Sony Pixel Power calrec Sony

Studio Up for the Challenge

08/03/2016

In December 2015, SyFy Network aired the first ever adaptation of Arthur C. Clarke's Childhood's End , one of the most acclaimed sci-fi novels of all time. The three-episode miniseries follows the peaceful alien invasion of Earth by mysterious Overlords, whose arrival begins decades of apparent utopia under indirect alien rule, at the cost of human identity and culture.

Scandinavian VFX and animation studio Important Looking Pirates (ILP), known for its work on Kon-Tiki and currently working on Black Sails, was brought into the project by Childhood's End Associate Producer and VFX Supervisor Kevin Blank, who had collaborated with ILP on Crossbones and Constantine.

As with both of those shows, ILP's work on Childhood's End was also recognized with a VES Award nomination. We caught up with ILP Co-Founder and VFX Supervisor Niklas Jacobson to get insight into ILP's approach to rendering the alien spaceship and volumetrics.

What was the rendering challenge for you on this series?

Jacobson: We knew we were facing a challenging sequence in the first episode when the alien Overlords first approached Earth. We made a dozen shots where the Overlord mothership emerges from the clouds, where we needed to render big-scale simulations with the embedded ship. The third and final episode, where we visit the Overlords' home planet, came with an even greater challenge. It features a big-scale, full-CG environment with plenty of atmospheric effects like smoke, fog and lava rivers, as well as crowds of flying spaceships and Overlords, to make the world feel inhabited and populated.

We went for a full-CG approach on these environments, rather than a 2.5D or matte-painting approach, because we had quite a long pre-production period, but a very short production period. Final shot count and layout was not locked and assigned until very late in the process, so we spent a decent amount of time during pre-production to build a good set of assets in order to swiftly set up and construct scenes once shots were awarded.

What rendering software did you use?

Jacobson: Arnold was our rendering engine of choice, and we used the MtoA plug-in. We are a multi-renderer facility, and we believe it is important to not be religious about software in general. If you are unbiased and keep an open mind, it is easier to choose the best software for the job you are facing. We knew that this show had high requirements on poly count, displacements, and epic volumetric simulations, things we know that Arnold is great at, so Arnold felt like a natural choice.

What other creative and pipeline tools do you use?

Jacobson: We use Shotgun as a base for project management and have customized it extensively to incorporate it into our workflow and pipeline. Maya is our main 3D software. We use Nuke for compositing, ZBrush and Mudbox for sculpting, and Mari for texturing and projection painting. For VFX work, we mostly use Houdini and a little bit of Maya. We keep a close eye on the market and try to regularly evaluate software that we find intriguing to stay on top of new software development.

From the beginning, we have also embraced R&D and pipeline work as a crucial part of our philosophy to improve the way we do things. We value the process of how something has been made as much as the final result. We try to challenge conventions and are not afraid of putting resources and time into proprietary development if we cannot find the right commercial tools to solve obstacles we consider a problem. This has led to our creating a fair amount of proprietary software and tools for different reasons: our own framebuffer, Cyclone, a render manager, Monster, and a volumetric renderer, Tempest, just to name a few.

How did you render volumes, and where were they modeled/designed/look-devd?

Jacobson: We generated OpenVDB volumes from all simulations, either from Houdini or directly from Maya. Those volumes were imported into Maya using Arnold's standard volume workflow, using the Arnold volume functionality. We set up the standard shading network using Arnold's volume collector to define and manipulate density, temperature and heat on render time. Once the shader was set up so that all fields were used and rendered correctly we exported the Arnold volume to an ASS file.

This ASS file got imported into a rigging' scene containing a controller curve, which handled transformations and time offsets, as well as a rough geometry representation of the volume to help the lighting TDs during layout and timing of each shot.The Lighting TDs would then import this rig as a reference to allow their scenes to open without much overhead from the 100-plus volumes. This was helpful during layout process.

We used our own in-house ASS stand-in architecture to reference to the ASS volume containers. This had the big advantage of allowing for quick and easy overwrites on all ASS files.

The Lighting TDs had the control to change the shader of any volume and could simply copy/paste those changes as Python scripts to as many volumes as they wanted to. We created pre-sets, which enabled the Lighting TDs to tweak the densities of volumes to a specific percentage of what the FX team originally designed it for. The density presets made sure that all other channels would follow without breaking the look of the volume, such as blowing out the temperature fields and so forth.

This process allowed the VFX team to concentrate on generating simulation elements, rather than on the placement and the shading of big environmental simulations. The lighting TDs had a fast and snappy scene and were given full control over the artistic look without having to worry too much about the technical aspects of rendering a shot that contained 100-plus volumes of varying resolution, size and density.

What was your rendering hardware configurati
LINK: http://www.cgw.com/Press-Center/In-Focus/2016/Studio-Up-for-the-Challe...
See more stories from cwg

Most recent headlines

05/01/2027

Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be demoed at CES 2026

Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...

06/09/2026

Dolby and MagentaTV Bring Fans Closer to the FIFA World Cup 2026 in Germany with Dolby Vision and Dolby Atmos

June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...

04/08/2026

Dalet Announces Commercial Availability of Dalia, Bringing Media-Aware Agentic AI to Enterprise Productions

Dalet, a leading technology and service provider for media-rich organizations, t...

04/07/2026

Detective Conan: Fallen Angel of the Highway Opens in Dolby Cinemas Across Japan, Presented in Dolby Atmos and Dolby ...

April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...

20/06/2026

IK Multimedia introduce ReSing Doubling

New add-on creates doubles & vocal stacks IK Multimedia's latest ReSing add-on kits the innovative software out with the ability to automatically genera...

20/06/2026

What's Next for Apogee? Start Here.

What exactly is Apogee Control V3? Control V3 is a new mixer application that controls Apogee interfaces. The new hit feature is that V3 finally allows for...

19/06/2026

NBC Sports U.S. Open Coverage Fires Up 92 Cameras, Bunker cams

Split compound eases operational challenges at Shinnecock Hills Golf Club...

19/06/2026

ESPN's Men's College World Series Production Adds Onsite Studio, POVORA CapCams, Expanded Drone Coverage for Finale in Omaha

North Carolina, Oklahoma meet in the best-of-three Finals as ESPN leans into spe...

19/06/2026

Ninja AB from The Him DSP

Company launch comprehensive mix-comparison tool The Him DSP are a plug-in company founded by The Him, an EDM DJ and producer who has amassed over half a bi...

19/06/2026

Bitwig Studio 6.1 enters beta testing

Major Sampler upgrades introduced The latest version of Bitwig's DAW software has just entered public beta testing, and is available now for all users w...

19/06/2026

Akai Pro's MPC One & MPC Key 37 get G2 upgrade

Four times the power of their predecessors Akai Pro have just introduced upgraded versions of two of their popular standalone MPC systems, kitting them out ...

19/06/2026

Eurovision secures top four position as content distributor rankings hold steady in Poland

Data from May shows seasonal outdoor trends triggers lower viewing Warsaw, Pola...

19/06/2026

Bitfocus Buttons wins another top industry award

Buttons is best control system in the rAVe Best of Infocomm Awards 2026...

19/06/2026

Mavis Studio Makes iPad Production More Powerful

Mavis Studio Makes iPad Production More Powerful Brie Clayton June 19, 2026 0 Comments InfoComm update brings new NDI Preview, PTZ control, USB audio ...

19/06/2026

Immersive Studio Metaverse Stage Tackles Post with Blackmagic Design

Immersive Studio Metaverse Stage Tackles Post with Blackmagic Design Brie Clayton June 19, 2026 0 Comments New narrative projects rely on DaVinci Reso...

19/06/2026

How to Run the Original 1993 After Effects

How to Run the Original 1993 After Effects Graham Quince June 19, 2026 0 Comments How to the original After Effects v1 in an emulator, and you don'...

19/06/2026

IBC Show to Increase Focus on Networking, Startups

Share Copy link Facebook X Linkedin Bluesky Email...

19/06/2026

Irdeto Taps Axel Gallant as CEO

Share Copy link Facebook X Linkedin Bluesky Email...

19/06/2026

SMPTE Makes Its Standards Freely Accessible - Opening St...

SMPTE , the home of media professionals, technologists and engineers, has announced that its entire Standards catalog is now freely available to the global medi...

19/06/2026

nsign and BrightSign partner to expand deployment options...

nsign, the digital signage SaaS platform built around its core principle of Simplify Complexity, has announced a partnership with BrightSign , expanding the dep...

19/06/2026

Visual Productions Unveils RdmRelay2 Four-channel Relay...

Visual Productions announces the availability of its new RdmRelay2 at InfoComm 2026 (ACT Entertainment, Booth N6813). A networked, four-channel DMX relay, it is...

19/06/2026

Adobe Unveils Major Expansion of Creative Agent Across Firefly and Creative Cloud Apps Including Photoshop and Premiere

Adobe Unveils Major Expansion of Creative Agent Across Firefly and Creative Clou...

19/06/2026

Immersive Studio Metaverse Stage Innovates Storytelling with URSA Cine Immersive

Immersive Studio Metaverse Stage Innovates Storytelling with URSA Cine Immersive Brie Clayton June 18, 2026 0 Comments Two new narrative short films c...

19/06/2026

How to watch the 2026/27 Premier League season on Sky Sports

Friday 19 June 2026 How to watch the 2026/27 Premier League season on Sky Sports Which matches are Sky Sports showing on the 2026/27 Premier League opening we...

19/06/2026

What's New at FilmLight? New York. 8 July 2026

Catch up on the latest developments across Baselight and Daylight v7, Nara and FilmLight API Wednesday 8 July, 5pm onwards Firehouse: DCTV, 87 Lafayette St, Ne...

19/06/2026

June 18, 2026

Lab studies explain how new cancer drug works as it enters patient testing Immunologists at Scripps Research show how a new, experimental drug revives immune ce...

18/06/2026

Ratings Roundup: Knicks-Spurs NBA Finals Is Most Watched Since Jordan Bulls Era; FIFA World Cup Opens Big

Ratings Roundup is a rundown of recent rating news and is derived from press rel...

18/06/2026

InfoComm 2026: PTZOptics Debuts Healthcare Visual Reasoning Integration with LayerJot

PTZOptics has unveiled new Visual Reasoning demonstrations at InfoComm 2026 (Boo...

18/06/2026

IBC 2026: Announces New Future Tech Ignite Initiative, Expanded Exhibitor Participation

IBC2026 will take place at the RAI Amsterdam from September 11-14, bringing toge...

18/06/2026

InfoComm 2026 Holds Inaugural Media Day with Product Announcements from 19 Exhibitors

InfoComm 2026 held its first-ever Media Day on June 17, providing journalists an...

18/06/2026

Info Comm 2026: FOR-A America Announces TAA-Compliant LED Display Package

FOR-A America has announced a Trade Agreements Act (TAA)-compliant LED display solution combining Alfalite's Litepix LED displays and Brompton Technology...

18/06/2026

SVG GameDay, Ep. 20: Cleveland Browns Kyle Millen - Run of Shows & Rock n Roll

In-venue and creative video staffers at the professional and collegiate level have one major thing in common: the intensity and attention to detail ramps up dur...

18/06/2026

International Federation of American Football, TMRW Sports Partner on Global Growth of Flag Football

The International Federation of American Football (IFAF) and TMRW Sports have an...

18/06/2026

AJA Debuts Io Xpand Thunderbolt 5 Expansion Chassis for KONA and Corvid PCIe I/O Cards

AJA Video Systems has unveiled Io Xpand, a Thunderbolt 5-enabled PCIe expansion ...

18/06/2026

ESPN Marks 30th Anniversary of WNBA's Inaugural Game With Liberty-Sparks Broadcast

ESPN has announced its coverage plans for the 30th anniversary of the WNBA's...

18/06/2026

FOX Sports' Big Noon Kickoff Heads to London for Union Jack Classic From Wembley Stadium

FOX Sports' Big Noon Kickoff will broadcast live from Wembley Stadium in Lon...

18/06/2026

InfoComm 2026: Show Opens With Microsoft Keynote, Media Day, and New Industry Initiatives

InfoComm 2026 opened on Wednesday at the Las Vegas Convention Center, bringing t...

18/06/2026

SVG New Sponsor Spotlight: Akta's Matt Smith on Building AI Into the Foundation of the Video Workflow

As media companies look to deliver more live, VOD, and snackable sports content ...

18/06/2026

2026 Sundance Film Festival: Local Lens

Top L-R: Take Me Home, The Lake Bottom L-R: TheyDream, Union County Free Summer Screening Series Announced Screenings for the Local Utah Community at...

18/06/2026

iamReverb gets an update

Improvements & new IR content iamReverb Audio have just launched a free update that kits their convolution reverb plug-in out with some new features and int...

18/06/2026

Two notes unveil Genome 2.0

Modelling suite gains improved captures, iOS support & more Two notes Audio Engineering have just announced the launch of Genome 2.0, a significant update t...

18/06/2026

VSL update Vienna Ensemble Pro 8

New AI assistance feature, video overhaul & more VSL have just announced the launch of Vienna Ensemble Pro 8.1 and 8.1V, a pair of major updates to their ev...

18/06/2026

The Gauge: Poland | May 2026

The average daily TV screen time in May was 3 hours and 36 minutes, marking a clear decrease of 15 minutes compared to April. This trend proved to be much stron...

18/06/2026

Gracenote and PubMatic Bring Curated Live Sports and Content-Level Deals to Programmatic CTV

Integration embeds Gracenote content intelligence, including contextual segments...

18/06/2026

AJA Debuts Io Xpand Thunderbolt 5 Expansion Chassis for...

AJA Video Systems unveiled Io Xpand, a high-performance Thunderbolt 5-enabled PCIe expansion chassis for AJA KONA and Corvid video and audio I/O cards. As dema...

18/06/2026

Providius Announces Providius Direct for Faster AV-over-I...

New NVRT-driven workflow enables on-demand traffic mirroring and guided troubleshooting for AV teams, integrators, and support organizations ahead of InfoComm 2...

18/06/2026

Mavis Studio Brings New Muscle to Mobile Production on iP...

At InfoComm 2026, Mavis announced a major update to Mavis Studio, its live production app for the iPad, with new features designed to make professional AV produ...

18/06/2026

Harmonic Completes Divestiture of Video Business to Media...

Transaction Positions Harmonic as a Pure-Play Broadband Company Harmonic Inc. (NASDAQ: HLIT), the worldwide leader in virtualized broadband solutions, today a...

18/06/2026

ACT Entertainment and NETGEAR Partner to Power the Futur...

ACT Entertainment and NETGEAR have announced a strategic partnership that establishes verified interoperability between NETGEAR Switches and key technologies fr...

18/06/2026

IBC2026 creates new pathways from innovation to real-worl...

IBC2026 is set to bring the global media, entertainment and technology community together at the RAI Amsterdam from 11 14 September, enabling industry players f...