
Blue sky thinking: Sky Sports' Alex Judd on the challenges of using cloud in sports broadcasting audio By Heather McLean, Editor
Monday, July 18, 2022 - 11:55
Print This Story
Alex Judd, technical specialist and A1 at Sky Sports
After gaining a BA in Music Technology from Thames Valley University in 2005, Alex Judd joined Sky a year later as a sound operator. His career at Sky saw him move into a sound supervisor role, a position which included planning all the audio aspects of production for Sky's 3D broadcasts, and then as a team leader.
This means that Judd has been part of broadcast audio's evolution through a series of tumultuous changes, from 5.1 to 3D to immersive audio, and the switch to IP workflows and remote production. All of this means he is ideally qualified to talk about the next paradigm shift in audio production methods - mixing in the cloud. Here we talk to Judd about what cloud means to him.
_______________________________________________________________________
From a broadcast perspective, what does cloud mean to you?
Personally it means re-imagining signal flows within public-based cloud providers' architecture.
We're talking the internet, not dark fibre here. The ability to potentially move production tech costing to an OPEX model allows for a much more appealing start up value investment. By proving the possibility of this we are allowing more flexible entry points and allowing more live content and productions to get to air.
From a tech perspective it is the evolution of Remi production whereby we separate the processing to a virtualised platform sitting in a public cloud provider.
From a broadcast industry perspective, what are the perceptions of working in the cloud? Is it remote control of a physical processor cloud or does it have to be processed on the public internet? Does remote access of on-prem and edge processing from a PC count?
Cloud is a data centre, whether your company owns it and it's on your premises (on prem), or it's in one of the public cloud providers' data centres. I think what we're really interested in is the virtualisation of production elements such as vision mixers, sound mixers, intercom and MCR functionality for X86 architecture which allows the flexibility to process signal flows in all of the realms above.
Cloud is really something that has been coined to mean x86 based in public cloud.
From an audio perspective, what are the challenges of large scale mixing in the cloud?
The challenges are clear; syncing large quantities of feeds accurately and processing delay.
A lot of this is very manual at the moment. We are yet to see tech solutions working on every element of the chain, from commentator's vison monitors to program TX feeds, and obviously in vision lip sync. There's a huge dearth here to be figured out.
The issue is also that we are currently implementing multiple workarounds to accommodate broadcast specific requirements in typical DAW's.
There are also constraints on bandwidth and audio compression at play in certain parts of the chain. That means that you have to be careful in the planning of the audio chain; using multiple compression codecs managed by different manufacturers, or different settings, may result in chunks of lossy compression at work on your audio.
How much of an issue is latency for cloud, and why?
Latency is a concern for any cloud-based virtualised developer as there are multiple places where it can go wrong.
Let's look at a relatively simple example. Say we take two commentators voicing a feed in separate locations; first, you have the latency of the cloud images from the venue to get to the director who is cutting the images. Then you have the latency of the two commentators talking to one another. The images they are watching also need to be in time with one another so the commentators don't trip over each other. On top of this, they also need to be able to communicate in real time, and we also have the latency of the camera return and communications back the venue crew which need to be factored in so as not to impact on whip pans.
This can all be worked around. But as you scale up, so do the workarounds, and that can make it tough.
Are operators comfortable with mixing on a screen UI or will there always be a need for physical hardware?
It's really down to the individual operators. Currently, we've found touchscreens impossible for mixing. It's very difficult to use them in the same way as a tactile surface such as a fader bank.
I think when you're mixing and you start to do the hundreds of micro adjustments you need to do when mixing, currently a physical fader is just better. Where I see potential for innovation is for the individual screens on a console not being needed as they are virtualised; that could work with a touchscreen.
As the tech improves, I stand to be wowed and corrected, although I'm still waiting for my hoverboard like they had in Back To The Future. Let's see!
Broadcast manufacturers are already going down this path, with audio mixers available in the cloud. How practical is this for live broadcast use?
It really depends on the scale of production you are trying to do. A simple balancing of international sound and announcers could be fine. In some instances, we're actually producing a full Remi via public cloud. This requires additional features you would expect of a more traditional broadcast style console.
Where do you see the adoption of cloud going in the next five years for live broadcast mixing?
I see it only growing and creating additional value services and content for an ever-growing marketplace.
We want to produce and consume in a much faster way than we have previously. Virtualisation in conjunction with cloud allows companies to realise their creative idea
More from Sports Video Group
27/04/2026
CES Power, a provider of infrastructure for live events, has announced the acquisition of three Ireland-based businesses: GH Energy Rental Ltd, Event Power, and...
27/04/2026
FuboTV Inc. has announced it is developing its Multiview feature for the Fubo streaming service on select LG TVs, including 2024, 2025, and newer 4K and 8K mode...
27/04/2026
Shade, a file management platform for creative teams, has announced a $14 million funding round led by Khosla Ventures, Construct Capital, and Bling Capital, br...
27/04/2026
The Audio Engineering Society (AES) will present the Immersive Audio Academy 12th Edition - Immersive Audio in All Flavors - on April 30, 2026, at 12:00 p.m. ...
27/04/2026
DAZN has announced DAZN48, a creator program for the FIFA World Cup 2026 that will recruit 48 creators - one representing each of the 48 qualified nations - to ...
27/04/2026
FloSports has announced exclusive streaming rights to four CrossFit competitions: Legends Del Mar: CrossFit Semi-Finals, Magic City Games, NorCal Classic, and t...
27/04/2026
Telestream has announced that Pulse, its software-defined test and measurement p...
27/04/2026
Shade has announced it is a Cloud Computing and Storage winner in the 2026 NAB Show Product of the Year Awards. Winners were selected by a panel of industry exp...
27/04/2026
Leading the NBA's video-ads platform, this Penn State grad is at the forefro...
27/04/2026
DAZN has expanded its international broadcast rights for the T100 Triathlon World Tour to include Africa. All races from the T100 calendar will be available for...
27/04/2026
NAB Show has announced the recipients of its 2026 Project of the Year and Product of the Year Awards at a ceremony at the Las Vegas Convention Center.
Each wi...
27/04/2026
DIRECTV has launched on Meta Quest headsets, becoming the first MVPD to offer live TV through the platform. The timing coincides with the stretch run of the MLB...
27/04/2026
TBL Team Boxing League has announced a broadcast agreement with MSG Networks to air all remaining Season 4 fights live across MSG's television and digital p...
27/04/2026
IP integration, interoperability, growth of intercommunications were key concerns for vendors and visitors alike
Attendees at the recently concluded 2026 NAB S...
27/04/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, includ...
27/04/2026
A pro-audio emphasis, spectrum changes, and on-field audio mark the new products and enhancements to existing offerings
Microphones remain the primary point of...
27/04/2026
The Sports Video Group team was all over the NAB Show floor out in Las Vegas las...
24/04/2026
Churchill Downs Inc. (CDI) has announced a definitive agreement to acquire the intellectual property of the Preakness Stakes and Black-Eyed Susan Stakes from 1/...
24/04/2026
Daktronics has partnered with DCL (Design Communications, Ltd.) to design, manuf...
24/04/2026
Chyron has announced PRIME Translate, a workflow solution that produces live content simultaneously in multiple languages within the PRIME platform. The system ...
24/04/2026
Eutelsat has announced a new partnership with Co-op Cable, introducing an expand...
24/04/2026
Pitch Dublin, an indoor golf simulation and hospitality venue on Dawson Street i...
24/04/2026
G&D and VuWall have announced two senior leadership appointments, effective Apri...
24/04/2026
Victory , the free sports streaming service from A Parent Media Co. Inc. (APMC), has announced a multi-year agreement to become the exclusive local streaming ho...
24/04/2026
The former business major from Massachusetts has found his home in graphics and bug operation while contributing to live ESPN productions
In the live-sports-vi...
24/04/2026
The Mid-Atlantic Sports Network (MASN) and Spectrum have announced a multiyear carriage agreement making MASN available to Spectrum customers in areas of southe...
24/04/2026
The NFL Draft is rebuilt from the ground up in a new city every year. The three-day fan festival is expected to draw 500,000 or more attendees, with millions fo...
24/04/2026
Diversified has continued expansion of its sports and media capabilities to supp...
24/04/2026
NAB reports that the 2026 NAB Show wrapped with more than 58,000 registered atte...
24/04/2026
Clear-Com has announced significant updates to its Arcadia Central Station and E...
24/04/2026
NAB reports that the 2026 NAB Show wrapped with more than 58,000 registered atte...
24/04/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
24/04/2026
B/R NFL Draft Live' refines the digital giant's productions around footb...
24/04/2026
Study highlights five pillars shaping modern fan engagement as broadcasters reth...
24/04/2026
The 2026 event, the first Draft with NFL Network under the ESPN umbrella, will b...
24/04/2026
In-venue and creative video staffers at the professional and collegiate level ha...
24/04/2026
Integral to the Draft production for three almost decades, the company tells the...
22/04/2026
Solid State Logic is advancing its System T platform with a stronger focus on IP...
22/04/2026
From immersive audio to live streaming, Dolby Laboratories is focused on the fut...
22/04/2026
Shallow depth-of-field cameras have taken the industry by storm. Its debut a han...
22/04/2026
Riedel Communications (Booth C4908) announced that Eastern Kentucky University (...
22/04/2026
The NAB Show is in full swing, and the SVG and SVG Europe editorial teams are chasing down the hottest stories from all over the Las Vegas Convention Center. He...
22/04/2026
Blackmagic Design has announced the URSA Cine 12K LF 100G, a new model in the URSA Cine family adding 100G Ethernet for SMPTE 2110 live production output up to ...
22/04/2026
Celebrating its 40th anniversary, NEP is leaning into hybrid production with the...
22/04/2026
NEP VP, Platform Dan Murphy sits down at the 2026 NAB Show to unpack what NEP P...
21/04/2026
Cloud-based production isnt going anywhere, and BitFire is doubling down by prov...
21/04/2026
The topic of artificial intelligence has a stranglehold on the sports-video-prod...
21/04/2026
5G is still a hot topic in live event production, and this workflow continues to...
21/04/2026
At the 2026 NAB Show, Ed McGivern, GM and President of Appear US, discusses the ...
21/04/2026
Studio Network Solutions (SNS) has announced an on-premise AI suite designed for...