic...
05/03/2026
Clear-Com has provided Gen-IC virtual intercom, its cloud-based voice communications system for SaxaVord Spaceport, the first fully licensed vertical launch s...
05/03/2026
The Hollywood Professional Association (HPA) concluded the 2026 HPA Tech Retreat, convening more than 800 industry leaders, technologists, creatives and executi...
05/03/2026
LynTec, a leading manufacturer of electrical power control solutions for professional audio, video, and lighting systems, today announced that its new Dual DMX ...
05/03/2026
Snicket Labs is pleased to announce a new distribution partnership with ES Broadcast for its award winning solutions, Match and Enrich.
Under the agreement, ES...
05/03/2026
LiveU today announced the first large-scale deployment of its AI-driven LiveU IQ (LIQ ) technology at a global, multi-venue sporting event, setting a new benchm...
05/03/2026
Thursday 5 March 2026
Sky News secures ninth News Channel of the Year award as ...
05/03/2026
Thursday 5 March 2026
Sky Sports launches first ever nationwide creator competi...
05/03/2026
Back to All News
Innovation for Filmmaking, By Filmmakers: Why InterPositive Is Joining Netflix
Business
05 March 2026
Global
Link copied to clipboard
Dow...
05/03/2026
New LinkedIn Data Shows Women's Path to Senior Leadership Is Narrowing Published on Mar 5, 2026 Categories: Data and insights
LinkedIn Corporate Commun...
05/03/2026
SAN JOSE, Calif. - March 5, 2026 - At the 2026 NAB Show, Harmonic (NASDAQ: HLIT)...
05/03/2026
Comscore and Yahoo DSP Partner to Advance CTV Political Advertising with Proximi...
05/03/2026
March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month.
Leading the Ma...
04/03/2026
Lega Basket Serie A (LBA), the governing body for Italy's premier basketball...
04/03/2026
Wrexham AFC co-chairmen Rob Mac and Ryan Reynolds will host a first-of-its-kind ...
04/03/2026
The countdown is underway and with just 100 days to go until the world's greatest sporting event begins on Thurs., June 11, FOX Sports, America's Englis...
04/03/2026
No matter where they are in the world, service members and veterans can stream N...
04/03/2026
Telemundo officially releases Somos M s, the anthem for the network's cove...
04/03/2026
The Hollywood Professional Association (HPA) concluded the 2026 HPA Tech Retreat, convening more than 800 industry leaders, technologists, creatives, and execut...
04/03/2026
Smith Entertainment Group transformed how local sports are consumed by creating ...
04/03/2026
The production method, which spans a distance of 36.2 miles, was designed and im...
04/03/2026
Haivision, a global provider of mission-critical, real-time video networking and...