
Concordia University Texas Leaps Into Collegiate Esports With Official Team, Arena Having laid the necessary groundwork, the team will become a varsity program this fall By Kristian Hernandez, Associate Editor
Thursday, November 14, 2019 - 7:00 am
Print This Story
Story Highlights
If you haven't heard by now, esports is kind of a big deal. Gamers like Ninja have made the sport more visible than it used to be by introducing it to the mainstream, but esports' positive momentum in popularity can be credited to the movers and shakers at the grassroots level. And, with gamers mostly in the younger demographics, colleges and universities around the globe are getting involved. One school in particular, Concordia University Texas in Austin, is making moves, establishing a NACE-certified team and filling out a 13-seat playing arena on campus.
From January to July [of 2019], we were building our arena ,and on July 30, we officially opened it to our players and announced it to the public. says Marc Valdoria, coordinator and coach, CTX Esports. What was great about it was that we had multiple departments working on this project instead of just one. When we spoke to most universities, it seemed to be the case where [the esports program] did their own thing and then tried to involve others, but, at Concordia, it was grassroots work, where everyone wanted to be involved to make sure the program was successful.
Fielding a Squad: Concordia Is First Collegiate Esports Team in Austin
This small Division III school in the heart of Texas is a fine example of how esports gains traction, but getting started on this initiative was a bit of a struggle. As for many liberal-arts institutions around the nation, gaining the attention, interest, and commitment from young adults to attend the university can sometimes be a hard bell to answer.
Concordia University Texas's new esports arena has 13 gaming stations with Dell technology and a NewTek TriCaster TC1 production switcher.
All of the other sports that we thought of were going to be too expensive and cost us hundreds of thousands of dollars, says Valdoria. [Esports] was just thrown onto the table since we needed to add another program to entice more students to come here and drive enrollment. When esports was brought up, the administration asked us how much it was going to cost, and [the price] was definitely less than what we had [as our budget].
Valdoria, a graduate of Concordia, didn't really believe that fielding an esports team in the immediate future would happen.
Everything moved extremely fast, he says. It was quite surprising that esports at Concordia happened as fast as it did. This was something we [first] talked about last year around July.
For the finishing touches, Valdoria and his superiors at the university traveled to local schools that were in the midst of developing their own esports program.
Before officially announcing that we were going to have a program at Concordia, he says, we started scouting other universities: around November or December of last year, University of Texas at Dallas and other schools.
Home Sweet Home: Inside of Concordia's Esports Arena
Heading into the second season of the program in 2019, the team will be competing in the National Association of Collegiate Esports (NACE), one of the major independent esports conferences within the college ranks. Concordia can now compete against nearly 300 East Coast schools and more than 150 West Coast schools in Rocket League alone. Since the program will be competing in multiple competitions across five games (besides Rocket League, Overwatch, League of Legends, PLAYERUNKNOWN'S BATTLEGROUNDS, and Super Smash Bros. Ultimate), Valdoria has loaded up the squad with a good number of participants.
We have five teams and a total of 40 students, he says. We recruited 10 incoming students since that was our goal; the rest are current students.
To keep pace with the number of contests and sheer number of competitors, the new arena houses 13 gaming stations (12 for players and one for Valdoria as the coach) outfitted with gaming desktops, keyboards, and other necessary equipment.
We worked with Dell to get the hardware in the arena, says Valdoria. That was through the partnership with the IT Department [and the team's AV specialist]. Another vendor that we worked with called Nelco Media deals with NewTek technologies, [and] for production systems, we have the TriCaster TC1 in the arena.
Despite having a room full of gear all its own, the team has been experiencing growing pains. In only his second year, the head coach deals with dilemmas similar to those in traditional sports.
The second-year program is filled with a total of 40 students on five competing teams.
It was quite difficult our first year, says Valdoria. I was able to schedule classes only for the incoming freshmen, so we had to play around the schedules of the current students since they were already set for the semester. During the first season, the practices, for the most part, were in the late afternoon or the evening ,and the latest we would go was about 9:00 or 10:00. It's an issue that we're trying to see if we can work with this season. If they're Overwatch players, I'll tell them that I want them to be out of class by 3:00 so we can start practice. Now they'll know not to take any classes [at that time].
With the roster and practice schedule figured out, the school is ramping up efforts to recruit students with the same fervor to produce the matches.
Right now, [the TriCaster] is being underutilized since we don't have the same student interest as we have for players, says Valdoria. We're kind of building up that side of the program now.
The Cornerstone of the Program: How Esports Can Thrive at Concordia
In jus
North America Stories
24/07/2026
Referee hat cameras, player/coach mics, and virtual graphics will be deployed at the three-day event for the first time
The NFL FLAG Championships return to ES...
24/07/2026
Qvest, Ateme, and Scaleway have partnered to offer broadcasters, media organizat...
24/07/2026
LTN has completed satellite-to-IP migrations for more than 3,000 broadcaster, MVPD (Multi-Channel Video Programming Distributor), head-end, and content owner si...
24/07/2026
Chyron has released Virtual Placement 8.1, an update to its live sports virtual graphics platform. The release adds workflow and graphics changes across chroma ...
24/07/2026
Riedel's RefCam Live was used for the first time at an international soccer match during a friendly between the German men's national team and Ghana in ...
24/07/2026
USSI Global said it is prepared to help broadcasters, satellite network operators, and media organizations manage the next phase of C-band spectrum clearing, fo...
24/07/2026
FuboTV and The Athletic have launched The Athletic Video Hub on Fubo, bringing The Athletic's sports video content to connected TV (CTV) for the first time....
24/07/2026
Tagboard and Momento have partnered to bring Momento's fan reaction photos to venue videoboards in real time following big plays. The Seattle Mariners will ...
24/07/2026
Stephen Arnold Music (SAM) created an anthem called The World Is Here for Fox ...
24/07/2026
Caz TV has acquired Brazilian broadcast rights to the entire WTA Tour driven by Mercedes-Benz, covering all WTA 250, WTA 500, and WTA 1000 tournaments. The agre...
24/07/2026
SiriusXM and WWE have launched WWE Radio on SiriusXM channel 156, beginning Monday, July 27. The channel will carry live audio of WWE Premium Live Events, audio...
24/07/2026
Harvard Athletics produces more than 325 live NCAA Division 1 sports events and 500 edited videos per year. To manage video capture, streaming, recording, and s...
24/07/2026
Chyron's PRIME 5 graphics platform supported live graphics workflows for NBCUniversal Telemundo's FIFA World Cup 2026 coverage across Telemundo, Univers...
24/07/2026
Wearable tech returns to the coverage, and a brand-new mobile unit is rolled out for the 2026 edition
The 21-stage Tour de France is nearing its conclusion. Th...
24/07/2026
More than 20 cameras, extensive player and coach audio, and a REMCO production model will power coverage of the league's showcase
For an event designed to ...
24/07/2026
New broadcast tool uses live timing, telemetry, and predictive analysis to decode real-time team decision-making for fans at home...
24/07/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
24/07/2026
Sohonet's partners at BIND Studio have published a great case study on the V...
24/07/2026
Between the maturation of IP and remote production workflows, collegiate sports production is advancing rapidly. For an Ivy League institution like Harvard, kee...
24/07/2026
iWedia, a global provider of software solutions for connected TV devices, today announces the launch of Teatro Factory, a new operator-facing software factory o...
24/07/2026
Yospace, the trusted leader in Dynamic Ad Insertion (DAI), stitched 11.57 billion one-to-one addressable advertisements into live video streams during the 2026 ...
24/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/07/2026
Current DASDEC software enables customers to comply with the FCC's new 15-character password mandate without requiring updates
LYNDONVILLE, N.Y. July 23,...
24/07/2026
At the IBC2026 Show, SDVI will give European media organizations their first hands-on look at the next-generation Rally media supply chain management platform f...
24/07/2026
Sonnet Technologies at IBC2026
Brie Clayton July 23, 2026
0 Comments
Hero image: Sonnet Twin25G T5 Thunderbolt 5 Adapter
At this year's IBC Sho...
24/07/2026
Musora Enhances Online Music Lessons with Blackmagic Design
Brie Clayton July 23, 2026
0 Comments
Director of Production Josh Holliday details workflo...
24/07/2026
Interview with Production 360. Original article published here
The theme of thi...
23/07/2026
This Spring 2026 graduate from Honolulu found a home at SoonerVision as a live-production star and is ready to enter the industry as a replay op on Prime Video&...
23/07/2026
As the AUSL postseason begins tonight, listening in to players during games enhances fan engagement for the young organization
Ballplayers chatting with announ...
23/07/2026
Snap Inc. and the Esports Foundation have announced Snap's activations at the Esports World Cup 2026 in Paris, running July 6 through August 23. For the fir...
23/07/2026
Sony has announced the FX5, a full-frame Cinema Line camera built around a newly developed fully stacked Exmor RS CMOS image sensor and BIONZ XR2 image processi...
23/07/2026
TNDV (a division of Live Media Group) provided technical production support for the Pickleball Slam 4 live broadcast from Seminole Hard Rock Live in Hollywood, ...
23/07/2026
LTN has announced it has completed satellite-to-IP migrations for more than 3,00...
23/07/2026
Daktronics has announced the winners of the 2026 DakClassroom Student Showcase, a national competition recognizing student work in media production, storytellin...
23/07/2026
The French Tennis Federation (FFT) and beIN Media Group have announced a five-ye...
23/07/2026
Clear-Com provided the communications infrastructure for the Fryderyk Awards Gal...
23/07/2026
The 2026 FIFA World Cup is, on paper, an unparalleled financial success. Total t...
23/07/2026
Standing inside HQ3 at MediaCity Studios during the FIFA World Cup 2026, it quic...
23/07/2026
Having attracted upwards of 17 billion views throughout the tourney, the broadca...
23/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/07/2026
Witbe brings its AI-native testing and monitoring infrastructure to Amsterdam: demonstrations on real devices, a peer-reviewed technical paper in the conference...
23/07/2026
Quickplay, Caretta Research, Evergent, and Yospace have announced that the renowned IBC Pride Happy Hour will once again bring the vibe and fun back to IBC on F...
23/07/2026
At IBC2026, Interra Systems will present this year's focus: operational AI at scale for QC, monitoring, and captioning workflows. The industry has moved pas...
23/07/2026
Illusionfx is finally coming!
Alex Perea July 23, 2026
0 Comments
The new website is now live to mark the occasion.
Since the last update, feedback h...