
Screen Scoring Students Earn Gaming Industry Nod with USC Collaboration Dzidzor Amorin and Julian Cabrera's work on the video game Delfini received a 2022 Indiecade Award nomination for audio design.
By
Bryan Parys
January 12, 2023
A still from the video game Delfini.
This fall, Berklees Screen Scoring Department launched the game and interactive media scoring (GAIMS) major, which codified more than a decades work building an innovative curriculum around all things game audio, from video game scoring to composing for immersive environments such as virtual reality. One of the hallmarks of the new program is the opportunity for Berklee students to collaborate with some of the countrys top game design programs, gaining practical experience and networking with the up-and-coming generation of game designers in the process.
The Best Video Game Soundtracks
Gina Zdanowicz and fellow GAIMS faculty discuss the best game scores and what makes them great.
Some of these collaborations even predate the official launch of the new major. Scoring for Interactive Media, a course taught by Gina Zdanowicz, paired Berklee composers with students in the game design program at the University of Southern California (USC)-one of the premier programs of its kind in the country.
It was this partnership that produced Delfini-a new game designed by Yimeng Chen and Yuwei Lin at USC, with original score and sound design by Berklee students Dzidzor Amorin and Julian Cabrera, respectively. Amorin is a ninth-semester piano principal dual majoring in film and media scoring and contemporary writing and production with a minor in video game scoring, and Cabrera is a dual major in GAIMS and film and media scoring in his 10th semester. While this was the first project of this kind for Amorin and Cabrera, the game wasted no time gaining recognition-it was nominated for a 2022 Indiecade Award for audio design.
Below, Amorin and Cabrera discuss their experience working on Delfini, and whats next for them.
View the official trailer for Delfini:
How did the Delfini project come about for you? What was your main role? Julian Cabrera: Delfini was a Berklee/USC collaboration project assigned to Dzidzor and me by our teacher, Gina Zdanowicz. My main role in the project was sound designer.
Dzidzor Amorin: The students from USC had to pitch their games to us, the audio teams, in a short document, and Delfini instantly caught my eye. The inviting and colorful visuals along with the overall causal direction of the game was something that appealed to me. For this project, I did all of the composition, so I was responsible for each of the music layers as the player progressed through the game.
What was that collaborative process like? Were there any challenges? And what was your favorite part of the process? Amorin: This was my first long-term collaboration project with a game developer, so it was a lot of fun, but it also contained many challenges. One of the biggest challenges, which always comes with working with nonmusicians, was communicating musical ideas with nonmusical language, which we overcame with drawings and reference tracks. My favorite part of the process was seeing my music come together with the gameplay, with each layer pushing the sense of progress further, until the player finally fully restores the coral reef.
To be nominated for sound design on the first game I've ever worked on? For me, it truly validated all the hard work that I've put in at Berklee.
- Julian Cabrera
Cabrera: It was amazing how efficient Dzidzor was when making the score. Not only that, but our partners, Yimeng Chen and Yuwei Lin, were also fantastic to work with-there were never any issues with communication, organization, or anything like that. Every asset was finished by the due date; need for criticism felt nonexistent-the team felt like a well-oiled machine.
Personally, the only challenges I encountered were making the sounds of the dolphins. We didn't want to use real dolphin clicks since they were a little jarring, and going pure synthesis felt a little bland. Ultimately, I ended up using my whistling as a base for the dolphins just to give it more of an organic sound. From there, I just built up the sound with various effects until we got what we have today.
Julian Cabrera
My favorite part of the process might have been the challenge I mentioned. I love problem solving, so having to go through the process of trial and error and figuring out how I was going to make the dolphin sounds was exhilarating. It especially becomes rewarding when I see the finished product and how others may enjoy the one little detail I spent hours trying to perfect.
How did it feel when you heard that Delfini had been nominated for an Indiecade award? Cabrera: I was ecstatic! To be nominated for sound design on the first game I've ever worked on? For me, it truly validated all the hard work that I've put in at Berklee and definitely gave me a huge ego boost.
Amorin: I was over the moon to find out [about] the Indiecade award! As a music student, youre often caught up in the weeds of juggling multiple projects at the same time, so you dont really get the chance to see the results of your work until quite a ways down the road. Seeing your work get recognized, especially in such a large capacity, is always a pleasant surprise!
What other notable scoring experiences have you had? Did those help prepare you for the work you did on Delfini?
Dzidzor Amorin
Amorin: Before Delfini, I had worked on two game jams a few months prior, so I had a little bit of experience in that regard. Having the experience of working on tight deadlines as well as trying to fit a specific musical tone was an invaluable experience that I carried over to working on Delfini.
Cabrera: Like most of the film scoring students at Berklee, I've done
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
17/08/2026
Continuing its virtualisation strategy, Calrec has integrated its ImPulseV virtualised DSP software with NEP Platform, bringing its scalable audio processing ca...
17/08/2026
Mediaproxy, the global standard for software-based IP compliance monitoring and multiviewing solutions, will highlight major innovations in compliance monitorin...
16/08/2026
Virtual drummer joins line-up
The latest release from Gospel Musicians adds a virtual drummer to the company's line-up, combining a pair of meticulously...
15/08/2026
In-ear monitoring line-up gains new universal models
In-ear monitoring experts JH Audio have just announced a significant expansion of their Universal-Fit r...
15/08/2026
14 August 2026 | Johannesburg - The National Film and Video Foundation (NFVF), a...
15/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/08/2026
Add rounded corners to mask in After Effects
Graham Quince August 14, 2026
0 Comments
Ever wished you could smoothly round the corners of a Mask Path ...
15/08/2026
Director Go Riju's Rhapsody Rhapsody Shot on Blackmagic PYXIS 6K
Brie Clayton August 14, 2026
0 Comments
Anamorphic cinematography and color gradi...
14/08/2026
AT&T returns as a sponsor of the DirtFish Women in Motorsport (WiM) Summit, which marks its fifth year Aug. 21-22 in Snoqualmie, WA. This year's event will ...
14/08/2026
A six-camera flypack production will anchor Sunday's game while Perfect Game...
14/08/2026
Latest instalment delivers disco-inspired grooves
The latest addition to UJAM's virtual drum line-up has been designed with contemporary pop, disco, dan...
14/08/2026
Elite range gains giant 24-inch powered sub
The latest expansion of Yorkville's Elite range introduces what the company say is the world's first act...
14/08/2026
The National Film and Video Foundation (NFVF), an agency of the Department of Ar...
14/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/08/2026
Leading Brazilian Broadcaster Will Use Triveni Digital's TV 3.0 Broadcast Chain and Service Quality Assurance Solutions to Support Next-Generation Televisio...
14/08/2026
Beam Dynamics will make its IBC debut this September, marking a major step in the company's growth. Beam helps broadcast, live production and professional A...
14/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/08/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/08/2026
amaran, pioneer of lighting tools for creators, today announced the amaran Mic, a 99 wireless desktop microphone that brings the brand into audio for creators ...
14/08/2026
Creative COW Roundtable: Introduction to the New After Effects Assistant - AEAI
Brie Clayton August 13, 2026
0 Comments
On August 23, 2026 at 9am PDT/...
14/08/2026
Life on Waves Posted with DaVinci Resolve Studio
Brie Clayton August 13, 2026
0 Comments
Collaborative editing and color grading workflow supported by...
14/08/2026
Why Bulletproof Video Project Archiving Is Non-Negotiable
John Carboni August 13, 2026
0 Comments
In video production, the work is far from over when ...
14/08/2026
Stacked with Boston Conservatory Talent, Shakespeare on the Common Celebrates It...
14/08/2026
Indonesia is taking charge of its AI future.
This week, the Ministry of Communi...
14/08/2026
Friday 14 August 2026
Breaking news! Sky releases trailer for The Paper, return...
14/08/2026
It's been one year since our client, Cotswolds Designer Outlet, opened its doors and we've loved seeing the scheme come to life. Together, we've hel...
13/08/2026
LaLiga has renewed broadcast agreements with ESPN and DSports covering Spanish-l...
13/08/2026
Three days of skateboarding competitions, live music, and other programming will...
13/08/2026
Matrox Video will showcase its portfolio of IP and software-defined technologies at IBC2026 (Booth 7.B15, RAI Amsterdam, September 11-14).
The portfolio includ...
13/08/2026
SMPTE will present expert-led sessions, professional workshops, and networking events at IBC2026. The organization will be located in the IBC2026 Owner Pavilion...
13/08/2026
Clear-Com will exhibit at IBC2026 (Stand 10.D29, September 11-14, Amsterdam), showcasing FreeSpeak Cell, Avalon IP Station, updates to Arcadia Central Station, ...
13/08/2026
Advanced Systems Group (ASG) has appointed Eran Binyamin Zeitoun as Senior Techn...
13/08/2026
Miami HEAT, Florida Panthers, Orlando Magic, University of Miami join leading vendors for a day of gameday-production talk in South Florida
The 2026 SVG Venues...
13/08/2026
NBC Sports is producing the Twins-Phillies game alongside the streamer, which is...
13/08/2026
Oracle Cloud Infrastructure (OCI) will exhibit at IBC2026 (Hall 5, Booth 5.A21, September 11-14, Amsterdam), demonstrating cloud-based workflows across low-late...
13/08/2026
Dalet will participate in the IBC2026 Accelerator Media Innovation Programme, co...
13/08/2026
Cox Media Group (CMG) has announced multi-year local broadcast rights agreements...
13/08/2026
J nger Audio will join Fraunhofer IIS and industry partners to showcase a cloud-based, DTV+-compliant workflow at SET Expo 2026 in S o Paulo, August 17-20. DTV+...
13/08/2026
IBC has announced that Olympic Broadcasting Services (OBS) will receive the Inte...
13/08/2026
NESN has partnered with WSBK-TV38 to broadcast Boston Red Sox games on August 17 and 18 over the air, extending the reach of the 24th annual WEEI/NESN Jimmy Fun...
13/08/2026
LiveU and Panasonic LUMIX have announced the Live Anywhere workflow, demonstrated at NAB 2026 and InfoComm 2026 in collaboration with Social180Group. The work...
13/08/2026
Chyron will demonstrate its sports analysis, graphics, remote production, virtual production, and venue control solutions at IBC2026 (Booth 7.A23). This year...