
Blue sky thinking: Sky Sports' Alex Judd on the challenges of using cloud in sports broadcasting audio By Heather McLean, Editor
Monday, July 18, 2022 - 11:55
Print This Story
Alex Judd, technical specialist and A1 at Sky Sports
After gaining a BA in Music Technology from Thames Valley University in 2005, Alex Judd joined Sky a year later as a sound operator. His career at Sky saw him move into a sound supervisor role, a position which included planning all the audio aspects of production for Sky's 3D broadcasts, and then as a team leader.
This means that Judd has been part of broadcast audio's evolution through a series of tumultuous changes, from 5.1 to 3D to immersive audio, and the switch to IP workflows and remote production. All of this means he is ideally qualified to talk about the next paradigm shift in audio production methods - mixing in the cloud. Here we talk to Judd about what cloud means to him.
_______________________________________________________________________
From a broadcast perspective, what does cloud mean to you?
Personally it means re-imagining signal flows within public-based cloud providers' architecture.
We're talking the internet, not dark fibre here. The ability to potentially move production tech costing to an OPEX model allows for a much more appealing start up value investment. By proving the possibility of this we are allowing more flexible entry points and allowing more live content and productions to get to air.
From a tech perspective it is the evolution of Remi production whereby we separate the processing to a virtualised platform sitting in a public cloud provider.
From a broadcast industry perspective, what are the perceptions of working in the cloud? Is it remote control of a physical processor cloud or does it have to be processed on the public internet? Does remote access of on-prem and edge processing from a PC count?
Cloud is a data centre, whether your company owns it and it's on your premises (on prem), or it's in one of the public cloud providers' data centres. I think what we're really interested in is the virtualisation of production elements such as vision mixers, sound mixers, intercom and MCR functionality for X86 architecture which allows the flexibility to process signal flows in all of the realms above.
Cloud is really something that has been coined to mean x86 based in public cloud.
From an audio perspective, what are the challenges of large scale mixing in the cloud?
The challenges are clear; syncing large quantities of feeds accurately and processing delay.
A lot of this is very manual at the moment. We are yet to see tech solutions working on every element of the chain, from commentator's vison monitors to program TX feeds, and obviously in vision lip sync. There's a huge dearth here to be figured out.
The issue is also that we are currently implementing multiple workarounds to accommodate broadcast specific requirements in typical DAW's.
There are also constraints on bandwidth and audio compression at play in certain parts of the chain. That means that you have to be careful in the planning of the audio chain; using multiple compression codecs managed by different manufacturers, or different settings, may result in chunks of lossy compression at work on your audio.
How much of an issue is latency for cloud, and why?
Latency is a concern for any cloud-based virtualised developer as there are multiple places where it can go wrong.
Let's look at a relatively simple example. Say we take two commentators voicing a feed in separate locations; first, you have the latency of the cloud images from the venue to get to the director who is cutting the images. Then you have the latency of the two commentators talking to one another. The images they are watching also need to be in time with one another so the commentators don't trip over each other. On top of this, they also need to be able to communicate in real time, and we also have the latency of the camera return and communications back the venue crew which need to be factored in so as not to impact on whip pans.
This can all be worked around. But as you scale up, so do the workarounds, and that can make it tough.
Are operators comfortable with mixing on a screen UI or will there always be a need for physical hardware?
It's really down to the individual operators. Currently, we've found touchscreens impossible for mixing. It's very difficult to use them in the same way as a tactile surface such as a fader bank.
I think when you're mixing and you start to do the hundreds of micro adjustments you need to do when mixing, currently a physical fader is just better. Where I see potential for innovation is for the individual screens on a console not being needed as they are virtualised; that could work with a touchscreen.
As the tech improves, I stand to be wowed and corrected, although I'm still waiting for my hoverboard like they had in Back To The Future. Let's see!
Broadcast manufacturers are already going down this path, with audio mixers available in the cloud. How practical is this for live broadcast use?
It really depends on the scale of production you are trying to do. A simple balancing of international sound and announcers could be fine. In some instances, we're actually producing a full Remi via public cloud. This requires additional features you would expect of a more traditional broadcast style console.
Where do you see the adoption of cloud going in the next five years for live broadcast mixing?
I see it only growing and creating additional value services and content for an ever-growing marketplace.
We want to produce and consume in a much faster way than we have previously. Virtualisation in conjunction with cloud allows companies to realise their creative idea
More from Sports Video Group
12/02/2026
Chyron unveils PRIME 5.3, the latest software release of the company's powerful engine for live production graphics. PRIME 5.3 delivers the first official i...
12/02/2026
The vendor's VP of Product Management explains how quality assurance, monito...
12/02/2026
LTN announces the appointment of three experienced executives to lead its new Technology organization: Michal Miskin-Amir as EVP and Head of Technology, Jonatha...
12/02/2026
Riedel Communications has officially opened a new office in Kuala Lumpur, Malays...
12/02/2026
Grass Valley has won a competitive NATO-wide tender to provide the new camera system for NATO's main broadcast studio at its Brussels headquarters. The proj...
12/02/2026
Canon U.S.A announces that the vast majority of broadcast lenses utilized on the NBC live broadcast for the Big Game between New England and Seattle on Sunday w...
12/02/2026
The National Basketball Association (NBA) and NBC Sports announce the entertainm...
12/02/2026
The International Olympic Committee (IOC) announces that beIN MEDIA GROUP ( beIN ), the leading global sports, entertainment and media organisation, has secured...
12/02/2026
The Big 12 Conference and ASB GlassFloor introduces a full LED video sports floor that will debut at the 2026 Phillips 66 Big 12 Men's and Women's Baske...
12/02/2026
ESPN announces Year of the Super Bowl, a sweeping 12-month, multi-platform cel...
12/02/2026
Continuing its commitment to serving the faith-based broadcast and live event community, mobile production company TNDV, a division of Live Media Group, will hi...
12/02/2026
The production team of the long-running German investigative series Achtung Abz...
12/02/2026
Vizrt announces the launch of four Campus Stadium Production Bundles, designed t...
12/02/2026
At NAB Show, LiveU will showcase its broadest IP-video EcoSystem to date, design...
12/02/2026
Welcome to the Sports Video Group's new interview series, Follow the Money, ...
12/02/2026
400 Gbps of bandwidth, layered redundancy, and mobile-first connectivity powered...
11/02/2026
Leading provider of video streaming solutions, Bitmovin, has appointed Ian Baglow as Co-CEO alongside existing CEO and Co-Founder Stefan Lederer. Under this str...
11/02/2026
Paramount and the CBS Television Network will partner to air UFC 326: HOLLOWAY vs. OLIVEIRA 2 live on Saturday, March 7, from T-Mobile Arena in Las Vegas, mar...
11/02/2026
Beginning February 10, fans can buy MLB.TV on ESPN, a new milestone in one of sports media's longest-standing partnerships. ESPN becomes the new streaming h...
11/02/2026
Fubo Sports Network is available to Hulu's Live TV subscribers in the core $89.99 a month subscription plan, which also includes full access to the entire H...
11/02/2026
Following a competitive public tender process, Rai (Radiotelevisione Italiana), the national public broadcasting company of Italy, has awarded Imagine Communica...
11/02/2026
Major League Baseball is making in-market streaming subscriptions for 20 Clubs available today for fans. Subscriptions for the following Clubs are available vi...
11/02/2026
Building on successful demonstrations during the Paris Olympics 2024, Italian public service broadcaster Rai and the European Broadcasting Union (EBU) are condu...
11/02/2026
Following Sunday's Super Bowl LX, ESPN and Disney unveiled We're Going,...
11/02/2026
Delayed streams are a growing source of frustration for sports fans. During the 2026 Super Bowl, some streams lagged up to 62 seconds behind the action on the f...
11/02/2026
NASCAR and FloSports announces an expanded slate of racing events that will bring FloRacing coverage live throughout the 2026 season to the NASCAR Channel, furt...
11/02/2026
Manifold technologies GmbH announces the appointment of Nick Tucker as Sales Manager for Europe, reinforcing the company's continued growth across broadcast...
11/02/2026
Genies, the AI avatar technology company powering the next era of interactive digital identity, entered into a landmark collaboration with MLB Players, Inc., th...
11/02/2026
The International Cricket Council (ICC) and Google have joined forces for an AI-...
11/02/2026
Dolby's CEO Kevin Yeaman and Giles Baker, SVP of Dolby Cloud Solutions, shared how the brand's latest innovations - Dolby Vision, Dolby Atmos, and Dolby...
11/02/2026
Ilitch Sports + Entertainment has entered a first of its kind partnership with Major League Baseball, which will provide broadcast support to both the Detroit T...
11/02/2026
For major U.S. events like Super Bowl 2026, FIFA World Cup, America 250, and the...
11/02/2026
Broadcasts of the NHL's Detroit Red Wings will also be produced by the leagu...
10/02/2026
From San Fran to Santa Clara down to Los Angeles, ESPN celebrates the Big Game w...
10/02/2026
A team of broadcast engineers and experts dispersed across Northern Italy help broadcasters and still photographers keep shooting
OBS has put new imaging techn...
10/02/2026
If you can have the best pictures and the best sound quality for these global ev...
10/02/2026
Disney+ will add vertical video within its app this year after ESPN introduced V...
10/02/2026
GameChanger today unveiled the most comprehensive product update in its 15-year history, marking a major step forward in how families, athletes, coaches, fans, ...
09/02/2026
A look inside the tech, tools, and team that make the Super Bowl into true eye c...
09/02/2026
Software-defined IP backbone and centralized signal-control hub redefine champio...
09/02/2026
Broadcasters continue to raise the bar when it comes to producing an eye-catchin...
09/02/2026
Game coverage will feature nearly 100 cameras, a deep well of replay channels, a...
09/02/2026
Sony's imaging tech is the literal lens through which the spectacle and exc...
09/02/2026
The technologies, including AI, allow fans at home to see the athletes, feel' the speed, and sense the skill
With four years from one Winter Games to the ...
09/02/2026
Sportradar AG announces a multi-year agreement with NBC Sports Regional Sports N...
09/02/2026
New York Festivals Advertising Awards proudly unveils a dynamic new Sports Category Group, expanding its 2026 competition to recognize the powerful role sports ...
09/02/2026
Devlin Design Group, Filmwerks, LTN pitched in on the four-day effort
The site ...
09/02/2026
Despite the game taking place right in the middle of NBC Sports' busiest month ever, its production and operations teams pulled off a massive Super Bowl LX ...
08/02/2026
A look inside the tech, tools, and the team that make the Super Bowl into true e...
08/02/2026
Studio programming is deploying multiple sets at Levi's Stadium in Santa Cla...