
The Hundred: Sky Sports and the ECB turn to gamification as cricket is freshened up for a new audience By Will Strauss, Editor
Monday, July 19, 2021 - 11:16
Print This Story
Player avatars for presenter analysis and a new way of displaying on-screen broadcast graphics will both be part of Sky Sports' gamified live coverage of the new family friendly' cricket tournament The Hundred which starts on Wednesday (21 July).
The Hundred is a professional franchise 100-ball-per-innings format involving eight men's and eight women's teams located in major cities across England and Wales.
With the sport looking to attract new fans, it's not cricket for dummies' but it is very much a TV-friendly format, with accessible start and end times and shorter matches, that has been devised to be more entertainment-focused and inclusive than other forms of the sport.
As such, alongside some of the world's best cricketers, The Hundred will feature a mixture of music, DJs, fan participation and more in an effort to attract more female and child viewers, attendees and participants.
Sky Sports is the host broadcaster for the England and Wales Cricket Board (ECB)-owned competition and will show all 68 games with the BBC broadcasting 10 matches free-to-air, doing its own coverage but taking Sky's world feed.
It's been a challenge but when is innovation not a challenge? We've gone into the unknown we do believe it is a broadcast world first
The family-friendly approach will be reflected in Sky Sports' output which, in conjunction with the ECB, will use gamification to appeal to younger viewers.
That gamification comes in two main forms: player avatars that will be used for analysis during presentation elements of Sky's coverage; and on-screen broadcast graphics with a gaming' or esports' feel that have been designed to help simplify the game for viewers.
Sky Sports director of cricket Bryan Henderson, speaking to SVG Europe ahead of the tournament, explained the premise behind the tournament and what they are setting out to achieve.
Cricket as a sport is doing really well and has had some incredible moments over the last few years, with both the England women's and men's World Cup wins and some amazing international and domestic cricket, he said.
The issue though, concerns demographics. Cricket's audience on and off-screen is typically, quite middle-aged ABC1 men. And although they are an important segment, we need to engage new fans if we are going to grow and future-proof the sport. At the same time, society is evolving. People's lives are changing, people want shorter formats that are easier to understand and they want formats that are affordable to watch with the family.
Cricket has recognised this and the issues that it has in its appeal and relevancy. And so The Hundred has essentially been born out of that and our commitment to it and to growing the game.
The upshot of this from a TV perspective will be a new way of broadcasting the sport, he added. We are going to freshen things up and present things in a slightly different way
Player avatars
Created in conjunction with the ECB, the player avatars are part of the gamification of The Hundred, with Sky Sports on-screen talent and pundits due to present around them during pitch-side presentation elements within the coverage.
The avatars will help viewers to get a little bit closer to the players , said Henderson, and make the graphics more gamified and in tune with the target audience .
They were created using facial recognition and motion capture technology rather than the volumetric technique that Sky has used to great effect on its golf coverage with Sky Scope.
The decision to go with avatars rather than volumetric capture was purely practical, according to Sky Creative creative director of innovation Jason Landau, who was invited to talk to the ECB after it saw the impact of Sky Scope.
What is right for one sport isn't necessarily right for another, he said. With the cricket bowling [motion] it wasn't going to be feasible [to do volumetric]. At the same time, we'd been talking a lot about avatars. We'd seen how they were getting better in the overall look so we examined the pros and cons of doing a hyperreal avatar, and then capture the motion data. We thought it would be different but also engaging.
Using avatars rather than volumetric capture will also make it easier to re-skin if someone changes hairstyle or bat sponsor , Henderson added. Plus we can touch up hair, alter facial expressions and change things as we wish.
We were always worried about the motion capture shoots, but once the players had seen what we were trying to achieve, they really bought into it
The avatars themselves have been created using MetaStar, Dimension Studio's hyper-real avatar solution and the Augmented Reality experience created by Arcade (an immersive experience creative agency, using Unity).
Dimension Studio created the avatar faces using images from 19 stills cameras that captured a scan of each player's head. Those pictures were then animated, processed and stitched together before skin texture and detail was added.
Motion capture techniques were then used to generate the sporting action for each avatar body.
For this, Target 3D positioned 30 optical micro tracking cameras around each player. These triangulated the position of 50 optical markers that were placed on a bodysuit worn by the cricketers as they played different shots or went through their bowling action.
Motion capture gloves were also used to capture movement for bowling wrist and finger position, providing an extra level of detail.
The position of the markers was then used to calculate a skeleton that then drives the animation. The data capture session took
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
15/07/2026
Brazilian media organization builds nationwide CDN with Broadpeak's high-performance software for low-latency streaming and new content distribution service...
15/07/2026
DHD announces a new utility designed to increase the efficiency of its audio mixing systems during initial installation and subsequent configuration.
Anyone w...
15/07/2026
BCNEXXT Brings Next-Generation Vipe to IBC2026, Breaking the 1:1 Channel-to-Server Ratio New innovations liberate broadcasters from legacy playout infrastructur...
15/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/07/2026
Home to leading manufacturers, robotics pioneers and infrastructure builders, Japan is one of the world's centers of AI - building across the full stack wit...
14/07/2026
South end zone videoboard, cloud-based control system will be ready for 2026 football season...
14/07/2026
Redesigned website, enhanced mobile app unify content, ticketing, and personalized fan engagement...
14/07/2026
Agreement spans sponsorship sales, digital monetization, radio production, and new practice facility naming rights...
14/07/2026
Independent league adds 14 regional sports network affiliates, growing distribut...
14/07/2026
New strategy aims to unify competitions, content, fan engagement, and commercial...
14/07/2026
ESPN and Disney+ become exclusive home of PFL events in key international MMA market...
14/07/2026
Gill will oversee engineering, technology, and sports operations across the company's 64 local television stations...
14/07/2026
Submitted by North American Broadcasters Association (NABA)
As broadcasters con...
14/07/2026
Modernized mobile unit combines HOME Apps, mc 56 console, and IP infrastructure ...
14/07/2026
Every match of the 32-team tournament will air across ION and Scripps Sports platforms in English and Spanish...
14/07/2026
FloHockey to stream every game of the annual international tournament under four...
14/07/2026
Victory+ telecasts to be simulcast on TEGNA-owned station, expanding free local distribution...
14/07/2026
Plug-ins for heavy music
Avalanche Tones is the brainchild of Ava Toton, a 17-year-old musician and developer who says her goal is to make the lives of gui...
14/07/2026
Launched alongside new Singer Showcase purchase model
IK Multimedia's innovative vocal-synthesis software has just gained its latest voice add-on, the R...
14/07/2026
Registration open until 1 September 2026
The MIDI Association have revealed that the registration deadline for this year's MIDI Innovation Awards has no...
14/07/2026
88-note model completes MK4 range
Novation have just introduced the final model in their flagship MIDI controller keyboard range, the Launchkey MK4 88. Roun...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
IBC2026 has unveiled a powerful Conference programme bringing together global media leaders, technology innovators, creators, sports organisations, broadcasters...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Broadcast Solutions, a leading systems integrator and provider of innovative solutions for the broadcast media industry, has delivered two highly capable outsid...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/07/2026
Editor's note: This post is part of the Nemotron Labs blog series, which exp...
14/07/2026
Techtel Successfully Relocates AICD Broadcast Studio to New Sydney Headquarters
BroadcastBroadcast EquipmentLive StreamingBroadcast Studio2026
14 July Writ...
14/07/2026
Tuesday 14 July 2026
First look revealed for Friday the 13th prequel, Crystal ...
14/07/2026
When immersive audio dominates industry headlines, it's easy to assume that every broadcaster is preparing for an Atmos future. The reality is quite differ...
14/07/2026
Emma and Sophie from ICG's marketing team joined thousands of fellow marketers, brands and agencies at MAD//Fest London 2026, one of the UK's biggest ma...
14/07/2026
Why Trusted and Secure Media Operations Matter In this series, we explore the technologies, architectures and operational realities shaping modern media operati...
14/07/2026
Pilot Project Shows How Retailers Are Prepared for the Next Step in the Evolution of Digital Commerce
Arvato Systems Drives Agentic Commerce Forward
G terslo...
14/07/2026
As part of this commitment, weve joined the SME Climate Hub, publicly pledging to:
measure our greenhouse gas emissions
reduce them in line with a net zero p...
14/07/2026
Power is AI infrastructure's inescapable constraint. How many tokens an AI factory can generate within a fixed power budget determines its revenue and profi...
13/07/2026
The Braves opted to keep production in-house rather than hand it off to MLB...
13/07/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, including new deals, departures, and assignments compiled from press releases and repo...
13/07/2026
Eurovision Sport is making live athletics more accessible to fans than ever befo...
13/07/2026
The Milwaukee Bucks will return to full-season over-the-air television for the 2...
13/07/2026
SMPTE has announced an expanded education pathway for media technology professio...