
Live From THE PLAYERS Championship: Quintar's Jeff Jonas on How AR Enhances the Golf Fan Experience The fan-technology company aims to license its platform to content creators By Ken Kerschbaumer
Friday, March 10, 2023 - 8:52 am
Print This Story | Subscribe
Story Highlights
At the PLAYERS Championship, fans who have an Apple iPhone with AR capabilities are in for a treat. On Holes 16, 17, and 18, the PGA TOUR has deployed an AR platform that allows fans to hold their phone to a hole and see virtual flightpaths of shots on it. They can get caught up on action they might have missed, compare longest drives, and see how players played the hole.
The AR efforts have been built on Quintar's platform, and SVG sat down with Quintar co-founder Jeff Jonas - who has been EVP at Sportvision (1999-2016) and managing director, global business development, at Intel Sports (2016-21) - to discuss this year's deployment and the future of AR and Quintar.
Quintar's Jeff Jonas says AR can make the live event more compelling for fans in the stands.
Walk us through how you got to this point, with an AR service launched on Holes 16, 17, and 18 here at the PLAYERS Championship?
We started about two years ago, and [Quintar] co-founder Jay Jayaram and I were looking to do something new. We read an article about the coming hardware wars in AR between Microsoft, Apple, Google, and Snap and how they were all going to be butting heads. The article didn't discuss content. When I was at Sportvision and doing 3D 1st & Ten lines for ESPN for 3D television, it was fantastic. But there wasn't enough 3D content, and no one bought into 3D. This is kind of the same thing: someone's going to need help build this platform and develop compelling content for AR.
What kind of content do you think needs to be created?
The things that work for technology, especially in sports, either have utility or [provide] entertainment. I go back to the 1st & Ten line because that had both: it had utility, and it made the game more entertaining because you could see data in the video and know where the team was trying to get the ball. In AR, we didn't see anything like that, so we felt, Let's build this platform that will enable people to create content in AR that's meaningful.
What's at the core of the platform from a production, a programming, and a technology standpoint?
We figured out how to - what we call it - register large places: when you bring your camera or your phone out, it knows exactly where you're looking all the time. If you can do that, then you can start putting accurate features in that video.
I like to say it's like people have tried to do AR before with GPS and GPS is not that accurate: something could be placed 5 ft. this way or 10 ft. that way. Therefore, whatever I try to put in AR could be off by a number of feet. Someone had to solve for that, and that's what we do at the venue.
Fans at TPC Sawgrass can use AR to get much more information about a shot on the 17th hole.
Does that require placing technology on the course?
No, this is all machine learning, computer vision, and AI. It keeps learning and keeps getting better, which is kind of the exciting part that wasn't there at the time I was doing other stuff. There are things being done without human intervention, which is pretty cool. Once you're able to do that, you enable a lot of things. For example, we're seeing the ShotLink data, which is content. But then, we can borrow from other AR platforms.
I like to talk about Pokemon Go. It's a free-to-play game that's generating $900 million of revenue from advertising and merchandising, from customization. In sports, if we can enable venues to do AR, you have avid fans that can take part in that same type of thing. You can imagine a future where there's merchandising, there's advertising, there's customization, there's sports betting. But you need that platform to be there first for that to work.
Walk me through the machine learning. If you go to a new course, how does the process of learning the course begin?
We have a fairly simple survey process: we go and take some pictures. That's the easy part. Once we have that survey, the magic starts happening. The actual work starts happening with the engineers. The engineers create a 3D map of the area and do all kind of things that I'm not privy to because I'm not an engineer.
The cool thing about what we're doing is that, when people use the app, they're actually taking pictures the whole time. We can crowdsource some of that, so our surveys get better and better and better over time. Here at TPC, there can be 30,000 people on 17 using the app, and we're getting 30,000 pictures per second. That helps our system learn.
Over the years, efforts like this have involved apps. Do you have an app?
We have no desire to be an app company. What we want to do is take our SDK [software-development kit] and license that to people. Our theory is, there are people that know how to create content already - like a lot of the people in this compound - but no one's producing golf content in AR because there's no platform. What we want to do is, basically, give that platform to content creators and let them go nuts.
This week, we're being integrated into the PGA TOUR app for the first time; the AR app used to be a standalone app. That's big because of the audience [the PGA TOUR has].
We were talking with Tom Sahara, your SVP of production technologies, about whether this is meant to be used live, like holding up your phone while the players are hitting, or as a replay device. He said the focus is the latter. Can you explain why that is a more compelling experience?
We think it's most effective as a second-screen experience. A lot of le
More from Sports Video Group
23/06/2026
When we began planning our transition from an SDI-based infrastructure to a new ...
23/06/2026
Imagine Communications has announced the appointment of Greg Garmon as Senior Vice President, Americas Video Sales. Garmon will oversee account growth and busin...
23/06/2026
Snap has promoted Emma Wakely to Head of Sports and Media Partnerships, Americas, succeeding Anmol Malhotra, who has been elevated to Global Head of Content and...
23/06/2026
YES Network and The Gotham Sports App will air MI New York's Major League Cr...
23/06/2026
The Universal Talent Identifier (HAND) has issued HAND IDs to 34 top projected prospects in the 2026 NBA Draft class, including AJ Dybantsa, Cameron Boozer, and...
23/06/2026
World Boxing has announced the launch of World Boxing TV, a subscription-based streaming platform built on the Joymo platform, offering live events, on-demand c...
23/06/2026
FloSports will stream 32 off-road motorcycle racing events on FloRacing, includi...
23/06/2026
SES has announced the expansion of its ASTRA TV platform in Spain with the addition of 14 regional channels in HD and UHD quality and the launch of new hybrid s...
23/06/2026
Appear ASA has announced its role in Rede Legislativa de R dio e TV's contri...
23/06/2026
LTN has announced that PBS has selected it as its IP video partner to modernize content distribution and contribution across more than 330 public television sta...
23/06/2026
Ease Live has announced that its graphics overlay platform is powering an interactive fan experience on Rally.TV, the official streaming platform of the FIA Wor...
23/06/2026
Chyron has announced updates to Chyron LIVE, its cloud-native live production pl...
23/06/2026
ESPN has announced ESPN Fan House, a fan engagement hub powered by Flowcode, launching in August ahead of the 2026 college football season. Publicis Sports will...
23/06/2026
The city's solid position in broadcast, entertainment, and sports attracted the major microphone manufacturer
Sennheiser Group is moving its Americas Regio...
22/06/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, includ...
22/06/2026
Cosm has announced the appointment of David Ho as Chief Legal Officer, a newly created executive role reporting to President and CEO Jeb Terry. Ho will oversee ...
22/06/2026
Warner Bros. Discovery and Amazon Web Services (AWS) have announced the developm...
22/06/2026
Daktronics has completed an audio control system upgrade at Petco Park in San Di...
22/06/2026
Accelerate Media has named John Willi as President and announced the launch of the Accelerate Sports Network (ASN), a prep sports media and streaming platform c...
22/06/2026
All Women's Sports Network (AWSN) and 3XBA (3 3 Basketball Association) have announced live television coverage of the annual 3XBA tournament on Friday, Jun...
22/06/2026
OWL AI has announced the appointment of Jay Prasad as Chief Executive Officer and member of the Board of Directors. Prasad succeeds Josh Gwyther, who has served...
22/06/2026
CP Communications delivered RF video and audio support for TNT's Inside the NBA at the 2026 NBA Finals, providing main show coverage in San Antonio and ea...
22/06/2026
Polymarket has announced a partnership with GRID, an official esports data platf...
22/06/2026
As sports venues continue to evolve into more video-centric, fan-engagement-driv...
22/06/2026
As the regional sports production scene shifts toward streaming, this Texan helps lead the engineering behind Victory+'s growing live platform...
21/06/2026
To call the 2026 FIFA World Cup a big undertaking would be a big understatement....
19/06/2026
Split compound eases operational challenges at Shinnecock Hills Golf Club...
19/06/2026
North Carolina, Oklahoma meet in the best-of-three Finals as ESPN leans into spe...
18/06/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
18/06/2026
PTZOptics has unveiled new Visual Reasoning demonstrations at InfoComm 2026 (Boo...
18/06/2026
IBC2026 will take place at the RAI Amsterdam from September 11-14, bringing toge...
18/06/2026
InfoComm 2026 held its first-ever Media Day on June 17, providing journalists an...
18/06/2026
FOR-A America has announced a Trade Agreements Act (TAA)-compliant LED display solution combining Alfalite's Litepix LED displays and Brompton Technology...
18/06/2026
In-venue and creative video staffers at the professional and collegiate level have one major thing in common: the intensity and attention to detail ramps up dur...
18/06/2026
The International Federation of American Football (IFAF) and TMRW Sports have an...
18/06/2026
AJA Video Systems has unveiled Io Xpand, a Thunderbolt 5-enabled PCIe expansion ...
18/06/2026
ESPN has announced its coverage plans for the 30th anniversary of the WNBA's...
18/06/2026
FOX Sports' Big Noon Kickoff will broadcast live from Wembley Stadium in Lon...
18/06/2026
InfoComm 2026 opened on Wednesday at the Las Vegas Convention Center, bringing t...
18/06/2026
As media companies look to deliver more live, VOD, and snackable sports content ...
17/06/2026
EVS has announced it has received the EcoVadis Gold Medal for sustainability performance, ranking among the top 5% of companies globally in the Technology/Mid-S...
17/06/2026
Chyron has released Weather 2.4, an update to its weather suite for broadcasters and meteorologists. The release focuses on enhancements to the DataFlow module,...
17/06/2026
VSiN, The Sports Betting Network, has announced the launch of Best Bets TV, a free ad-supported streaming TV (FAST) channel. The 24/7 channel is currently avail...
17/06/2026
DAZN's Team Whistle and Snap Inc. have announced a creator program centered ...
17/06/2026
LiveU is providing video transmission technology for broadcasters, production companies, and public safety agencies across North America's busy Summer of So...
17/06/2026
The National Academy of Television Arts and Sciences (NATAS) has announced that Laurens Grant and Jacob Ullman have joined its Board of Directors. Chief of Staf...
17/06/2026
Akta, the AI-First SaaS video platform for modern broadcast and streaming operations, today announced that its video platform is now generally available on Orac...
17/06/2026
This recent graduate from Houston found inspiration in technical directing and now eyes a future career in sports production...
17/06/2026
Audio-Technica (booth C7959) arrives at InfoComm 2026 in Las Vegas with a slate ...
17/06/2026
SNS has published a guide addressing growing demand for AI-powered video indexing, transcription, facial recognition, and searchable metadata across media libra...