
Live From THE PLAYERS Championship: Quintar's Jeff Jonas on How AR Enhances the Golf Fan Experience The fan-technology company aims to license its platform to content creators By Ken Kerschbaumer
Friday, March 10, 2023 - 8:52 am
Print This Story | Subscribe
Story Highlights
At the PLAYERS Championship, fans who have an Apple iPhone with AR capabilities are in for a treat. On Holes 16, 17, and 18, the PGA TOUR has deployed an AR platform that allows fans to hold their phone to a hole and see virtual flightpaths of shots on it. They can get caught up on action they might have missed, compare longest drives, and see how players played the hole.
The AR efforts have been built on Quintar's platform, and SVG sat down with Quintar co-founder Jeff Jonas - who has been EVP at Sportvision (1999-2016) and managing director, global business development, at Intel Sports (2016-21) - to discuss this year's deployment and the future of AR and Quintar.
Quintar's Jeff Jonas says AR can make the live event more compelling for fans in the stands.
Walk us through how you got to this point, with an AR service launched on Holes 16, 17, and 18 here at the PLAYERS Championship?
We started about two years ago, and [Quintar] co-founder Jay Jayaram and I were looking to do something new. We read an article about the coming hardware wars in AR between Microsoft, Apple, Google, and Snap and how they were all going to be butting heads. The article didn't discuss content. When I was at Sportvision and doing 3D 1st & Ten lines for ESPN for 3D television, it was fantastic. But there wasn't enough 3D content, and no one bought into 3D. This is kind of the same thing: someone's going to need help build this platform and develop compelling content for AR.
What kind of content do you think needs to be created?
The things that work for technology, especially in sports, either have utility or [provide] entertainment. I go back to the 1st & Ten line because that had both: it had utility, and it made the game more entertaining because you could see data in the video and know where the team was trying to get the ball. In AR, we didn't see anything like that, so we felt, Let's build this platform that will enable people to create content in AR that's meaningful.
What's at the core of the platform from a production, a programming, and a technology standpoint?
We figured out how to - what we call it - register large places: when you bring your camera or your phone out, it knows exactly where you're looking all the time. If you can do that, then you can start putting accurate features in that video.
I like to say it's like people have tried to do AR before with GPS and GPS is not that accurate: something could be placed 5 ft. this way or 10 ft. that way. Therefore, whatever I try to put in AR could be off by a number of feet. Someone had to solve for that, and that's what we do at the venue.
Fans at TPC Sawgrass can use AR to get much more information about a shot on the 17th hole.
Does that require placing technology on the course?
No, this is all machine learning, computer vision, and AI. It keeps learning and keeps getting better, which is kind of the exciting part that wasn't there at the time I was doing other stuff. There are things being done without human intervention, which is pretty cool. Once you're able to do that, you enable a lot of things. For example, we're seeing the ShotLink data, which is content. But then, we can borrow from other AR platforms.
I like to talk about Pokemon Go. It's a free-to-play game that's generating $900 million of revenue from advertising and merchandising, from customization. In sports, if we can enable venues to do AR, you have avid fans that can take part in that same type of thing. You can imagine a future where there's merchandising, there's advertising, there's customization, there's sports betting. But you need that platform to be there first for that to work.
Walk me through the machine learning. If you go to a new course, how does the process of learning the course begin?
We have a fairly simple survey process: we go and take some pictures. That's the easy part. Once we have that survey, the magic starts happening. The actual work starts happening with the engineers. The engineers create a 3D map of the area and do all kind of things that I'm not privy to because I'm not an engineer.
The cool thing about what we're doing is that, when people use the app, they're actually taking pictures the whole time. We can crowdsource some of that, so our surveys get better and better and better over time. Here at TPC, there can be 30,000 people on 17 using the app, and we're getting 30,000 pictures per second. That helps our system learn.
Over the years, efforts like this have involved apps. Do you have an app?
We have no desire to be an app company. What we want to do is take our SDK [software-development kit] and license that to people. Our theory is, there are people that know how to create content already - like a lot of the people in this compound - but no one's producing golf content in AR because there's no platform. What we want to do is, basically, give that platform to content creators and let them go nuts.
This week, we're being integrated into the PGA TOUR app for the first time; the AR app used to be a standalone app. That's big because of the audience [the PGA TOUR has].
We were talking with Tom Sahara, your SVP of production technologies, about whether this is meant to be used live, like holding up your phone while the players are hitting, or as a replay device. He said the focus is the latter. Can you explain why that is a more compelling experience?
We think it's most effective as a second-screen experience. A lot of le
More from Sports Video Group
24/02/2026
TNDV, a division of Live Media Group, delivered broadcast and live event product services for Passion 2026, marking the company's 17th year supporting the a...
24/02/2026
Ryan Schaber has had a front row seat to both the dynamics behind the Kraken's now-extended broadcast affiliation with TEGNA and its impact on the broader s...
24/02/2026
All Women's Sports Network (AWSN) announces the debut of women's professional boxing on its fast-growing television platform in partnership with Hall of...
24/02/2026
The NFL and StatusPRO, a sports entertainment and technology company that combines AI and performance data with emerging technology to create experiential conte...
24/02/2026
Pro League Network (PLN), a next-generation sports media and entertainment compa...
24/02/2026
Sportel Asia returns to Singapore for the first time since 2018 on March 24-25 and Agn s Marsan, Executive Director of SPORTEL Asia, says the return to Singapor...
24/02/2026
Join ARRI for a conversation and Q&A with Sports Cinematographer Domenick Satter...
24/02/2026
Veritone, Inc announces a renewal of its agreement with U.S. Soccer to license a...
24/02/2026
Commitment to innovation at network, conference, and institutional levels have i...
24/02/2026
The new RSN, which will produce 140+ games a year, arrives after the Braves exited Main Street Sports and FanDuel Sports Network earlier this month....
24/02/2026
CBS Sports and Concacaf today announced that CBS Sports will be the exclusive En...
23/02/2026
Dignity Health Sports Park, a multi-use sports complex in Carson, Calif., and Da...
23/02/2026
The Gotham Sports App, the exclusive direct-to-consumer streaming home of MSG Networks and the YES Network, is introducing more choice and value with new packag...
23/02/2026
Cobalt Digital, a designer and manufacturer of ST 2110 and SDI signal processing products, and a founding partner in the openGear initiative, announces that its...
23/02/2026
Telos Alliance, which has specialized in broadcast audio for more than three dec...
21/02/2026
With Software Defined Broadcasting more established in Milan Cortina look for Los Angeles 2028 to have less hardware and more cloud-based software systems...
21/02/2026
The SVP of Olympic Operations on turning CAD drawings into reality, building tru...
20/02/2026
Gravity Media and Los Angeles-based Green Couch Entertainment announce a strateg...
20/02/2026
IMAX announces it is working with Apple TV to bring the 2026 FIA Formula One Wor...
20/02/2026
Daktronics has partnered with the Philadelphia Phillies to design, manufacture, ...
20/02/2026
ESPN announces the upcoming launch of Women's Sports Sundays - a first-of-it...
20/02/2026
As the Seattle Seahawks and New England Patriots faced off in the NFL's biggest sporting event of the season on Sun., Feb. 8, Sennheiser wireless solutions ...
20/02/2026
ESPN announces its 2026 Major League Baseball spring training schedule, which includes four national games on ESPN, six games on ESPN Unlimited, and more than 2...
20/02/2026
Open Broadcast Systems, which specializes in software-based professional video transport, has added support for 200 Gigabit Ethernet to its range of encoders an...
20/02/2026
Chyron announces the release of PAINT 10.3, which is designed to help analysts and operators turn live action into clearer, faster on-air storytelling.
PAINT 1...
20/02/2026
With full squad workouts underway, MLB Network's live Spring Training game s...
20/02/2026
Tech enhancements, marquee productions are expected to take advantage of a summe...
20/02/2026
In-venue and creative video staffers at the professional and collegiate level ha...
20/02/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
20/02/2026
Speaking with SVG Europe after one of Team GB's greatest days at a Winter Olympics, BBC Sport's head of major events, Ron Chakraborty, explains the broa...
20/02/2026
Making Winter Games Olympic magic is the goal for every broadcaster in Italy cov...
20/02/2026
Curling, one of the least-dangerous Winter Olympic sports, is dominating the Mil...
20/02/2026
BBC Sport's presence at the 2026 Winter Games is centred around a significan...
20/02/2026
BBC Sport is bringing together its linear TV and streaming digital arms in a str...
20/02/2026
To broaden the appeal of winter sports at Milano Cortina, the BBC has integrated...
20/02/2026
Just in time for the start of Apple TV's inaugural season as the exclusive U...
20/02/2026
One big challenge was to depict the character of each of very different and wide...
19/02/2026
The Canadian rightsholder deploys its most complex' Olympics setup an ever,...
19/02/2026
Suite Studios, a cloud-native platform that connects creative teams to their med...
19/02/2026
Guitar Center and the Tennessee Titans announce a first-of-its-kind partnership ...
19/02/2026
DAZN is reinforcing its leadership in global boxing through a new five-year deal with Matchroom Boxing in the United States and the United Kingdom. The deal ext...
19/02/2026
PTZOptics announces the launch of its visual reasoning initiative that makes vid...
19/02/2026
Influencer Positions, AI-driven vertical video, and platform-native creators res...
19/02/2026
Host broadcaster evolves from world-feed producer to global content orchestrator, unlocking hidden moments for every platform...
19/02/2026
Custom drones raise expectations for bringing viewers closer to the action in new ways
2026 is not the first time OBS has used drones or event First Person Vie...
19/02/2026
Comcast's Xfinity announces record-setting performance from its new RealTime4K technology during Super Bowl LX, delivering the game to customers' homes ...
19/02/2026
The Women's Monobob turned out to be a historic event: Team USA's Elana Meyers Taylor captured the gold at age 41, making her the oldest Bobsleigh gold ...
19/02/2026
The senior from Georgia has found his calling as a technical director and video engineer
In the live-sports-video industry, the future is bright. Our series SV...
19/02/2026
Cosm announces the appointment of two new leaders - Jeff Hughes (President, Sports and Entertainment) and Rob Laycock (Vice President, Head of Venues Marketing)...
19/02/2026
Two main sets feature Unreal Engine environment, LED architecture, camera-tracked virtual windows; a third, in the TV Tower,' overlooks the Duomo...